Search Results

Loading results.

(This may take a few seconds.)

3D Body Adventure
1
person likes this
Knowledge Adventure
In 3D Body Adventure players explore the human body and learn about human anatomy. They travel through many body parts including the brain, spinal cord, and veins. They also save patients by navigating through their bodies and destroying germs. The g...
911 Paramedic
1
person likes this
Legacy Interactive

In 911 Paramedic, players assume the role of a paramedic and rush to the scenes of accidents on the streets of Los Angeles. Players can handle over thirty real-life emergency situations.

Active Life Outdoor Challenge
0
people like this
NAMCO BANDAI Games America

In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.

Allergies Attack
0
people like this
Kendall & Son Solutions LLC

“The game follows our character, Richard, in his dream world where he goes on the offensive and attacks back! He wards off a variety of allergens from pollen and pet dander to shellfish and dairy.”

Blood Tests: Exploring Our Incredible Blood
1
person likes this
Starlight Children's Foundation

"Designed for children and teens ages 10 to 15, Blood Tests: Exploring Our Incredible Blood is an interactive online program designed to introduce users to the fascinating facts that can be learned

Blood Type Game
0
people like this
American Red Cross
"The object of the game is to score as many points as possible by matching the appropriate blood type of a donor to the blood type of a recipient. During each round, a total of 10 recipients will walk onto the screen. You then click on the donor you...
Blood Typing
0
people like this
Nobel Media

"In this game you have to blood type three patients and give them blood transfusions. Are you able to do that?

Boogie
0
people like this
EA Montréal
"Boogie is a music video game developed by Electronic Arts for the Wii, PlayStation 2 and Nintendo DS. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it....
Boogie SuperStar
0
people like this
EA Montréal

Developed by Electronic Arts for the Nintendo Wii, this is a music and dance game in which players sing, perform, and dance as if they were really on stage. Players earn points based on how well they match the rhythm and pitch.

No image available
0
people like this
Boy Scout 5–A–Day Badge is designed to educate boy scouts about the importance of healthy eating and exercise. Players assume the role of a comic character whose job is to break down the barriers that are keeping kids from eating more fruits and...
Carla and Friends: Jump & Skip, Snack Attack, Mix-Up Madness
0
people like this
B*tween Productions, Inc.
Carla and Friends is a free, online collection of three mini-games focused on educating players about the importance of maintaining bone strength through proper nutrition and exercise. Each mini-game is based on a different health-related theme that...
Chicken Farm
0
people like this
Nobel Media

"This fast-paced game relies on a keen knowledge of food containing vitamin B1 and good keyboard skills to save lives.

Choices: What Would I Do? - Going Out for the Team
1
person likes this
Partnership for a Drug-Free America
Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In Going Out for the Team, "It's time for football tryouts. You were on the team last year so it should be no big deal, but some of the...
Choices: What Would I Do? - The Crush
0
people like this
Partnership for a Drug-Free America
Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In The Crush, "You finally strike up a conversation with Darren, the hot guy in your English class. He invites you to meet up with him...
Choices: What Would I Do? - The New Kid
0
people like this
Partnership for a Drug-Free America
Choices: What Would I Do? is a collection of three free, online games that present real-life scenarios to players. In The New Kid, "You and your best friend Chris are hanging out after school when the new kid in your geometry class walks by. Sam just...
Didget
0
people like this
Bayer Healthcare

Didget is a blood glucose meter from Bayer that connects with a Nintendo DS or Nintendo DS Lite handheld game system.

Divo's Buzz
0
people like this
Ranj Serious Games
"Divo’s Buzz is a serious health game for children, teenagers and educators. Players choose between several quizzes about drugs or an image/description matching game. The negative influences of drugs and alcohol are shown in feedback animations of...
Dr. Nida's Challenge
0
people like this
National Institute on Drug Abuse (NIDA)
Dr. Nida’s Challenge is an online quiz game developed by the National Institute on Drug Abuse that tests players’ knowledge of how drugs affect different parts of the body. If players answer a question incorrectly, they can learn about the correc...
Drug Watch
1
person likes this
Nottinghamshire Constabulary

Similar to the game Space Invaders, Drug Watch requires players to shoot the word No at drugs that are being thrown at them by drug dealers. Players who are hit by drugs too many times die from a drug overdose.

DSI: Drug Scene Investigators
0
people like this
inDepthLearning

"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"

Earn The Stars
0
people like this
Paschar LLC

Earn the Stars is a merit-based tool for educating, motivating, recognizing and rewarding children to make good choices about nutrition and participating in physical activities.

Electrocardiogram
0
people like this
Nobel Media

"This game lets you explore the key elements of the electrocardiogram from how to place the electrodes on the body for measuring the heart beats to how to analyze the mountains and valleys in the E

Fit for Life Boy Scout Badge
0
people like this
The Fit for Life badge is a Boy Scout badge that was created to help overcome barriers to maintaining a physically active lifestyle. Boy Scouts trying to attain this badge were given access to a Fit for Life web site that contained games and goal cha...
Fitting CF into your Everyday Life
0
people like this
Starlight Children's Foundation

Fitting CF into your Everyday Life was developed by the Starlight Children’s Foundation to help teens living with cystic fibrosis manage the disease and adhere to treatments.

Half-Life
0
people like this
Valve
Half-Life is a first-person shooter game set in an underground research facility. Players solve puzzles and tasks to find their way out of the facility. This game has been used as therapy for individuals with phobias. It can be played on the Sega Dre...
HIV/AIDS and Drug Abuse Maze
0
people like this
National Institute on Drug Abuse (NIDA)
Developed by the National Institute on Drug Abuse, the HIV/AIDS and Drug Abuse Maze requires players to navigate through a maze to reach a helicopter. While traveling through the maze, players come upon ten true or false questions related to facts ab...
Hungry Red Planet
0
people like this
Health Media Lab
Hungry Red Planet is an educational game the focuses on the importance of nutrition and healthy eating. The game takes place in space and players go on a mission to help build a colony on Mars. In order to win, players must come up with ways to distr...
No image available
0
people like this
Rutgers, The State University of New Jersey (Rutgers University)

"Imagine That! is a Simulation Game of Drinking-Related Choices created by Linda C. Lederman, Ph. D. Rutgers University."

