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Alcohol 101 Plus
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The Century Council

Alcohol 101 Plus, available at no charge, was created in response to the growing concern over the unsafe consumption of alcohol on college campuses.

At-Risk
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Kognito Interactive
At- Risk is a training game designed to help faculty and staff identify and approach students that appear to be experiencing mental distress. Through simulated conversations within the game, players interact with virtual students dealing with suicida...
Attack of the S. Mutans!
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Firsthand Technology
"Attack of the S. Mutans! is a multi-level adventure game in stereo Firsthand 3D for a team of five players per pod. Lab equipment includes polarized "safety" 3D goggles and hand-held game controllers that keep the play intuitive, dynamic and engagin...
Breakout for Two
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Human Connectedness Research Group
Breakout for Two is a prototype virtual game in which a physical sport can be played over a distance. Through a video conference screen, players from two different locations can play a sport against each other as if they were in the same room. While...
Cybex Trazer
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Cybex International, Inc.

In this exergame, players experience a virtual environment in which they can engage in various sports activities and challenges. The game takes into account players’ speed, power, and reaction time.

Dental Implant Training Simulation
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Breakaway Ltd.

This virtual game was developed to help train dental students in decision-making, diagnosis, and treatment protocols. In this realistic 3D environment, students and dental professionals can practice dental procedures and improve their skills.

EA Sports Active: Personal Trainer
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EA - Electronic Arts
EA Sports Active is an exergame that engages players in an interactive fitness program. The game is made up of a variety of activities which include cardio workouts, strength training exercises, and muscle endurance tests. With the help of a virtual...
EyeToy Play: Pom Pom Party
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SCE Studios London
This exergame for the Playstation2 allows players to work out by cheerleading and dancing. Players are taught cheers and dance moves. Eyetoy Play: Pom Pom Party comes with a set of pompoms that can be used while dancing and cheering to the music....
EyeToy: Kinetic
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SCE Studios London
For the Playstation2, EyeToy: Kinetic offers a customized fitness program that can help players get in shape. The game includes exercise routines and cardiovascular workouts. A personal trainer guides players to keep them motivated to reach their goa...
EyeToy: Kinetic Combat
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SCE Studios London

EyeToy: Kinetic Combat is a fitness game in which players engage in the ancient art of kung fu.

FaceSay
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Symbionica
FaceSay™ was designed to help autistic school aged children become aware of the social value of the features and movements of the face, particularly the area around the eyes. In three silly social skills games students interact with photo-realis...
Fitclub
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Pantometrics
Fitclub is a membership service that gives players the opportunity to exercise in a virtual environment using a 15” touchscreen that attaches to an exercise bike. The Fitclub system keeps track of players’ progress and provides information intend...
Fitting CF into your Everyday Life
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Starlight Children's Foundation

Fitting CF into your Everyday Life was developed by the Starlight Children’s Foundation to help teens living with cystic fibrosis manage the disease and adhere to treatments.

Free Dive
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Breakaway Ltd.

Free Dive is a virtual reality-based adventure in which players hunt for hidden treasures in the sea and swim with dolphins and tropical fish.

HumanSim
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Virtual Heroes

HumanSim is a simulation game for the PC designed to train and educate healthcare professionals in the areas of decision-making and assessment of patients during life-threatening situations.

Jackie Chan Studio Fitness POWERBOXING
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SSD Company Limited

Jackie Chan Studio Fitness Powerboxing is a Xavix exergame designed to help players workout while engaging in interactive boxing.

Living With Kidney Disease
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Starlight Children's Foundation

"Written by adolescents with kidney disease, Living With Kidney DiseaseTM is an interactive

Make a Shake
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"Make your own virtual milk shake, print your recipe and then try it at home in your own kitchen! Make sure to use your Blender safely."

Master Motion
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The Entertainment Technology Center
Master Motion is a project of the Carnegie Mellon University Entertainment Technology Center. A prototype Tai Chi game uses a wireless virtual reality system to track and record full body movements while producing an animated representation of the pl...
Medical Imaging: Welcome to the Radiology Center
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Starlight Children's Foundation
"Medical Imaging: Welcome to the Radiology Center is an interactive online program that allows children and teens to take a virtual tour of a radiology center and get a closer look at tests like X-rays, MRIs and CT scans."...
Memory Matrix
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Lumos Labs
This free, online brain-training game is designed to sharpen and improve players’ working memory. The game is made up of a series of rounds that become more complex and challenging as the player advances. Players watch tiles a pattern of lights and...
Mission Control
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AT KidSystems

"Mission Control™ is a versatile computer access device designed for children who do not use a standard keyboard and standard mouse.

