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Players see a picture of an intact human brain and then it gets scrambled. To win, players must put the parts of the brain back together correctly.
"Geared toward 3rd to 5th grade students with social-behavioral problems, Adventures aboard the S.S.GRIN links the worlds of social skills training and interactive technology.
Players participate in a human anatomy course to learn about various infections and parts of the human body. At the end of the course they are tested on their knowledge and their ability to protect the body from infection.
Brain Spa is an interactive PC game made up of an assortment of challenges designed to build up the mind.
Brain Rules Games is a set of free, online mini-games that can educate players about the human brain. Each mini-game addresses a component of the brain such as neurons, neuronal growth, brain development, and anatomy.
"Cosmo’s Learning Systems™ introduces an innovation in learning for children of developmental age 2-to-8 years with and without disabilities.
"Cosmo’s Play and Learn™ software was developed by a team of therapists and educators who recognized the tremendous need for children of developmental ages 2-to-8 with and without disabilities to h
Available for the PC, Dbaza’s Diabetes Education for Kids educational software was developed to help teach children basic principles of diabetes care and self-management.
For the Nintendo DS and Wii, Don King Boxing: Boxercise engages players in a simulated boxing match.
This game allows the player to “experience real-life emergency medical cases such as cardiac arrests, broken bones an life-threatening traumas as you respond to situations requiring you to revive,
Grossology is an educational science game that focuses on the grosser, and presumably more fun, aspects of biology.
This free, downloadable game teaches about the immune system and is targeted to high school and college students.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
"Learning for Children-Exploration software is developmentally appropriate for children 3-5 years.
"Make your own virtual milk shake, print your recipe and then try it at home in your own kitchen! Make sure to use your Blender safely."
Published by the National Institute of Child Health and Human Development, Milk Matters is a free, online collection of interactive games designed to educate players about the importance of calcium
"Mirror Image tells the story of teenagers Sheena and Megan, best friends who are victimized by a criminal who uses the Internet to lure young women with promises of modeling contracts and online r
"Mission Control™ is a versatile computer access device designed for children who do not use a standard keyboard and standard mouse.
Positive Gaming iDANCE2 System is a multi-player machine dance software that allows 32 people to play simultaneously with real time performance feedback.
Re-Mission is a free adventure game designed to help young patients with cancer overcome their fears and feel more in control of their conditions.
In a side-scrolling Nintendo console adventure game, players guide experimental surgeon Rex Ronan as he shrinks to near-microscopic size, enters the body of his patient who is dying from tobacco-
Sheppard Software is a collection of free, online educational games, puzzles, and activities designed to teach young minds about health and improve understanding in various school related subjects.
"In contrast to other programs that focus primarily on in-school behaviors, My Community is all about enhancing a child's social skills and personal safety in the larger world outside the classroom
My School Day is a software program designed to educate older children about proper interactions and basic classroom etiquette.
Preschool Playtime is a software program designed to help build appropriate social skills in young children.
"Preschool Playtime Volume 2 is an extension of the material covered in Preschool Playtime Volume 1, and reinforces appropriate peer interactions and play skills in toddlers and preschoolers.
School Rules! is a software program designed to educate tweens and teens about appropriate behaviors in and outside the classroom.
"School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging.
"A collaborative effort between Social Skill Builder and Michelle Garcia Winner & Pamela Crooke of Social Thinking.
Super Sleuths is an educational game designed to teach seventh grade students about science and scientific exploration.
"TeachTown: Basics Classroom combines computer lessons with offline activities for students who are developmentally 2 to 7 years old.
TeachTown is a web-based educational program developed to help children improve in various subject areas taught in school.
"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and
Watch, Discover, Think, and Act is a computer game designed to educate children about how to properly manage their asthma.
Using the wireless racket, players can swing, lob, and serve as if they were really on the court.
Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15(1), 105-123.
Paperny, D. M., & Starn, J. R. (1989). Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes. Pediatrics, 83(5), 742-752.
Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2009). Alien games: Do girls prefer games designed by girls? Games and Culture, 4(1), 74-100.
Horn, E., Jones, H. A., & Hamlett, C. (1991). An investigation of the feasibility of a video game system for developing scanning and selection skills. Journal of the Association for Persons with Severe Handicaps, 16(2), 108-115.
