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Beating the Blues
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Ultrasis
This is a self-help game for individuals experiencing depression or anxiety. Players engage in eight therapy sessions to identify and understand problems, and then they develop realistic goals for treatment. Sleep management, problem solving, and tim...
Earthquake in Zipland
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Zipland Interactive
Earthquake in Zipland is designed to help children of divorced or separated parents cope with the stresses and emotional issues that often arise from the separation. Players embark on a quest while helping the main character deal with some issues tha...
Half-Life
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Valve
Half-Life is a first-person shooter game set in an underground research facility. Players solve puzzles and tasks to find their way out of the facility. This game has been used as therapy for individuals with phobias. It can be played on the Sega Dre...
Insulot
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CHORD-J

Insulot is an educational mobile phone game developed to teach players about blood glucose levels and insulin dosages. The game operates in the form of a slot machine.

Pain Tricks
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"A colourful collection of tricks to make medical procedures less scary and sore. For kids and grown ups too!

 

SilverFit Mile
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SilverFit

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

SilverFit Newton
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SilverFit

"The SilverFit Newton is a virtual therapy system for strength training. It can be fitted to any type of equipment that operates with a weight stack such as a pulley, a leg press, or a shoulder press."

Stroke Rehabilitation
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Rutgers, The State University of New Jersey (Rutgers University)
Rutgers University and The State University of New Jersey developed this software program and gaming glove designed to help patients recover hand function after experiencing a stroke. This virtual rehabilitation system is based on the Microsoft Xbox...
The SilverFit
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SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

Therapy Tiles
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Entertainment Robotics

Therapy exergame is being used as physical therapy for patients recovering from surgeries.

TRAQ 3D
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TRAQ Ltd.

This game combines entertainment, physical activity, and virtual environments.

Uncovering the Mysteries of Bone Marrow: Aspiration and Biopsy
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Starlight Children's Foundation

Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations.

Virtual Iraq
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Virtually Better

"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and

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Jannink, M. J., van der Wilden, G. J., Navis, D. W., Visser, G., Gussinklo, J., & Ijzerman, M. (2008). A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study. Cyberpsychology and Beha...
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McLay, R., Wood, D., Webb-Murphy, J., Spirra, J., Wiederhold, M., Pyne, J., & Wiederhold, B. (2011). A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members...
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Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.

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Beale, I. L. (2002). An evaluation model for psychoeducational interventions using interactive multimedia. Cyberpsychology and Behavior, 5(6), 565-580.

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Homer, C., Susskind, O., Alpert, H. R., Owusu, C., Schneider, L., Rappaport, L. A., & Rubin, D. H. (2000). An evaluation of an innovative multimedia educational software program for asthma management: Report of a randomized, controlled trial. Ped...
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Horn, E., Jones, H. A., & Hamlett, C. (1991). An investigation of the feasibility of a video game system for developing scanning and selection skills. Journal of the Association for Persons with Severe Handicaps, 16(2), 108-115.

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Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003). Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games....
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Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.

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Hoppes, S. (1997). Can play increase standing tolerance?: A pilot-study. Physical and Occupational Therapy in Geriatrics, 15(1), 65-73.

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Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. Psychotherapy, 28(4), 667-670.

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Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.

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Krichevets, A. N., Sirotkina, E. B., Yevsevicheva, I. V., & Zeldin, L. M. (1995). Computer games as a means of movement rehabilitation. Disability and Rehabilitation, 17(2), 100-105.

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Bickel, W. K., Marsch, L. A., Buchhalter, A. R., & Badger, G. J. (2008). Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial. Experimental and Clinical Psychopharmacology, 16(2), 132-143.

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Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlstrom, K.,...Westerberg, H. (2005). Computerized training of working memory in children with adhd: A randomized, controlled trial. Journal of the American Academy of Child &a...
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Proudfoot, J., Goldberg, D., Mann, A., Everitt, B., Marks, I., Gray, J. A. (2003). Computerized, interactive, multimedia cognitive-behavioural program for anxiety and depression in general practice. Psychological Medicine, 33(2), 217-227....
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Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010).  Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352....
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Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial...
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Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228....
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O'Connor, T. J., Cooper, R. A., Fitzgerald, S. G., Dvorznak, M. J., Boninger, M. L., VanSickle, D. P., & Glass, L. (2000). Evaluation of a manual wheelchair interface to computer games. Neurorehabilitation and Neural Repair, 14(1), 21-31....
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Sveistrup, H., McComas, J., Thornton, M., Marshall, S., Finestone, H., McCormick, A.,...Mayhew, A. (2003). Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior,...
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Walshe, D. G., Lewis, E. J., Kim, S. I., O'Sullivan, K., & Wiederhold, B. K. (2003). Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident. Cyberpsychology and Behavior,...
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Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
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Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology...
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Sawyer, B. (2008). From cells to cell processors: The integration of health and video games. IEEE Computer Graphics and Applications, 28(6), 83-85.