MIT Handheld Augmented Reality Simulations
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Scheller Teacher Education Program
MIT Handheld Augmented Reality Simulations combine the real world around players with additional information provided by the game through a location-aware handheld computer. Players can move in their physical world, such as a zoo or museum, while gat...
MX 10 Workout Master
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Motivatrix

MX 10 Workout Master is a console, dancepad, exergame system that allows users to exercise while dancing to music. Motivatrix recognizes players’ footwork and senses arm movements and flailing.

My Fitness Coach: Get in Shape
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responDESIGN
In this game for the Nintendo Wii, players can create and keep track of their own fitness plans to ensure that workouts are suited to their needs. The game includes a virtual personal trainer who offers tips and advice while encouraging players to re...
Pamoja Mtaani - AIDS prevention game
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Virtual Heroes

Pamoja Mtaani (Together in the Hood) is a multi-player game intended to alter the attitudes, behaviors, and risk perceptions around HIV.

Perfect Plate
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Blockdot, Inc.
This free, online educational game is designed to help teach players how to lose weight by eating balanced meals. The goal of this game is to create meals that have a balance of low-fat and low-protein foods. In order to accomplish this, players choo...
Pulse!! The Virtual Clinical Learning Lab
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Texas A&M University, Corpus-Christi
Pulse!! is a simulation game for health care professionals that allows them to train and practice without the risk of harming patients. Players work in a virtual hospital where they respond to emergency situations, diagnose, and treat patients as the...
Seek 'n Spell
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Retronyms

Seek 'n Spell is a mobile phone game played outside using a global positioning system (GPS). While outdoors, players use their GPS to identify areas in which virtual letters are hidden.

Sickle Cell Slime-O-Rama
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Starlight Children's Foundation

Sickle Cell Slime-O-Rama is intended to help children with sickle cell disease feel better about themselves and gain a greater understanding of their condition.Players are contestants on a game sho

SilverFit Mile
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SilverFit

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

SilverFit Newton
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SilverFit

"The SilverFit Newton is a virtual therapy system for strength training. It can be fitted to any type of equipment that operates with a weight stack such as a pulley, a leg press, or a shoulder press."

SimHealth
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Thinking Tools, Inc.
Published in 1994, this simulation game challenges players to develop and enact a perfect healthcare system for the United States. Players devise plans that reflect their own personal values and then apply it to society to see how it works. Virtual p...
Spotlight on IV's
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Starlight Children's Foundation

Spotlight on IV's is a quiz game that tests players’ knowledge of IV’s (intravenous).

Stroke Rehabilitation
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Rutgers, The State University of New Jersey (Rutgers University)
Rutgers University and The State University of New Jersey developed this software program and gaming glove designed to help patients recover hand function after experiencing a stroke. This virtual rehabilitation system is based on the Microsoft Xbox...
The SilverFit
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SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

TRAQ 3D
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TRAQ Ltd.

This game combines entertainment, physical activity, and virtual environments.

Uncovering the Mysteries of Bone Marrow: Aspiration and Biopsy
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Starlight Children's Foundation

Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations.

Virku (Virtual Fitness Centre)
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VTT
The Virku (Virtual Fitness Centre) project developed a prototype game controlled by an exercise cycle that allows players to exercise in a virtual environment. Players peddle on the cycle while the game displays sounds, virtual scenery, and even feed...
Virtual Iraq
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Virtually Better

