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9th Inning
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Children's Health Education Center

9th Inning is a free, online, baseball-themed quiz game designed to test players’ knowledge and understanding of nutrition. Each correct answer earns a homerun. Watch out because answering three questions wrong means you’re out!

Active Life Outdoor Challenge
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NAMCO BANDAI Games America

In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.

American Horsepower Challenge
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The Humana Foundation
In the children’s game American Horsepower Challenge , players create a horse avatar online and then place a pedometer on their own shoe to keep track of the number of steps they take throughout the day. Players are ranked according to the number o...
Basketball IntelliGym
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ACE - Applied Cognitive Engineering, Inc.

This PC-based training game provides basketball techniques and tips that players can take to the court. It is available for purchase.

Breakout for Two
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Human Connectedness Research Group
Breakout for Two is a prototype virtual game in which a physical sport can be played over a distance. Through a video conference screen, players from two different locations can play a sport against each other as if they were in the same room. While...
Cateye GameBike
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CatEye
The Cateye GameBike is a stationary bike that acts as a video game controller video game. The movements that appear onscreen directly correlate with the players own body movements, speed, and steering. The GameBike is compatible with a popular video...
Cheer We Go!
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Natsume Inc.
"Star Hill needs spirit! Its sports teams are in a major slump, and the whole town has given up on them. It’s so bad, the cheerleader squad is down to just one person! Take on the role of a cheerleader in this exciting rhythm adventure game! Use yo...
Cybex Trazer
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Cybex International, Inc.

In this exergame, players experience a virtual environment in which they can engage in various sports activities and challenges. The game takes into account players’ speed, power, and reaction time.

Dance Dance Revolution (DDR)
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Konami Digital Entertainment
Dance Dance Revolution is an upbeat game intended to keep players’ heart rate up. Using a dance platform, players must step on colored arrows as they appear on the screen. Players’ scores are based on how well they step on the arrows to the beat....
Deca Sports
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CAProduction

Deca Sports is an interactive sports game comprised of ten different sports activities made for the Nintendo Wii. Using a Wii remote, players can engage in archery, figure skating, badminton, curling, and more.

Don King Boxing: Boxercise
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2k Sports

For the Nintendo DS and Wii, Don King Boxing: Boxercise engages players in a simulated boxing match.

EA Sports Active More Workouts
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EA - Electronic Arts
"Keep going on your journey towards better health with EA SPORTS Active More Workouts, the next iteration from the EA SPORTS Active franchise, the proven fitness alternative for the Nintendo Wii. Stay motivated, with over 35 all new exercises and fit...
EA Sports Active: Personal Trainer
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EA - Electronic Arts
EA Sports Active is an exergame that engages players in an interactive fitness program. The game is made up of a variety of activities which include cardio workouts, strength training exercises, and muscle endurance tests. With the help of a virtual...
EyeToy: Kinetic
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SCE Studios London
For the Playstation2, EyeToy: Kinetic offers a customized fitness program that can help players get in shape. The game includes exercise routines and cardiovascular workouts. A personal trainer guides players to keep them motivated to reach their goa...
EyeToy: Kinetic Combat
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SCE Studios London

EyeToy: Kinetic Combat is a fitness game in which players engage in the ancient art of kung fu.

EyeToy: Kinetic Total Fitness
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SCE Studios London
In EyeToy: Kinetic Total Fitness, two personal trainers create a 12-week exercise program that is specific to the needs of each individual player. Players engage in workout routines that focus on cardio, combat, mind & body, and toning. The perso...
EyeToy: Play 2
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SCE Studios London

This exergame for the PlayStation 2 includes over a dozen active games intended to help players stay physically fit and off the couch. Games include hitting home runs and battling ninjas.

Fitclub
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Pantometrics
Fitclub is a membership service that gives players the opportunity to exercise in a virtual environment using a 15” touchscreen that attaches to an exercise bike. The Fitclub system keeps track of players’ progress and provides information intend...
FootGaming: FootPOWR Pad
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Judy Shasek
FootGaming.com is a web site that sells the FootPOWR controller pad that can be used with a variety of computer games to add physical activity to the game-playing experience. Players can play their favorite games by moving and standing instead of man...
Frogger Hop, Skip & Jumpin' Fun
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ImaginEngine
Frogger Hop, Skip & Jumpin’ Fun is an exergame for children on the Playstation2 platform. Using a controller mat, players take part in challenges designed to keep their feet moving and bodies in motion. Players explore Frogger’s swamp and mee...
GameCycle
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National Institutes of Health (NIH)
This exergame was developed by the National Institutes of Health to give individuals with spinal cord diseases or neurological disorders an opportunity to experience physical activity through gaming. Players can work out their upper body by matching...
GameWheels
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GameWheels was developed to give patients suffering from spinal cord injuries the opportunity to exercise while playing an exergame. It can be used as a therapeutic tool for wheelchair users.

