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3210 Blast Off
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Children's Health Education Center
A free online game, 3210 Blast Off is designed to teach players about the importance of healthy eating and daily physical activity. Players navigate through a galaxy that can only be saved by completing challenges that test their knowledge of how to...
3D Body Adventure
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Knowledge Adventure
In 3D Body Adventure players explore the human body and learn about human anatomy. They travel through many body parts including the brain, spinal cord, and veins. They also save patients by navigating through their bodies and destroying germs. The g...
Arianna's Nutrition Expedition Games: Food Force One, Combo Kitchen, Quintricious, Nutrition Mixer
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This group of free mini-games by the National Dairy Council focuses on healthy food choices and the benefits of good nutrition and portion control.

Blood Tests: Exploring Our Incredible Blood
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Starlight Children's Foundation

"Designed for children and teens ages 10 to 15, Blood Tests: Exploring Our Incredible Blood is an interactive online program designed to introduce users to the fascinating facts that can be learned

Boogie
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EA Montréal
"Boogie is a music video game developed by Electronic Arts for the Wii, PlayStation 2 and Nintendo DS. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it....
Boogie SuperStar
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EA Montréal

Developed by Electronic Arts for the Nintendo Wii, this is a music and dance game in which players sing, perform, and dance as if they were really on stage. Players earn points based on how well they match the rhythm and pitch.

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Boy Scout 5–A–Day Badge is designed to educate boy scouts about the importance of healthy eating and exercise. Players assume the role of a comic character whose job is to break down the barriers that are keeping kids from eating more fruits and...
Carla and Friends: Jump & Skip, Snack Attack, Mix-Up Madness
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B*tween Productions, Inc.
Carla and Friends is a free, online collection of three mini-games focused on educating players about the importance of maintaining bone strength through proper nutrition and exercise. Each mini-game is based on a different health-related theme that...
Cheer We Go!
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Natsume Inc.
"Star Hill needs spirit! Its sports teams are in a major slump, and the whole town has given up on them. It’s so bad, the cheerleader squad is down to just one person! Take on the role of a cheerleader in this exciting rhythm adventure game! Use yo...
D.M. Dinwiddie, Physician-in-Training
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Health Media Lab
D.M. Dinwiddie, Physician-in-Training is an adventure game designed to give adolescents a peak into the world of medical professionals. Players of this game learn about what it takes to be a medical professional by giving them an opportunity to resea...
Didget
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Bayer Healthcare

Didget is a blood glucose meter from Bayer that connects with a Nintendo DS or Nintendo DS Lite handheld game system.

Divo's Buzz
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Ranj Serious Games
"Divo’s Buzz is a serious health game for children, teenagers and educators. Players choose between several quizzes about drugs or an image/description matching game. The negative influences of drugs and alcohol are shown in feedback animations of...
Dr. Nida's Challenge
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National Institute on Drug Abuse (NIDA)
Dr. Nida’s Challenge is an online quiz game developed by the National Institute on Drug Abuse that tests players’ knowledge of how drugs affect different parts of the body. If players answer a question incorrectly, they can learn about the correc...
DSI: Drug Scene Investigators
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inDepthLearning

"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"

Earn The Stars
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Paschar LLC

Earn the Stars is a merit-based tool for educating, motivating, recognizing and rewarding children to make good choices about nutrition and participating in physical activities.

EyeToy Play: Pom Pom Party
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SCE Studios London
This exergame for the Playstation2 allows players to work out by cheerleading and dancing. Players are taught cheers and dance moves. Eyetoy Play: Pom Pom Party comes with a set of pompoms that can be used while dancing and cheering to the music....
Fit for Life Boy Scout Badge
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The Fit for Life badge is a Boy Scout badge that was created to help overcome barriers to maintaining a physically active lifestyle. Boy Scouts trying to attain this badge were given access to a Fit for Life web site that contained games and goal cha...
Fitting CF into your Everyday Life
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Starlight Children's Foundation

Fitting CF into your Everyday Life was developed by the Starlight Children’s Foundation to help teens living with cystic fibrosis manage the disease and adhere to treatments.

Food Focus: Fruits
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Frederico Arts LLC

"There are 100s of fruits in the world, but how well do you know them??? Take the Food Focus challenge and test your fruit ID skills! 50 fruits to guess 50 chances to win.

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This role-playing game is aimed at adolescent girls at risk of obesity. It encourages players to follow the food groups and serving suggestions of each while getting ample amounts of physical activity daily.

FunBrain
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FunBrain is a collection of free, online educational games for children and tweens designed to improve learning in a number of subjects including math, science, and vocabulary.

FunSchool
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Kaboose

FunSchool is a set of free, online educational games developed to help younger children focus on and improve in various school subjects, including reading and math.

Gamequarium
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Diana Abernathy Dell

Gamequarium is a collection of free, online educational games for children. It is divided into sets according to grade level, subject, and content.