Immune Attack
3
people like this
Federation of American Scientists (FAS)

This free, downloadable game teaches about the immune system and is targeted to high school and college students.

Immune Responses
0
people like this
Nobel Media

"Go through ten interactive stops and find out how our immune system protects us and sometimes could harm us."

Immune System Defender
0
people like this
Nobel Media

"In this game, you are a trainee soldier of the Immune System Defense Forces, defending a human against bacterial infection. You have two missions to complete.

Infection Detection Protection Games
0
people like this
American Museum of Natural History
Developed by the American Museum of Natural History, Infection Detection Protection Games are designed to educate children about the dangers of bacteria in food. Players of this free, online collection of games can learn about properly handling and s...
Interactive Nights Out 1
0
people like this
WILL Interactive
In Interactive Nights Out 1, players assume the role of a lead character and make choices regarding situations that many young adults face in the real world. Players navigate through the game making decisions about sex, drugs, and alcohol and then ob...
Interactive Nights Out 2
0
people like this
WILL Interactive
Interactive Nights Out 2 is a PC game designed to educate young adults about the importance of making informed decisions about alcohol and drugs. Players are presented with situations similar to those experienced by young adults in the real world inc...
It's Your Call
0
people like this
Web Wise Kids

"The Web Wise Kids cell phone safety program for middle school children is titled It's Your Call.

It's Your Game...Keep It Real
0
people like this
University of Texas School of Public Health (UTSPH)
"It's Your Game.. Keep It Real is a classroom and computer based HIV, STI and pregnancy prevention program for 7th and 8th grade students. It consists of 50 minute lessons and integrates group base classroom activities with personalized journaling, a...
No image available
0
people like this
Arizona State University

Developed by several universities, Let’s Talk About It is an interactive game that focuses on the perceptions college students have about campus drinking behaviors.

Living With Kidney Disease
0
people like this
Starlight Children's Foundation

"Written by adolescents with kidney disease, Living With Kidney DiseaseTM is an interactive

Love Bugs Battle
0
people like this
Love Bugs Battle is a free, online game designed to encourage players to always use protection when engaging in sexual activity. Players shoot condoms at bacteria and other infections to stay protected. Players can learn about different sexually tran...
Makoto Sports Arena
0
people like this
Makoto USA
This exergame takes place in a boxing ring. Players can get a full-body workout by using their arms and legs to respond to visual and audio cues located on each corner of the arena. Reaction time and accuracy are recorded and stored so that players c...
Medical Imaging: Welcome to the Radiology Center
0
people like this
Starlight Children's Foundation
"Medical Imaging: Welcome to the Radiology Center is an interactive online program that allows children and teens to take a virtual tour of a radiology center and get a closer look at tests like X-rays, MRIs and CT scans."...
Mirror Image
0
people like this
Web Wise Kids

"Mirror Image tells the story of teenagers Sheena and Megan, best friends who are victimized by a criminal who uses the Internet to lure young women with promises of modeling contracts and online r

Missing
1
person likes this
Web Wise Kids

Missing teaches players about the risks of interacting with strangers on the Internet. The game presents a story about a kid who went missing after leaving to meet a person they had met online.

Mission Nutrition
0
people like this
KidsHealth

"Are you up to this nutrition challenge? Explore our kitchen and find out. You can open the fridge, snoop in the cabinet, and even play the message on the answering machine."

NeuroMatrix
0
people like this
Morphonix
In the PC game NeuroMatrix, players are secret agents on a mission to save a group of scientists from the brain-invading Nanobots. The goal is to successfully infiltrate the neuroscience research facility and stop the Nanobots from spreading before t...
Outbreak at Watersedge
0
people like this
Midwest Center for Life-Long-Learning in Public Health (MCLPH)
Outbreak at Watersedge puts players in the role of a public health official trying to track down the source of a mysterious illness. Players review medical charts, conduct interviews, investigate places where the outbreak may have started, and take s...
Outlaw Planet
0
people like this
Institute for the Future (IFTF)
In the free, online game Outlaw Planet, players enter the future to find that the networks that hold societies together have been hacked, causing universal chaos. Players must use their strategy skills and work together to come up with ways to put so...
Pamoja Mtaani - AIDS prevention game
0
people like this
Virtual Heroes

Pamoja Mtaani (Together in the Hood) is a multi-player game intended to alter the attitudes, behaviors, and risk perceptions around HIV.

Personal Investigator
0
people like this
Personal Investigator is therapeutic game developed for tween and teens with depression and other mental health problems. Players assume the role of a detective who must help different characters solve their problems by tracking down clues that can l...
Pick a Card
0
people like this
National Institute on Drug Abuse (NIDA)
Pick a Card is a quiz game by the National Institute on Drug Abuse that tests players’ knowledge about drugs and their memorization skills. The game gives players a few seconds to see drug names on the back of cards before flipping the cards over....
Positive Gaming iDANCE2 System
0
people like this
Positive Gaming

Positive Gaming iDANCE2 System is a multi-player machine dance software that allows 32 people to play simultaneously with real time performance feedback.

Positive or Not
0
people like this
MTV Networks on Campus (mtvU)
In the game Positive or Not, players must determine whether a person is HIV-positive based on a picture and few descriptors. After the player takes a guess, they are told whether or not the person in the picture is HIV-positive. If the person was pos...
Quest for the Code
0
people like this
Starlight Children's Foundation

Quest for the Code is a free, online game that focuses on asthma management and how to avoid asthmatic triggers.

Re-Mission
1
person likes this
Realtime Associates

Re-Mission is a free adventure game designed to help young patients with cancer overcome their fears and feel more in control of their conditions.