Hockey IntelliGym
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ACE - Applied Cognitive Engineering, Inc.

"The Hockey IntelliGym™ is a revolutionary, software-based training tool that helps players develop hockey sense – the perception and decision-making skills necessary to stay one step ahead of the puck and the game."

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Houston is a mobile phone game designed to encourage physical activity. The game comes with a pedometer that counts the number of steps players take over a certain period of time.

Jackie Chan Studio Fitness POWERBOXING
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SSD Company Limited

Jackie Chan Studio Fitness Powerboxing is a Xavix exergame designed to help players workout while engaging in interactive boxing.

Jillian Michael’s Fitness Ultimatum 2009
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3G Studios, Inc.
Jillian Michael’s Fitness Ultimatum 2009 is an exergame for the Nintendo Wii that uses celebrity fitness trainer Jillian Michael as a guide and motivator to help players achieve their fitness goals. This game intends to help players lose weight and...
Let's Pilates
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Vanpool
Let’s Pilates is an instructional handheld game for the Nintendo DS intended to teach players how to do Pilates and provide tips and strategies for training even when on the go.Players may learn to improve their flexibility, coordination, strength,...
Let's Yoga
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Vanpool
In the game Let’s Yoga, players are instructed to do yoga and incorporate the exercise into their normal routines. This game for the Nintendo DS includes tips and techniques for postures, breathing, and poses that aim to help players better deal wi...
Lightspace
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Motion Fitness
Lightspace is a large interactive floor made up of tiles that display different colors and images depending on the game. This interactive floor comes with lots of games and has the ability to track each step players make. Players can run, jump, skip,...
Makoto Sports Arena
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Makoto USA
This exergame takes place in a boxing ring. Players can get a full-body workout by using their arms and legs to respond to visual and audio cues located on each corner of the arena. Reaction time and accuracy are recorded and stored so that players c...
Master Motion
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The Entertainment Technology Center
Master Motion is a project of the Carnegie Mellon University Entertainment Technology Center. A prototype Tai Chi game uses a wireless virtual reality system to track and record full body movements while producing an animated representation of the pl...
ME2
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ME2

Itoys Inc.

Me2 is a game for which you create an avatar and a pedometer that counts and keeps track of every step taken by players. In order to unlock games on the device, players must accumulate points based on the amount of step taken.

MX 10 Workout Master
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Motivatrix

MX 10 Workout Master is a console, dancepad, exergame system that allows users to exercise while dancing to music. Motivatrix recognizes players’ footwork and senses arm movements and flailing.

My Fitness Coach
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Ubisoft
My Fitness Coach is an exergame for the Nintendo Wii that engages players in workouts designed to help them lose weight and get in shape. It offers hundreds of exercises including yoga, kickboxing, and strength training. Players can use tutorials dur...
My Fitness Coach: Get in Shape
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responDESIGN
In this game for the Nintendo Wii, players can create and keep track of their own fitness plans to ensure that workouts are suited to their needs. The game includes a virtual personal trainer who offers tips and advice while encouraging players to re...
NEAT-o-Games
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Computational Physiology Lab (CPL)

NEAT-o-Race and NEAT-o-Sudoku are mobile phone games that require players to earn activity points in order to advance.

Personal Trainer: Walking
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Nintendo
"Personal Trainer: Walking helps you keep track of your daily walking routine, and aids in working towards a happy, healthy life rhythm! Two included Activity Meter™ accessories let you and a friend or family member trace the steps you take each an...
Punch-Out!!
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Next Level Games
Punch-Out!! is boxing game for the Nintendo Wii that allows players to punch, block, and jab their way to being the next champion. Using the Wii remote and nunchuck, players face a series of boxers they must defeat to advance up the professional boxi...
Qmotions - Baseball
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Qmotions
Qmotions - Baseball is a controller device shaped like a baseball bat designed to capture the full motion of the player. Using this device, players can experience playing baseball without leaving the comfort of their own living room. The device and a...
Qmotions - FunFitness
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Qmotions
Qmotions - FunFitness is a game controller that installs into most stationary recumbent bikes. . Many existing video racing games are compatible with the controller and players can use it to feel like they are competing in a race while they exercise....
Qmotions - Golf
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Qmotions
Qmotions - Golf is a game controller designed to caputre the full motion of the player as they swing, putt, and tee-off while playing existing popular golf games. The device keeps tracks of speed, club direction, and accuracy of swing to provide usef...
Qmotions - Xboard
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Qmotions
Qmotions - Xboard is a full motion game controller device that allows players to experience snow or skateboading games in a whole new and exciting way. Players can ride courses like never before while they compete with others and learn new tricks and...
QuiQui's Giant Bounce
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Media Lab Helsinki
QuiQui’s Giant Bounce is a web-based exergame designed to help children develop coordination skills, balance, and spatial recognition. Players assume the role of QuiQui, a green dragon embarking on an adventures including swimming in the ocean and...
SilverFit Mile
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SilverFit

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

SilverFit Newton
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SilverFit

"The SilverFit Newton is a virtual therapy system for strength training. It can be fitted to any type of equipment that operates with a weight stack such as a pulley, a leg press, or a shoulder press."

