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BrainBashers is a free, online collection of riddles, brain-teasers, puzzles, and games designed to challenge players’ mental capabilities.
CSI Web Adventures is interactive free, online mystery game in which players use their forensic skills to solve a crime.
Players of this game can engage in intense cognitive exercises designed to prevent or slow the onset of dementia. Dakim Brain Fitness intends to be user friendly and an enjoyable way to exercise players’ brains and fight dementia.
DAWARS Ambush! is a military-based training simulation developed by the U.S. Defense Advanced Research Projects Agency to educate and train military personnel on the rules-of-engagement.
In FoldIt, players competitively solve puzzles in order to fold the best proteins.
Games for the Brain is a set of free, online interactive brain training games designed to improve memory and other areas of cognition. The dozens of games include a variety of different puzzles and activities.
Grossology is an educational science game that focuses on the grosser, and presumably more fun, aspects of biology.
In the free, online game Killer Flu, players are taught about seasonal and pandemic flu and how those differ from the influenza virus.
Available for free download, this simulation game puts players in a burning building. The goal is for players to navigate through the smoke-filled rooms and rescue as many victims as possible.
The Puzzability Sampler is a free, downloadable collection of puzzles, activities, and exercises designed to stimulate the mind and increase cognitive capability. Players can choose from dozens of games the whole family can enjoy.
Thinks.com is a web site that includes free educational games, puzzles, quizzes and even brain teasers.
Blumberg, F. C., & Sokol, L. M. (2004). Boys' and girls' use of cognitive strategy when learning to play video games. The Journal of General Psychology, 131(2), 151-158.
Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765-777.
Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16(1), 97-115.
Akl, E. A., Sackett, K., Pretorius, R., Erdley, S., Bhoopathi, P. S., Mustafa, R., & Schunemann, H. J. (2008). Educational games for health professionals. Cochrane Database of Systematic Reviews, (1).
Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.
Effects of video game playing on measures of spatial performance: Gender effects in late adolescence
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.
Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T.,...Grasby, P. M. (1998). Evidence for striatal dopamine release during a video game. Nature, 393(6682), 266-268.
Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning games: Alert hockey. Computers in Human Behavior, 24(6), 2862-2872.
Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59(11-12), 776-786.
Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.
Epstein, S., Gelfand, J., & Lesniak, J. (1996). Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert. Computational Intelligence, 12(1), 199-221.
Blumberg, F. C. (2000). The effects of children's goals for learning on video game performance. Journal of Applied Developmental Psychology, 21(6), 641-653.
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.
Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.
Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.
Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345-352.
Abandon Interactive Entertainment develops and publishes video game content for multiple platforms and genres.
“An independent game developer company located in Barcelona (Spain), [Abylight’s work is] guaranteed by the extensive experience of the four founders and the quality of its human resources.
"Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series.
"Big Huge Games was founded in February of 2000 by four veteran game developers: Tim Train, David Inscore, Jason Coleman, and Brian Reynolds.
"Coresoft Inc. was founded in June of 1998 by industry veterans. Since our inception we have grown to several teams and have developed twenty published titles with more coming soon.
"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."
"Groundspeak's mission is to inspire outdoor play using location-based technology.
"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."
"Legacy Interactive® is a seasoned developer of innovative simulations and games on all major interactive platforms.
"MeYou Health is a company dedicated to helping people pursue, achieve and maintain a more healthful life by improving their well-being every day.
Mythos Software was a game development company that created such titles as, "The Lost Files of Sherlock Holmes," "Help! Charity Compilation," and "Bodyworks Voyager: Mission in Anatomy."
"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).
"Pandemic Studios was founded as an independent developer in 1998, it became an Electronic Arts-owned developer from 2007 to 2009, when it was officially closed."
"Paul Jaquays is a game designer and artist of table-top role-playing games (RPGs) and video games."
"Persuasive Games designs, builds, and distributes electronic games for persuasion, instruction, and activism."
"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.
"PlayFirst is an innovative entertainment company that makes games appealing to everyone.
"Playlogic Entertainment, Inc. is an independent publisher of entertainment software for consoles, PCs, handhelds, mobile devices, and other digital media.
"Here at PopCap our goal is to create fun games that literally everyone can enjoy. Our games are easy to learn, tough to master... and utterly addictive!"
"Schell Games is a full-service game design and development studio specializing in the innovatively uncommon.
"Software Marketing Corporation was a publishing company located in Phoenix, Arizona. In September 1994 the company was acquired by SoftKey International Inc."
"Sumea is an internal game development studio of Digital Chocolate, specialising in premium quality downloadable mobile games. Sumea is located in Digital Chocolate's office in Helsinki, Finland.
"Venan Entertainment, Inc. is a premier publisher and developer of cutting-edge video games for cell phones and other portable platforms.
"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."
"Established in September 2005, Vogster Entertainment, LLC, is a venture-funded, independent entertainment company that delivers high quality, inspiring and creative content for all major gaming pl
WaveQuest, Inc. was a game developer specializing in serious and edutainment games.
"Comprised of media and insights divisions, Youth Pulse is the leading authority on youth.
“Vienna’s annual Games Conference FROG brings together leading game studies researchers, game designers, players, and education professionals from around the world.”

































































































