Design principles of next-generation digital gaming for education

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Author(s)

Squire, K.
Jenkins, H.
Holland, W.
Miller, H.
O'Driscoll, A.
Tan, K.
Todd, K.

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Squire, K., Jenkins, H., Holland, W., Miller, H., O'Driscoll, A., Tan, K., & Todd, K. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-23.

Health topic: Cognition
Target population: General Audience
Game platform: Multi-Platform
Publication type: Journal Article