Smart Cycle
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Fisher-Price

The Smart Cycle is a stationary bike by Fisher-Price that allows young children to engage in physical activity while playing a learning video game.

Smart Cycle Extreme
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Fisher-Price

"The Smart Cycle Extreme is a stationary bike, arcade game and learning center that plugs directly into your TV.

Smart Cycle Racer
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Fisher-Price

"It’s a stationary bike, a learning center, and an arcade game system—all rolled into one! Smart Cycle Racer plugs right into your TV, ready to take kids on learning adventures like no other.

The Kore: Fitness Challenge, Move Mixer
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American College of Sports Medicine (ACSM)
The Kore is an free, online gaming area for children on the Kidnetic web site that focuses on encouraging daily physical activity and exercise. Fitness Challenge and Move Mixer are two games found within The Kore that can teach children dance moves a...
The SilverFit
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SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

Therapy Tiles
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Entertainment Robotics

Therapy exergame is being used as physical therapy for patients recovering from surgeries.

TRAQ 3D
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TRAQ Ltd.

This game combines entertainment, physical activity, and virtual environments.

Virku (Virtual Fitness Centre)
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VTT
The Virku (Virtual Fitness Centre) project developed a prototype game controlled by an exercise cycle that allows players to exercise in a virtual environment. Players peddle on the cycle while the game displays sounds, virtual scenery, and even feed...
Walk It Out
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Hudson Soft
For the Nintendo Wii, Walk It Out allows players to stroll along at their leisure. As their onscreen avatars, players can walk for miles to the music and rhythm being played in the background. As players’ steps become more in sync with the beat of...
We Cheer
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NAMCO BANDAI Games America
In the Nintendo Wii game We Cheer, players can dance, cheer, and put their bodies into motion while listening to over thirty smash hits by popular artists. Players can learn new dance moves and cheers that will help them dominate other virtual squads...
We Cheer 2
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NAMCO BANDAI Games America
This cheerleading game for the Nintendo Wii allows players to dance and cheer their way to a full body workout. Players can learn dance moves and cheer techniques and compete with their virtual cheer team. The game features both single and multiplaye...
Wii  Fit
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Nintendo
The forty exercises and strength training games in Wii Fit are designed to help players get in shape and lose weight. Players can engage in yoga, complete a virtual obstacle course, snowboard down a hill, or engage in more traditional exercise routin...
Wii Sports
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Nintendo
Wii Sports is set of interactive games that allow players to engage in a variety of sports: bowling, tennis, boxing, baseball, and golf. Wii Sports is more entertainment than fitness game; the Wii remote serves as a tennis racquet, baseball bat, and...
XaviX Music & Circuit
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SSD Company Limited

Xavix Music & Circuit is an exergame that allows players to get a workout while dancing and moving to the music.

XaviXBASEBALL
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SSD Company Limited

Using a wireless bat and ball, players can work on their swing, compete against friends, and lead their team to the top.

XaviXBOWLING
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SSD Company Limited

Using a wireless bowling ball, players can participate in bowling tournaments, compete with friends, or just bowl for fun.

XaviXGOLF
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SSD Company Limited

This game utilizes a wireless driver, putter, and sensory device that captures the timing and speed of each swing players take. Multiple levels, courses, and tournaments are included.

XaviXTENNIS
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SSD Company Limited

Using the wireless racket, players can swing, lob, and serve as if they were really on the court.

Yourself!Fitness
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responDESIGN
Yourself!Fitness is an exergame for the PC, Playstation2, and Xbox that uses a virtual personal trainer to encourage players to achieve their fitness and weight loss goals. The game is personalized; it takes into account the players’ health and oth...
Zamzee
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Zamzee, Co.

Zamzee is an online rewards program for young teens powered by their physical activity.

First Previous Page  of 7 NextLast
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Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfun...
A fitness game reflecting heart rate
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people like this
Masuko, S. & Hoshino, J. (2006). A fitness game reflecting heart rate. In Proceedings of the 2006 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Hollywood, California, June 14 - 16, 2006). New York, NY: ACM....
A prototype sourceless kinematic-feedback based video game for movement based exercise
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people like this
Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, T., Caulfield, B., & Markham, C. (2006) A prototype sourceless kinematic-feedback based video game for movement based exercise. In 28th Annual International Conference of the IEEE (New York,...
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people like this

Bonis, J. (2007). Acute wiiitis. The New England Journal of Medicine, 356(23), 2431-2432.