"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and

Virtual Surgeon: Open Heart
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ISM Interactive
Virtual Surgeon: Open Heart is a simulation game for the PC that intends to immerse players in the fast-paced world of medicine as they take on the role of a surgeon. Players can experience the same types of tasks and procedures that real-life surgeo...
Walk It Out
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Hudson Soft
For the Nintendo Wii, Walk It Out allows players to stroll along at their leisure. As their onscreen avatars, players can walk for miles to the music and rhythm being played in the background. As players’ steps become more in sync with the beat of...
We Cheer
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NAMCO BANDAI Games America
In the Nintendo Wii game We Cheer, players can dance, cheer, and put their bodies into motion while listening to over thirty smash hits by popular artists. Players can learn new dance moves and cheers that will help them dominate other virtual squads...
We Cheer 2
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NAMCO BANDAI Games America
This cheerleading game for the Nintendo Wii allows players to dance and cheer their way to a full body workout. Players can learn dance moves and cheer techniques and compete with their virtual cheer team. The game features both single and multiplaye...
Whyville
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Numedeon, Inc.

"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.

Wii  Fit
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Nintendo
The forty exercises and strength training games in Wii Fit are designed to help players get in shape and lose weight. Players can engage in yoga, complete a virtual obstacle course, snowboard down a hill, or engage in more traditional exercise routin...
Winds of Orbis: An Active Adventure
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The Entertainment Technology Center
In Winds of Orbis, players of all ages can occupy the shoes of a virtual hero while exploring a world filled with puzzles, spells, and enemies to overcome. Using a floor pad, Wii remote, and nunchuck, players can climb, walk, jump, punch, slide, and...
Yourself!Fitness
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responDESIGN
Yourself!Fitness is an exergame for the PC, Playstation2, and Xbox that uses a virtual personal trainer to encourage players to achieve their fitness and weight loss goals. The game is personalized; it takes into account the players’ health and oth...
Zamzee
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Zamzee, Co.

Zamzee is an online rewards program for young teens powered by their physical activity.

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McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members...
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Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology and Behavior, 8(2), 110-113.

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Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.

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Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003). Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games....
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Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-home training with closed-loop augmentated-reality cueing device for improving gait in patients with Parkinson disease. Journal of Reha...
Back to the holodeck: New life for virtual reality?
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Hutchison, A. (2007). Back to the Holodeck: New life for virtual reality?. In Proceedings of the 2nd international Conference on Digital interactive Media in Entertainment and Arts (Perth, Australia, September 19 - 21, 2007). DIMEA '07, vol. 274. New...
Best practices for using games & simulations in the classroom: Guidelines for K-12 educators
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Software & Information Industry Association. (2009). Best practices for using games & simulations in the classroom: Guidelines for K-12 educators. Washington, DC: Wilson, L.

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Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial...
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Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.

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Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement. Cyberpsychology and Behavior, 9(2), 207-212.

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Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010).  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical tr...
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Sveistrup, H., McComas, J., Thornton, M., Marshall, S., Finestone, H., McCormick, A.,...Mayhew, A. (2003). Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior,...
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Walshe, D. G., Lewis, E. J., Kim, S. I., O'Sullivan, K., & Wiederhold, B. K. (2003). Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident. Cyberpsychology and Behavior,...
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Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

Fitness computer game with a bodily user interface
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Mokka, S., Väätänen, A., Heinilä, J., & Välkkynen, P. (2003). Fitness computer game with a bodily user interface. In Proceedings of the Second international Conference on Entertainment Computing (Pittsburgh, Pennsylvania, May 08 - 10, 2003)....
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Lange, B., Flynn, S.M., & Rizzo, A.A. (2009). Game-based telerehabilitation. European Journal of Physical and Rehabilitation Medicine, 45(1), 143-151.

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Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.

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Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., Li, Y., Yang, X. (2004). Human PacMan: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, 8(2), 71-81...
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Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 2...
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Golomb, M.R., McDonald, B.C., Warden, S.J., Yonkman, J., Saykin, A.J., Shirley, B., Huber, M., Rabin, B., AbdelBaky, M., Nwosu, M.E., Barkat-Masih, M., & Burdea, G.C. (2010). In-home virtual reality videogame telerehabilitation in adolescents wit...
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Sveistrup, H. (2004). Motor rehabilitation using virtual reality. Journal of Neuroengineering and Rehabilitation, 1(1), 10.

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Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Scienc...
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Nemire, K., Beil, J., & Swan, R. W. (1999). Preventing teen smoking with virtual reality. Cyberpsychology and Behavior, 2(1), 35-47.