Reach Out Central
0
people like this
Inspire Foundation
This free, downloadable educational game focuses on important issues faced by many young individuals during their high school and college years. The game allows players to experience and manipulate scenarios to help them prepare for similar situation...
Rex Ronan: Experimental Surgeon
0
people like this
Sculptured Software

In a side-scrolling Nintendo console adventure game, players guide experimental surgeon Rex Ronan as he shrinks to near-microscopic size, enters the body of his patient who is dying from tobacco-

Road Ready Streetwise
0
people like this
WildTangent
An free, downloadable educational game designed to teach teens the importance of safe and responsible driving,this game addresses issues common among inexperienced drivers including cells phones, loud music, distractions, and nighttime driving. Playe...
No image available
0
people like this
Rutgers, The State University of New Jersey (Rutgers University)

RU SURE? is a simulation game designed to engage students in thinking about their drinking. Players of this game will be faced with making alcohol-related decisions that can lead to serious consequences.

Sara’s Quest
0
people like this
National Institute on Drug Abuse (NIDA)
Developed by the National Institute on Drug Abuse, Sara’s Quest is designed to inform players about the harmful effects of drugs. There are several areas in this free, downloadable game that players can visit; each one focuses on a different class...
Sickle Cell Slime-O-Rama
0
people like this
Starlight Children's Foundation

Sickle Cell Slime-O-Rama is intended to help children with sickle cell disease feel better about themselves and gain a greater understanding of their condition.Players are contestants on a game sho

Snack Dash
0
people like this
Digital Public
Snack Dash is an educational game by the School Food Trust designed to teach children about the importance of healthy eating and exercise. The goal of this free, online game is to collect healthy food items while racing around a course and avoiding e...
Social Skill Builder: My Community
0
people like this
Social Skill Builder

"In contrast to other programs that focus primarily on in-school behaviors, My Community is all about enhancing a child's social skills and personal safety in the larger world outside the classroom

Social Skill Builder: School Rules! Volume 1
0
people like this
Social Skill Builder

School Rules! is a software program designed to educate tweens and teens about appropriate behaviors in and outside the classroom.

Social Skill Builder: School Rules! Volume 2
0
people like this
Social Skill Builder

"School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging.

Space Wranglers
0
people like this
National Institute on Drug Abuse (NIDA)
In Space Wranglers, players are presented with multiple-choice questions about drugs. Each possible answer is highlighted on a colored asteroid; players must shoot the correct asteroid while dodging others. This free, online game was developed by the...
Spinal Tap: Discovering the Secrets of Spinal Fluid
1
person likes this
Starlight Children's Foundation

"Spinal Tap: Discovering the Secrets of Spinal Fluid is an interactive online game which was developed as a tool for children and teens ages 10 to 14 to actively explore information about the spina

Super Sleuths
0
people like this
Education Development Center (EDC)

Super Sleuths is an educational game designed to teach seventh grade students about science and scientific exploration.

Supershagland
0
people like this
Supershagland is an adventure game created for World's AIDS Day that seeks to educate and raise awareness about the HIV/AIDS virus. The game emphasizes the importance of condom use and other safe ways to avoid contracting the disease. Players navigat...
The Diabetic Dog
0
people like this
Nobel Media

"In this game your dog has type-1 diabetes. This is a very serious disease. With proper treatment, however, your dog can live a happy life for many years.

The Magi and the Sleeping Star
0
people like this
Game Equals Life

"When a legendary ancient king returns to enslave the world, a young boy named Oz must awaken the hero within.

The POD Game
0
people like this
Center for the Advancement of Distance Education (CADE)
As emergency responders, players treat hundreds of victims of a bioterrorist attack. The game is set in a drug dispensing center that has been set up in the middle of a terrified city polluted with anthrax. Players use their time management and strat...
The Split Brain Experiments
0
people like this
Nobel Media

"In this game you perform the classic split brain experiment used by Nobel Laureate Roger Sperry when he discovered differences between the right and left hemispheres of the brain."

Trauma Center: New Blood
0
people like this
Atlus
In this simulation game for the Nintendo Wii, players are surgeons who must successfully perform operations on patients before their vitals fall to zero. The game includes a variety of medical cases and conditions that players must treat to advance....
Trauma Center: Second Opinion
0
people like this
Atlus
In Trauma Center: Second Opinion for the Nintendo Wii, players assume the role of a surgeon who must perform operations on patients before their vitals reach zero. Players of this game will be presented with a multitude of various medical cases and c...
Trauma Center: Under the Knife
0
people like this
Atlus
Trauma Center: Under the Knife is a simulation game for the Nintendo DS that allows players to experience what itis like to be a doctor trying to save lives while being surrounded by medical drama. Players of this game will be introduced to a variety...
Trauma Center: Under the Knife 2
0
people like this
Atlus
In this sequel to Trauma Center: Under the Knife, players assume the role of a surgeon who must perform an operation in each chapter in order to advance in the game. Players are presented with a variety of medical cases that require different surgica...
Wally Bear and the NO! Gang
0
people like this
American Game Cartridges, Inc.
Wally Bear and the NO! Gang is an educational game designed to teach and encourage children to say no to drugs and alcohol. The goal is for players to overcome obstacles and find Wally Bear’s friends for a party. At times, players come across chara...
No image available
0
people like this
Texas Children's Hospital

Watch, Discover, Think, and Act is a computer game designed to educate children about how to properly manage their asthma.

Whyville
0
people like this
Numedeon, Inc.

"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.

Zamzee
1
person likes this
Zamzee, Co.

Zamzee is an online rewards program for young teens powered by their physical activity.

First Previous Page  of 8 NextLast
No image available
0
people like this

Rushton, D. N. (1981). “Space Invader” epilepsy. Lancet, 1(8218), 501.

No image available
0
people like this

Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.

No image available
0
people like this

Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.

No image available
0
people like this

Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial. Developmental Psychology, 44(1), 195-204.

No image available
0
people like this

Anand, V. (2007). A study of time management: The correlation between video game usage and academic performance markers. Cyberpsychology and Behavior, 10(4), 552-559.