Hungry Red Planet
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Health Media Lab
Hungry Red Planet is an educational game the focuses on the importance of nutrition and healthy eating. The game takes place in space and players go on a mission to help build a colony on Mars. In order to win, players must come up with ways to distr...
Immune Responses
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Nobel Media

"Go through ten interactive stops and find out how our immune system protects us and sometimes could harm us."

IMPACT
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ToucanEd
IMPACT was developed in response to growing concern over obesity in the United States. Players can learn about the benefits of physical activity and how to change their lifestyles for the better. This game has been used to help those at risk of obesi...
Infection Detection Protection Games
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American Museum of Natural History
Developed by the American Museum of Natural History, Infection Detection Protection Games are designed to educate children about the dangers of bacteria in food. Players of this free, online collection of games can learn about properly handling and s...
Interactive Nights Out 2
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WILL Interactive
Interactive Nights Out 2 is a PC game designed to educate young adults about the importance of making informed decisions about alcohol and drugs. Players are presented with situations similar to those experienced by young adults in the real world inc...
It's Your Call
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Web Wise Kids

"The Web Wise Kids cell phone safety program for middle school children is titled It's Your Call.

It's Your Game...Keep It Real
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University of Texas School of Public Health (UTSPH)
"It's Your Game.. Keep It Real is a classroom and computer based HIV, STI and pregnancy prevention program for 7th and 8th grade students. It consists of 50 minute lessons and integrates group base classroom activities with personalized journaling, a...
Kids Games
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UpToTen

Kids Games is an educational web site for children that offers a variety of free games, activities, and puzzles. Games address areas including coordination, art, music, and cognition.

Lightspace
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Motion Fitness
Lightspace is a large interactive floor made up of tiles that display different colors and images depending on the game. This interactive floor comes with lots of games and has the ability to track each step players make. Players can run, jump, skip,...
Living With Kidney Disease
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Starlight Children's Foundation

"Written by adolescents with kidney disease, Living With Kidney DiseaseTM is an interactive

Love Bugs Battle
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Love Bugs Battle is a free, online game designed to encourage players to always use protection when engaging in sexual activity. Players shoot condoms at bacteria and other infections to stay protected. Players can learn about different sexually tran...
Makoto Sports Arena
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Makoto USA
This exergame takes place in a boxing ring. Players can get a full-body workout by using their arms and legs to respond to visual and audio cues located on each corner of the arena. Reaction time and accuracy are recorded and stored so that players c...
ME2
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ME2

Itoys Inc.

Me2 is a game for which you create an avatar and a pedometer that counts and keeps track of every step taken by players. In order to unlock games on the device, players must accumulate points based on the amount of step taken.

Medical Imaging: Welcome to the Radiology Center
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Starlight Children's Foundation
"Medical Imaging: Welcome to the Radiology Center is an interactive online program that allows children and teens to take a virtual tour of a radiology center and get a closer look at tests like X-rays, MRIs and CT scans."...
Mirror Image
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Web Wise Kids

"Mirror Image tells the story of teenagers Sheena and Megan, best friends who are victimized by a criminal who uses the Internet to lure young women with promises of modeling contracts and online r

Missing
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Web Wise Kids

Missing teaches players about the risks of interacting with strangers on the Internet. The game presents a story about a kid who went missing after leaving to meet a person they had met online.

MouthPower Online
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eduweb
"The secret of a healthy smile is simple: taking good care of your teeth. And what's the best way to find out how to do that? Let Mouthie take you into the MouthPower laboratory. Experiment to find the healthiest choices about food, tobacco, and...
Nanoswarm: Invasion from Inner Space
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Archimage, Inc.
Nanoswarm: Invasion from Inner Space is a serious game developed to combat obesity and type 2 diabetes. Players embark on a sci-fi adventure that incorporates behavioral modification theories to help players adopt healthier eating habits and engage i...
NeuroMatrix
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Morphonix
In the PC game NeuroMatrix, players are secret agents on a mission to save a group of scientists from the brain-invading Nanobots. The goal is to successfully infiltrate the neuroscience research facility and stop the Nanobots from spreading before t...
Outbreak at Watersedge
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Midwest Center for Life-Long-Learning in Public Health (MCLPH)
Outbreak at Watersedge puts players in the role of a public health official trying to track down the source of a mysterious illness. Players review medical charts, conduct interviews, investigate places where the outbreak may have started, and take s...
Outlaw Planet
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Institute for the Future (IFTF)
In the free, online game Outlaw Planet, players enter the future to find that the networks that hold societies together have been hacked, causing universal chaos. Players must use their strategy skills and work together to come up with ways to put so...
Pamoja Mtaani - AIDS prevention game
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Virtual Heroes

Pamoja Mtaani (Together in the Hood) is a multi-player game intended to alter the attitudes, behaviors, and risk perceptions around HIV.

