Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

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Author(s)

Lyons, E. J.
Tate, D. F.
Komoski, S. E.
Carr, P. M.
Ward, D. S.

Publication

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Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games. Journal of Diabetes Science and Technology, 6(4), 839-848.

Health topic: Exercise and Fitness, Obesity and Weight Loss
Target population: Adults, General Audience, Young Adults
Game platform: Game Console
Publication type: Journal Article

Abstract

Lyons, E.J., Tate, D.F., Komoski, S.E., Carr, P.M., & Ward, D.S., Novel Approaches to Obesity Prevention: Effects of Game Enjoyment and Game Type on Energy Expenditure in Active Video Games contrasted effects of Wii Fit active games that are exercise-themed (such as a game designed to motivate and support jogging) versus those that are entertainment-themed (such as a hula hoop game), for young adults ages 18 to 35. The study found that exercise-themed games produced more energy expenditure, while entertainment-themed games were more enjoyable. The researchers concluded that integrating strenuous activity into entertainment-themed games, instead of exercise-themed games, may be a more successful strategy to attract players who are not very motivated to be physically active. Grantee: University of North Carolina.

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