No image available
0
people like this

Kato, P. M., Cole, S. W., Bradlyn, A. S., & Pollock, B. H. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), E305-E317.

No image available
0
people like this

Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423(6939), 534-537.

No image available
0
people like this

Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.

No image available
0
people like this

Fawkner, S. G., Niven, A., Thin, A. G., MacDonald, M. J., & Oakes, J. R. (2010). Adolescent girls' energy expenditure during dance simulation active computer gaming. Journal of Sports Sciences, 28(1), 61-65.

No image available
0
people like this

Beullens, K., Roe, K., & Van den Bulck, J. (2008). Adolescent health brief: Video games and adolescents' intentions to take risks in traffic. Journal of Adolescent Health, 43(1), 87-90.

No image available
0
people like this

Paperny, D. M., & Starn, J. R. (1989). Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes. Pediatrics, 83(5), 742-752.

No image available
0
people like this

Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.

No image available
0
people like this

Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.

No image available
0
people like this

Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.

No image available
0
people like this

Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27(1), 113-122.

No image available
0
people like this

Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.

No image available
0
people like this

Smyth, J. M. (2007). Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. Cyberpsychology and Behavior, 10(5), 717-721.

No image available
0
people like this

Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.

No image available
0
people like this

Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.

No image available
0
people like this

Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.

No image available
0
people like this

McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94. 

No image available
0
people like this
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007). Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study. British Medical Journal, 335(7633), 1282-1284....
No image available
0
people like this

Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.

No image available
0
people like this

Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.

No image available
0
people like this

Mcclurg, P. A., & Chaille, C. (1987). Computer games: Environments for developing spatial cognition? Journal of Educational Computing Research, 3(1), 95-111.

No image available
0
people like this

Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.

No image available
0
people like this

Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.

No image available
0
people like this

Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.

No image available
0
people like this

Straker, L., & Abbott, R. (2007). Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. Pediatric Exercise Science, 19(4), 459-471. 

No image available
0
people like this
Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29...
No image available
0
people like this
Murphy, E. C., Carson, L., Neal, W., Baylis, C., Donley, D., & Yeater, R. (2009). Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children. International Journal of Ped...
No image available
0
people like this
Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815....
No image available
0
people like this

Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.

No image available
0
people like this

Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults. Cyberpsychology and Behavior, 12(1), 63-65.

No image available
0
people like this
Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228....
No image available
0
people like this

Maeda, Y., Kurokawa, T., Sakamoto, K., Kitamoto, I., Ueda, K., & Tashima, S. (1990). Electroclinical study of video-game epilepsy. Developmental Medicine and Child Neurology, 32(6), 493-500.

No image available
0
people like this

Resnick, H. (1986). Electronic technology and rehabilitation: A computerized simulation game for youthful offenders. Simulation & Gaming, 17(4), 460-466.

No image available
0
people like this

White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.

No image available
0
people like this
Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343....
No image available
0
people like this

Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.

No image available
0
people like this

Mellecker, R. R., Lanningham-Foster, L., Levine, J. A., & McManus, A. M. (2010). Energy intake during activity enhanced video game play. Appetite, 55(2), 343-347.

No image available
0
people like this

Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101(1), 217-245.

No image available
0
people like this

Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.

No image available
0
people like this
Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809....
No image available
0
people like this

Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.

No image available
0
people like this

Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.

No image available
0
people like this
Madsen, K. A., Yen, S., Wlasiuk, L., Newman, T. B., & Lustig, R. (2007). Feasibility of a dance videogame to promote weight loss among overweight children and adolescents. Archives of Pediatrics & Adolescent Medicine, 161(1), 105-107. ...
No image available
0
people like this
Radon, K., Furbeck, B., Thomas, S., Siegfried, W., Nowak, D., & von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 4...
No image available
0
people like this
Quirk, J. A., Fish, D. R., Smith, S. J., Sander, J. W., Shorvon, S. D., & Allen, P. J. (1995). First seizures associated with playing electronic screen games: A community-based study in Great Britain. Annals of Neurology, 37(6), 733-737....
No image available
0
people like this

Coyne, S. M., Padilla-Walker, L. M., Stockdale, L., & Day, R. D. (2011). Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health, 49(2), 160-165.

Generation M: Media in the Lives of 8-18 Year Olds
0
people like this

Roberts, D., Foehr, U., & Rideout, V. (2005). Generation M: Media in the Lives of 8-18 Year-Olds. A Kaiser Family Foundation Study, Menlo Park, CA.

No image available
0
people like this

Dahlquist, N. R., Mellinger, J. F., & Klass, D. W. (1983). Hazard of video games in patients with light-sensitive epilepsy. The Journal of the American Medical Association, 249(6), 776-777.

Helping video games rewire
0
people like this

Langley Research Center. (2001). Helping video games rewire “our minds”. Hampton, Virginia: Pope, A. T., & Palsson, O. S.

No image available
0
people like this

Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.

iGameFloor: A platform for co-located collaborative games
0
people like this
Grønbæk, K., Iversen, O. S., Kortbek, K. J., Nielsen, K. R., & Aagaard, L. (2007). iGameFloor: A platform for co-located collaborative games. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzb...
No image available
0
people like this

Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

No image available
0
people like this
Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health...
No image available
1
person likes this
Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 2...
No image available
0
people like this
Golomb, M.R., McDonald, B.C., Warden, S.J., Yonkman, J., Saykin, A.J., Shirley, B., Huber, M., Rabin, B., AbdelBaky, M., Nwosu, M.E., Barkat-Masih, M., & Burdea, G.C. (2010). In-home virtual reality videogame telerehabilitation in adolescents wit...
No image available
0
people like this

Shaw, R., Grayson, A., & Lewis, V. (2009). Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168.

No image available
0
people like this

Herndon, C. D., Decambre, M., & McKenna, P. H. (2001). Interactive computer games for treatment of pelvic floor dysfunction. Journal of Urology, 166(5), 1893-1898.

Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
0
people like this
Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical app...
No image available
0
people like this

Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.