Personal Investigator
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Personal Investigator is therapeutic game developed for tween and teens with depression and other mental health problems. Players assume the role of a detective who must help different characters solve their problems by tracking down clues that can l...
Pick a Card
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National Institute on Drug Abuse (NIDA)
Pick a Card is a quiz game by the National Institute on Drug Abuse that tests players’ knowledge about drugs and their memorization skills. The game gives players a few seconds to see drug names on the back of cards before flipping the cards over....
Playnormous
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Playnormous, LLC

Playnormous.com is a web site for children that offers free health games that focus on nutrition and healthy eating habits.

Positive Gaming iDANCE2 System
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Positive Gaming

Positive Gaming iDANCE2 System is a multi-player machine dance software that allows 32 people to play simultaneously with real time performance feedback.

Prongo
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Prongo.com, Inc.

Prongo is a web site that offers free educational activities, puzzles, and games for young students. Players can choose among a variety of math, logic, and cognition games.

Quest for the Code
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Starlight Children's Foundation

Quest for the Code is a free, online game that focuses on asthma management and how to avoid asthmatic triggers.

RePlay: Finding Zoe
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Take Action Games

Replay: Finding Zoe is a free, online educational game designed to promote healthy and equal relationships among individuals and reduce gender stereotyping and sexism.

Rex Ronan: Experimental Surgeon
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Sculptured Software

In a side-scrolling Nintendo console adventure game, players guide experimental surgeon Rex Ronan as he shrinks to near-microscopic size, enters the body of his patient who is dying from tobacco-

River City
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Activeworlds, Inc.

River City is an educational game developed by the National Science Foundation for middle school students that focuses on teamwork and using the scientific method to help solve a mysterious health

Road Ready Streetwise
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WildTangent
An free, downloadable educational game designed to teach teens the importance of safe and responsible driving,this game addresses issues common among inexperienced drivers including cells phones, loud music, distractions, and nighttime driving. Playe...
Sara’s Quest
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National Institute on Drug Abuse (NIDA)
Developed by the National Institute on Drug Abuse, Sara’s Quest is designed to inform players about the harmful effects of drugs. There are several areas in this free, downloadable game that players can visit; each one focuses on a different class...
Sickle Cell Slime-O-Rama
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Starlight Children's Foundation

Sickle Cell Slime-O-Rama is intended to help children with sickle cell disease feel better about themselves and gain a greater understanding of their condition.Players are contestants on a game sho

Snack Dash
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Digital Public
Snack Dash is an educational game by the School Food Trust designed to teach children about the importance of healthy eating and exercise. The goal of this free, online game is to collect healthy food items while racing around a course and avoiding e...
Social Skill Builder: My Community
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Social Skill Builder

"In contrast to other programs that focus primarily on in-school behaviors, My Community is all about enhancing a child's social skills and personal safety in the larger world outside the classroom

Social Skill Builder: My School Day Enhanced
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Social Skill Builder

My School Day is a software program designed to educate older children about proper interactions and basic classroom etiquette.

Social Skill Builder: School Rules! Volume 1
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Social Skill Builder

School Rules! is a software program designed to educate tweens and teens about appropriate behaviors in and outside the classroom.

Social Skill Builder: School Rules! Volume 2
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Social Skill Builder

"School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging.

Social Skill Builder: You Are a Social Detective
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Social Skill Builder

"A collaborative effort between Social Skill Builder and Michelle Garcia Winner & Pamela Crooke of Social Thinking.

Spinal Tap: Discovering the Secrets of Spinal Fluid
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Starlight Children's Foundation

"Spinal Tap: Discovering the Secrets of Spinal Fluid is an interactive online game which was developed as a tool for children and teens ages 10 to 14 to actively explore information about the spina

Spotlight on IV's
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Starlight Children's Foundation

Spotlight on IV's is a quiz game that tests players’ knowledge of IV’s (intravenous).

Super Sleuths
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Education Development Center (EDC)

Super Sleuths is an educational game designed to teach seventh grade students about science and scientific exploration.

The Diabetic Dog
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Nobel Media

"In this game your dog has type-1 diabetes. This is a very serious disease. With proper treatment, however, your dog can live a happy life for many years.

The Immune System Defender
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Nobel Media

“In this game, you are a trainee soldier of the Immune System Defense Forces, defending a human against bacterial infection. You have two missions to complete.

The Magi and the Sleeping Star
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Game Equals Life

"When a legendary ancient king returns to enslave the world, a young boy named Oz must awaken the hero within.

The Split Brain Experiments
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Nobel Media

"In this game you perform the classic split brain experiment used by Nobel Laureate Roger Sperry when he discovered differences between the right and left hemispheres of the brain."