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Merians, A. S., Poizner, H., Boian, R., Burdea, G., & Adamovich, S. (2006). Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke? Neurorehabilitation and Neural Repair, 20(2), 252-267....
The birth of the virtual clinic: The virtual terrorism response academy as serious game and epistemological space
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Losh, E. (2007). The birth of the virtual clinic: The virtual terrorism response academy as serious game and epistemological space. In Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games (San Diego, California, August 04 - 05, 2007). Sandbo...
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Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial. BMC Pediatrics, 5(1), 1471-2431....
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Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.

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Haik, J., Tessone, A., Nota, A., Mendes, D., Raz, L., Goldan, O., Regev, E., Winkler, E., Mor, E., Orenstein, A., & Hollombe, I. (2006). The use of video capture virtual reality in burn rehabilitation: The possibilities. Journal of Burn Care and...
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Scherer, R., Lee, F., Schlogl, A., Leeb, R., Bischof, H., & Pfurtscheller, G. (2008). Toward self-paced brain-computer communication: Navigation through virtual worlds. IEEE Transactions on Biomedical Engineering, 55(2), 675-682.

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Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827....
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Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.

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Gabbard, J. L., Hix, D., & Swan, J. E. (1999). User-centered design and evaluation of virtual environments. IEEE Computer Graphics and Applications, 19(6), 51-59.

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Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.

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Hansen, M. M. (2008). Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literature. Journal of Medical Internet Research, 10(3), e26.

Video games and the future of learning
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University of Wisconsin – Madison (2004). Video games and the future of learning. Madison, WI: Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P.

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Riva, G., Rizzo, A., Alpini, D., Attree, E. A., Barbieri, E., Bertella, L.,...& Weiss, P. L. (1999). Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran...
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Yalon-Chamovitz, S., & Weiss, P. L. (2008). Virtual reality as a leisure activity for young adults with physical and intellectual disabilities. Research in Developmental Disabilities, 29(3), 273-287.

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Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874....
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Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.

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Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3),...
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Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.

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Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.

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Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.

Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
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Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford,...
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Mantovani, F., Castelnuovo, G., Gaggioli, A., & Riva, G. (2003). Virtual reality training for health-care professionals. Cyberpsychology and Behavior, 6(4), 389-395.

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Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.

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Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases,...
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Bowman, T. (1997). VR meets physical therapy. Communications of the ACM, 40(8), 59-60.

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Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.

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Crystal Space
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“Crystal Space is a mature, full-featured software development kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).”

Cyberpsychology, Behavior, and Social Networking
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"This bimonthly peer-reviewed journal explores the impact of the Internet, multi-media and virtual reality on behavior and society. This journal is a "must read" for psychologists, psychiatrists, sociologists, educators, computer scientists, business...
Exergame Fitness
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Exergame Fitness offers a blog that discusses issues related to obesity, weight loss through exergaming, physical activity, virtual sports equipment, and more.

Game Forward (gamefwd)
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"Game Forward (gamefwd) is an independent, family-run publication based in Ottawa, Canada. It was launched in January of 2008 as a hobbyist blog focussing on Game Accessibility by an avid gamer that was born with Cerebral Palsy. Game Forward quickly...
id Tech 2 (Quake 2 Engine)
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“Formerly the "QUAKE 2 Engine", with pioneering innovation in 3D environments, a few of id Tech 2's most notable features were out-of-the-box support for OpenGL hardware-accelerated graphics (in addition to the traditional software renderer), and c...
id Tech 3 (Quake 3 Engine)
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“Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 includes QUAKE III Arena and QUAKE III: Team Arena source bases, and was the engine used to create Return to Castle Wolfenstein, Soldier o...
Multiverse
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“Multiverse has created a new technology solution, the Multiverse Platform, which radically changes the economics of creating high-quality online games and virtual worlds. With the Multiverse Platform, development teams are able to build and launch...
NeoAxis
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“NeoAxis Game Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. NeoAxis Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA ga...
Second Life
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A web-based virtual world. "Second Life is a world imagined, built and created by its Residents - people like you. Every minute, Residents assemble buildings, design new fashion lines and launch clubs and businesses...Create and customize your own di...
Serious Games for Diabetes, Obesity, and Healthy Lifestyle
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“Serious Games for Diabetes, Obesity, and Healthy Lifestyle,” a special symposium in the July 2012 issue of the Journal of Diabetes Science and Technology, features five research articles from grantees of RWJF's national program, Health Games Res...
Thinking Worlds
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“Thinking Worlds is a globally unique 3D engine and authoring environment. Thinking Worlds enables designers to create and publish highly immersive simulations- fast.”