No image available
0
people like this

Krishna, S., Francisco, B. D., Balas, E. A., Konig, P., Graff, G. R., & Madsen, R. W. (2003). Internet-enabled interactive multimedia asthma education program: A randomized trial. Pediatrics, 111(3), 503-510.

No image available
0
people like this

Emes, C. E. (1997). Is mr. pac man eating our children? A review of the effect of video games on children. Canadian Journal of Psychiatry, 42(4), 409-414.

Kids and Media @ the New Millennium
0
people like this

Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.

No image available
0
people like this

Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.

No image available
0
people like this

Tejeiro-Salguero, R. A., & Moran, R. M. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.

No image available
0
people like this

Roberts, D. F. (2000). Media and Youth: Access, Exposure, and Privatization. Journal of Adolescent Health, 27(S), 2, New York, NY. 

No image available
0
people like this

Schneider, M., Dunton, G. F., & Cooper, D. M. (2007). Media use and obesity in adolescent females. Obesity, 15(9), 2338-2335.

No image available
0
people like this

Grynszpan, O., Martin, J. C., & Nadel, J. (2008). Multimedia interfaces for users with high functioning autism: An empirical investigation. International Journal of Human-Computer Studies, 66(8), 628-639.

No image available
0
people like this

Colwell, J. (2007). Needs met through computer game play among adolescents. Personality and Individual Differences, 43(8), 2072-2082.

No image available
0
people like this

Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91(3), 295-310.

No image available
0
people like this

Griffiths, M. D., Davies, M. N., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27(1), 87-96.

No image available
0
people like this
Mihas, C., Mariolis, A., Manios, Y., Naska, A., Panagiotakos, D., Arapaki,...& Tountas, Y. (2009). Overweight/obesity and factors associated with body mass index during adolescence: The VYRONAS study. Acta Paediatrica, 98(3), 495-500....
No image available
0
people like this
Paez, S., Maloney, A., Kelsey, K., Wiesen, C., & Rosenberg, A. (2009). Parental and environmental factors associated with physical activity among children participating in an active video game. Pediatric Physical Therapy, 21(3), 245-253....
No image available
0
people like this

Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.

PEDdo: Steps to a health lifestyle
0
people like this

Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.

No image available
0
people like this
Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy. International Journal of Interactive Technology and Smart Education, 2(2), 73-88....
No image available
0
people like this

Segal, K. R., & Dietz, W. H. (1991). Physiologic responses to playing a video game. American Journal of Diseases of Children, 145(9), 1034-1036.

No image available
0
people like this

Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.

No image available
0
people like this

Karim, S. A. (2005). PlayStation thumb – a new epidemic in children. South African Medical Journal, 95(6), 412.

No image available
0
people like this

Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross-Sectional and Longitudinal Analysis. The British Psychological Society, 27(1), United States.

No image available
0
people like this

Nemire, K., Beil, J., & Swan, R. W. (1999). Preventing teen smoking with virtual reality. Cyberpsychology and Behavior, 2(1), 35-47.

No image available
0
people like this

Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.

No image available
0
people like this

Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.

No image available
0
people like this

Cummings, H. M., & Vandewater, E. A. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics and Adolescent Medicine, 161(7), 684-689.

No image available
0
people like this
Marshall, S. J., Biddle, S. J., Gorely, T., Cameron, N., & Murdey, I. (2004). Relationships between media use, body fatness and physical activity in children and youth: A meta-analysis. International Journal of Obesity and Related Metabolic Disor...
No image available
0
people like this

Lennon, J. L. (2006). Reports & communications: Debriefings of web-based malaria games. Simulation and Gaming, 37(3), 350-356.

No image available
0
people like this

Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16(39847), 199-225.

No image available
0
people like this

Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.

Seriously fun: Exploring how to combine promoting health awareness and engaging gameplay
0
people like this
Suhonen, K., Väätäjä, H., Virtanen, T., & Raisamo, R. (2008). Seriously fun: Exploring how to combine promoting health awareness and engaging gameplay. In Proceedings of the 12th International Conference on Entertainment and Media in the Ubiq...
No image available
0
people like this

Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.

No image available
0
people like this

Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior, 24(5), 2217-2235.

No image available
0
people like this

Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.

Teens and technology: Youth are leading the transformation to a fully wired and mobile nation
0
people like this

Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a fully wired and mobile nation. Pew Internet and American Life Project, Washington, D.C.

No image available
0
people like this

Robinson, T. N., Chen, H. L., & Killen, J. D. (1998). Television and music video exposure and risk of adolescent alcohol use. Pediatrics, 102(5), E54.

No image available
0
people like this
Vicente-Rodriguez, G., Rey-Lopez, J. P., Martin-Matillas, M., Moreno, L. A., Warnberg, J., Redondo, C.,...& Bueno, M. (2008). Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA study. Nutrition, 24(7), 654-6...
No image available
0
people like this

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

No image available
0
people like this

Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high-school students. Computers in Human Behavior, 14(2), 375-386.

No image available
0
people like this

Ricci, S., & Vigevano, F. (1999). The effect of video-game software in video-game epilepsy. Epilepsia, 40(4), 31-37.

No image available
0
people like this

Castel, A. D., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119(2), 217-230.

No image available
0
people like this
Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial. BMC Pediatrics, 5(1), 1471-2431....
No image available
0
people like this

Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children's and adolescents' development. Journal of Applied Developmental Psychology, 22(1), 7-30.

No image available
0
people like this

Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective on video games. Child and Adolescent Psychiatric Clinics of North America, 14(3), 491-508.

No image available
0
people like this

Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences, 40(3), 609-619.

No image available
0
people like this

Chen, M. Y., Liou, Y. M., & Wu, J. Y. (2008). The relationship between TV/ computer time and adolescents' health-promoting behavior: A secondary data analysis. Journal of Nursing Research, 16(1), 75-85.

No image available
0
people like this

Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.

No image available
0
people like this

Sonneville, K. R., & Gortmaker, S. L. (2008). Total energy intake, adolescent discretionary behaviors and the energy gap. International Journal of Obesity, 32(S6), S19-S27.