Wally Bear and the NO! Gang
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American Game Cartridges, Inc.
Wally Bear and the NO! Gang is an educational game designed to teach and encourage children to say no to drugs and alcohol. The goal is for players to overcome obstacles and find Wally Bear’s friends for a party. At times, players come across chara...
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Texas Children's Hospital

Watch, Discover, Think, and Act is a computer game designed to educate children about how to properly manage their asthma.

We Cheer
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NAMCO BANDAI Games America
In the Nintendo Wii game We Cheer, players can dance, cheer, and put their bodies into motion while listening to over thirty smash hits by popular artists. Players can learn new dance moves and cheers that will help them dominate other virtual squads...
We Cheer 2
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NAMCO BANDAI Games America
This cheerleading game for the Nintendo Wii allows players to dance and cheer their way to a full body workout. Players can learn dance moves and cheer techniques and compete with their virtual cheer team. The game features both single and multiplaye...
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Wee Willie Wheezie is an interactive PC game designed to educate children about asthma and effective strategies for managing it.

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Rushton, D. N. (1981). “Space Invader” epilepsy. Lancet, 1(8218), 501.

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Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.

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Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.

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Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2009). Alien games: Do girls prefer games designed by girls? Games and Culture, 4(1), 74-100.

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Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.

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Homer, C., Susskind, O., Alpert, H. R., Owusu, C., Schneider, L., Rappaport, L. A., & Rubin, D. H. (2000). An evaluation of an innovative multimedia educational software program for asthma management: Report of a randomized, controlled trial. Ped...
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Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.

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Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.

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Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students. Applied Nursing Research, 18(1), 13-21....
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Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.

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Griffiths, M. D. (1997). Computer game playing in early adolescence. Youth & Society, 29(2), 223-237.

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Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.

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Mcclurg, P. A., & Chaille, C. (1987). Computer games: Environments for developing spatial cognition? Journal of Educational Computing Research, 3(1), 95-111.

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Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlstrom, K.,...Westerberg, H. (2005). Computerized training of working memory in children with adhd: A randomized, controlled trial. Journal of the American Academy of Child &a...
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Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior N...
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Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.

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Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.

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Baranowski, T., Allen, D. D., Masse, L. C., & Wilson, M. (2006). Does participation in an intervention affect responses on self-report questionnaires? Health Education Research, 21(1), i98-i109.

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Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.

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Todd, M. K., Reis-Bergan, M. J., Sidman, C. L., Flohr, J. A., Jameson-Walker, K., Spicer-Bartolau, T., & Wildeman, K. (2008). Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot s...
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Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228....
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Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood. Journal of Applied Social Psychology, 31(10), 2047-2071.

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Maeda, Y., Kurokawa, T., Sakamoto, K., Kitamoto, I., Ueda, K., & Tashima, S. (1990). Electroclinical study of video-game epilepsy. Developmental Medicine and Child Neurology, 32(6), 493-500.

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Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.

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Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343....
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Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine, 162(9), 886-891.

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Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.

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Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809....
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Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.

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Cullen, K. W., & Thompson, D. (2008). Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats. American Journal of Health Behavior, 32(1), 40-51.

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Quirk, J. A., Fish, D. R., Smith, S. J., Sander, J. W., Shorvon, S. D., & Allen, P. J. (1995). First seizures associated with playing electronic screen games: A community-based study in Great Britain. Annals of Neurology, 37(6), 733-737....
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Coyne, S. M., Padilla-Walker, L. M., Stockdale, L., & Day, R. D. (2011). Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health, 49(2), 160-165.

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Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.

Generation M: Media in the Lives of 8-18 Year Olds
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Roberts, D., Foehr, U., & Rideout, V. (2005). Generation M: Media in the Lives of 8-18 Year-Olds. A Kaiser Family Foundation Study, Menlo Park, CA.

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Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).

Helping video games rewire
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Langley Research Center. (2001). Helping video games rewire “our minds”. Hampton, Virginia: Pope, A. T., & Palsson, O. S.

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Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.

iGameFloor: A platform for co-located collaborative games
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Grønbæk, K., Iversen, O. S., Kortbek, K. J., Nielsen, K. R., & Aagaard, L. (2007). iGameFloor: A platform for co-located collaborative games. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzb...
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Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health...
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Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 2...
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Shaw, R., Grayson, A., & Lewis, V. (2009). Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168.

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Herndon, C. D., Decambre, M., & McKenna, P. H. (2001). Interactive computer games for treatment of pelvic floor dysfunction. Journal of Urology, 166(5), 1893-1898.

Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
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Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical app...
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Krishna, S., Francisco, B. D., Balas, E. A., Konig, P., Graff, G. R., & Madsen, R. W. (2003). Internet-enabled interactive multimedia asthma education program: A randomized trial. Pediatrics, 111(3), 503-510.

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Emes, C. E. (1997). Is mr. pac man eating our children? A review of the effect of video games on children. Canadian Journal of Psychiatry, 42(4), 409-414.

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Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.

Kids and Media @ the New Millennium
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people like this

Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.