Software & Information Industry Association. (2009). Best practices for using games & simulations in the classroom: Guidelines for K-12 educators. Washington, DC: Wilson, L.
McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94.
Squire, K., Jenkins, H., Holland, W., Miller, H., O'Driscoll, A., Tan, K., & Todd, K. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-23.
Roubidoux, M. A., Chapman, C. M., & Piontek, M. E. (2002). Development and evaluation of an interactive web-based breast imaging game for medical students. Academic Radiology, 9(10), 1169-1178.
Yoo, J. S., Hwang, A. R., Lee, H. C., & Kim, C. J. (2003). Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea. Yonsei Medical Journal, 44(5), 892-904.
Kiili, K. (2005). Digital game-based learning: Towards and experimental gaming model. Internet and High Education, 8(1), 13-24.
Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.
Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441-467.
Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with Video (pp. 39-66). Westport, CT: Greenwood Publishing Group.
Guberman, S. R., & Greenfield, P. M. (1991). Learning and transfer in everyday cognition. Cognitive Development, 6(3), 233-260.
Price, S., & Rogers, Y. (2004). Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43(1-2), 137-151.
Headon, R., & Curwen, R. (2002). Movement awareness for ubiquitous game control. Personal and Ubiquitous Computing, 6(5-6), 407-415.
Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.
Choi, J. I., & Hannafin, M. (1995). Situated cognition and learning environments : Roles, structures, and implications for design. Educational Technology Research and Development, 43(2), 53-69.
Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior, 24(5), 2217-2235.
Latessa, R., Harman, J. H., Hardee, S., & Scmidt-Dalton, T. (2004). Teaching medicine using interactive games: Development of the "Stumpers" quiz show game. Family Medicine, 36(9), 616.
Schank, R., Fano, A., Bell, B., & Jona, M. (1993). The design of goal-based scenarios. Journal of the Learning Sciences, 3(4), 305-345.
Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the internet and role-playing fantasy games. American Journal of Psychiatry, 163(3), 381-385.
Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high-school students. Computers in Human Behavior, 14(2), 375-386.
Ricci, S., & Vigevano, F. (1999). The effect of video-game software in video-game epilepsy. Epilepsia, 40(4), 31-37.
Harris, J. (2001). The effects of computer games on young children - a review of the research. RDS Occasional Paper No. 72. London: Home Office (RDS).
Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children's and adolescents' development. Journal of Applied Developmental Psychology, 22(1), 7-30.
Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.
Druin, A. (2002). The role of children in the design of new technology. Behaviour and Information Technology, 21(1), 1-25.
Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.
Gillis, L. (2003). Use of an interactive game to increase food acceptance: A pilot study. Child: Care, Health, and Development, 29(5), 373-375.
Gabbard, J. L., Hix, D., & Swan, J. E. (1999). User-centered design and evaluation of virtual environments. IEEE Computer Graphics and Applications, 19(6), 51-59.
Kennedy, R. S. (2004). Weblogs, social software, and new interactivity on the web. Psychiatric Services, 55(3), 247-249.
Davidson, D. (2008). Well played: interpreting prince of persia: the sands of time. Games and Culture, 3(4), 356-386.
A collection of 3D models, textures, software, images, and photos that portray depictions which are in some way related to the medical and science fields.
“3d02.com is … a 3d model store, one of the premier stores of digital asset offering ready to use CG 3d models and an open platform allowing artists to publish and sell their 3d models online.”
Archimage is a design studio that designs computer games, particularly games for health, and offers services in web design, computer animation, and multimedia.
A set of software tools developed by Bioware, the Aurora Toolset allows users to create and share modules for Bioware's "Neverwinter Nights" role-playing game.
A blog created by Clark Aldrich, a designer of simulations and innovative software techniques. .The blog’s tagline is “Field Notes From The World’s Go-To Guy on Educational Simulations.”
“Crystal Space is a mature, full-featured software development kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).”
This website and online community, includes game development news, forums, a 3D Engines Database, articles and tutorials and a list of jobs in game development.
"The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines"
Dosch Design offers a collection of high resolution human, medical, and character textures in both 2D and 3D formats; audio; images; and more.
