Grantee Publications
Journal of Diabetes Science and Technology's special issue called Serious Games for Diabetes, Obesity, and Healthy Lifestyle
(2009, November). Video Games – Good for your Brain? Presented at the Dartmouth-Hitchcock Medical Center, Lebanon, NH.
(2009, November). Video Games – Good for your Brain? Presented at the Fletcher Allen Health Care, Burlington, VT.
Adams, M. A., Marshall S.J., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G.J. (2009). A theory-based framework for evaluating exergames as persuasive technology. In Proceedings of the 4th Annual International Persuasive Technology. Association for Computing Machinery Press.
Adams, M. A., Marshall, S. J., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. (2009). A
Theory-based framework for evaluating exergames as persuasive technology. Proceedings from the 4th International Conference on Persuasive Technology. Claremont, CA: ACM.
Adams, M., Marshall, S., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. (2009, April). A theory-based framework for evaluating exergames as persuasive technology. Presented at Persuasive 2009, The 4th International Conference on Persuasive Technology. Claremont CA, USA.
Ali, S., Williams-Murray, Z., Dawkins, A., Noah, A., Tashibana, A., & Bronner, S. (2010, October). Cognitive processing effects of dance video game training in healthy adults. Presented at the Meaningful Play Conference, E. Lansing, MI.
Anderson-Hanley, C., Arciero, P., Nimon, J., Westen, S., DeMatteo, L., & Okuma, N. (2009, April). Neuropsychological Effects of Videogame-enhanced Exercise for Older Adults: Results from the Cybercycle Study. Presented at the annual meeting of the Society of Behavioral Medicine, Montreal, Canada.
Andrews, A., Joyce, R.T., & Bowers, C.A. (2010). Using Serious Games for Mental Health Education. In Serious Game Design and Development Technologies and Training for Learning, Cannon-Bowers J. & Bowers C. (eds). Hershey, PA: IGI Global, 2010.
Anguera, J.A., Rintoul, J.L., Alhashimi, O., Johnston, E., Faraji, F., & Gazzaley, A. (2010). Age-Related Changes in Distraction & Multitasking During a Driving Video Game. Poster Presented at the Society for Neuroscience Meeting.
Arciero, P., Anderson-Hanley, C., Nimon, J., Westen, S., DeMatteo, L., Okuma, N., & Klein, R. (2009, April). Physiological Effects of Videogame-enhanced Exercise for Older Adults: Results from the Cybercycle Study. Presented at the annual meeting of the Society of Behavioral Medicine, Montreal, Canada.
Belchior, P., Marsiske, M., & Mann, W. (2010). Cognitive Training with Video Games to Improve Selective Visual Attention in Older Adults. Presented at the American Occupational Therapy Association, Orlando, FL.
Bingham, P.M., Bates, J.H.T., Thompson-Figueroa, J., & Lahiri, T. (2010). A breath biofeedback computer game for children with cystic fibrosis. Clinical Pediatrics. 49, 337-342.
Bingham, P.M., Lahiri, T. & Ashikaga, T. (submitted for review). Pilot trial of spirometer games for airway clearance practice in cystic fibrosis. Respiratory Care.
Bronner, S. & Noah, A. (2010). Falling risk in Parkinson’s disease and dance video game training. Poster Presentation to the Neurology Section, American Physical Therapy Association Combined Sections Meeting (APTA), San Diego, CA.
Bronner, S., Noah, A., & Tachibana, A. (2010). Bi-modal and uni-modal information processing in a complex stepping task. Society for Neuroscience Conference, San Diego, CA.
Bronner, S., Noah, A., & Tachibana, A. (2010, October). Implementing neuroplasticity principled training paradigms with rhythmic exer-games for all ages and disease processes. Presented at the Meaningful Play Conference, E. Lansing, MI.
Bronner, S., Noah, A., & Tachibana, A. (2011, February). Sensory-motor processing in a complex stepping task with and without music using fMRI. Presented at the Combined Sections Meeting, APTA, New Orleans, LA.
Bronner, S., Noah, A., & Tachibana, A. (2011, February). Supraspinal neural networks in internal versus external triggered stepping. Presented at the Combined Sections Meeting, APTA, New Orleans, LA.
Bronner, S., Noah, J.A. (2010). Gaming, Exer-games and Behavior, Cognition, and Neuro-plasticity. Dance Dance Revolution, Guitar Hero, Wii Fit. Presented at the spring meeting of the Medical & Scientific Libraries of Long Island (MEDLI), Long Island, NY.