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Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398....
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Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.

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Kämpf, U., Shamshinova, A., Kaschtschenko, T., Mascolus, W., Pillunat, L., & Haase, W. (2008). Long-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study. Strabismus, 16(4), 149-158....
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Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.

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Sveistrup, H. (2004). Motor rehabilitation using virtual reality. Journal of Neuroengineering and Rehabilitation, 1(1), 10.

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Macgregor, D. M. (2000). Nintendonitis?: A case report of repetitive strain injury in a child as a result of playing computer games. Scottish Medical Journal, 45(5), 150.

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Wilkinson, N., Ang, R. P., & Goh, D. H. (2008). Online video game therapy for mental health concerns: A review. International Journal of Social Psychiatry, 54(4), 370-382.

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Paez, S., Maloney, A., Kelsey, K., Wiesen, C., & Rosenberg, A. (2009). Parental and environmental factors associated with physical activity among children participating in an active video game. Pediatric Physical Therapy, 21(3), 245-253....
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McKenna, P. H., Herndon, C. D., Connery, S., & Ferrer, F. A. (1999). Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games. Journal of Urology, 162(3), 1056-1062.

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Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy. International Journal of Interactive Technology and Smart Education, 2(2), 73-88....
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Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial. European Journal of Physical Medicine and Rehabilita...
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Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.

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Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.

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Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior, 24(5), 2217-2235.

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Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming. Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.

The cognitive neuroscience of video games
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Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication (pp. 211-223). New York: Peter Lang.

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Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high-school students. Computers in Human Behavior, 14(2), 375-386.

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Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial. BMC Pediatrics, 5(1), 1471-2431....
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Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.

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Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.

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Sietsema, J.M., Nelson, D.L., Mulder, R.M., Mervau-Scheidel, D., & White, B.E. (1993). The use of a game to promote arm reach in persons with traumatic brain injury. American Journal of Occupational Therapy, 47(1),19-24.

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Swank, J. M. (2008). The use of games: A therapeutic tool with children and families. International Journal of Play Therapy, 17(2), 154-167.

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Haik, J., Tessone, A., Nota, A., Mendes, D., Raz, L., Goldan, O., Regev, E., Winkler, E., Mor, E., Orenstein, A., & Hollombe, I. (2006). The use of video capture virtual reality in burn rehabilitation: The possibilities. Journal of Burn Care and...
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Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., & Gilles, B. (1988). The video invasion of rehabilitation. Burns, Including Thermal Injury, 14(5), 417-419.

Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation
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Johnson, M. J., Trickey, M., Brauer, E., & Feng, X. (2004). Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation. In Proceedings of the 29th Annual International Conference of the IEEE Engineering i...
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Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke, 35(4), 1022.

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Brezinka, V. (2008). Treasure hunt - a serious game to support psychotherapeutic treatment of children. Studies in Health Technology and Informatics, 136, 71-76.

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Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207....
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Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.

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Lawrence, G. H. (1986). Using computers for the treatment of psychological problems. Computers in Human Behavior, 2(1), 43-62.

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Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.

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Szer, J. (1983). Video games as physiotherapy. The Medical Journal of Australia, 1(9), 401-402.

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Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.

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Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.

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Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.

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Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.

Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
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Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford,...
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Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.

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Bowman, T. (1997). VR meets physical therapy. Communications of the ACM, 40(8), 59-60.

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Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? Discover, 22(3), 25.

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Kampf, U., Muchamedjarow, F., & Seiler, T. (2001). Supportive amblyopia treatment by means of computer games with background stimulation: A placebo controlled pilot study of 10 days. Klinische Monatsblatter fur Augenheilkunde, 218(4), 243-250....
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Advanced Brain Technologies
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“Advanced Brain Technologies (ABT) is a neurotechnology company that develops and distributes interactive software and music-based programs for the improvement of memory, attention, listening, academic skills, sensory processing, brain health, peak...
American College of Sports Medicine (ACSM)
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"ACSM was founded in 1954. Since that time, our members have applied their knowledge, training and dedication in sports medicine and exercise science to promote healthier lifestyles for people around the globe. In 1984, the National Center relocated...
Center for Information Therapy (IxCenter)
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"The Center for Information Therapy (IxCenter) is an independent, 501(c)(3) tax-exempt, not-for-profit that aims to advance the practice and science of information therapy to improve health, consumer decision making and healthy behaviors. Launched in...
Firsthand Technology
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"Since 1995, Firsthand has been creating interactive Virtual Reality applications for education, training, business, research and therapy. Our services include creative design, application development, immersive displays, and customized turnkey VR ha...
Human Touch
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"Human Touch, the #1 supplier of massage chairs in the U.S., has been making people feel better for over thirty years by developing state-of-the-art massage products. Our patented massage systems replicate techniques used by massage professionals the...
iConecto
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"iConecto is a leading experiential media Solutions firm focused on superior health and performance.

