Grantee Publications

Calvert, S.L., Buijzen, M., Livingstone, S., Staiano, A.E., & de Droog, S. (2010). The obesity crisis: Tipping the balance in children’s energy intake and expenditure through media. Presented at the annual meeting of the International Communication Association, Singapore.

Adams, M. A., Marshall, S. J., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. (2009).  A
theory-based framework for evaluating exergames as persuasive technology.  Proceedings from the 4th International Conference on Persuasive Technology.  Claremont, CA:  ACM.

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Alex, N., Jamalian, A., Levitan, P., Lopez, R., & Mezei, J. (2009). Lit to Quit: A Mobile Game Intervention for Nicotine Smokers. Presented at the Teachers College Educational Technology Conference, New York, NY. 

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Alex, N., Jamalian, A., Levitan, P., Mezei, J., Hammer, J., & Kinzer, C. (2010). Lit to Quit: A Mobile Game for Health. Presented at the Game Developers Conference, San Francisco, CA. 

Anderson-Hanley, C., Arciero, P., Nimon, J., Westen, S., DeMatteo, L., & Okuma, N.  (2009, April). Neuropsychological effects of videogame-enhanced exercise for older adults:  Results from the Cybercycle Study.  Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.

Arciero, P., Anderson-Hanley, C., Nimon, J., Westen, S., DeMatteo, L., Okuma, N., & Klein, R.  (2009, April). Physiological effects of videogame-enhanced exercise for older adults: Results from the cybercycle study.  Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.

Bronner, S., Noah, J.A. (2010). Gaming, Exer-games and Behavior, Cognition, and Neuro-plasticity. Dance Dance Revolution, Guitar Hero, Wii Fit, Presented at Spring Meeting, Medical & Scientific Libraries of Long Island (MEDLI), Long Island, NY.

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Exner, A., Papatheodorou, G., Baker, C.M., Verdaguer, A., Hluchan, C.M., & Calvert, S.L. (2009, April). Solitary versus social gross motor videogame play: Energy expenditure among low-income African American adolescents. Poster presented at the biennial meeting of the Society for Research in Child Development, Denver, CO.

Fritz, S.L, Rivers, E.D., Merlo, A.R., & Duncan, B.M. (2009).  Examining the effects of commercially available video game systems, the Nintendo Wii and Sony Playstation 2, on balance and mobility in individuals with chronic stroke.  Journal of Neurologic Physical Therapy Abstracts, 33(4), 224-232.

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Jamalian, A., Levitan, P., Mezei, J., Alex, N., Hammer, J., & Kinzer, C. (2010). Lit to Quit: How a mobile game might help you stop smoking! Presented at the Games for Health Conference, Boston, MA. 

Johnston, J., Sheldon, L., & Massey, A.P. (2010). Influencing physical activity and healthy behaviors in college students: Lessons from an Alternate Reality Game. In Cannon-Bowers, J. and Bowers, C., Serious Game Design and Development: Technologies for Training and Learning. Hershey, PA: IGI Global. 

Johnston, J.D. (2009, March). College Student Physical Activity and Health. Presented at the University of Vermont, Burlington, VT. 

Johnston, J.D. (2009, October). Physical Activity and Health During the College Years. Presented at the School of Health, Physical Education, and Recreation at Indiana University, Bloomington, IN.

Johnston, J.D., Massey, A.P., & Sheldon, L. (2009, June). Influencing Physical Activity Levels of College Students: Lessons from an Alternate Reality Game. Presented at Games for Health, Boston, MA. 

Johnston, J.D., Massey, A.P., & Sheldon, L. (2010, November). Impact of a Game Based Intervention on Physical Activity Within the College Student Population. Presented at the American Public Health Association, Denver, CO. 

Joyce, R., Verduin, M., LaRowe, S., Bower, C., Cannon-Bowers., J.  (2009, August).  Lessons learned:  Adult learners and serious game design.  Presented at the annual meeting of the Society for Applied Learning Technologies, Alexandria, VA. 

Lyons, E.J. (2009, June). Criticisms of Exergaming. Presented at the Fifth Annual Games for Health Conference, Boston, MA. 

Lyons, E.J., Tate, D.F., & Ward, D.S. (2009, October). A Pilot Study Examining Energy Expenditure and Enjoyment in Exercise vs. Music-Oriented Video Games Played by Young Adults. Presented at the Obesity Society Annual National Meeting, Washington, DC.

Lyons, E.J., Tate, D.F., Erickson, K.E., & Ward, D.S. (2009, April). The Effect of a Warm-up Video Game on Activity Levels During Nintendo Wii Game Play. Presented at the Society of Behavioral Medicine 30th Annual Meeting and Scientific Sessions, Montreal, Canada. 

Lyons, E.J., Tate, D.F., Erickson, K.E., Vaughn, A., & Ward, D.S. (2008, October). Energy Expenditure During Wii Sports Minigames in Overweight Children: Comparing Data Parameter Selection. Presented at the Obesity Society Annual National Meeting, Phoenix, AZ. 

Massey, A.P., Johnston, J.D., & Sheldon, L. (2010, September). This is Not a (Physical Activity) Game: Designing Games for Health. Presented at Fun and Games, Leuven, Belgium. 

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Mezei, J., Alex, N., Jamalian, A., Levitan, P., Hammer, J., & Kinzer, C. (2010). Lit to Quit: A Game Intervention for Nicotine Smokers. Presented at the American Education Research Association, Denver, CO. 

Nimon, J., Anderson-Hanley, C., Arciero, P., Westen, S., DeMatteo, L., & Okuma, N.  (2009, April). The theory of planned behavior and videogame-enhanced exercise for older adults: Results from the cybercycle study.  Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.

Noah, J.A. (2010). PD + DDR = BC (Parkinson's Disease + Dance Dance Revolution = Brain Changes). Presented at the Games for Health Conference, Boston, MA. 

Noah, J.A. (2010). What Can We Learn from fMRI During Videogame Play? Presented at the Games for Health Conference, Boston, MA. 

Sheldon, C.L., Johnston, J.D., & Massey, A.P. (2010, March). The Skeleton Chase-Designing a Fun Serious ARG. Presented at Game Developers Conference, San Francisco, CA. 

Staiano, A.E., & Calvert, S.L. (2010). Wii tennis play as physical activity in low-income African American adolescents. Presented at the annual scientific meeting of the International Communications Association, Singapore.

Staiano, A.E., Abraham, A., & Calvert, S.L. (2010). Improved executive functioning from Wii Active play. Presented at the Games for Health Conference, Boston, MA.

Verduin, M.L., LaRowe, S., Joyce, R., Salazar, J., Myrick, H., & Bowers, C.  (2009, December).  Design of a novel relapse prevention videogame as an adjunct to treatment for alcoholic patients.  Poster presented at the annual meeting of the American Academy of Addition Psychiatry, Los Angeles.

Westen, S., Anderson-Hanley, C., Arciero, P., & Nimon, J.  (2009, April).  Mediating effects of BDNF and IGF-1 on cognitive outcomes from videogame-enhanced exercise for older adults:  Results from the cybercycle study.  Presented at the annual meeting of the Society of Behavioral Medicine, Montreal.