Note: In 2013, Health Games Research completed its work. This web site is now an archive and will not be updated. Please visit the web site of the Center for Digital Games Research www.cdgr.ucsb.edu at UC Santa Barbara to find current information about health games and the broader field of digital games, and to use the Health Games Research online searchable database.

Our Presentations - Videos

Can Playing Digital Games Improve Our Health?Debra Lieberman TEDx Santa Barbara
Debra Lieberman, Ph.D.
Presentation at TEDxAmericanRiviera
October, 2010, Santa Barbara, CA
Video: http://www.youtube.com/watch?v=X0aGpr54V_c


Ten Ways Playing Video Games Can Improve Our Health
Debra Lieberman, Ph.D.
Presentation sponsored by the Center for Film, Television, and New Media
April, 2010, UC Santa Barbara, Santa Barbara, CA
Video: http://www.uctv.tv/search-details.aspx?showID=19865
Podcast with audio only: http://www.mefeedia.com/watch/33237722


Using Interactive Games to Improve Health Knowledge, Skills, and Behaviors
Debra Lieberman, Ph.D.
Presentation at Dust or Magic: Children's New Media Design Institute
November, 2008, Lambertville, NJ
Video: http://www.youtube.com/watch?v=o-i6n9vQOok

 
Designing Interactive Games to Promote Health Behavior Change

Debra Lieberman, Ph.D.
Presentation sponsored by the Center for Information Technology and Society
October, 2007, UC Santa Barbara, Santa Barbara, CA
Video: http://www.mefeedia.com/watch/29378959


Dance Dance Revolution: The Most Researched Serious
Game Ever. Why, and What Have We Learned?

Debra Lieberman, Ph.D.
Presentation at the Serious Games Summit,
Game Developers Conference
October, 2005, Washington DC
Slides: http://www.authorstream.com/Presentation/The_Rock-29297-Debra-Lieberman-Dance-Revolution-Researched-Serious-Game-Ever-Why-Learned-thumb-as-Entertainment-ppt-powerpoint/

 

Other recent presentations by Debra Lieberman (selected)

(Slides and videos of these presentations are not available.)

Lieberman, D.A. (October 2010). Motivations and Rewards in Serious Games: Impacts on Player Engagement, Learning, and Behavior Change. Presentation at the Meaningful Play biannual conference, East Lansing, MI.

Lieberman, D.A. (September 2010). Health Games: New Developments in Research and Design. Presentation at Teachers College, Columbia University, New York, NY.

Lieberman, D.A. (August 2010). How Can Video Games Improve Science and Health? Presentation at SciFoo Camp, Mountain View, CA.

Lieberman, D.A. (May 2010). Beyond “Catch the Fruit:” A Short Survey of Nutrition Games. Presentation at the annual Games for Health Conference, Boston.

Lieberman, D.A. (April 2010). Digital Media for Learning and Health Behavior Change. Presentation at the Digital Media & Communication Technologies in Adolescent Drug Abuse Treatment, conference sponsored by the National Institute on Drug Abuse, Bethesda, MD.

Lieberman, D.A. (April 2010). Health Games: From Research to Design. Presentation at the Kentucky Conference on Health Communication, Lexington, KY.

Lieberman, D.A. (September 2009). Lifestyle Improvement Game to Delay Alzheimer’s Onset and Support Treatment. Presentation at the annual grantee meeting for the Everyday Technologies for Alzheimer’s Care (ETAC) program, sponsored by the Alzheimer’s Association and Intel, Portland, OR.

Lieberman, D.A. (July 2009). Narratives in New Media: Recent Research Findings. Presentation at the Power of Narratives conference, Centers for Disease Control (CDC), Atlanta.

Lieberman, D.A. (June 2009). Game Changer: Investing in Digital Play to Advance Children’s Learning and Health. Panel presentation at a symposium and congressional summit sponsored by the Joan Ganz Cooney Center at Sesame Workshop, Washington D.C.

Lieberman, D.A. (June 2009). The Coming Age of Sensor-Based Health Games. Presentation at the annual meeting of the Games for Health Conference, Boston.

Lieberman, D.A. (May, 2009). Digital Games for Learning and Health: From Research to Game Design. Presentation at the monthly CORE (Conversations on Research in Education) lunch series, Gevirtz School of Education, University of California, Santa Barbara.

Lieberman, D.A. (February 2009). Digital Games for Health and Learning. Presentation at the annual Healthy Kids Healthy Schools Summit, Houston.

Lieberman, D.A. (October 2008). Health eGames for Preventing and Managing Disease: What the Research Says. Presentation at the annual meeting of Physic Ventures, San Francisco.

Lieberman, D.A. (September 2008). Interactive Games for Pediatric Health Education and Behavior Change. Presentation at the annual meeting of the Health Care Education Association, Tempe, AZ.

Lieberman, D.A. (August 2008). Health Games That Work: Examples of Well Designed Health Games and Related Research Findings. Presentation at the CDC's national conference on Health Communication, Media, and Marketing.

Lieberman, D.A. (June 2008). Games and Health Care Improvement: Current Trends. Presentation at the annual Summit for Behavioral Telehealth, Boston.

Lieberman, D.A. & Bergeron, B. (June, 2008). Games, Simulations, and Social Media in Behavioral Health and Disease Management. Co-directed a multi-session post-summit workshop at the annual Summit for Behavioral Telehealth, Boston.

Lieberman, D.A. (May 2008). Effects of Narrative, Nurturing, and Game-Play in an Action-Adventure Health Game. Presentation at the annual Games for Health Conference, Baltimore.

Lieberman, D.A, (June 2007). Designing Interactive Games for Health Promotion: How, Why, and What the Research Says. Presentation at the CDC Health eGames Summit. Also served as summit organizer, co-chair, and moderator.

Lieberman, D.A, (June 2007). The Science Behind eGames. Presentation to behavioral health program directors at the CDC.

Lieberman, D.A. (June 2007). Using Interactive Media to Promote Health Behavior Change: Evidence-Based Methods. Presentation at the annual Summit for Behavioral Telehealth, Boston.

Lieberman, D.A. (May 2006). Re-Mission as an Intervention for Healthy Lifestyles: Impacts of a Cancer Video Game on Healthy Young Adults. Presentation at the annual Games for Health Conference, Baltimore.