International Society for Mental Health Online (ISMHO)
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"The International Society for Mental Health Online (ISMHO) was formed in 1997 to promote the understanding, use and development of online communication, information and technology for the international mental health community. ISMHO is a nonprofit o...
Jessica Kingsley Publishers
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"Jessica Kingsley Publishers is a wholly independent company, committed to publishing books that make a difference. We publish books for professional and general readers in a range of subjects.

LinguiSystems
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"In 1977, we were fresh out of graduate school and hard at work in the schools.

Makoto USA
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"Makoto USA, Inc. is a privately owned American company based in Centennial, Colorado, just outside Denver. Our manufacturing facility is also here in the U.S. Discovered by the current owners in a game arcade in 2002, the intellectual property was p...
Mercy College
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"Mercy College is a four-year, private institution founded by the Sisters of Mercy as a junior college in 1950. Mercy College became a four-year college offering programs leading to the baccalaureate degree in 1961. Mercy College is Middle States...
Metropolitan Action Committee on Violence Against Women and Children (METRAC)
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Developer of the game RePlay: Finding Zoe, "METRAC is a not-for-profit, community-based organization that works to ensure women, youth, and children live free from all forms of violence and the threat or fear of violence. We address the distinct real...
North Central College
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"North Central College is an independent, comprehensive college of the liberal arts and sciences that offers more than 55 undergraduate majors and graduate programming in six areas. Located in the Historic District of Naperville, Illinois, North Cent...
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"Welcome to RoBards Counseling and Consulting. Our private psychotherapy practice is in Louisville, Kentucky, where we see individuals (children, adolescents & adults), groups, couples, and families. Our areas of specializations include intensive...
SilverFit
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The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

SportKat
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"SportKat LLC has been a provider in the development of devices that meet the growing need of balance therapy, training and rehabilitation. All of the compnay's products offer strength, flexibility and agility training as well as orthopedic rehabilit...
TeachTown
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"We've been hard at work for over 5 years developing a research-based program to make therapy more accessable and affordable.TeachTown is dedicated to using scientifically validated practices that incorporate the latest academic research in the devel...
Texas Children's Hospital
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"Texas Children's Hospital is an internationally recognized full-care pediatric hospital located in the Texas Medical Center in Houston. One of the largest pediatric hospitals in the United States, Texas Children's Hospital is dedicated to providing...
The Autism Collaborative
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"The Autism Collaborative is a group of autism researchers who aim to encourage cooperation rather than competition in the race to discover autism's causes and treatments. We view this effort as a race against time, and not against each other. We ple...
Ultrasis
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"Ultrasis is a healthcare company with core expertise in health, psychology, software development and programme management. We deliver computerised healthcare products to the consumer, the NHS, the corporate sector and other healthcare providers in t...
University of Texas MD Anderson Cancer Center
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"The mission of The University of Texas M. D. Anderson Cancer Center [,developer of the game Aspire,] is to eliminate cancer in Texas, the nation, and the world through outstanding programs that integrate patient care, research and prevention, and th...
University of Utah
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"As one of the preeminent research universities in the world, the U offers students a transformative education that sets the foundation for a lifetime of success, innovative ideas and healthy participation in a global community."

University of Wisconsin–Madison School of Education
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UW-Madison’s Morgridge Institue for Research sponsors the Games+Learning+Society Conference. "Long recognized as a leader in education, today the School is addressing some of society's most critical needs. Through partnerships with Professional Dev...
Virtual Reality Medical Center
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"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing variou...
Virtually Better
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"Virtually Better is known world-wide as an innovator in the creation of virtual reality environments for the health care industry.

Zipland Interactive
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"The fundamental commitment of Zipland Interactive is the development of high quality edutainment games, aimed at helping children deal with common emotional and psychological issues in day to day life. The combination of the two different fields, ps...
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Games for Health Conference
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Serious Games Initiative
The 9th Annual Games for Health Conference is June 26-28, 2013 in Boston, MA at the Back Bay Events Center. "Games for Health routinely sees 400-500 attendees across three days of events comprised of game developers, health professionals, inves...