Gamasutra is a well known source for game industry news, articles, and job postings. Visitors can become members to receive newsletters.
Game Career Guide presents information about education and careers in the gaming industry. It includes a list of schools that offer programs in game design and a “Digital Counselor” service.
Gamedev.net is an online community that offers news, articles, and information related to “business and production for games.” The site includes product reviews, a game dictionary, and much more...
"Generation FIT is the premier solution for integrating Technology, Games and Software that provide Movement, Fitness, and ExerLearning (R) throughout your school (grades 3-12)."
“Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license.”
POV-Ray Links Collection is a directory of links to web sites that offer textures, graphics, images, and related resources.
“Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.”
Unreal Engine 2 provides numerous features and tools for game creation and modding. This engine can also be applied to other non-gaming projects such as training simulations, education, and more.
WordPress.com is a platform for user-generated blogs. This is a list of WordPress blogs dedicated to exergaming.
“38 Studios is an entertainment and IP creation company in development on a broad range of products, including online and console video games, toys, novels, comics, film, TV, and other forms of dig
3G Studios is a game design studio that recently "expanded the company focus to include games for mobile and social media, including the iPhone and Facebook."
"Established in 1992, A K Peters has grown into a respected publisher that provides a sustainable service to the scientific community by publishing high-quality material and optimizing distributi
Abalone Studios is a serious games development company that creates location-based mixed-reality environments for training by the US army and others.
Abandon Interactive Entertainment develops and publishes video game content for multiple platforms and genres.
“An independent game developer company located in Barcelona (Spain), [Abylight’s work is] guaranteed by the extensive experience of the four founders and the quality of its human resources.
"Our purpose is to foster a membership community whose core values help them to catalyze the innovation and application of computer graphics and interactive techniques."
"Activeworlds Inc. provides software products and online services that permit users to enter, move about and interact with others in a computer generated, three-dimensional virtual environment using the Internet."
"AD-Invaders is a video game studio which resulted from the meeting between marketing professionals and specialists of the gaming industry.
"AGENIUS was founded in 2007 by a team of experienced game academics, programmers, and designers with head offices in Kristiansand, Norway.
"The American Academy of Forensic Sciences is a multi-disciplinary professional organization that provides leadership to advance science and its application to the legal system.
"The American Dietetic Association is the world's largest organization of food and nutrition professionals. ADA is committed to improving the nation's health and advancing the profession of dietetics through research, education and advocacy."
Andamiro is a Korean game entertainment company whose motto is ‘for ultimate happiness of all’.
"Apply Group is a leading total solutions supplier. We supply you with excellence across marketing, media, events, business development and digital content deliverables."
"Founded in 1990, Argosy Publishing delivers technology-based, content development unequalled anywhere.
"Artificial Life is the world's first full service broadband mobile content and technology provider.
At Ayogo, we’re helping people change their lives, one fun social game at a time.
"B*tween Productions, Inc. is the developer of the Beacon Street Girls® (BSG), a consumer/entertainment brand committed to the health and well being of girls ages 9-13.
"We are a digital media entertainment company in Columbia, Maryland, focused on creating fun, educational games.
"Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series.
"Big Huge Games was founded in February of 2000 by four veteran game developers: Tim Train, David Inscore, Jason Coleman, and Brian Reynolds.
"big red frog is a brand led media company dedicated to the development of outstanding entertainment, health and lifestyle products.
"Blockdot is a world-renowned and award-winning studio specializing in Interactive Entertainment and Advergaming technologies.
"Blue Fang Games is an independent game developer dedicated to delivering original and compelling experiences that are able to engage our audiences across a variety of platforms.
Caliber Software is the maker of the educational game, "Beer Trivia."
"CAProduction Ltd. is a company developing software primarily for home video game machines."
"We are a group of people who share the Centre's vision to improve health for all through information and communication technologies (ICTs)."
"For more than 125 years, Champlain College — a private college located in Burlington, Vermont — has focused on offering a career-accelerating education that leads to real opportunities in the marketplace."
"I am the VP of Business Development for Serious Business, a leading producer of social games for the social web. Our flagship game is Friends for Sale and we have plans for some other cool games.