No image available
0
people like this
Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Techno...
No image available
0
people like this

Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.

No image available
0
people like this
Kautiainen, S., Koivusilta, L., Lintonen, T., Virtanen, S. M., & Rimpela, A. (2005). Use of information and communication technology and prevalence of overweight and obesity among adolescents. International Journal of Obesity, 29(8), 925-933....
No image available
0
people like this

Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.

No image available
0
people like this

Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.

No image available
0
people like this

Buchman, D. D., & Funk, J. B. (1996). Video and computer games in the '90s: Children's time commitment and game preference. Children Today, 24(1), 12-15, 31.

No image available
0
people like this

Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.

No image available
0
people like this

Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology and Behavior, 7(5), 571-581.

Video Game Uses and Gratifications as Predictors of Uses and Game Preference
0
people like this

Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the Annual Meeting of the International Communication Association, San Diego, CA

No image available
0
people like this

Bensley, L., & Van Eenwyk, J. (2001). Video games and real-life aggression: Review of the literature. Journal of Adolescent Health, 29(4), 244-257.

No image available
0
people like this

Harris, M. B., & Williams, R. (1985). Video games and school performance. Education, 105(3), 306-309.

No image available
0
people like this

Glista, G. G., Frank, H. G., & Tracy, F. W. (1983). Video games and seizures. Archives of Neurology, 40(9), 588.

No image available
0
people like this
Kasteleijn-Nolst Trenit, D. G., Martins da Silva, A., Ricci, S., Rubboli, G., Tassinari, C. A., Lopes, J.,...& Segers, J. P. (2002). Video games are exciting: A European study of video game-induced seizures and epilepsy. Epileptic Disorders, 4(2)...
No image available
0
people like this

Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12.

No image available
0
people like this

Szer, J. (1983). Video games as physiotherapy. The Medical Journal of Australia, 1(9), 401-402.

No image available
0
people like this

Mayo, M. J. (2009). Video games: A route to large-scale STEM education? Science, 323(5910), 79-82.

No image available
0
people like this

Kasteleijn-Nolst Trenite, D. G., Martins da Silva, A., Ricci, S., Binnie, C. D., Rubboli, G., Tassinari, C. A., & Segers, J. P. (1999). Video-game epilepsy: A European study. Epilepsia, 40(4), 70-74.

No image available
0
people like this

Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental Health and Addiction, 6(2), 182-185.

No image available
0
people like this

Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.

No image available
0
people like this

Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.

No image available
0
people like this

Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.

No image available
0
people like this

Lim, S., & Lee, J. R. (2009). When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts. Cyberpsychology and Behavior, 12(1), 59-61.

No image available
0
people like this

Robinson, R. J., Barron, D. A., Grainger, A. J., & Venkatesh, R. (2008). Wii knee. Emergency Radiology, 15(4), 255-257.

No image available
0
people like this

Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.

No image available
0
people like this
Kampf, U., Muchamedjarow, F., & Seiler, T. (2001). Supportive amblyopia treatment by means of computer games with background stimulation: A placebo controlled pilot study of 10 days. Klinische Monatsblatter fur Augenheilkunde, 218(4), 243-250....
First Previous Page  of 14 NextLast First Previous Page  of 2 NextLast First Previous Page  of 2 NextLast First Previous Page  of 2 NextLast First Previous Page  of 2 NextLast First Previous Page  of 2 NextLast First Previous Page  of 2 NextLast
Best Bones Forever!
0
people like this
"The Best Bones Forever!™ Campaign encourages girls to get active and eat more foods with calcium and vitamin D. Why is this important? Because getting lots of physical activity and snacking on foods with calcium and vitamin D are what's best for y...
BlueKids.org
0
people like this
"We created BlueKids.org with one purpose in mind: to bring meaningful health education to life for children in a way that is both engaging and lasting.  When you select BlueKids.org as your health education resource, you tap into our extensive...
Check Yourself
1
person likes this

"CheckYourself.com is a unique resource. It's a place for older teens to think in a focused way about their relationship with drugs and alcohol, and invites them to consider whether their substance use risks turning into a problem for them."

Fresh For Kids
0
people like this
"The ‘Fresh for Kids’™ Program, a multi-faceted, non-profit program was developed in the early stages of 1997 after the Sydney Markets Authority wanted to combat the alarmingly low levels of fresh fruit and vegetable consumption among the child...
Funschool.com
0
people like this

"Funschool offers free online educational elementary games for kids as well as printable activities, coloring and crafts that will help kids learn and get ready for school."

GameDaily
0
people like this
"GameDaily is the Web's definitive video game publication, serving the mainstream gaming audience. GameDaily reaches consumers ages 18 to 34, with a reach of over 15 million gamers each month through its flagship property and affiliated partners. The...
GameMaker
0
people like this
"Game Maker was initially developed by Prof Mark Overmars in 1999. GameMaker is the world’s most widely used Game Development product and has been downloaded more than 10 million times. The demand continues to increase and Game Maker downloads more...
No image available
0
people like this
"Welcome to the girlshealth.gov web site! This site was created to help girls (ages 10-16) learn about health, growing up, and issues they may face. It focuses on health topics that girls are concerned about and helps motivate them to choose healthy...
No image available
0
people like this
“Gaming4Health is an interactive social network for the Health Care industry. We provide the community, information, resources and services to support the adoption of healthy gaming as a means to improve health education, condition management, fitn...
Humana Games for Health
1
person likes this

Humana Games for Health develops health-related games and offers recent news, research, and links to play games that provide physical and mental workouts.

MoFunZone
0
people like this
"Welcome to MoFunZone, we are THE source for free online games including but not limited to defense games (also tower defense games), arcade, action games, shockwave games, flash games, kid(s) games, game board games, web games, online games, dress u...
MyStudentBody
0
people like this
"The mission of MyStudentBody is to empower students, families, and administrators to positively impact campus communities in the areas of alcohol, drugs, and wellness. Our approach emphasizes evidence-based, comprehensive prevention to educate and m...
Ocean Breeze Games
0
people like this

"Free online games with high score boards. Compete with your friends or the world."