Unity
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“Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.”

Unreal Engine 3
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“Unreal Engine 3 is a complete development framework for DirectX 10-equipped PCs, Xbox 360® and PLAYSTATION®3, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game studios, advance...
Virtual Goods News
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Virtual Goods News is a web site that offers the latest news and information regarding "the business of microtransactions, goods and gifts" in an online setting.

Virtual Worlds News
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Virtual Worlds News is a web site that offers the latest game industry news, business strategies, insight, and analysis.

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Abalone Studios
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Abalone Studios is a serious games development company that creates location-based mixed-reality environments for training by the US army and others.

Activeworlds, Inc.
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people like this

"Activeworlds Inc. provides software products and online services that permit users to enter, move about and interact with others in a computer generated, three-dimensional virtual environment using the Internet."

 

Artifical Life, Inc.
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"Artificial Life is the world's first full service broadband mobile content and technology provider.

Breakaway Ltd.
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"BreakAway is a leading developer of entertainment games and simulations that use virtual worlds to make our real world better. We use game technology to build solutions for real-world problems and deliver game-based tools and experiences that change...
CCP
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CCP

"CCP was founded in the summer of 1997 with the goal of becoming a leading massively multiplayer game company. With the launch of EVE Online in May 2003, CCP has established itself as one of the leading companies in the field, winning numerous awards...
Center for the Advancement of Distance Education (CADE)
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"The Center for the Advancement of Distance Education (CADE) is a self-supporting unit within the School of Public Health at the University of Illinois at Chicago. CADE partners or contracts with university, government and non-profit organizations to...
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"I am the VP of Business Development for Serious Business, a leading producer of social games for the social web. Our flagship game is Friends for Sale and we have plans for some other cool games.

CHI Systems Inc.
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"CHI Systems is a leading-edge research, development, and engineering company that focuses on creating solutions that “humanize” advanced technologies. We make complex technology more usable, intuitive, and effective for individuals and organizat...
Clark Aldrich Designs
0
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"Clark Aldrich clients include Cisco, Microsoft, Department of Defense, Center for Army Leadership, Harvard Business School Publishing, HP, Shell, GM, UPS, McDonald's, and the National Security Agency. Clark Aldrich Designs applies preeminent thoug...
Crystal Space Team
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The Crystal Space Team are the developers behind Crystal Space, "a mature, full-featured software development kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Window...
Discover Laboratory
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"Research at the Distributed & Collaborative Virtual Environments Research Laboratory (DISCOVER) is directed towards the enhancement of human-human communication through computing technology

Do2Learn
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"For over ten years Do2Learn has, through funding from several sources including the National Institutes of Health, used technology and the web to provide special learning resources for individuals with disabilities and the professionals and caregive...
Engage Digital
0
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"Engage Digital is a provider of specialized trade events and media. The company has created and produced dozens of conferences and trade shows on topics including software development, technology, mobile, games, toys, social media,  and more...
Fifth Dimension Technologies
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"5DT (Fifth Dimension Technologies) is a high technology company specializing in Virtual Reality (VR). 5DT develops, produces and distributes VR hardware, software and systems. 5DT's main focus is VR Training Simulators and VR Peripherals."

Firsthand Technology
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"Since 1995, Firsthand has been creating interactive Virtual Reality applications for education, training, business, research and therapy. Our services include creative design, application development, immersive displays, and customized turnkey VR ha...
Global Kids
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people like this

"Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement.

iConecto
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people like this

"iConecto is a leading experiential media Solutions firm focused on superior health and performance.

Innovation in Learning
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"Innovation in Learning develops and deploys 3D virtual medical environments with virtual patients for the training of healthcare personnel. We build evidence-based simulations and scenarios for learning in these medical virtual worlds. Our goal is t...
InterAction Laboratories
0
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"The Company develops computer interface technologies for immersive physical interactions that people usually only experience in the real world. The focus is on adding resistance and mass to virtual objects in video games, military simulations and ot...
Interactive Media Institute
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"The Interactive Media Institute (IMI) is a 501c3 non-profit organization working to further the application of advanced technologies for patient care.