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people like this

Fawkner, S. G., Niven, A., Thin, A. G., MacDonald, M. J., & Oakes, J. R. (2010). Adolescent girls' energy expenditure during dance simulation active computer gaming. Journal of Sports Sciences, 28(1), 61-65.

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people like this

Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.

Building a table tennis game for three players
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Mueller, F., & Gibbs, M. R. (2007). Building a table tennis game for three players. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. New Yo...
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Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.

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Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.

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Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007). Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study. British Medical Journal, 335(7633), 1282-1284....
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people like this

Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49. 

Considerations for the design of exergames
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Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. In Proceedings of the 5th international Conference on Computer Graphics and interactive Techniques in Australia and Southeast Asia (Perth, Australia, Dece...
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people like this
Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior N...
Design requirements for technologies that encourage physical activity
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Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson, (Eds.), Proceedings of th...
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O'Connor, T. J., Fitzgerald, S. G., Cooper, R. A., Thorman, T. A., & Boninger, M. L. (2001). Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry? Medical Engineering and Physics, 23(4)...
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people like this

Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.

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people like this
Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343....
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Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine, 162(9), 886-891.

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people like this
Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993....
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Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.

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Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.

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Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809....
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Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.

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Rosenberg, D., Depp, C., Vahia, I., Reichstadt, J., Palmer, B.,  Kerr, J.,  Norman, G., & Jeste, D. (2010). Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention.  American Journal of Geriatri...
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Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
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people like this
Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology...
Fish'n'steps: Encouraging physical activity with an interactive computer game
0
people like this
Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., & Strub, H. B. (2006). Fish'n'steps: Encouraging physical activity with an interactive computer game. In P. Dourish & A. Friday (Eds.), UbiComp 2006: Ubiquitous Computing (261-278). New Yo...
Fitness computer game with a bodily user interface
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people like this
Mokka, S., Väätänen, A., Heinilä, J., & Välkkynen, P. (2003). Fitness computer game with a bodily user interface. In Proceedings of the Second international Conference on Entertainment Computing (Pittsburgh, Pennsylvania, May 08 - 10, 2003)....
Game design principles in everyday fitness applications
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people like this
Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New Yor...
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Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).

iGameFloor: A platform for co-located collaborative games
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Grønbæk, K., Iversen, O. S., Kortbek, K. J., Nielsen, K. R., & Aagaard, L. (2007). iGameFloor: A platform for co-located collaborative games. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzb...
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Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

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Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning games: Alert hockey. Computers in Human Behavior, 24(6), 2862-2872.

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people like this
Warburton, D. E., Sarkany, D., Johnson, M., Rhodes, R. E., Whiteford, W., Esch, B. T., Scott, J.M., Wong, S.C., & Bredin, S.S. (2009). Metabolic requirements of interactive video game cycling. Medicine and Science in Sports and Exercise, 41(4), 9...
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Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.

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Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.

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Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87....
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Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540.

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people like this
Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial. European Journal of Physical Medicine and Rehabilita...
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Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.

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Mazur, A., Susman, E. J., & Edelbrock, S. (1997). Sex difference in testosterone response to a video game contest. Evolution and Human Behavior, 18(5), 317-326.

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Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming. Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.

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Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.

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people like this
Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults. Journal of Sports Medicine and Physical Fit...
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Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

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people like this

Mellecker, R. R., McManus, A. M., Lanningham-Foster, L. M., & Levine, J. A. (2009). The feasibility of ambulatory screen time in children. International Journal of Pediatric Obesity, 4(2), 106-111.

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people like this

Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of children to play an active video game. Journal of Sports Science and Medicine, 11(2), 163-166.

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people like this

Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.

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Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.

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Haik, J., Tessone, A., Nota, A., Mendes, D., Raz, L., Goldan, O., Regev, E., Winkler, E., Mor, E., Orenstein, A., & Hollombe, I. (2006). The use of video capture virtual reality in burn rehabilitation: The possibilities. Journal of Burn Care and...
Triplebeat: Enhancing exercise performance with persuasion
0
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de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, Sept...
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Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207....
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Hoysniemi, J., Hamalainen, P., & Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers, 15(2), 203-225.

Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
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Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford,...
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Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases,...
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Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.

First Previous Page  of 6 NextLast
EEDAR (Electronic Entertainment Design and Research)
1
person likes this
"EEDAR is a recognized leader for game feature data, holding the Guinness World Record for the largest database of videogame facts in the world. With more than 50 million game facts known on physical box products, digital games and digital content, E...
Exergame Fitness
0
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Exergame Fitness offers a blog that discusses issues related to obesity, weight loss through exergaming, physical activity, virtual sports equipment, and more.

