"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior. The citizens of Whyville interact with each other while participating in activities that range from science and math to art, civics, and economics. Examples include science simulations in angular momentum, art activities like designing your own avatar and visiting the Getty Museum, writing for the town newspaper, playing multiplayer games such as checkers, and treasure hunts that take you around the globe."
Innovative educational features of the game include WhyWellness and WhyPox!
Topic : Social Issues and Skills
Target population : Pre-Teens, Teens, Young Adults
How to obtain : Free, Online
Genre : Educational, Entertainment
Game platform : Internet