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people like this

Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescence, 27(1), 71-85.

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0
people like this

Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.

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0
people like this

Roberts, D. F. (2000). Media and Youth: Access, Exposure, and Privatization. Journal of Adolescent Health, 27(S), 2, New York, NY. 

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people like this

Wang, X. & Perry, A. P. (2006). Metabolic and physiologic responses to video game play in 7- to 10-year-old boys. Archives of Pediatrics & Adolescent Medicine, 160(4), 411-415.

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people like this

Grynszpan, O., Martin, J. C., & Nadel, J. (2008). Multimedia interfaces for users with high functioning autism: An empirical investigation. International Journal of Human-Computer Studies, 66(8), 628-639.

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people like this

Colwell, J. (2007). Needs met through computer game play among adolescents. Personality and Individual Differences, 43(8), 2072-2082.

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people like this

Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91(3), 295-310.

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people like this

Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.

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people like this
Mihas, C., Mariolis, A., Manios, Y., Naska, A., Panagiotakos, D., Arapaki,...& Tountas, Y. (2009). Overweight/obesity and factors associated with body mass index during adolescence: The VYRONAS study. Acta Paediatrica, 98(3), 495-500....
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people like this

Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.

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people like this

McKenna, P. H., Herndon, C. D., Connery, S., & Ferrer, F. A. (1999). Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games. Journal of Urology, 162(3), 1056-1062.

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people like this
Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy. International Journal of Interactive Technology and Smart Education, 2(2), 73-88....
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people like this
Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87....
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people like this

Tazawa, Y., & Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. Pediatrics International, 43(6), 647-650.

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people like this

Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.

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people like this

Karim, S. A. (2005). PlayStation thumb – a new epidemic in children. South African Medical Journal, 95(6), 412.

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people like this

Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.

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people like this

Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross-Sectional and Longitudinal Analysis. The British Psychological Society, 27(1), United States.

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people like this

Nemire, K., Beil, J., & Swan, R. W. (1999). Preventing teen smoking with virtual reality. Cyberpsychology and Behavior, 2(1), 35-47.

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0
people like this

Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.

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people like this

Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.

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0
people like this

Funk, J. B. (1993). Reevaluating the impact of video games. Clinical Pediatrics, 32(2), 86-90.

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people like this

Cummings, H. M., & Vandewater, E. A. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics and Adolescent Medicine, 161(7), 684-689.

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people like this
Marshall, S. J., Biddle, S. J., Gorely, T., Cameron, N., & Murdey, I. (2004). Relationships between media use, body fatness and physical activity in children and youth: A meta-analysis. International Journal of Obesity and Related Metabolic Disor...
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people like this

Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16(39847), 199-225.

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people like this

Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.

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people like this

Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior, 24(5), 2217-2235.

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people like this

Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.

Teens and technology: Youth are leading the transformation to a fully wired and mobile nation
0
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Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a fully wired and mobile nation. Pew Internet and American Life Project, Washington, D.C.

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people like this

Christaskis, D., Ebel, B., Rivara, F., & Zimmerman, F. (2004). Television, video, and computer game usage in children under 11 years of age. Journal of Pediatrics, 145(5), 652-656.

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people like this

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

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0
people like this

Ricci, S., & Vigevano, F. (1999). The effect of video-game software in video-game epilepsy. Epilepsia, 40(4), 31-37.

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people like this
Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial. BMC Pediatrics, 5(1), 1471-2431....
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people like this

Mellecker, R. R., McManus, A. M., Lanningham-Foster, L. M., & Levine, J. A. (2009). The feasibility of ambulatory screen time in children. International Journal of Pediatric Obesity, 4(2), 106-111.

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people like this

Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children's and adolescents' development. Journal of Applied Developmental Psychology, 22(1), 7-30.

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people like this

Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of children to play an active video game. Journal of Sports Science and Medicine, 11(2), 163-166.

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people like this

Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective on video games. Child and Adolescent Psychiatric Clinics of North America, 14(3), 491-508.

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people like this

Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences, 40(3), 609-619.

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people like this

Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.

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people like this

Sonneville, K. R., & Gortmaker, S. L. (2008). Total energy intake, adolescent discretionary behaviors and the energy gap. International Journal of Obesity, 32(S6), S19-S27.

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people like this
Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Techno...
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people like this

Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.

Ubiplay: An interactive playground and visual programming tools for children
0
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Mattila, J. & Väätänen, A. (2006). UbiPlay: An interactive playground and visual programming tools for children. In Proceedings of the 2006 Conference on Interaction Design and Children (Tampere, Finland, June 07 - 09, 2006). IDC '06. New York...
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people like this
Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207....
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people like this

Buchman, D. D., & Funk, J. B. (1996). Video and computer games in the '90s: Children's time commitment and game preference. Children Today, 24(1), 12-15, 31.

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people like this

Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.