Ironstar Helsinki
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"Ironstar Helsinki is the first company in the world to have successfully launched a cross-platform game that allows branded virtual goods in both online and mobile environments."

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ISM Interactive is a game developer and publisher with such titles as "G-Netix" and "Virtual Surgeon: Open Heart."

iTech Fitness
0
people like this
"iTECH Fitness Inc. designs, develops, manufactures, and markets the fitness, recreation, and entertainment industries most comprehensive active gaming technologies, products, and service suite. The company was founded on the principles of making fit...
Knowledge Adventure
0
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"Since 1991, Knowledge Adventure® has set the standard in kids’ software by creating the finest educational products for use in the home and the classroom. Today, Knowledge Adventure’s JumpStart® and MathBlaster® products invite kids to learn...
Linden Lab
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"Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared experience, where individuals jointly inhabit a 3D landscape and build the world around them. Today this experience, known as the Second Life® world, has...
MOVES Institute
0
people like this
"The MOVES Institute is an internationally renowned center of excellence in modeling and simulation. Our uniqueness lies in the confluence of tactical relevance, technical expertise, analytical skills, and our ability to pursue an idea from concep...
Multiverse
0
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"Founded in July 2004 by a team of Netscape veterans, Multiverse is building the leading network of interactive entertainment. In addition to providing its technology to independent development teams from around the world, Multiverse has built seve...
National Training and Simulation Association (NTSA)
0
people like this
"NTSA provides the training, simulation, related support systems and training services industries a focused, formal organization to represent and promote their business interests in the market place. The Association provides...
Neave Interactive
0
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"I am an interactive designer. That's a fancy way of saying I make interactive tools and toys, everything from games to applications, from experimental interactive art to intuitive user interfaces. I love trying to dissolve the boundaries between cod...
NeoAxis Group
0
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"NeoAxis Group Ltd is company focused on modern real-time 3D solutions. The development studio is located in Kazan, Russia. Main activity NeoAxis Group is development of NeoAxis Engine, a cross-platform engine for 3D simulations, visualizations a...
Numedeon, Inc.
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"Numedeon, Inc. is the proud creator of Whyville.net, the leading educational virtual world for children ages 8 to 15. Whyville was launched in 1999 by Numedeon, Inc.

NVIDIA
0
people like this

"NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstati

PlayMancer
0
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"PlayMancer (A European Serious Gaming 3D Environment) is a collaborative project that is developing a new serious gaming environment that will 1) construct a gaming environment with innovative ICT modes of interaction, 2) apply principles of Univers...
Puzzability
0
people like this

"Puzzability is a puzzle-writing company.

Real Space
0
people like this
"Real space is a pioneer in Singapore to establish ourselves in the area of augmented reality technology. The primary focus of the company is to develop software products for systems driven by visual interaction in both the real and virtual worlds."...
Rice University
0
people like this
"Rice's small size allows personal interaction between students and professors, while our eminent faculty fosters the intellectual excitement of a major research university. At Rice, undergraduates at all levels participate in cutting-edge research w...
Schell Games
0
people like this

"Schell Games is a full-service game design and development studio specializing in the innovatively uncommon.

Serious Games Institute
0
people like this
"We enable and facilitate the growth of serious games, virtual worlds and connected industry specialists by supporting research and development into the use and effects of these products, platforms and technologies. We exhibit and showcase the produc...
SilverFit
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The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