No image available
0
people like this

Super Smart Games provides user-rated reviews and detailed descriptions of games judged to be healthy or educational for kids, teens, or adults. Visitors can search and find games based on category, platform, age group, and subject.

The Indie Game Database (TIG Database)
0
people like this
"The Indie Game Database is an online resource of hand-picked, hand-crafted independent games. We're here to help promote and document indie games and their developers by providing a categorized and searchable database of games."...
First Previous Page  of 2 NextLast
1st Playable Productions
0
people like this
"1st Playable Productions, LLC is an independent game development studio with a focus on handheld games for kids. We're here to make fun and great looking games! Games that build, not exploit, the entertainment brands that they represent. We love fin...
2k Sports
0
people like this
“The Award-winning developers of 2K Sports are known for their innovation, unparalleled realism, and commitment to delivering the best sports simulation gaming experience to consumers. 2K Sports is the publishing label for Visual Concepts Entertain...
No image available
0
people like this
"American Game Cartridges Inc. was formed as a subsidiary of ShareData, a minor software house located in Chandler, Arizona. In late ’91, ShareData decided to close their American Game Cartridges subsidiary. ShareData went on for a few more years b...
Art Institute of Chicago
0
people like this
"The Art Institute of Chicago, founded in 1879 as both a museum and school, first stood on the southwest corner of State and Monroe Streets. It opened on its present site at Michigan Avenue and Adams Street in 1893. Built on rubble from the 1871 C...
Ayogo Games, Inc.
0
people like this

At Ayogo, we’re helping people change their lives, one fun social game at a time.

B*tween Productions, Inc.
0
people like this

"B*tween Productions, Inc. is the developer of the Beacon Street Girls® (BSG), a consumer/entertainment brand committed to the health and well being of girls ages 9-13.

BVM Produktion GmbH
0
people like this
"BVM Produktion GmbH is a German company located in Berlin and specializing in games for children. The company mainly produced CD-ROM point and click productions, but also developed handheld device Games. BVM Produktion GmbH went bankrupt in 2003 an...
Children's Health Education Center
0
people like this
"Children's Health Education Center offers resources and programs for children, parents, teachers and caregivers to help keep kids and teens healthy and safe. High-energy programs combine cutting-edge technology, engaging models and hands-on learning...
Chrysler
0
people like this

"Chrysler Motors LLC, through its subsidiaries, engineers and produces automobiles. It provides caravans, trucks, and jeep vehicles.

Controlled Chaos Media
0
people like this

"Controlled Chaos takes the best aspects of the Video Game Industry and uses them to make the best and most profitable games possible, while shedding some of the industry’s less prosperous trends a

dbaza, inc.
0
people like this
"We produce educational tools to empower chronically ill people with knowledge, confidence and self-management skills. Our educational materials efficiently convey meaning and enable the achievement of excellent results in knowledge and skills acquis...
Digital Praise
0
people like this

"At Digital Praise, Inc. we believe that children's games can be fun, exciting and engaging while encouraging positive values such as responibility, forgiveness, and kindness.

Do2Learn
0
people like this
"For over ten years Do2Learn has, through funding from several sources including the National Institutes of Health, used technology and the web to provide special learning resources for individuals with disabilities and the professionals and caregive...
Family Education Network
0
people like this
"Welcome to Family Education Network, the best of the Internet's content, resources, and shopping for parents, teachers, and kids. Launched in September, 2000, the company's mission is to be an online consumer network of the world's best learning and...
Fort Worth Museum of Science and History
0
people like this
"The Fort Worth Museum of Science and History is located in Fort Worth, Texas. It was opened in 1945 as the Fort Worth Children's Museum and moved to its current location in 1954. In 1968, the museum adopted its current name. Attractions at the museu...
Global Kids
0
people like this

"Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement.

HopeLab
0
people like this
"HopeLab is a nonprofit organization that combines rigorous research with innovative solutions to improve the health and quality of life of young people with chronic illness. We work closely with young people with chronic illness to understand their...
Humongous
0
people like this

"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."

Hyperspace Cowgirls
0
people like this

"Hyperspace Cowgirls was an American developer of video games for young girls, CD-ROMs, and web sites. Based in Manhattan, they… shut down in 2002."

ImaginEngine
0
people like this
"Part of Foundation 9 Entertainment, the largest independent game developer in North America, ImaginEngine is a leading brand in the development of children's titles and value software. ImaginEngine strives to give kids and adults entertaining tools...
inDepthLearning
0
people like this
"inDepthLearning is a non-profit, 501(c)(3) tax-exempt organization dedicated to expanding the way teens learn. Using evidence-based reasoning to solve puzzles in web-based games, students also strengthen skills in observation, inquiry, and critical...
Inspire Foundation
0
people like this
"The Inspire Foundation was established in 1996 in direct response to Australia's then escalating rates of youth suicide. We combine technology with the direct involvement of young people to deliver innovative and practical online programs that preve...
Jennifer Ann's Group
0
people like this

"Jennifer Ann's Group is an Atlanta-based NGO that has been working to prevent teen dating violence since 2006.

KidsHealth
0
people like this

"KidsHealth is the largest and most-visited site on the Web providing doctor-approved health information about children from before birth through adolescence.