"ClickHealth focuses on developing technologies and piloting solutions in various developing countries with an aim to test medical feasibility and social acceptance.
"Cogswell College is a prestigious institution offering technology-driven and innovative degree programs in digital arts, fire science, and engineering."
Compton's New Media is the publisher of such games as "Prince Interactive," "The Case of the Cautious Condor," and "The Berenstain Bears: Learning At Home, Volume One." "Compton's New Media has merged into The Learning Company."
"CPL is an interdisciplinary lab and draws additional expertise from partner labs in Mayo Clinic, University of Texas Medical School, Methodist Hospital, and SUNY Buffalo.
"Controlled Chaos takes the best aspects of the Video Game Industry and uses them to make the best and most profitable games possible, while shedding some of the industry’s less prosperous trends a
"Coresoft Inc. was founded in June of 1998 by industry veterans. Since our inception we have grown to several teams and have developed twenty published titles with more coming soon.
"CyberLearning Technology is the sole licensee of unique technology developed, proven and patented by NASA and originally used for pilot training."
"Deepend was founded in London in 1996 and quickly became a leading force in design and marketing for digital media. Today Deepend is a group of independently owned creative agencies with studios in New York, Rome, and Sydney."
"Digital Dream Forge is an independent software testing company based in Scottsdale, Arizona.
"At Digital Praise, Inc. we believe that children's games can be fun, exciting and engaging while encouraging positive values such as responibility, forgiveness, and kindness.
"Research at the Distributed & Collaborative Virtual Environments Research Laboratory (DISCOVER) is directed towards the enhancement of human-human communication through computing technology
"Disney Interactive Studios, the interactive entertainment affiliate of the Walt Disney Company is a global business unit that self-publishes and licenses a broad portfolio of video games for multi
"Web Design, Flash Game design and licensing in Canada. Specializing in quality and affordable game licensing and development for local, national and international clients."
"Douglas Twitchell is a ventriloquist, mathematician, science teacher, musician, painter, web designer, software developer, Bible teacher, camp pastor, and photographer. A sort of jack of all trades."
"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."
"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.
"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.
"Edison Community College provides learning opportunities that enable and empower citizens, commerce, and communities in Darke, Miami and Shelby counties."
"Edmonds Community College is a leader in providing quality opportunities for learning and service, responding to the dynamic needs of our diverse community."
"Eduweb develops award-winning digital learning games and interactives about art, history, science and technology.
"ELECTRIC~SPIN is the developer and manufacturer of the award-winning Golf Launchpad, the world leader in home golf simulation.
"The Emergent Media Center is an academic center whose mission is to educate and inspire next generation media creators and leaders by addressing and creating solutions to the "wicked problems" fac
Enjoymentland develops games and applications for mobile and internet platforms.
"The Entertainment Software Association (ESA) is the U.S.
"The Fashion Institute of Technology prepares students for professional excellence in design, fashion, and business by providing the premier educational experience that fosters creativity, career focus, and a global perspective."
"5DT (Fifth Dimension Technologies) is a high technology company specializing in Virtual Reality (VR). 5DT develops, produces and distributes VR hardware, software and systems. 5DT's main focus is VR Training Simulators and VR Peripherals."
"Award-winning game developer, Catherine Frederico combined her photographic talents and her creative energy with her background as a Nutrition Scientist and Registered Dietitian to create the firs
"At FRONTLINE Studios, we develop games for next generation entertainment devices (Nintendo Wii, PS3, XB360, PC) as well as handhelds (DS, PSP, and iPhone).
"Frozen Codebase is a small band of industry vets, rock stars, nerds, and robot artists with a passion for all things video games.
"Founded in 2006, Game Innovator has quickly grown from a fledgling design site to a site featuring various articles and information on the many aspects of game design and general gaming."
"GameHouse Studios, the award winning game studio of RealGames, is a leading provider of games serving the Casual Games market since 2000 and has over 75 games to its credit.
"Games for Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range o
"GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
"Ghostfire Games is a video game studio based out of Austin, Texas. Our focus is on the casual games market, and we aim to raise the bar for the quality level of games people expect from downloadable platforms."
