The relationship between computer-game preference, gender, and mental-rotation ability

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Author(s)

Quaiser-Pohl, C.
Geiser, C.
Lehmann, W.

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Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences, 40(3), 609-619.

Health topic: Behavior and Personality, Cognition
Target population: Pre-Teens, Teens, Young Adults
Game platform: Multi-Platform
Publication type: Journal Article