Byrne, S. (2009). Ahead of their time: Elementary school children and the risks of being online. Presented at Cayuga Heights Elementary School, Ithaca, NY.
Byrne, S. (2009). Youth and Technology: The Risks and Benefits. Presented at Cornell Cooperative Extension, Coalition for Families.
Byrne, S., Gay, G., Pollak, J. P., Retelny, D., Gonzales, A. L., & Wansink, B. (2010). When I eat so bad, my pet looks so sad: An initial test of the persuasive effect of feedback from a mobile phone virtual pet on adolescent breakfast intake. A paper accepted for presentation at the annual conference of the International Communication Association, Division: Children, Adolescents and the Media, Singapore.
Byrne, S., Gay, G., Pollak, J. P., Retelny, D., Gonzales, A. L., & Wansink, B. (under review). Care for mobile phone based avatars can lead teenagers to eat breakfast.
Calvert, S.L. (2010). Digital Childhood: The Search for a Healthy Media Diet. Presented at the Conference on Human Development. New York, NY.
Calvert, S.L. (2010). Serious Gaming. Presented at a National Science Foundation planning meeting, Fordham University, New York, NY.
Calvert, S.L. (2010, June). The obesity crisis: Tipping the balance in children’s energy intake and expenditure through media. Symposium organizer, co-chair and discussant at the International Communication Association, Singapore.
Calvert, S.L. (2010, September). 21st century media diets: Combating the obesity epidemic. Invited colloquium speaker. Cornell University, Ithaca, NY.
Calvert, S.L., Buijzen, M., Livingstone, S., Staiano, A.E., & de Droog, S. (2010). The Obesity Crisis: Tipping the Balance in Children’s Energy Intake and Expenditure through Media. Presented at the annual meeting of the International Communication Association, Singapore.
DeShazo, J., Harris, L., & Pratt, W. (2010, October). Effective Intervention or Child's Play? A Review of Video Games for Diabetes Education. Diabetes Technology & Therapeutics. 12(10), 815-822.
DeShazo, J., Harris, L., Turner, A., & Pratt, W. (2010, August). Designing and remotely testing mobile diabetes video games. Journal of Telemedicine and Telecare. 16, 378.
Exner, A. (2010, December). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. (Completed). Georgetown University.
Exner, A., Papatheodorou, G., Baker, C.M., Verdaguer, A., Hluchan, C.M., & Calvert, S.L. (2009, April). Solitary Versus Social Gross Motor Videogame Play: Energy Expenditure among Low-income African American Adolescents. Poster presented at the biennial meeting of the Society for Research in Child Development, Denver, CO.
Fasola, J., & Mataric, M. (2010). Robot Exercise Instructor: A Socially Assistive Robot for Interactive Exercise Training for the Elderly. Presented at the Second International Symposium on Quality of Life Technologies, Las Vegas, NV.
Fasola, J., & Mataric, M. (2010). Robot Exercise Instructor: A Socially Assistive Robot System to Monitor and Encourage Physical Exercise for the Elderly. Presented at the 19th IEEE International Symposium in Robot and Human Interactive Communication, Viareggio, Italy.
Fasola, J., & Mataric, M. (2010). Robot Motivator: Increasing User Enjoyment and Performance on a Physical/Cognitive Task. Presented at the International Conference on Development and Learning, Ann Arbor, MI.
Feltz, D.L., Kerr, N.L., & Irwin, B.C. (in press). Buddy Up: The Köhler Effect Applied to Health Video Games. Journal of Sport & Exercise Psychology.
Fritz, S.L, Rivers, E.D., Merlo, A.R., & Duncan, B.M. (2009). Examining the effects of commercially available video game systems, the Nintendo Wii and Sony Playstation 2, on balance and mobility in individuals with chronic stroke. Journal of Neurologic Physical Therapy Abstracts, 33(4), 224-232.
Gay, G. & Byrne, S. (2009). Serious games, digital health. Presented at Intel Corporation.
Gay, G. & Pollak, J.P. (2010). Mood and health. Presented at Sanofi-Aventis.
Gay, G. (2009). Context-Aware Mobile Computing: Affordances of Space, Social Awareness, and Social Influence. Princeton, NJ: Morgan & Claypool Publishers.
Gay, G. (2010). Cell phones and health. Presented at Verizon Research.