2k Sports
0
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“The Award-winning developers of 2K Sports are known for their innovation, unparalleled realism, and commitment to delivering the best sports simulation gaming experience to consumers. 2K Sports is the publishing label for Visual Concepts Entertain...
3D Innovations
0
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“3D Innovations™ is a privately-owned company based in Colorado; originally organized in 2000. Our vision is to change the way people think about exercise. Our charter is to develop compelling solutions that transform exercise from a dreaded chor...
Abylight
0
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“An independent game developer company located in Barcelona (Spain), [Abylight’s work is] guaranteed by the extensive experience of the four founders and the quality of its human resources.

ACE - Applied Cognitive Engineering, Inc.
0
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“ACE develops software based "Brain-Gyms" under the brand IntelliGym. These training tools significantly improve the performance of trainees in targeted tasks. ACE's proprietary technology is applicable to a remarkable variety of potential users, s...
AD-Invaders
0
people like this

"AD-Invaders is a video game studio which resulted from the meeting between marketing professionals and specialists of the gaming industry.

American College of Sports Medicine (ACSM)
0
people like this
"ACSM was founded in 1954. Since that time, our members have applied their knowledge, training and dedication in sports medicine and exercise science to promote healthier lifestyles for people around the globe. In 1984, the National Center relocated...
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0
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"American Game Cartridges Inc. was formed as a subsidiary of ShareData, a minor software house located in Chandler, Arizona. In late ’91, ShareData decided to close their American Game Cartridges subsidiary. ShareData went on for a few more years b...
Andamiro
0
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Andamiro is a Korean game entertainment company whose motto is ‘for ultimate happiness of all’.

Appaloosa Interactive
0
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"Appaloosa Interactive (formerly Novotrade International) is a corporation, founded in 1983 in Hungary, that produced numerous console games during the 1980s and 90's. The company's headquarters are currently in Palo Alto, California, and it is the p...
Avalon Hill
0
people like this
"Avalon Hill was a game company that specialized in wargames and strategic board games. Their logo contained their initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-pla...
B2B Games
0
people like this
"B2B Games is a content provider and business developer and also a serious game developer, currently based in Lyon, France. The firm was created in 2005 by Yves Santelli, former export manager of Infogrames (Atari) and export director of Anuman Inter...
Be Fit With Biray
0
people like this
"Biray is an international fitness and wellness speaker. She presents on topics that look at current interactive technologies and their possible fitness applications. She presents at FitnessFest, National Wellness Conference, IDEA Health & Fitnes...
Bethesda Softworks
0
people like this

"Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series.

BVM Produktion GmbH
0
people like this
"BVM Produktion GmbH is a German company located in Berlin and specializing in games for children. The company mainly produced CD-ROM point and click productions, but also developed handheld device Games. BVM Produktion GmbH went bankrupt in 2003 an...
CAProduction
0
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"CAProduction Ltd. is a company developing software primarily for home video game machines."

CatEye
0
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"CatEye is the leading manufacturer of cycle computers, lights and reflectors to cyclists in the world. Founded in 1946 in Osaka, Japan, CatEye has always been a leader in innovation and technology. CatEye continues to innovate and lead the industry...
Centre for the International Business of Sport (CIBS)
0
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"The Centre for the International Business of Sport (CIBS) delivers high quality applied research, training, consultancy and networking outputs across a range of sports and in a number of different disciplines."

Cobalt Flux Inc.
0
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"Cobalt Flux® is a pioneer in the development, production and marketing of consumer and commercial dance-based exergaming products, including dance platforms, dance platform controllers and interactive wellness software. Cobalt Flux® products are d...
Computational Physiology Lab (CPL)
0
people like this

"CPL is an interdisciplinary lab and draws additional expertise from partner labs in Mayo Clinic, University of Texas Medical School, Methodist Hospital, and SUNY Buffalo.

Coresoft
0
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"Coresoft Inc. was founded in June of 1998 by industry veterans. Since our inception we have grown to several teams and have developed twenty published titles with more coming soon.

CREATURES Inc.
0
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"CREATURES Inc. is one of the three Pokémon right holders. Producing "Pokémon Red" and "Pokémon Green," in addition we also design "Pokémon Card Game" and continue developing it up to the present day. Furthermore, we also design and develop conso...
Cybex International, Inc.
0
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"Cybex International, Inc. is a leading manufacturer of premium exercise equipment for commercial and consumer use.