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people like this

Ridley, K. & Olds, T. (2001). Video center games: Energy cost and children's behaviors. Pediatric Exercise Science, 13(4), 413-421.

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people like this

Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology and Behavior, 7(5), 571-581.

Video Game Uses and Gratifications as Predictors of Uses and Game Preference
0
people like this

Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the Annual Meeting of the International Communication Association, San Diego, CA

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people like this

Bensley, L., & Van Eenwyk, J. (2001). Video games and real-life aggression: Review of the literature. Journal of Adolescent Health, 29(4), 244-257.

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0
people like this
Kasteleijn-Nolst Trenit, D. G., Martins da Silva, A., Ricci, S., Rubboli, G., Tassinari, C. A., Lopes, J.,...& Segers, J. P. (2002). Video games are exciting: A European study of video game-induced seizures and epilepsy. Epileptic Disorders, 4(2)...
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0
people like this

Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12.

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people like this

Szer, J. (1983). Video games as physiotherapy. The Medical Journal of Australia, 1(9), 401-402.

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0
people like this

Kasteleijn-Nolst Trenite, D. G., Martins da Silva, A., Ricci, S., Binnie, C. D., Rubboli, G., Tassinari, C. A., & Segers, J. P. (1999). Video-game epilepsy: A European study. Epilepsia, 40(4), 70-74.

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0
people like this

Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental Health and Addiction, 6(2), 182-185.

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people like this

Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.

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people like this
Kampf, U., Muchamedjarow, F., & Seiler, T. (2001). Supportive amblyopia treatment by means of computer games with background stimulation: A placebo controlled pilot study of 10 days. Klinische Monatsblatter fur Augenheilkunde, 218(4), 243-250....
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Best Bones Forever!
0
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"The Best Bones Forever!™ Campaign encourages girls to get active and eat more foods with calcium and vitamin D. Why is this important? Because getting lots of physical activity and snacking on foods with calcium and vitamin D are what's best for y...
BlueKids.org
0
people like this
"We created BlueKids.org with one purpose in mind: to bring meaningful health education to life for children in a way that is both engaging and lasting.  When you select BlueKids.org as your health education resource, you tap into our extensive...
Fresh For Kids
0
people like this
"The ‘Fresh for Kids’™ Program, a multi-faceted, non-profit program was developed in the early stages of 1997 after the Sydney Markets Authority wanted to combat the alarmingly low levels of fresh fruit and vegetable consumption among the child...
Funschool.com
0
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"Funschool offers free online educational elementary games for kids as well as printable activities, coloring and crafts that will help kids learn and get ready for school."

GameMaker
0
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"Game Maker was initially developed by Prof Mark Overmars in 1999. GameMaker is the world’s most widely used Game Development product and has been downloaded more than 10 million times. The demand continues to increase and Game Maker downloads more...
No image available
0
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"Welcome to the girlshealth.gov web site! This site was created to help girls (ages 10-16) learn about health, growing up, and issues they may face. It focuses on health topics that girls are concerned about and helps motivate them to choose healthy...
Humana Games for Health
1
person likes this

Humana Games for Health develops health-related games and offers recent news, research, and links to play games that provide physical and mental workouts.

Kidnetic.com
0
people like this
"Kidnetic.com, the Kidnetic.com Leader’s Guide, and the Kidnetic.com Real-Life Guide for Parents together comprise an integrated educational resource. The Web site is designed for kids aged 9-12 and their families, the Leader’s Guide is a less...
MoFunZone
0
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"Welcome to MoFunZone, we are THE source for free online games including but not limited to defense games (also tower defense games), arcade, action games, shockwave games, flash games, kid(s) games, game board games, web games, online games, dress u...
Recycle City
0
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"The Recycle City Web site is a project of the U.S. Environmental Protection Agency's Region 9 office in San Francisco. It was brought to life on Earth Day 1997 through the great ideas and hard work. In Recycle City there's lots to do here - people a...
1st Playable Productions
0
people like this
"1st Playable Productions, LLC is an independent game development studio with a focus on handheld games for kids. We're here to make fun and great looking games! Games that build, not exploit, the entertainment brands that they represent. We love fin...
2k Sports
0
people like this
“The Award-winning developers of 2K Sports are known for their innovation, unparalleled realism, and commitment to delivering the best sports simulation gaming experience to consumers. 2K Sports is the publishing label for Visual Concepts Entertain...
AGENIUS Interactive
0
people like this

"AGENIUS was founded in 2007 by a team of experienced game academics, programmers, and designers with head offices in Kristiansand, Norway.

No image available
0
people like this
"American Game Cartridges Inc. was formed as a subsidiary of ShareData, a minor software house located in Chandler, Arizona. In late ’91, ShareData decided to close their American Game Cartridges subsidiary. ShareData went on for a few more years b...
American Museum of Natural History
0
people like this
"The American Museum of Natural History is one of the world's preeminent scientific and cultural institutions. Since its founding in 1869, the Museum has advanced its global mission to discover, interpret and disseminate information about human cultu...
B*tween Productions, Inc.
0
people like this

"B*tween Productions, Inc. is the developer of the Beacon Street Girls® (BSG), a consumer/entertainment brand committed to the health and well being of girls ages 9-13.