Gay, G. (2010). Social networks and health. Presented at Google Research.
Gay, G. (2010). Virtual reality and the use of new technologies for health interventions. Invited Presentation to NIH, Bethesda, MD.
Gay, G., Byrne, S. & Pollak, J.P. (2009). Social influence and the effects of feedback on adolescent eating behavior. Presented to Games for Health, Boston, MA.
Gay, G., Byrne, S. & Pollak, J.P. (2010). The use of cell phones to influence behavior. Panel Presentation to Games for Health, Boston, MA.
Harris, L. (2010). Project presentation at the Children’s Nutrition Research Center at Baylor College of Medicine. WA.
Hetzman, M., Suton, D., Peng, W., Winn, B., & Pfeiffer, K. (2011). Comparison of VO2 and accelerometer counts during a physically active video game. To be presented at Michigan meeting of the American College of Sports Medicine. Gaylord, MI.
Humphreys, L., Byrne, S., & Gay, G. (in manuscript preparation). Understanding sudden adoption of handheld technology in a middle school peer group.
Invited presentation. (2009, April). Are We Underdosing our Patients? Colorado State University, Occupational Therapy Department, Spring Research Seminar, Keynote Speaker.
Invited presentation. (2009, July). Importance of Intensity in Stroke Rehabilitation. Physiotherapy College Raipur, India.
Invited presentation. (2009, July). Importance of Intensity & Evaluation in Stroke Rehabilitation. Srinivas College of Physiotherapy, Mangalore, India.
Invited presentation. (2009, June). Utilization of Video Gaming and Brain Function: A Researcher’s Perspective. National Athletic Trainers Association, National Meeting, Feature Presentation, San Antonio.
Invited presentation. (2009, March). The Use of Commercially Available Video Gaming in Rehabilitation. University of South Carolina, Exercise Science, Seminar Series.
Invited presentation. (2009, September). Are we Underdosing our Patients? University of South Carolina, Neurogenics Graduate Program in Speech-Language Pathology.
Invited presentation. (2009, September). Introduction to Research in Rehabilitation Lab; Undergraduate Research Program, University of South Carolina.
Invited presentation. (2010, June). Video Games – an Option to Improve Balance following Stroke? ScienceCafes.org, Columbia, SC.
Irwin, B.C., Feltz, D.L., Kerr, N.L., & Hwang, S. (2010). Match Making: An Examination of Discrepancy in Ability as a Moderator of Motivation Gains in Partnered Exercise Games. Poster presentation at the bi-annual Meaningful Play Conference, Michigan State University, East Lansing, MI.
Irwin, B.C., Feltz, D.L., Kerr, N.L., & Hwang, S. (2010). Cyber buddies: Testing the Köhler motivation gain effect using virtual partners. Journal of Sport and Exercise Psychology, 32S, 29.
Johnston, J., Sheldon, L., & Massey, A.P. (2010). Influencing physical activity and healthy behaviors in college students: Lessons from an Alternate Reality Game. In Cannon-Bowers, J. and Bowers, C., Serious game design and development: Technologies for training and learning. Hershey, PA: IGI Global.
Johnston, J.D. (2009, March). College Student Physical Activity and Health. Presented at the University of Vermont, Burlington, VT.
Johnston, J.D. (2009, October). Physical Activity and Health During the College Years. Presented at the School of Health, Physical Education, and Recreation at Indiana University, Bloomington, IN.
Johnston, J.D., Massey, A.P., & Sheldon, L. (2009, June). Influencing Physical Activity Levels of College Students: Lessons from an Alternate Reality Game. Presented at Games for Health, Boston, MA.
Johnston, J.D., Massey, A.P., & Sheldon, L. (2010, November). Impact of a Game Based Intervention on Physical Activity Within the College Student Population. Presented at the American Public Health Association, Denver, CO.
Joyce, R., Verduin, M., LaRowe, S., Bower, C., Cannon-Bowers., J. (2009, August). Lessons Learned: Adult Learners and Serious Game Design. Presented at the annual meeting of the Society for Applied Learning Technologies, Alexandria, VA.
Joyce, R.T, Verduin, M., LaRowe, S., Bowers ,C.A., & Cannon-Bowers, J. (2010). Lessons learned: Adult learners and serious game design. Journal of Instructional Delivery Systems, 23(3):65, 6-16.