Sim Ops Studios
0
people like this
"Sim Ops Studios, Inc. is a spin-off from Carnegie Mellon University. The team consists of creative and motivated engineers, designers, and product managers with backgrounds from the online entertainment field, game development, and new technology de...
SimQuest
0
people like this
"SimQuest develops advanced biomedical simulators, serious games, and advanced distributed learning applications for medical training, and is involved with injury database development/analysis. The company’s goal is to provide healthcare profession...
Special Interest Group on Computer Human Interaction (SIGCHI)
0
people like this
"SIGCHI is the premier international society for professionals, academics and students who are interested in human-technology and human-computer interaction (HCI). We provide a forum for the discussion of all aspects of HCI through our conferences, p...
Spongelab Interactive
0
people like this
"Founded in 2007, Spongelab Interactive is a leader in advancing the integration of cutting edge technologies for teaching and learning purposes. Their mission is to educate students in the sciences by building content-rich immersive teaching tools d...
Terathon Software
0
people like this
"Terathon Software LLC was founded in 2001 by software engineer and computer graphics expert Eric Lengyel and is now located in Roseville, California. The company’s goal has always been to provide a strong technical platform for creating great game...
The Academic Advanced Distributed Learning Co-Lab (AADLC)
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"The Academic Advanced Distributed Learning Co-Lab (AADLC) is located in Madison, WI. Founded in 2000 as an independent node in the Advanced Distributed Learning Initiative (ADLI), the AADLC is a nexus of learning technology research and developme...
The Education Arcade
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people like this

"The Education Arcade explores games that promote learning through authentic and engaging play.

The Entertainment Technology Center
0
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"The Entertainment Technology Center (ETC) at Carnegie Mellon University offers a two-year Masters of Entertainment Technology degree, jointly conferred by Carnegie Mellon University's College of Fine Arts and School of Computer Science. Carnegie Mel...
The International Society for Research on Internet Interventions (ISRII)
0
people like this

"The International Society for Research on Internet Interventions (ISRII) is a non-profit organization of researchers whose focus is on the development and testing of various web-based health treat

TheraSim
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"TheraSim is dedicated to improving patient lives through better support of healthcare professionals with state of the art software tools and services. TheraSim enables healthcare professionals to more rapidly assimilate new medical information and m...
tic technologies
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people like this
"tic technologies was founded in 1998 from humble beginnings as a home based business. Its' first client was Australian Business Limited (ABL) – Hunter and Central Coast NSW. Now operating completely virtual, tic technologies continues to provide G...
Total Immersion Software
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people like this
"At Total Immersion Software [now called Intific Inc] our mission is to put the power to virtually train and practice complex scenarios into the hands of the people who do the work. To deliver on this mission requires seasoned leadership and superior...
TRAQ  Ltd.
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people like this
"TRAQ 3D's founders and contributing consultants have extensive professional experience in computer-based simulation, exercise science, program design, medical instrumentation, equipment manufacturing, the sales and marketing of medical and exercise...
University of California, Irvine
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"Founded in 1965, the University of California, Irvine combines the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge researc...
Virtual Active
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people like this

"There is no shortage of media displays in today’s health club world. We believe, however, that there is a great need for motivating audiovisual content.

Virtual Economic Forum
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people like this
"The Virtual Economic Forum, a niche media player, was responsible for bringing Europe's first virtual worlds and online games conference and expo to London. VEF also hosted monthly Virtual Worlds Salons in London and Berlin, published regular conten...
Virtual Heroes
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people like this
"Virtual Heroes Inc. (VHI), the “Advanced Learning Technology Company”, creates collaborative interactive learning solutions for Federal Systems, Healthcare and Corporate Training markets. Advanced Learning Technologies (ALT) leverage simulation...
Virtual Reality Medical Center
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"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing variou...
Virtually Better
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people like this

"Virtually Better is known world-wide as an innovator in the creation of virtual reality environments for the health care industry.

VirtuePlay
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people like this
"VirtuePlay has been established to create and publish positive interactive games. Our aim is to produce responsible Virtual Reality programming that acts as a focal point to inspire the imaginative vision of children and young adults. Our goal is to...
WILL Interactive
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people like this
"In 1998, WILL Interactive, Inc. invented and patented a behavior change and performance improvement methodology where users become the lead character in an interactive movie simulation. Since the release of our first product, we have become a force...
Youth.SG
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people like this
"Youth.SG is ground zero for action and reflection. In short, we are the unprecedented virtual space for Singaporean youth to get thinking and exchange views on issues that affect them. At the same time, because that's just not enough for us darn it,...
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3D Training, Learning and Collaboration (3D TLC)
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Engage Digital

“3D Training, Learning and Collaboration (3D TLC)… is the leading event for businesses seeking to understand and maximize business strategies using virtual worlds…3D TLC runs … concurrently with the Engage! Expo.”