DDRGame.com
0
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"Welcome to ddrgame.com, we are the nation's leading distributor and seller for Dance Dance Revolution (DDR) pads and games. Our top priority is to provide the highest quality and best service to our retail, reseller, corporate, educational, and gove...
Digital Extremes
0
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"Based in London, Ontario, Canada, Digital Extremes proudly ranks as one of the world's top independent game development studios. Best known for the co-creation of Epic's Unreal™ franchise, Digital Extremes helped spiral the franchise into a multi-...
EA - Electronic Arts
0
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"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."

EA Montréal
0
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"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.

EA Sports
0
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"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.

Electric~Spin Corporation
0
people like this

"ELECTRIC~SPIN is the developer and manufacturer of the award-winning Golf Launchpad, the world leader in home golf simulation.

Entertainment Robotics
0
people like this
"Entertainment Robotics was established in 1999, and legally founded in February 2000, as a spin-off from world leading research into modern artificial intelligence, robotics, modular robotics, and playware. The company takes the view that products s...
Exergame Fitness
0
people like this
"Exergame Fitness is the world’s largest distributor & service provider of Exergaming and kids fitness products. We provide Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Mar...
ExerGame Lab
0
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"In the ExerGame Lab, we investigate the latest exergames, technology,  and electronic games (Health eGames) for healthy benefits.  We  research the use of these new gaming technologies on children, adolescents, and adults with and wit...
Expresso Fitness Corporation
0
people like this
"Expresso Fitness Corporation operates as a fitness equipment company. The company supplies interactive cardio fitness systems for the commercial health club market in North America and Europe. It serves health, sports, and fitness industry. The comp...
Fit Interactive
0
people like this
"FIT Interactive was created to bring an ever-increasing product offering to fitness environments wishing to usher FUN back into fitness. Our mission is to offer fitness equipment and develop new fitness equipment that encourages fun loving adults an...
Fitspott
0
people like this

"Fitspott – the spott where fitness, technology and life collide."

Gamercize
0
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"Gamercize introduces physical activity and social interaction that is lacking from playing games at home. Using the attraction of video games to your advantage, start engaging children and young adults in the media they desire. Use the fitness from...
Georgia State University
0
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"Georgia State University is the Southeast's leading urban research institution. It is on the list of the top 100 public universities for doctoral degrees awarded. More than 250 degree programs with 100 fields of study are offered at the...
Groundspeak
0
people like this

"Groundspeak's mission is to inspire outdoor play using location-based technology.

Hobby Star Marketing
0
people like this
"Hobby Star Marketing, Inc. (HSM) was founded in 1992 as one of Canada's premiere sports and entertainment marketing agencies. Since the beginning, HSM has specialized in placing professional sports and entertainment celebrities at a variety of venue...
Human Connectedness Research Group
0
people like this
"The Human Connectedness research group explores the topic of human relationships and how they are mediated by technology. Our mission is to conceive a new genre of technologies and experiences that combat… and allow us to build, maintain, and enha...
Humongous
0
people like this

"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."

Intelligym
0
people like this
"ACE develops software based ""Brain-Gyms"" under the brand IntelliGym. These training tools significantly improve the performance of trainees in targeted tasks. ACE's proprietary technology is applicable to a remarkable variety of potential users, s...
InterAction Laboratories
0
people like this
"The Company develops computer interface technologies for immersive physical interactions that people usually only experience in the real world. The focus is on adding resistance and mass to virtual objects in video games, military simulations and ot...
iTech Fitness
0
people like this
"iTECH Fitness Inc. designs, develops, manufactures, and markets the fitness, recreation, and entertainment industries most comprehensive active gaming technologies, products, and service suite. The company was founded on the principles of making fit...
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0
people like this
"Judy Shasek spent nearly two decades teaching before developing the ExerLearning® and Generation FIT processes. She has pioneered interactive and ground-breaking fitness trainings since the early days of “aerobics.” Her mission has been to ti...
Left Field Productions
0
people like this
"Left Field Productions has a 15 year history of developing great games, such as ExciteBike 64, NBA Courtside, Backyard Football and Play magazine's Best Extreme Sports Game 2004, MTX Motorax. We are currently developing for the latest platforms, in...
Life Fitness
0
people like this
"Life Fitness invents, manufactures, and delivers the world's most advanced fitness equipment to both commercial and home markets. We are the global leader in providing industry-tailored solutions to world-class fitness facilities and training center...
Lone Star College-Kingwood
0
people like this

"Known for its innovation and its visionary thinking, Lone Star College System is the largest institution of higher education in the Houston area and the fastest growing community college system in Texas."

Makoto USA
0
people like this
"Makoto USA, Inc. is a privately owned American company based in Centennial, Colorado, just outside Denver. Our manufacturing facility is also here in the U.S. Discovered by the current owners in a game arcade in 2002, the intellectual property was p...
Mistic Software
0
people like this

"Mistic Software is an independent developer located in Montreal, Canada. Currently, we are developing 5 brand new games across several platforms (Wii, DS, DSiWare & iPhone).

