Incorporating guidance and rewards into a handheld-device user experience

Author(s)

Fabricant, R.

Publication

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Fabricant, R. (2005). Incorporating guidance and rewards into a handheld-device user experience. In Proceedings of the 2005 Conference on Designing For User Experience (San Francisco, California, November 03 - 05, 2005). Designing For User Experiences, vol. 135. New York, NY: AIGA: American Institute of Graphic Arts.

Health topic: Health Care and Medicine, Stress and Coping
Target population: General Audience
Game platform: Handheld Device
Publication type: Report