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Children's Health Education Center
A free online game, 3210 Blast Off is designed to teach players about the importance of healthy eating and daily physical activity. Players navigate through a galaxy that can only be saved by completing challenges that test their knowledge of how to...
In 3D Body Adventure players explore the human body and learn about human anatomy. They travel through many body parts including the brain, spinal cord, and veins. They also save patients by navigating through their bodies and destroying germs. The g...
This group of free mini-games by the National Dairy Council focuses on healthy food choices and the benefits of good nutrition and portion control.
B*tween Productions, Inc.
Carla and Friends is a free, online collection of three mini-games focused on educating players about the importance of maintaining bone strength through proper nutrition and exercise. Each mini-game is based on a different health-related theme that...
Health Media Lab
D.M. Dinwiddie, Physician-in-Training is an adventure game designed to give adolescents a peak into the world of medical professionals. Players of this game learn about what it takes to be a medical professional by giving them an opportunity to resea...
National Institute on Drug Abuse (NIDA)
Dr. Nida’s Challenge is an online quiz game developed by the National Institute on Drug Abuse that tests players’ knowledge of how drugs affect different parts of the body. If players answer a question incorrectly, they can learn about the correc...
SCE Studios London
This exergame for the Playstation2 allows players to work out by cheerleading and dancing. Players are taught cheers and dance moves. Eyetoy Play: Pom Pom Party comes with a set of pompoms that can be used while dancing and cheering to the music....
Health Media Lab
Hungry Red Planet is an educational game the focuses on the importance of nutrition and healthy eating. The game takes place in space and players go on a mission to help build a colony on Mars. In order to win, players must come up with ways to distr...
American Museum of Natural History
Developed by the American Museum of Natural History, Infection Detection Protection Games are designed to educate children about the dangers of bacteria in food. Players of this free, online collection of games can learn about properly handling and s...
Interactive Nights Out 2 is a PC game designed to educate young adults about the importance of making informed decisions about alcohol and drugs. Players are presented with situations similar to those experienced by young adults in the real world inc...
University of Texas School of Public Health (UTSPH)
"It's Your Game.. Keep It Real is a classroom and computer based HIV, STI and pregnancy prevention program for 7th and 8th grade students. It consists of 50 minute lessons and integrates group base classroom activities with personalized journaling, a...
Starlight Children's Foundation
"Medical Imaging: Welcome to the Radiology Center is an interactive online program that allows children and teens to take a virtual tour of a radiology center and get a closer look at tests like X-rays, MRIs and CT scans."...
Nanoswarm: Invasion from Inner Space is a serious game developed to combat obesity and type 2 diabetes. Players embark on a sci-fi adventure that incorporates behavioral modification theories to help players adopt healthier eating habits and engage i...
Midwest Center for Life-Long-Learning in Public Health (MCLPH)
Outbreak at Watersedge puts players in the role of a public health official trying to track down the source of a mysterious illness. Players review medical charts, conduct interviews, investigate places where the outbreak may have started, and take s...
Institute for the Future (IFTF)
In the free, online game Outlaw Planet, players enter the future to find that the networks that hold societies together have been hacked, causing universal chaos. Players must use their strategy skills and work together to come up with ways to put so...
National Institute on Drug Abuse (NIDA)
Pick a Card is a quiz game by the National Institute on Drug Abuse that tests players’ knowledge about drugs and their memorization skills. The game gives players a few seconds to see drug names on the back of cards before flipping the cards over....
An free, downloadable educational game designed to teach teens the importance of safe and responsible driving,this game addresses issues common among inexperienced drivers including cells phones, loud music, distractions, and nighttime driving. Playe...
National Institute on Drug Abuse (NIDA)
Developed by the National Institute on Drug Abuse, Sara’s Quest is designed to inform players about the harmful effects of drugs. There are several areas in this free, downloadable game that players can visit; each one focuses on a different class...
Starlight Children's Foundation
"Spinal Tap: Discovering the Secrets of Spinal Fluid is an interactive online game which was developed as a tool for children and teens ages 10 to 14 to actively explore information about the spina
American Game Cartridges, Inc.
Wally Bear and the NO! Gang is an educational game designed to teach and encourage children to say no to drugs and alcohol. The goal is for players to overcome obstacles and find Wally Bear’s friends for a party. At times, players come across chara...
NAMCO BANDAI Games America
In the Nintendo Wii game We Cheer, players can dance, cheer, and put their bodies into motion while listening to over thirty smash hits by popular artists. Players can learn new dance moves and cheers that will help them dominate other virtual squads...
NAMCO BANDAI Games America
This cheerleading game for the Nintendo Wii allows players to dance and cheer their way to a full body workout. Players can learn dance moves and cheer techniques and compete with their virtual cheer team. The game features both single and multiplaye...
