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At-Risk
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Kognito Interactive
At- Risk is a training game designed to help faculty and staff identify and approach students that appear to be experiencing mental distress. Through simulated conversations within the game, players interact with virtual students dealing with suicida...
Beating the Blues
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Ultrasis
This is a self-help game for individuals experiencing depression or anxiety. Players engage in eight therapy sessions to identify and understand problems, and then they develop realistic goals for treatment. Sleep management, problem solving, and tim...
Half-Life
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Valve
Half-Life is a first-person shooter game set in an underground research facility. Players solve puzzles and tasks to find their way out of the facility. This game has been used as therapy for individuals with phobias. It can be played on the Sega Dre...
MindHabits
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MindHabits
MindHabits is an interactive game filled with exercises, challenges, and activities designed to put the player in a more positive state of mind. With the help of the game, players can strive to reduce their stress and anxiety while increasing self-es...
Pain Tricks
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"A colourful collection of tricks to make medical procedures less scary and sore. For kids and grown ups too!

 

Reach Out Central
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Inspire Foundation
This free, downloadable educational game focuses on important issues faced by many young individuals during their high school and college years. The game allows players to experience and manipulate scenarios to help them prepare for similar situation...
Spinal Tap: Discovering the Secrets of Spinal Fluid
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Starlight Children's Foundation

"Spinal Tap: Discovering the Secrets of Spinal Fluid is an interactive online game which was developed as a tool for children and teens ages 10 to 14 to actively explore information about the spina

The Cat
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The Cat is a free, online stress-reduction game that can help players de-stress and balance their minds and emotions. This game is intended to be useful for meditation, sleep, inducing feelings of peacefulness, and maintaining reduced stress levels....
The Journey to Wild Divine
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Wild Divine
In The Journey to Wild Divine, players embark on an adventure through a beautiful realm that responds to heart rate variability, breathing, and skin conductance. While wearing a sensor, players navigate through the game as they learn meditation and b...
Uncovering the Mysteries of Bone Marrow: Aspiration and Biopsy
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Starlight Children's Foundation

Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations.

Virtual Iraq
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Virtually Better

"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and

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Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.

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McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members...
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Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.

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Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003). Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games....
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Markovitz, J. H., Raczynski, J. M., Wallace, D., Chettur, V., & Chesney, M. A. (1998). Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study. Psychosomatic Medicine, 60(2), 186-191....
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Proudfoot, J., Goldberg, D., Mann, A., Everitt, B., Marks, I., Gray, J. A. (2003). Computerized, interactive, multimedia cognitive-behavioural program for anxiety and depression in general practice. Psychological Medicine, 33(2), 217-227....
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Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.

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Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement. Cyberpsychology and Behavior, 9(2), 207-212.

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Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228....
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Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy. International Journal of Interactive Technology and Smart Education, 2(2), 73-88....
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Wack, E., & Tantleff-Dunn, S. (2009). Relationships between electronic game play, obesity, and psychosocial functioning in young men. Cyberpsychology and Behavior, 12(2), 241-244.

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Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.

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Kirschbaum, C., & Hellhammer, D. H. (1989). Salivary cortisol in psychobiological research: An overview. Neuropsychobiology, 22(3), 150-169.

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Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the internet and role-playing fantasy games. American Journal of Psychiatry, 163(3), 381-385.

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Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial. BMC Pediatrics, 5(1), 1471-2431....
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Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.

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Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3),...
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Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.

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Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.

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Dahlquist, L. M., & Pendley, J. (2005). When distractions fails: Parental anxiety and children's responses to distraction during cancer procedures. Journal of Pediatric Psychology, 30(7), 623-628.

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Baldwin Social Cognition Laboratory
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"Our goal is to conduct experimental research to develop interventions that might help people feel more secure. Our starting point is past research in which we have found that insecurity feelings derive in large part from anxieties about whether one...
Computational Physiology Lab (CPL)
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"CPL is an interdisciplinary lab and draws additional expertise from partner labs in Mayo Clinic, University of Texas Medical School, Methodist Hospital, and SUNY Buffalo.

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"Welcome to RoBards Counseling and Consulting. Our private psychotherapy practice is in Louisville, Kentucky, where we see individuals (children, adolescents & adults), groups, couples, and families. Our areas of specializations include intensive...
SuperBetter Labs
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"At SuperBetter Labs, we apply technology and design to empower individuals and communities to lead epic lives. Epic lives are about whole-hearted engagement with joy and challenge.

Ultrasis
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"Ultrasis is a healthcare company with core expertise in health, psychology, software development and programme management. We deliver computerised healthcare products to the consumer, the NHS, the corporate sector and other healthcare providers in t...
Virtual Reality Medical Center
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"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing variou...
Virtually Better
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"Virtually Better is known world-wide as an innovator in the creation of virtual reality environments for the health care industry.