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Brown, S.J., Lieberman, D.A., Gemeny, B.A., Fan, Y.C., Wilson, D.M., & Pasta, D.J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Medical Informatics, 22(1), 77-89.
Lieberman, D.A. (2009). Designing serious games for learning and health in informal and formal settings. In Ritterfeld, U., Cody, M., & Vorderer, P. (Eds.), Serious games: Mechanisms and effects (pp. 117-130). New York, NY: Routledge.
Lieberman, D.A. (2006). What can we learn from playing interactive games? Chapter in P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 379-397). Mahwah, NJ: Lawrence Erlbaum Associates.
Lieberman, D.A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.
Lieberman, D.A. (1999). The researcher’s role in the design of children’s media and technology. Chapter in A. Druin (Ed.), The design of children's technology (pp. 73-97). San Francisco: Morgan Kaufmann Publishers.
Lieberman, D.A., Bates, C.H., & So, J. (2009). Young children's learning with digital media. Computers in the Schools, 26(4), 271-283.
Lieberman, D.A., Fisk, M.C., & Biely, E. (2009). Digital games for young children ages three to six: From research to design. Computers in the Schools, 26(4), 299-313.