Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results

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Author(s)

Thomas, R.
Cahill, J.
Santilli, L.

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Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.

Health topic: Prevention, Safety, Sexual Health
Target population: Teens, Young Adults
Game platform: Computer
Publication type: Journal Article