BVM Produktion GmbH
0
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"BVM Produktion GmbH is a German company located in Berlin and specializing in games for children. The company mainly produced CD-ROM point and click productions, but also developed handheld device Games. BVM Produktion GmbH went bankrupt in 2003 an...
Children's Health Education Center
0
people like this
"Children's Health Education Center offers resources and programs for children, parents, teachers and caregivers to help keep kids and teens healthy and safe. High-energy programs combine cutting-edge technology, engaging models and hands-on learning...
Circle 1 Network
0
people like this
"Circle 1 Network is an edutainment company. As the publisher of KidsCom.com, KidsComjr.com, and ParentsTalk.com, Circle 1 Network is committed to developing engaging online communities where kids and families have fun while they learn in a safe envi...
Controlled Chaos Media
0
people like this

"Controlled Chaos takes the best aspects of the Video Game Industry and uses them to make the best and most profitable games possible, while shedding some of the industry’s less prosperous trends a

dbaza, inc.
0
people like this
"We produce educational tools to empower chronically ill people with knowledge, confidence and self-management skills. Our educational materials efficiently convey meaning and enable the achievement of excellent results in knowledge and skills acquis...
Diana Abernathy Dell
0
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"Welcome to my e-portfolio. My name is Diana Abernathy Dell. I am currently a Ph.D. learner in the School of Education at Capella University. My area of specialization is Teaching and Training Online. I am currently working on my comprehensives and...
Digital Praise
0
people like this

"At Digital Praise, Inc. we believe that children's games can be fun, exciting and engaging while encouraging positive values such as responibility, forgiveness, and kindness.

Do2Learn
0
people like this
"For over ten years Do2Learn has, through funding from several sources including the National Institutes of Health, used technology and the web to provide special learning resources for individuals with disabilities and the professionals and caregive...
Family Education Network
0
people like this
"Welcome to Family Education Network, the best of the Internet's content, resources, and shopping for parents, teachers, and kids. Launched in September, 2000, the company's mission is to be an online consumer network of the world's best learning and...
Fort Worth Museum of Science and History
0
people like this
"The Fort Worth Museum of Science and History is located in Fort Worth, Texas. It was opened in 1945 as the Fort Worth Children's Museum and moved to its current location in 1954. In 1968, the museum adopted its current name. Attractions at the museu...
Global Kids
0
people like this

"Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement.

Guidance Interactive Healthcare
0
people like this
"…,-Guidance has set out to develop systems that will engage the patient, support networks, health care practitioners, and friends and families. Through safe, interactive Internet communities, online and offline games that can be played by the whol...
HopeLab
0
people like this
"HopeLab is a nonprofit organization that combines rigorous research with innovative solutions to improve the health and quality of life of young people with chronic illness. We work closely with young people with chronic illness to understand their...
Humongous
0
people like this

"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."

Hyperspace Cowgirls
0
people like this

"Hyperspace Cowgirls was an American developer of video games for young girls, CD-ROMs, and web sites. Based in Manhattan, they… shut down in 2002."

ImaginEngine
0
people like this
"Part of Foundation 9 Entertainment, the largest independent game developer in North America, ImaginEngine is a leading brand in the development of children's titles and value software. ImaginEngine strives to give kids and adults entertaining tools...
Inspire Foundation
0
people like this
"The Inspire Foundation was established in 1996 in direct response to Australia's then escalating rates of youth suicide. We combine technology with the direct involvement of young people to deliver innovative and practical online programs that preve...
Kaboose
0
people like this
"Kaboose was founded in 1999 and is now one of the largest family-focused online media companies in the world with a leading position in three of the largest English-speaking markets in the world – the U.S., the U.K. and Canada. From pregnancy to p...
Kidzpace Interactive
0
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"The world’s premier supplier of Freeplay, Electronic, Interactive Entertainment. Kidzpace systems are popular in Orthodontic, Pediatric and General Dentistry offices, Quick Serve Restaurants, Fitness Centers, Healthcare Facilities, Hospitals, Seni...
No image available
0
people like this
"The Missing kit, developed by LiveWires Design Ltd, teaches children how to surf the Internet safely. It includes a CD-ROM game for children, a parent/teacher guide, a video and a poster. This web site has information on internet safety issues for p...
Miniclip SA
0
people like this
"Miniclip is the next generation digital entertainment and distribution business, providing high quality entertainment experiences. The interactive applications are fun, intuitive to play, and quick to load. They are browser based allowing users t...
Morphonix
0
people like this

"Morphonix™ is developing a series of video games which make abstract concepts of brain science fun and comprehensible to children and teens.