Kidzpace Interactive
0
people like this
"The world’s premier supplier of Freeplay, Electronic, Interactive Entertainment. Kidzpace systems are popular in Orthodontic, Pediatric and General Dentistry offices, Quick Serve Restaurants, Fitness Centers, Healthcare Facilities, Hospitals, Seni...
Kosmix
0
people like this
"Kosmix was an American privately held company in Mountain View, California. Their website earns revenue from advertising related to its categorization engine. The engine organizes the Internet into topic pages allowing users to explore the Web by to...
likeitis
0
people like this
"likeitis gives young people access to information about all aspects of sex education and teenage life. Topics on the likeitis site include: teenage pregnancy, help and advice, periods, lovebugs (sexually transmitted infections), sex, peer pressure,...
No image available
0
people like this
"The Missing kit, developed by LiveWires Design Ltd, teaches children how to surf the Internet safely. It includes a CD-ROM game for children, a parent/teacher guide, a video and a poster. This web site has information on internet safety issues for p...
Metropolitan Action Committee on Violence Against Women and Children (METRAC)
0
people like this
Developer of the game RePlay: Finding Zoe, "METRAC is a not-for-profit, community-based organization that works to ensure women, youth, and children live free from all forms of violence and the threat or fear of violence. We address the distinct real...
Miniclip SA
0
people like this
"Miniclip is the next generation digital entertainment and distribution business, providing high quality entertainment experiences. The interactive applications are fun, intuitive to play, and quick to load. They are browser based allowing users t...
Morphonix
0
people like this

"Morphonix™ is developing a series of video games which make abstract concepts of brain science fun and comprehensible to children and teens.

Mothers Against Drunk Driving (MADD)
0
people like this

"The mission of MADD is to stop drunk driving, support the victims of this violent crime and prevent underage drinking." MADD published Road Ready Teens: Streetwise.

MTV Networks on Campus (mtvU)
0
people like this

Developer of the game Positive or Not, "mtvU is MTV Networks' Peabody and Emmy Award-winning 24-hour college network-the largest and most comprehensive media network just for college students."

National Institute on Drug Abuse (NIDA)
0
people like this

Developer of many games including the Brains Rule Games and Sara’s Quest, "NIDA's mission is to lead the Nation in bringing the power of science to bear on drug abuse and addiction."

Natsume Inc.
0
people like this

"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).

Nickelodeon
0
people like this

"Nickelodeon, now in its 30th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does.

Nobel Media
0
people like this

"The mission of Nobel Media is to spread information and knowledge about the Nobel Prize and the Nobel Laureates and their Nobel Prize awarded achievements.

Partnership for a Drug-Free America
0
people like this
"The Partnership for a Drug-Free America is a nonprofit organization that unites parents, renowned scientists and communications professionals to help families raise healthy children. Best known for its research-based national public education progra...
Playnormous, LLC
0
people like this

"Playnormous is an online community for children ages 6 to 15, their parents, and teachers to play fun casual games for health."

Realtime Associates
0
people like this

Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.

Remedy Entertainment
0
people like this

"Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland.

Revelation Interactive
0
people like this
"Revelation Interactive, LLC, is an entertainment software and technology company founded in 2001 and based in Houston, TX. Revelation is comprised of a team of dedicated designers, artists, and programmers, who have the passion, talents, and skills...
Sculptured Software
0
people like this
"Sculptured Software, Inc. was an early pioneer in the video gaming industry, porting many games from arcade to home console systems, and developing its own games as well. Two of Sculptured Software's first in-house games were Ninja and Street Surfer...
Sheppard Software
0
people like this
"We design educational software and online games with these goals: 1) To add sound and visual effects to make learning fun and more memorable. 2) To design games with many difficulty levels so that players will continue to be challenged no matter how...
Simon & Schuster Interactive
0
people like this

"Branching out from book publishing, New York based Simon & Schuster formed Simon & Schuster Interactive. The company specializes in publishing games of all genres."

South Africa's National Department of Health (DOH)
0
people like this

"Our Mission: To consolidate and build on the achievements of the past five years in improving access to health care for all and reducing inequity, and to focus on working in partnership with other

Starlight Children's Foundation
0
people like this
"For more than 25 years, Starlight Children’s Foundation has been dedicated to improving the quality of life for children with chronic and life-threatening illnesses and life-altering injuries by providing entertainment, education and family activi...
Take Action Games
0
people like this
"Take Action Games is a game design studio specializing in casual games for change. The goal of Take Action Games is to address content of social and political significance via innovative game design that traverses the intersections of computational...
The Century Council
0
people like this
"The Century Council is a leader in the fight against drunk driving and underage drinking and promotes responsible decision making regarding beverage alcohol. Founded in 1991 and funded by distillers, we are a national, independent, not-for-profit or...
Tivola Publishing
0
people like this
"Tivola is a German based company with offices in New York, London and Berlin. They produce a wide range of innovative interactive CD Roms that stimulate a child's curiousity, while encouraging smart play. The company has developed six distinct categ...
tri-Ace
0
people like this
"Tri-Ace Inc. is a software house established in March 1995. We mainly develop game software for consumer game machines with currently over a hundred employees. We are also a fully independent company without any capital ties with other companies."...
WaveQuest
0
people like this

WaveQuest, Inc. was a game developer specializing in serious and edutainment games.

Web Wise Kids
0
people like this
"Web Wise Kids is a unique organization that offers fun, challenging and interactive simulations based on real-life criminal cases—MISSING, Mirror Image and Airdogs. Each program has been designed specifically for use with young people in classroom...
WILL Interactive
0
people like this
"In 1998, WILL Interactive, Inc. invented and patented a behavior change and performance improvement methodology where users become the lead character in an interactive movie simulation. Since the release of our first product, we have become a force...
Xgen Studios
0
people like this

"XGen Studios is an award-winning developer, publisher, and technology provider for the Web, WiiWare, and iPhone.

Youth Pulse
0
people like this

"Comprised of media and insights divisions, Youth Pulse is the leading authority on youth.

Youth.SG
0
people like this
"Youth.SG is ground zero for action and reflection. In short, we are the unprecedented virtual space for Singaporean youth to get thinking and exchange views on issues that affect them. At the same time, because that's just not enough for us darn it,...
Zamzee, Co.
0
people like this

Zamzee Co. was established in 2010 by HopeLab, founded by philanthropist Pam Omidyar. HopeLab is funded by Pam and her husband, eBay founder and chairman Pierre Omidyar.

First Previous Page  of 6 NextLast
Ypulse Youth Marketing Mashup
0
people like this
Youth Pulse
“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”...