Practicing Relapse Prevention in Artificial-Reality Environments [PREPARE]: A Game-Based Therapy Maintenance Tool

Practicing Relapse Prevention in Artificial-Reality Environments [PREPARE]: A Game-Based Therapy Maintenance Tool investigates role-playing games designed to enable individuals aged 18 to 65 who have been diagnosed with alcohol abuse or dependence to practice skills that can help them prevent real-world relapses. The relapse prevention role-playing games are embedded as mini-games within an extensive multiplayer life management simulation game. The study compares behavioral and health impacts of (1) treatment plus access to the role-playing games, versus (2) treatment without access to the games.

Principal Investigator
Marcia L. Verduin, M.D.
Associate Professor and Psychiatrist
College of Medicine
Co-Investigator
Clint Bowers, Ph.D.
Professor
Department of Psychology
Other Researchers

Jan Cannon-Bowers, Ph.D.
Rachel Joyce
Steve D. LaRowe, Ph.D.
Donald L. (Hugh) Myrick, Ph.D.
Peter Smith

News

Grantee Project Publication Title Datesort icon
University of Central Florida
Practicing Relapse Prevention in Artificial-Reality Environments [PREPARE]: A Game-Based Therapy Maintenance Tool AHCA Newsletter Health eNotes from the Florida Agency for Health Care Administration 04/05/2010
University of Central Florida
Practicing Relapse Prevention in Artificial-Reality Environments [PREPARE]: A Game-Based Therapy Maintenance Tool East Orlando Sun One Drink Can't Hurt
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11/05/2008

Publications

Andrews, A., Joyce, R.T., & Bowers, C.A. (2010). Using Serious Games for Mental Health Education. In Serious Game Design and Development Technologies and Training for Learning, Cannon-Bowers J. & Bowers C. (eds). Hershey, PA: IGI Global, 2010.

Joyce, R., Verduin, M., LaRowe, S., Bower, C., Cannon-Bowers., J.  (2009, August).  Lessons Learned:  Adult Learners and Serious Game Design.  Presented at the annual meeting of the Society for Applied Learning Technologies, Alexandria, VA. 

Joyce, R.T, Verduin, M., LaRowe, S., Bowers ,C.A.,  & Cannon-Bowers, J. (2010). Lessons learned: Adult learners and serious game design. Journal of Instructional Delivery Systems, 23(3):65, 6-16.

Joyce, R.T., Verduin, M., LaRowe, S., Bowers, C.A., & Cannon-Bowers, J. (2009, February).  Lessons learned: Adult learners and serious game design, Presented at the semi-annual Society of Applied Learning Technology’s Interactive Technologies Conference,  Arlington, VA.

Verduin, M.L., LaRowe, S., Joyce, R., Salazar, J., Myrick, H., & Bowers, C.  (2009, December).  Design of a Novel Relapse Prevention Videogame as an Adjunct to Treatment for Alcoholic Patients.  Poster presented at the annual meeting of the American Academy of Addition Psychiatry, Los Angeles, CA.