Motion Fitness
0
people like this
"Motion Fitness has been designing, manufacturing and distributing quality made products since 1998. Our latest endeavor is an effort to combine Gaming, Entertainment and Fitness into one. By making fitness interactive, fun and rewarding we change th...
Motivatrix
0
people like this

"Motivatrix turns workouts into full-sized entertainment."

MYE Entertainment
0
people like this
"MYE Entertainment specializes in the research, development and manufacturing of both OEM integrated and after-market entertainment products for the commercial fitness industry. MYE Entertainment products include global digital LCD TV technologies, W...
Mythos Software
0
people like this

Mythos Software was a game development company that created such titles as, "The Lost Files of Sherlock Holmes," "Help! Charity Compilation," and "Bodyworks Voyager: Mission in Anatomy."

Natsume Inc.
0
people like this

"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).

New England Institute of Art
0
people like this
"The New England Institute of Art was founded in 1952 as the Norm Prescott School of Broadcasting. It has steadily evolved into its current state, now offering nine bachelor degree programs and three associate degree programs. Located at the inter...
Nintendo
0
people like this
"Introduced in 1985, the NES [Nintendo Entertainment System] was an instant hit. Over the course of the next two years, it almost single-handedly revitalized the video game industry. Selling over 60 million units, people brought games like Mario and...
Nottingham Trent University
0
people like this

"Nottingham has a student population of 10% and is the fastest-growing city in the UK for job creation. We are a leading UK university for employability with 95% of our students in employment or further study six months after graduating."

Page 44 Studios
0
people like this
"Page 44 Studios is a premier videogame developer with a host of clientele that include Sony Computer Entertainment (SCEA), Electronic Arts (EA), Activision and Disney Interactive Studios. Located in the SOMA district of San Francisco, Page 44 prides...
Pantometrics
0
people like this

"Pantometrics is the company that developed the Fitclub systems.One computer, and one touchscreen is needed for each cardio machine retrofitted with Fitclub.

Presto Studios
0
people like this
"Presto Studios was founded in 1991 by close-knit team of young developers who were raised in the new age of science fiction, computers, and video games...After nearly 12 years of pioneering work, the digital magicians at Presto have moved on to ex...
Qmotions
0
people like this
"Our New Corporate Headquarters coming in October, 2004 Qmotions specializes in developing and marketing PC/Console-based active game technologies that deliver "full-motion" participation in video sports games. The Company currently markets its popul...
Rare
0
people like this

"Rare, Ltd. (formerly known as Rareware) is a British video game development company [that was acquired by Microsoft in 2002]. It was founded in 1982 …as Ashby Computers and Graphics Ltd. (ACG).

responDESIGN
0
people like this
"ResponDesign’s aim is to lead the industry with new and innovative products that both entertain and help users make progress in their day to day lives…[In] 2004, respondesign developed the worlds first digital trainer, largest exercised animatio...
Rox Fitness
0
people like this

"After becoming a ROX Fitness member, we will guide you through setting a S.M.A.R.T goal. S.M.A.R.T. stands for specific, measurable, attainable, realistic and time-bound.

Shawnee State University
0
people like this
"Shawnee State University - the regional state university of Southern Ohio--prepares students for the changing needs of business, industry, education, and society through its diversified degree programs. Recognizing the importance of knowledge, value...
SilverFit
0
people like this

The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

SportKat
0
people like this
"SportKat LLC has been a provider in the development of devices that meet the growing need of balance therapy, training and rehabilitation. All of the compnay's products offer strength, flexibility and agility training as well as orthopedic rehabilit...
SportWall International
0
people like this
"Sportwall International Inc. was founded in 1990 and initially manufactured non-electronic backboards for tennis. These non-electronic backboards served as product research during the development phase of the Sports-PC and are still in high demand w...
Springfield College
0
people like this
"For more than a century, Springfield College has been a leader in providing a broad and balanced educational experience. Humanics, the philosophy that has inspired Springfield College from its beginning, calls for educating the whole person—spirit...
SSD Company Limited
0
people like this

"SSD COMPANY LIMITED was founded in 1995 with a vision of bringing innovative or new-generation products into the world. In fact, our company name "Shinsedai" means "new generation" in English.

Studio 42
0
people like this
"The 2008 turnover in the United States for the e.learning will be 10 billion dollars. This is the context in which Studio 42, a game development company, created at the belle-de-Mai Media Cluster in 2007, has defined serious projects based upon the...
Sumea
0
people like this

"Sumea is an internal game development studio of Digital Chocolate, specialising in premium quality downloadable mobile games. Sumea is located in Digital Chocolate's office in Helsinki, Finland.