Joyce, R.T., Verduin, M., LaRowe, S., Bowers, C.A., & Cannon-Bowers, J. (2009, February). Lessons learned: Adult learners and serious game design, Presented at the semi-annual Society of Applied Learning Technology’s Interactive Technologies Conference, Arlington, VA.
Kerr, N.L., Feltz, D.L., & Irwin, B.C. (2010). Explicit Incentives and the Köhler Motivation Gain in Exercise Groups. Presented at annual meeting of Interdisciplinary Network for Group Research, Washington, D.C.
Lee, T., Byrne, S., Gay, G., Pollak, J. P., Retelny, D., Gonzales, A. L., & Wansink, B. (in manuscript preparation). Gender differences and mobile health games.
Levitan, P., Mezei, J., Alex, N., Jamalian, A., Hammer, J., & Kinzer, C. (2010). Educated by Design: Lit to Quit - A Mobile Game for Smoking Reduction. Presented at the Games, Learning, Society Conference, Madison, WI.
Lyons, E. J. (2010, May). PRESENCE: Predicting Sensory and Control Effects of Home Console Video Games. Presented at the Sixth Annual Games for Health Conference, Boston, MA.
Lyons, E. J. (2010, September). Exergaming. Presented at ePatient Connections, Philadelphia, PA.
Lyons, E. J., Tate, D. F., & Ward, D. S. (2010, June). Energy Expenditure and Motivation Differences in Wii Fit Games Among Young Adults. Presented at the International Society for Behavioral Nutrition and Physical Activity Annual Meeting, Minneapolis, MN.
Lyons, E. J., Tate, D. F., & Ward, D. S. (2010, October). Game Type and Player Weight Affect Energy Expenditure and Motivation During Video Game Play in Young Adults. Presented at the Obesity Society Annual National Meeting, San Diego, CA.
Lyons, E.J. (2009, June). Criticisms of Exergaming. Presented at the Fifth Annual Games for Health Conference, Boston, MA.
Lyons, E.J., Tate, D.F., & Ward, D.S. (2009, October). A Pilot Study Examining Energy Expenditure and Enjoyment in Exercise vs. Music-Oriented Video Games Played by Young Adults. Presented at the Obesity Society Annual National Meeting, Washington, DC.
Lyons, E.J., Tate, D.F., Erickson, K.E., & Ward, D.S. (2009, April). The Effect of a Warm-up Video Game on Activity Levels During Nintendo Wii Game Play. Presented at the Society of Behavioral Medicine 30th Annual Meeting and Scientific Sessions, Montreal, Canada.
Lyons, E.J., Tate, D.F., Erickson, K.E., Vaughn, A., & Ward, D.S. (2008, October). Energy Expenditure During Wii Sports Minigames in Overweight Children: Comparing Data Parameter Selection. Presented at the Obesity Society Annual National Meeting, Phoenix, AZ.
Massey, A.P., Johnston, J.D., & Sheldon, L. (2010, September). This is Not a (Physical Activity) Game: Designing Games for Health. Presented at Fun and Games, Leuven, Belgium.
Nimon, J., Anderson-Hanley, C., Arciero, P., Westen, S., DeMatteo, L., & Okuma, N. (2009, April). The Theory of Planned Behavior and Videogame-enhanced Exercise for Older Adults: Results from the Cybercycle Study. Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.
Noah, A., Tashibana, A., & Bronner S. (2010, October). Neural feed-forward and feedback mechanisms of meaningful game play. Presented at the Meaningful Play Conference, E. Lansing, MI.
Noah, J., Tachibana, A., & Bronner, S. (2010). Neural activity in internally versus externally triggered stepping in an fMRI block design. Presented publication at the Society for Neuroscience Conference, San Diego, CA.
Noah, J., Tachibana, A., & Bronner, S. (2010). fMRI Studies & Using Games for Parkinson’s. Presented at the ePatient Conference, Philadelphia, PA.
Noah, J.A. (2010). What Can We Learn from fMRI During Videogame Play? Presented at the Games for Health Conference, Boston, MA.
Noah, J.A. (2010, May). PD + DDR = BC (Parkinson's Disease + Dance Dance Revolution = Brain Changes). Presented at the Games for Health Conference, Boston, MA.
Norman, G. J., Adams, M. A., Ramirez, E. R., Carlson, J. A., Kerr, J., Godbole, S., Dillon, L., & Marshall, S. J. (submitted). The effect of behavioral contingencies on adolescent exergame play over four weeks. The Journal of Diabetes Science and Technology.