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.
Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.
Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2009). Alien games: Do girls prefer games designed by girls? Games and Culture, 4(1), 74-100.
Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines
Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.
An evaluation of an innovative multimedia educational software program for asthma management: Report of a randomized, controlled trial
Homer, C., Susskind, O., Alpert, H. R., Owusu, C., Schneider, L., Rappaport, L. A., & Rubin, D. H. (2000). An evaluation of an innovative multimedia educational software program for asthma management: Report of a randomized, controlled trial. Ped...
Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children
Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.
Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students
Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students. Applied Nursing Research, 18(1), 13-21....
Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.
Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.
Mcclurg, P. A., & Chaille, C. (1987). Computer games: Environments for developing spatial cognition? Journal of Educational Computing Research, 3(1), 95-111.
Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlstrom, K.,...Westerberg, H. (2005). Computerized training of working memory in children with adhd: A randomized, controlled trial. Journal of the American Academy of Child &a...
Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior N...
Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.
Baranowski, T., Allen, D. D., Masse, L. C., & Wilson, M. (2006). Does participation in an intervention affect responses on self-report questionnaires? Health Education Research, 21(1), i98-i109.
Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.
Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study
Todd, M. K., Reis-Bergan, M. J., Sidman, C. L., Flohr, J. A., Jameson-Walker, K., Spicer-Bartolau, T., & Wildeman, K. (2008). Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot s...
Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis
Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228....
Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood
Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood. Journal of Applied Social Psychology, 31(10), 2047-2071.
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.
Energy expended playing video console games: An opportunity to increase children's physical activity?
Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343....
Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine, 162(9), 886-891.
Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others
Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.
Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents
Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809....
Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.
Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats
Cullen, K. W., & Thompson, D. (2008). Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats. American Journal of Health Behavior, 32(1), 40-51.
First seizures associated with playing electronic screen games: A community-based study in Great Britain
Quirk, J. A., Fish, D. R., Smith, S. J., Sander, J. W., Shorvon, S. D., & Allen, P. J. (1995). First seizures associated with playing electronic screen games: A community-based study in Great Britain. Annals of Neurology, 37(6), 733-737....
Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes
Coyne, S. M., Padilla-Walker, L. M., Stockdale, L., & Day, R. D. (2011). Game on. . . girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health, 49(2), 160-165.
Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety
Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.
Roberts, D., Foehr, U., & Rideout, V. (2005). Generation M: Media in the Lives of 8-18 Year-Olds. A Kaiser Family Foundation Study, Menlo Park, CA.
Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.
Grønbæk, K., Iversen, O. S., Kortbek, K. J., Nielsen, K. R., & Aagaard, L. (2007). iGameFloor: A platform for co-located collaborative games. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzb...
Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer
Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health...
Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks
Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 2...
Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games
Shaw, R., Grayson, A., & Lewis, V. (2009). Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168.
Herndon, C. D., Decambre, M., & McKenna, P. H. (2001). Interactive computer games for treatment of pelvic floor dysfunction. Journal of Urology, 166(5), 1893-1898.
Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical app...
Krishna, S., Francisco, B. D., Balas, E. A., Konig, P., Graff, G. R., & Madsen, R. W. (2003). Internet-enabled interactive multimedia asthma education program: A randomized trial. Pediatrics, 111(3), 503-510.
Emes, C. E. (1997). Is mr. pac man eating our children? A review of the effect of video games on children. Canadian Journal of Psychiatry, 42(4), 409-414.
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.
Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescence, 27(1), 71-85.
Management of chronic pediatric diseases with interactive health games: Theory and research findings
Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.
Roberts, D. F. (2000). Media and Youth: Access, Exposure, and Privatization. Journal of Adolescent Health, 27(S), 2, New York, NY.
Wang, X. & Perry, A. P. (2006). Metabolic and physiologic responses to video game play in 7- to 10-year-old boys. Archives of Pediatrics & Adolescent Medicine, 160(4), 411-415.
Grynszpan, O., Martin, J. C., & Nadel, J. (2008). Multimedia interfaces for users with high functioning autism: An empirical investigation. International Journal of Human-Computer Studies, 66(8), 628-639.
Colwell, J. (2007). Needs met through computer game play among adolescents. Personality and Individual Differences, 43(8), 2072-2082.
Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91(3), 295-310.
Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.
Overweight/obesity and factors associated with body mass index during adolescence: The VYRONAS study
Mihas, C., Mariolis, A., Manios, Y., Naska, A., Panagiotakos, D., Arapaki,...& Tountas, Y. (2009). Overweight/obesity and factors associated with body mass index during adolescence: The VYRONAS study. Acta Paediatrica, 98(3), 495-500....
Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.
McKenna, P. H., Herndon, C. D., Connery, S., & Ferrer, F. A. (1999). Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games. Journal of Urology, 162(3), 1056-1062.
Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy. International Journal of Interactive Technology and Smart Education, 2(2), 73-88....
Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children
Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87....
Tazawa, Y., & Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. Pediatrics International, 43(6), 647-650.
Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.
Predicting Children's Media Use in the USA: Differences in Cross-Sectional and Longitudinal Analysis
Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross-Sectional and Longitudinal Analysis. The British Psychological Society, 27(1), United States.
Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.
Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.
Cummings, H. M., & Vandewater, E. A. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics and Adolescent Medicine, 161(7), 684-689.
Relationships between media use, body fatness and physical activity in children and youth: A meta-analysis
Marshall, S. J., Biddle, S. J., Gorely, T., Cameron, N., & Murdey, I. (2004). Relationships between media use, body fatness and physical activity in children and youth: A meta-analysis. International Journal of Obesity and Related Metabolic Disor...
Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16(39847), 199-225.
Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.
Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents
Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior, 24(5), 2217-2235.
Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children
Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.
Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a fully wired and mobile nation. Pew Internet and American Life Project, Washington, D.C.
Christaskis, D., Ebel, B., Rivara, F., & Zimmerman, F. (2004). Television, video, and computer game usage in children under 11 years of age. Journal of Pediatrics, 145(5), 652-656.
The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii
Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.
Ricci, S., & Vigevano, F. (1999). The effect of video-game software in video-game epilepsy. Epilepsia, 40(4), 31-37.
The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial
Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial. BMC Pediatrics, 5(1), 1471-2431....
Mellecker, R. R., McManus, A. M., Lanningham-Foster, L. M., & Levine, J. A. (2009). The feasibility of ambulatory screen time in children. International Journal of Pediatric Obesity, 4(2), 106-111.
Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children's and adolescents' development. Journal of Applied Developmental Psychology, 22(1), 7-30.
Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of children to play an active video game. Journal of Sports Science and Medicine, 11(2), 163-166.
Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective on video games. Child and Adolescent Psychiatric Clinics of North America, 14(3), 491-508.
Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences, 40(3), 609-619.
Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.
Sonneville, K. R., & Gortmaker, S. L. (2008). Total energy intake, adolescent discretionary behaviors and the energy gap. International Journal of Obesity, 32(S6), S19-S27.
Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle
Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Techno...
Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.
Mattila, J. & Väätänen, A. (2006). UbiPlay: An interactive playground and visual programming tools for children. In Proceedings of the 2006 Conference on Interaction Design and Children (Tampere, Finland, June 07 - 09, 2006). IDC '06. New York...
Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy
Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207....
Buchman, D. D., & Funk, J. B. (1996). Video and computer games in the '90s: Children's time commitment and game preference. Children Today, 24(1), 12-15, 31.
Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.
Ridley, K. & Olds, T. (2001). Video center games: Energy cost and children's behaviors. Pediatric Exercise Science, 13(4), 413-421.
Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology and Behavior, 7(5), 571-581.
Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the Annual Meeting of the International Communication Association, San Diego, CA
Bensley, L., & Van Eenwyk, J. (2001). Video games and real-life aggression: Review of the literature. Journal of Adolescent Health, 29(4), 244-257.
Kasteleijn-Nolst Trenit, D. G., Martins da Silva, A., Ricci, S., Rubboli, G., Tassinari, C. A., Lopes, J.,...& Segers, J. P. (2002). Video games are exciting: A European study of video game-induced seizures and epilepsy. Epileptic Disorders, 4(2)...
Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental Health and Addiction, 6(2), 182-185.
Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.
[Supportive amblyopia treatment by means of computer games with background stimulation; a placebo controlled pilot study of 10 days]
Kampf, U., Muchamedjarow, F., & Seiler, T. (2001). Supportive amblyopia treatment by means of computer games with background stimulation: A placebo controlled pilot study of 10 days. Klinische Monatsblatter fur Augenheilkunde, 218(4), 243-250....
"The American Museum of Natural History is one of the world's preeminent scientific and cultural institutions. Since its founding in 1869, the Museum has advanced its global mission to discover, interpret and disseminate information about human cultu...
"Children's Health Education Center offers resources and programs for children, parents, teachers and caregivers to help keep kids and teens healthy and safe. High-energy programs combine cutting-edge technology, engaging models and hands-on learning...
"The Fort Worth Museum of Science and History is located in Fort Worth, Texas. It was opened in 1945 as the Fort Worth Children's Museum and moved to its current location in 1954. In 1968, the museum adopted its current name. Attractions at the museu...
"The Professor Garfield Foundation learning portal is a fun interactive online environment where children can safely explore, learn and creatively express themselves. The Foundation (PGF) was formed in 2003 as a 501 (c) 3 nonprofit organization to pr...
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“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”...