"We have a challenging and inspiring mission: to improve the quality of human life by enabling people to do more, feel better and live longer.
"Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement.
"Groundspeak's mission is to inspire outdoor play using location-based technology.
"With more than 20 years of experience, HCPro, Inc., is a leading provider of integrated information, education, training, and consulting products and services in the vital areas of healthcare regu
"Since 2007, the Health 2.0 Conference has been the leading showcase of cutting-edge innovation transforming the health care system.
"Healthcare is a tough space for startups. It doesn't have to be. Healthbox has assembled a world-class mentor network that will provide healthcare startups with invaluable advice and connections.
"Hudson Soft is an international provider of games and entertainment content founded in 1973.
"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."
"Hyperspace Cowgirls was an American developer of video games for young girls, CD-ROMs, and web sites. Based in Manhattan, they… shut down in 2002."
"We are an independent game development & digital publishing studio committed to creating games with a focus on compelling gameplay & fun!
"iConecto is a leading experiential media Solutions firm focused on superior health and performance.
The Ideal Institute of Information and Technology in Northeast Normal University is the organizer of the International Conference on eLearning and Game.
"The [IEEE Communications] Society sponsors publications, conferences, educational programs, local activities, and technical committees that foster original work in all aspects of communications sc
"IEEE is the world’s largest professional association dedicated to advancing technological innovation and excellence for the benefit of humanity.
"Interactive Selection is the market leading search and recruitment company working only in computer games and interactive entertainment.
"IADIS – International Association for Development of the Information Society is a non-profit association." IADIS hosts several major conferences and publishes two academic journals.
Developer of the game Inner G, "The International Food Information Council Foundation is dedicated to the mission of effectively communicating science-based information on health, food safety and nutrition for the public good."
"Ironstar Helsinki is the first company in the world to have successfully launched a cross-platform game that allows branded virtual goods in both online and mobile environments."
ISM Interactive is a game developer and publisher with such titles as "G-Netix" and "Virtual Surgeon: Open Heart."
"Itoys Inc., has emerged as a leading international manufacturer of homegrown and licensed toys available at leading retailers around the globe."
"Kendall & Son Solutions LLC is a developer specializing in Reference and Games."
Kevin Stone is the developer of " BrainBashers™, a massive and exciting collection of brain teasers, puzzles, riddles, games and optical illusions.
"Law 37 is an alliance of creative folk - game designers, coders, writers - working together to create pro bono, pro-social games."
"Legacy Interactive® is a seasoned developer of innovative simulations and games on all major interactive platforms.
"In 1977, we were fresh out of graduate school and hard at work in the schools.
"Known for its innovation and its visionary thinking, Lone Star College System is the largest institution of higher education in the Houston area and the fastest growing community college system in Texas."
"LucasArts is a leading publisher and developer of interactive entertainment software for videogame console systems and personal computers.
"Lumos Labs is a cognitive neuroscience research and development company that builds software tools for improving brain health and performance.
"M5's products and services help leading ISPs generate proven ARPU via our advertising and search marketing products.
"Magnin & Associates is an authorized Nintendo DS and iPhone developer. We have been in business since 1993 specializing in handheld games."
"Max Gaming Technologies, LLC began as a developer of backend systems for automated game ladders and leagues.
"mediabistro.com is dedicated to anyone who creates or works with content, or who is a non-creative professional working in a content/creative industry.
"At Microsoft, we're motivated and inspired every day by how our customers use our software to find creative solutions to business problems, develop breakthrough ideas, and stay connected to what's most important to them."
"Minds Refined is a research and development company that creates computer games specifically designed to enhance cognitive abilities."
"Mission Critical Studios was formed in 2007 as an independent developer of video games for the PC, Xbox 360, PS3 and the Wii."
"Mistic Software is an independent developer located in Montreal, Canada. Currently, we are developing 5 brand new games across several platforms (Wii, DS, DSiWare & iPhone).
"Morphonix™ is developing a series of video games which make abstract concepts of brain science fun and comprehensible to children and teens.
"Move Interactive is a Portuguese software and multimedia developer."
Mythos Software was a game development company that created such titles as, "The Lost Files of Sherlock Holmes," "Help! Charity Compilation," and "Bodyworks Voyager: Mission in Anatomy."
