Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health

Author(s)

Lieberman, D. A.

Publication

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Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical applications and future directions (pp. 103-120). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

Health topic: Cognition, Health Care and Medicine
Target population: Children, Pre-Teens, Teens
Game platform: Game Console
Publication type: Book