Robot Motivator: Towards Adaptive Health Games for Productive Long-Term Interaction
This study examines the influence of virtual social characters on people’s motivation to exercise. Study participants ages 60 and older are randomly assigned to exercise by following the lead of either (1) an embodied character, which is a human-looking robot that demonstrates exercises right there in the room with them, or (2) an animated presentation of the same robot on a television screen. The study investigates the role of physical embodiment and social presence on participants’ motivation to engage in and persist in exercise and physical activity.
Fasola, J., & Mataric, M. (2010). Robot exercise instructor: a socially assistive robot for interactive exercise training for the elderly. Presented at the Second International Symposium on Quality of Life Technologies, Las Vegas, NV.
Fasola, J., & Mataric, M. (2010). Robot exercise instructor: a socially assistive robot system to monitor and encourage physical exercise for the elderly. Presented at the 19th IEEE International Symposium on Robot and Human Interactive Communication, Viareggio, Italy.
Fasola, J., & Mataric, M. (2010). Robot motivator: increasing user enjoyment and performance on a physical/cognitive task. Presented at the International Conference on Development and Learning, Ann Arbor, MI.