"NAMCO BANDAI Games' mission is to inspire people around the world and help them enjoy their time to the full.
"National Central University [in Taiwan] has endeavored to pursue the quality teaching. We encourage our students to cultivate the appreciation for art and science in addition to their specialties."
Publisher of the Milk Matters games, "The NICHD was initially established to investigate the broad aspects of human development as a means of understanding developmental disabilities, including men
Developer of many games including the Brains Rule Games and Sara’s Quest, "NIDA's mission is to lead the Nation in bringing the power of science to bear on drug abuse and addiction."
Publisher of the game My Student Body and more, "The National Institutes of Health (NIH), a part of the U.S. Department of Health and Human Services, is the primary Federal agency for conducting and supporting medical research."
"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).
"NDS is a leading global provider of end-to-end software solutions for the pay television industry.
"Neversoft is home to over 175 employees and is the developer of popular video game franchises Guitar Hero and Tony Hawk."
"As the leader in technical career education in Southeastern New England, New England Tech is a private, non-profit technical college offering Associate’s and Bachelor’s Degrees in over 30 progra
"Media Productions primarily focuses on providing instructional design and educational media development for NMSU's numerous statewide outreach programs in partnerships with other campus-wide, regional and national faculty and programs."
"nordmedia is the central media promotion organisation in Niedersachsen and Bremen. It acts as motor for the development and as a service provider. It represents a centre of communication and information for the media industry of the region."
"Northwestern College is a private Christian liberal arts college in St. Paul, Minnesota. Since 1902, Northwestern has been committed to providing Christ-centered, academically excellent education for men and women from around the world."
"Nottingham has a student population of 10% and is the fastest-growing city in the UK for job creation. We are a leading UK university for employability with 95% of our students in employment or further study six months after graduating."
"Nourish Interactive is your free one stop resource for fun nutrition games for kids, interactive nutrition tools and tips for parents and health educators to use to promote healthy living for the whole family."
"Numedeon, Inc. is the proud creator of Whyville.net, the leading educational virtual world for children ages 8 to 15. Whyville was launched in 1999 by Numedeon, Inc.
"NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstati
"OC3 Entertainment is a private company that was founded in 2002 by Jamie Redmond, John Briggs, and Doug Perkowski. Our mission is simple: to power the gaming industry with realistic talking characters."
"Otis College of Art and Design is an art and design college in Los Angeles, California."
"Pandemic Studios was founded as an independent developer in 1998, it became an Electronic Arts-owned developer from 2007 to 2009, when it was officially closed."
"Pantometrics is the company that developed the Fitclub systems.One computer, and one touchscreen is needed for each cardio machine retrofitted with Fitclub.
"Parry Alexander is a market-leading consultancy drawing on over 20 years of success in business, revenue, funding and market development for organisations across all sectors; with a specialism in digital media and technology."
"Paul Jaquays is a game designer and artist of table-top role-playing games (RPGs) and video games."
"Educating 100 million people worldwide, Pearson is the global leader in educational publishing, providing scientifically research-based print and digital programs to help students learn at their own pace, in their own way."
"Pensacola State College, formerly known as Pensacola Junior College, is a public state college in Pensacola, Florida, and a member institution of the Florida College System."
Located in Paris, France, Persistant Studios strives to "Gather the solutions to concretize the innovation, deal with the hardware capacities at their best."
Persistence of Vision Raytracer Pty. Ltd. offers "a high-quality, totally free tool for creating stunning three-dimensional graphics" and other resources.
"Persuasive Games designs, builds, and distributes electronic games for persuasion, instruction, and activism."
"A versatile developer of fun console games, with an emphasis on absolute dependability for our publishing partners. When we commit to something, we will deliver it at a high quality and on time.
"We're a team of specialised producers in the digital media and videogames industries. We create things; good things, playful things. We help companies and institutions understand the possibilities of a digital future."
"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.
"We're a creative production studio specialising in branded content, original games and interactive toys for use in the digital space - web, iPhone and handheld."
"PlayFirst is an innovative entertainment company that makes games appealing to everyone.
