Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy

Author(s)

Rand, D.
Kizony, R.
Weiss, P. L.

Publication

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Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford, United Kingdom, September 20 - 22, 2004). ICDVRAT ’04.

Health topic: Brain, Disorders and Disabilities, Injuries and Rehabilitation
Target population: Adults, Seniors, Young Adults
Game platform: Game Console, Other
Publication type: Report