Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation

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Papastergiou, M.

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Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.

Health topic: Behavior and Personality, Cognition
Target population: Teens
Game platform: Computer
Publication type: Journal Article