Move Interactive
0
people like this

"Move Interactive is a Portuguese software and multimedia developer."

National Institute on Drug Abuse (NIDA)
0
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Developer of many games including the Brains Rule Games and Sara’s Quest, "NIDA's mission is to lead the Nation in bringing the power of science to bear on drug abuse and addiction."

National Museum of Dentistry
0
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"See amazing teeth feats, marvel at George Washington’s choppers (find out if they were ever made of wood), sing along to vintage toothpaste commercials, and discover fascinating exhibitions that encourage good oral health habits and celebrate the...
Natsume Inc.
0
people like this

"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).

Nickelodeon
0
people like this

"Nickelodeon, now in its 30th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does.

Nobel Media
0
people like this

"The mission of Nobel Media is to spread information and knowledge about the Nobel Prize and the Nobel Laureates and their Nobel Prize awarded achievements.

Playnormous, LLC
0
people like this

"Playnormous is an online community for children ages 6 to 15, their parents, and teachers to play fun casual games for health."

Professor Garfield Foundation (PGF)
0
people like this
"The Professor Garfield Foundation learning portal is a fun interactive online environment where children can safely explore, learn and creatively express themselves. The Foundation (PGF) was formed in 2003 as a 501 (c) 3 nonprofit organization to pr...
Prongo.com, Inc.
0
people like this

"Prongo.com is an educational website for Kids. Prongo.com provides hours of learning fun for kids and resources teachers need to have a fun and productive classroom."

Raya Systems
0
people like this
"Raya Systems has changed their name, and are now known as the Health Hero Network.Based in Mountain View, Calif., [they are] a leading publisher of interactive entertainment products designed to promote child and adolescent health. Its products are...
Realtime Associates
0
people like this

Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.

Schell Games
0
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"Schell Games is a full-service game design and development studio specializing in the innovatively uncommon.

Sculptured Software
0
people like this
"Sculptured Software, Inc. was an early pioneer in the video gaming industry, porting many games from arcade to home console systems, and developing its own games as well. Two of Sculptured Software's first in-house games were Ninja and Street Surfer...
Sheppard Software
0
people like this
"We design educational software and online games with these goals: 1) To add sound and visual effects to make learning fun and more memorable. 2) To design games with many difficulty levels so that players will continue to be challenged no matter how...
Simon & Schuster Interactive
0
people like this

"Branching out from book publishing, New York based Simon & Schuster formed Simon & Schuster Interactive. The company specializes in publishing games of all genres."

Starlight Children's Foundation
0
people like this
"For more than 25 years, Starlight Children’s Foundation has been dedicated to improving the quality of life for children with chronic and life-threatening illnesses and life-altering injuries by providing entertainment, education and family activi...
Take Action Games
0
people like this
"Take Action Games is a game design studio specializing in casual games for change. The goal of Take Action Games is to address content of social and political significance via innovative game design that traverses the intersections of computational...
The Century Council
0
people like this
"The Century Council is a leader in the fight against drunk driving and underage drinking and promotes responsible decision making regarding beverage alcohol. Founded in 1991 and funded by distillers, we are a national, independent, not-for-profit or...
The Nemours Foundation
0
people like this
"Nemours is one of the nation’s leading pediatric health systems, dedicated to advancing higher standards in children’s health. We’ve made a promise to do whatever it takes to prevent and treat even the most disabling childhood conditions—a p...
The Walt Disney Company
0
people like this

"Since its founding in 1923, The Walt Disney Company and its affiliated companies have remained faithful to their commitment to produce unparalleled entertainment experiences based on the rich lega

Tivola Publishing
0
people like this
"Tivola is a German based company with offices in New York, London and Berlin. They produce a wide range of innovative interactive CD Roms that stimulate a child's curiousity, while encouraging smart play. The company has developed six distinct categ...
UpToTen
0
people like this
"UpToTen has been building prize-winning early-learning games and activities since 1999. Your child will love the reassuring, friendly world that our unique games inhabit. S/he will have enormous fun whilst building independence on the computer… We...
WaveQuest
0
people like this

WaveQuest, Inc. was a game developer specializing in serious and edutainment games.

Youth Pulse
0
people like this

"Comprised of media and insights divisions, Youth Pulse is the leading authority on youth.

Youth.SG
0
people like this
"Youth.SG is ground zero for action and reflection. In short, we are the unprecedented virtual space for Singaporean youth to get thinking and exchange views on issues that affect them. At the same time, because that's just not enough for us darn it,...
Zipland Interactive
0
people like this
"The fundamental commitment of Zipland Interactive is the development of high quality edutainment games, aimed at helping children deal with common emotional and psychological issues in day to day life. The combination of the two different fields, ps...
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Ypulse Youth Marketing Mashup
0
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Youth Pulse
“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”...