Sumo Digital
0
people like this
"Part of the Foundation 9 Entertainment group, Sumo Digital Ltd is an independent game development studio based in Sheffield, UK. Employing over 120+ experienced development staff, many of whom have been working together for the last 12 years. Sumo i...
Technogym
0
people like this
"Technogym is a world leader in the design of fitness equipment for fitness facilities, hotels, spas, rehabilitation centers, corporate gyms, universities, professional sports facilities, private homes, and beyond. But simply to state that we design,...
Technorati, Inc.
0
people like this
"Technorati was founded to help bloggers succeed by collecting, highlighting, and distributing the global online conversation. Founded as the first blog search engine, Technorati has expanded to a full service media company providing services to the...
Tencent Boston
0
people like this
"Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. The Tencent Boston team knows computer games and will combine its development experience wi...
The Epistemic Games Group
0
people like this
"The Epistemic Games Research Group is housed within the Educational Psychology Department and the Wisconsin Center for Education Research at the School of Education, University of Wisconsin-Madison. It is made up of researchers, educators, and game...
The Exergame Network (TEN)
0
people like this
"TEN is a not-for-profit and non-affiliated Games for Health advocacy promoting an active and healthy lifestyle by combining video games technologies and exercise, known as Exergaming. TEN is an international collaboration of dedicated health and fit...
TRAQ  Ltd.
0
people like this
"TRAQ 3D's founders and contributing consultants have extensive professional experience in computer-based simulation, exercise science, program design, medical instrumentation, equipment manufacturing, the sales and marketing of medical and exercise...
Ubisoft
0
people like this
"Ubisoft Entertainment is a global producer, publisher and international distributor of interactive entertainment products. A leading company in the industry, Ubisoft Entertainment's strong and diversified line-up has grown considerably. As well as d...
Ubisoft Montréal
0
people like this
"Ubisoft's acclaimed development studio in Montreal, Canada has been the spearhead development outfit for hit franchises such as Splinter Cell and the reincarnation of Prince of Persia. Founded as a subsidiary of Ubisoft in 1997, initially developing...
Ubisoft Quebec
0
people like this
"Founded as a subsidiary of Ubisoft in 2005, Ubisoft Quebec is one of the biggest video game development studios in the Greater Quebec City area. Our vision is to be a world leader in the industry thanks to our creative and innovative projects."...
University of Vienna
0
people like this
A sponsor of the Vienna Games Conference,”The University of Vienna was founded in 1365 and is the oldest university in the German-speaking world and one of the largest in Central Europe. At present, about 85,000 students are enrolled at the Univers...
University of Wisconsin–Madison School of Education
0
people like this
UW-Madison’s Morgridge Institue for Research sponsors the Games+Learning+Society Conference. "Long recognized as a leader in education, today the School is addressing some of society's most critical needs. Through partnerships with Professional Dev...
University of Wolverhampton
0
people like this
"The University of Wolverhampton is a learning community promoting excellence, innovation and creativity. We are committed to being: an agent for social inclusion and change, an arena for the development of ideas and critical thinking, a strategic fo...
Vanpool
0
people like this

"Vanpool, Inc. is a Japanese developer of video games, music software, computer software and toys.

Venan Entertainment
0
people like this

"Venan Entertainment, Inc. is a premier publisher and developer of cutting-edge video games for cell phones and other portable platforms.

Vicarious Visions
0
people like this

"Vicarious Visions is a creator of video and computer games with its home office in Albany, New York. We are a team of talented, energetic, and highly motivated individuals.

Virtual Active
0
people like this

"There is no shortage of media displays in today’s health club world. We believe, however, that there is a great need for motivating audiovisual content.

Vivendi Games
0
people like this

"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."

XKPAD
0
people like this

"XKPad conceives innovative stand alone video game hardware accessories and interfaces. We also conceive game bundles including both an innovative accessory and a dedicated software."

Zamzee, Co.
0
people like this

Zamzee Co. was established in 2010 by HopeLab, founded by philanthropist Pam Omidyar. HopeLab is funded by Pam and her husband, eBay founder and chairman Pierre Omidyar.

First Previous Page  of 10 NextLast
Computer and Sport
0
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The Heinz Nixdorf MuseumsForum

Computer and Sport is an exhibition that provides visitors with an inside look into state-of-the-art developments in computer-based technology that are being implemented into the sporting world.

Games for Change Annual Festival
0
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Games for Change
“Called ‘an early Sundance of video games’ for ‘socially-responsible game-designers’ the Games for Change Annual Festival brings together leading nonprofit organizations, experts, and game developers to explore the increasing real-world imp...
GamesCom
0
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Koelnmesse
First held in 2009, GamesCom is a trade fair that is open to all visitors interested in the newest and most innovative in interactive entertainment. The event features numerous activities including lectures, game zones, outdoor sports entertainment,...