Behavioral Choice Theory Approach to Testing Exertainment for Adolescent Physical Activity
This project identifies health behavior change principles used in commercially available exergames and their impact on adolescents’ physical activity levels. A study using the Xavix system (exergames with sport equipment controllers for tennis, boxing, bowling, cardio-fitness and other sports) is developing a systematic coding methodology that researchers and game developers can use to categorize exergames across a number of behavior change constructs. The study, conducted in a laboratory and in adolescents’ homes, tests the coding system’s ability to identify the specific influence of exergames on players’ physical activity and emotional reactions during game play.
Susan L. Caparosa
Lindsay Dillon
Jacqueline Kerr
Ernesto Ramire
Brian E. Saelens
News
| Grantee | Project | Publication | Title |
Date |
|---|---|---|---|---|
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University of California, San Diego
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Behavioral Choice Theory Approach to Testing Exertainment for Adolescent Physical Activity | San Diego Business Journal | UCSD to Study Impact of Video Games on Teenage Health | 06/16/2008 |
Presentations
Adams, M. A., Marshall, S. J., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. (2009, April). A theory-based framework for evaluating exergames as persuasive technology. Proceedings of the 4th Annual International Conference on Persuasive Technology, Claremont, CA. Association for Computing Machinery Press. doi.acm.org/10.1145/1541948.1542006.
Adams, M. A., Marshall, S. J., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. (2009). A theory-based framework for evaluating exergames as persuasive technology. Proceedings from the 4th International Conference on Persuasive Technology. Claremont, CA: ACM.
Adams, M., Marshall, S., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. (2009, April). A theory-based framework for evaluating exergames as persuasive technology. Presented at Persuasive 2009, The Fourth International Conference on Persuasive Technology. Claremont, CA, USA.
Norman, G. J., Adams, M. A., Ramirez, E. R., Carlson, J. A., Kerr, J., Godbole, S., Dillon, L., Palmer, N., & Marshall, S. J. (2011, April). Predictors of adolescent exergame play over four weeks. Presented at the 32nd annual meeting of the Society of Behavioral Medicine. Washington D.C.
Ramirez, E., Adams, M., Marshall, S. J., Norman, G. J., Dillon, L., & Caparosa, S. (2009, June). A method for tearing apart and quantifying elements of game design in exergames. Presented at the Games for Health Conference, Boston, M.A.