Advamed International Medical Device Industry Compliance Conference
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Advanced Medical Technology Association (AdvaMed)
Continuing to build on the successes of previous meetings in Paris, Rome, Berlin, and London, the 2012 International Medical Device Industry Compliance Conference will include focused discussion on the most current global compliance issues confron...
Annual International Conference of ISAGA
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Kozminski Univeristy
"The ISAGA Conference each year brings together academics, trainers, game designers and business professionals from across the continent and worldwide.  It’s an international platform for networking, knowledge exchange and inspiration for peop...
Engage! Conference and Expo
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Engage Digital
“Engage!® Conference and Expo is the definitive event on youth entertainment technology… Engage! brings together the leaders from the technology, toy, game and entertainment industries and provides critical cross-industry learning and valuable n...
Game Developers Conference Online
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UBM TechWeb Game Network
"The Game Developers Conference Online® focuses on connected games including casual, MMOs, virtual worlds, and social networking games. More than 120 sessions will address the most pressing development challenges for connected games with tracks rela...
Games Beyond Entertainment Week
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people like this
Digitalmill
Games Beyond Entertainment Week is a series of one and two-day conferences focusing on networking, promotion, business development, and knowledge sharing of serious games. Conferences include the Games for Health conference, Serious Games Festival an...
IADIS International Conference: Cognition and Exploratory Learning in Digital Age (CELDA)
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International Association for Development of the Information Society (IADIS)
The IADIS (International Association for Development of the Information Society) CELDA conference focuses on the evolving learning processes and applications associated with the advancements in digital technology. Simulations, student-centered learni...
IEEE International Conference in Games and Virtual Worlds for Serious Applications (VS-Games)
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IEEE Computer Society
VS-Games “is the primary conference dedicated to serious games and virtual worlds presenting state of the art methods and technologies in the multidisciplinary fields outlined above. The aim of this international conference is to encourage an excha...
IMMERSION Forum & Showcase
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Parry Alexander
IMMERSION Forum & Showcase (formerly known as Apply Serious Games) focuses on the use of virtual worlds and serious games for learning and communication purposes. The one day event features demonstrations, high-profile speakers, and discussions....
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Ideal Institute of Information and Technology in Northeast Normal University

This conference, the International Conference on eLearning and Game, gives researchers, practitioners, and academics the opportunity to come together and share research findings and advances in e-learning and games.

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Institute for Computer Sciences, Social-Informatics, and Telecommunications Engineering (ICST)
“The FaVE conference seeks to address [relevant research topics] and provide a venue to research related to the many facets of persistent virtual environments. We therefore welcome diverse contributions covering the entire range of subjects around...
Interservice/Industry Training, Simulation and Education Conference (I/ITSEC)
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National Training and Simulation Association (NTSA)
"The Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) promotes cooperation among the Armed Services, Industry, Academia and various Government agencies in pursuit of improved training and education programs, identificatio...
Meaningful Play
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Michigan State University
“Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academi...
MODSIM World Conference & Expo
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people like this

“MODSIM WORLD is a unique multi-disciplinary International Conference & Exposition for the exchange of modeling & simulation knowledge, research, and technology across industry, government, and academia.”

SharpBrains Virtual Summit
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SharpBrains
"The SharpBrains Summit, our first 3-day conference, featured a dream team of over 40 speakers who are leaders in industry and research to discuss emerging research, tools and best practices for cognitive health and performance. This innovative event...
Vienna Games Conference: Future and Reality of Gaming (FROG)
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University of Vienna

“Vienna’s annual Games Conference FROG brings together leading game studies researchers, game designers, players, and education professionals from around the world.”

Virtual Goods Summit
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people like this
Charles Hudson
"The Virtual Goods Summit is focused on the emerging market opportunity for virtual goods and economies. Once restricted to the world of online gaming, virtual goods and currencies are beginning to influence the development of social networks, commun...
Virtual Worlds Forum
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Virtual Economic Forum
"Back for the second year, Virtual Worlds Forum Europe 2008 is produced by the Virtual Economic Forum, Europe’s leading virtual worlds media company. The event will be three days of jam-packed congress, expo and workshops covering entertainment, en...
Ypulse Youth Marketing Mashup
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Youth Pulse
“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”...
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