Video gaming, education, and digital learning technologies: Relevance and opportunities

Author(s)

Kirriemuir, J.

Publication

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Kirriemuir, J. (2002). Video gaming, education, and digital learning technologies: Relevance and opportunities. D-Lib Magazine, 8(2).

Health topic: Cognition
Target population: General Audience
Game platform: Multi-Platform
Publication type: Popular Press