Short-Term and Long-Term Effectiveness of Exergames for Young Adults

This study investigates the effects of the Mount Olympus game, a 3D fantasy role-playing game that requires players to move their upper and lower body in order to move their character throughout the world of the game.  Overweight and inactive college students participate in the study, which randomly assigns them either to play Mount Olympus or to use a motivational web site designed to promote and support physical activity.  The study examines the extent to which each media activity meets individuals’ needs for competence, autonomy, and social relatedness and how meeting these needs may motivate engagement in the activity and, in this study, may lead to more physical activity in daily life, more weight loss, and more improved health outcomes.

Principal Investigator
Wei Peng, Ph.D.
Assistant Professor
Telecommunications, Information Studies, and Media
Co-Investigator
Brian Winn, M.Sc.
Associate Professor
Telecommunications, Information Studies, and Media

News

Grantee Project Publication Title Datesort icon
Michigan State University
Short-Term and Long-Term Effectiveness of Exergames for Young Adults MSU News MSU Faculty Members Receive Grant to Study Digital Health Games
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11/16/2009

Publications

Hetzman, M., Suton, D., Peng, W., Winn, B., &  Pfeiffer, K. (2011). Comparison of VO2 and accelerometer counts during a physically active video game. To be presented at Michigan meeting of the American College of Sports Medicine. Gaylord, MI.

Peng, W., Lin, J. H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Paper to be presented at the Annual Conference of the International Communication Association. Boston, MA.

Peng, W., Winn, B., Pfeiffer, K., Crouse, J., & Lin, J. (2010). Developing a Video Game to Increase Intrinsic Motivation to Exercise. Presented at the Meaningful Play Conference, East Lansing, MI.

Pfeiffer, K., Peng, W., & Winn, B. (2010). Assessment of physical activity in games for health. Presented at Midwest Conference on Health Games. Indianapolis, IN.

 

Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the annual meeting of the International Communication Association, San Diego, CA. 

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