Feeling strangely fine: The well-being economy in popular games

Author(s)

Barr, P.
Khaled, R.
Noble, J.
Biddle, R.

Publication

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Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.), Persuasive Technology (60-71). New York : Springer.

Health topic: Cognition, Mental Health
Target population: General Audience
Game platform: Multi-Platform
Publication type: Book