Action Video Games to Improve Everyday Cognitive Function in Older Adults
This study explores effects of an action-adventure driving video game (the This study explores effects of an action-adventure driving video game (the Playstation 2 game, Crazy Taxi) on the visual attention skills of a group of community-dwelling adults, ages 65 and older. It compares participants who are randomly assigned to (1) play Crazy Taxi, (2) receive a traditional visual attention training program, or (3) receive no game or training at all. The study evaluates visual attention performance and cognitive speed and skills, and it investigates how players' levels of engagement in the game may influence their future motivation to carry out the visual attention training program.
Karlene Ball, Ph.D.
Daphne Bavelier, Ph.D.
William Mann, Ph.D.
Anna Yam
News
| Grantee | Project | Publication | Title |
Date |
|---|---|---|---|---|
|
University of Florida
|
Action Video Games to Improve Everyday Cognitive Function in Older Adults | The Gainesville Sun | UF Asks If Seniors Are Game for Study | 03/24/2009 |
|
University of Florida
|
Action Video Games to Improve Everyday Cognitive Function in Older Adults | University of Florida Health Science Center News | UF Researchers to Test Whether Video Games Improve Seniors' Mental Functioning | 05/30/2008 |
Presentations
Belchior, P., Marsiske, M., & Mann, W. (2010). Cognitive training with video games to improve selective visual attention in older adults. Presented at the American Occupational Therapy Association, Orlando, FL.