Norman, G. J., Adams, M. A., Ramirez, E. R., Carlson, J. A., Kerr, J., Godbole, S., Dillon, L., Palmer, N., & Marshall, S. J. (2011, April). Predictors of Adolescent Exergame Play over Four Weeks. Presented at the 32nd Annual Meeting of the Society of Behavioral Medicine. Washington D.C.
Peng, W., Lin, J. H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Paper to be presented at the Annual Conference of the International Communication Association. Boston, MA.
Peng, W., Winn, B., Pfeiffer, K., Crouse, J., & Lin, J. (2010). Developing a Video Game to Increase Intrinsic Motivation to Exercise. Presented at the Meaningful Play Conference, East Lansing, MI.
Peters, D., Fritz, S. L., Merlo, A., & Rivers, E. D. (2010). Examining the effects of Wii and Playstation game play on dynamic gait and symmetrical weight-bearing in individuals with chronic stroke: A preliminary study. Journal of Neurologic Physical Therapy Abstract. 34(4), 224-231.
Peters, D., Fritz, S.L., Merlo, A., & Rivers, E. D. (2011, February). Examining the Effects of Wii and Playstation Game Play on Dynamic Gait and Symmetrical Weight-Bearing in Individuals with Chronic Stroke: A Preliminary Study. Poster Presented at Combined Sections Meeting, New Orleans, LA.
Pfeiffer, K., Peng, W., & Winn, B. (2010). Assessment of physical activity in games for health. Presented at Midwest Conference on Health Games. Indianapolis, IN.
Pollak, J. P., Gay, G., Byrne, S., Wagner, E., & Retelny, D. (in manuscript preparation). Social networks and mobile health games to promote healthy eating.
Pollak, J. P., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humpfreys, L. (2010). It’s time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing: Connected Youth.
Ramirez, E., Adams, M., Marshall, S. J., Norman, G. J., Dillon, L., & Caparosa, S. (2009, June). A Method for Tearing Apart and Quantifying Elements of Game Design in Exergames. Presented at the Games for Health Conference, Boston, M.A.
Sheldon, C.L., Johnston, J.D., & Massey, A.P. (2010, March). The Skeleton Chase-Designing a Fun Serious ARG. Presented at Game Developers Conference, San Francisco, CA.
Staiano, A.E. (2010, June). The obesity crisis: Tipping the balance in children’s energy intake and expenditure through media. Symposium presenter at the International Communication Association, Singapore.
Staiano, A.E., & Calvert, S.L. (2010). Wii Tennis Play as Physical Activity in Low-income African American Adolescents. Presented at the annual scientific meeting of the International Communications Association, Singapore.
Staiano, A.E., & Calvert, S.L. (in press). Exergames for physical education courses: Physical, social, and cognitive benefits. Child Development Perspectives.
Staiano, A.E., Abraham, A., & Calvert, S.L. (2010, May). Improved Executive Functioning from Wii Active Play. Presented at the Games for Health Conference, Boston, MA.
Tachibana, A., Noah, A., & Bronner, S. (2010). Shifts from external to internal attention due to dance video game training: an MR study in functional connectivity of supraspinal neural-circuits. Publicaiton presented at the Society for Neuroscience, San Diego, CA.
Verduin, M.L., LaRowe, S., Joyce, R., Salazar, J., Myrick, H., & Bowers, C. (2009, December). Design of a Novel Relapse Prevention Videogame as an Adjunct to Treatment for Alcoholic Patients. Poster presented at the annual meeting of the American Academy of Addition Psychiatry, Los Angeles, CA.
Wang, H. (2010, August). Building personal wellness communities: Meaningful play in the everyday life of a network society [Doctoral Dissertation]. Poster presented to the Faculty of the USC Graduate School, University of Southern California.
Wang, H. (2010, August). Building personal wellness communities: Meaningful play in the everyday life of a network society [Doctoral Dissertation]. University of Southern California.
Westen, S., Anderson-Hanley, C., Arciero, P., & Nimon, J. (2009, April). Mediating Effects of BDNF and IGF-1 on Cognitive Outcomes from Videogame-enhanced Exercise for Older Adults: Results from the Cybercycle Study. Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.
Williams-Murray, Z., Ali, S., Dawkins, A., Noah, A., Tashibana, A., & Bronner S. (2010, October). Effects of dance video game training on single and dual task reaction times in healthy adults. Presented at the Meaningful Play Conference, E. Lansing, MI.
