The use of computer and video games for learning: A review of the literature

Author(s)

Mitchell, A.
Savill-Smith, C.

Publication

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Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.

Health topic: Cognition
Target population: General Audience
Game platform: Multi-Platform
Publication type: Book