"Playlogic Entertainment, Inc. is an independent publisher of entertainment software for consoles, PCs, handhelds, mobile devices, and other digital media.
"Playnormous is an online community for children ages 6 to 15, their parents, and teachers to play fun casual games for health."
"Here at PopCap our goal is to create fun games that literally everyone can enjoy. Our games are easy to learn, tough to master... and utterly addictive!"
A maker of brain games, "Posit Science strives to help people flourish throughout their lives. We do this by providing effective, non-invasive tools that engage the brain's natural plasticity to improve brain health."
"I originally designed the educational games in this site for my own students. However, once I saw their growing popularity among children around the world, I decided to expand this site and create games for students everywhere."
"Prongo.com is an educational website for Kids. Prongo.com provides hours of learning fun for kids and resources teachers need to have a fun and productive classroom."
"Purdue University in West Lafayette is the main campus of the Purdue University System in Indiana. As the home to over 41,000 students, the campus is a city unto itself that offers over 200 academic programs for undergraduates."
"Rare, Ltd. (formerly known as Rareware) is a British video game development company [that was acquired by Microsoft in 2002]. It was founded in 1982 …as Ashby Computers and Graphics Ltd. (ACG).
Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.
"At Red Rocket Games we’re committed to making innovative casual games for digital distribution on your iPhone and desktop.
"Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland.
"Retronyms is a small band of programmers and designers based in San Francisco that write software for the iPhone, Mac, PC and Unix.
"Ringling College of Art and Design is a private, not-for-profit, fully accredited college offering the Bachelor's degree in 14 disciplines."
"Rock Health is the first seed-accelerator exclusively for health startups.
"rondomedia is one of the leading publishers and distributors of entertainment-software in Germany with a strong focus on casual games."
"Rovio is an award-winning mobile game developer with a proven track record in creating innovative, fun and great looking games across multiple genres for players of all shapes and sizes.Working fr
"After becoming a ROX Fitness member, we will guide you through setting a S.M.A.R.T goal. S.M.A.R.T. stands for specific, measurable, attainable, realistic and time-bound.
"We see every challenge as an opportunity, and believe that we are perfectly positioned to be one of the world's recognized leaders in digital technology.
"Whether it is for university transfer preparation, career training, or personal development, Santa Ana College is your best choice for advancement! SAC has a reputation for excellence and
"Offering more degree programs and specializations than any other art and design university, SCAD is uniquely qualified to prepare talented students for professional, creative careers."
"Schell Games is a full-service game design and development studio specializing in the innovatively uncommon.
"The Scheller Teacher Education Program is involved in research, prototyping, development, implementation, and professional development around new technologies in education.
"School of Visual Arts (SVA) is a college of art and design whose mission is to educate students who aspire to become professional artists or to work in arts' many related fields."
"The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector.
The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe
"SimHealth Consulting Services, LLC, was founded in 2005 by leaders in the areas of simulation programs, facility implementations and curriculum design.
"Branching out from book publishing, New York based Simon & Schuster formed Simon & Schuster Interactive. The company specializes in publishing games of all genres."
"Skyriser Media is an independent development studio based in Montreal, Canada. We are dedicated to creating iPhone/iPod/iPad video games, applications and web sites."
"At Smart Picks, our goal is to provide highly effective, high quality interactive teaching tools to help the public live better by making healthier food choices.
"Software Marketing Corporation was a publishing company located in Phoenix, Arizona. In September 1994 the company was acquired by SoftKey International Inc."
"Sony Corporation is a multinational conglomerate corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates.
"Southern Adventist University is a co‑educational institution established by the Seventh‑day Adventist Church, offering master’s, baccalaureate, and associate degrees, and one-year certificates."
"Southwest Research Institute® (SwRI®), headquartered in San Antonio, Texas, is one of the oldest and largest independent, nonprofit, applied research and development organizations in the United States."
"SSD COMPANY LIMITED was founded in 1995 with a vision of bringing innovative or new-generation products into the world. In fact, our company name "Shinsedai" means "new generation" in English.
"Sumea is an internal game development studio of Digital Chocolate, specialising in premium quality downloadable mobile games. Sumea is located in Digital Chocolate's office in Helsinki, Finland.
"At SuperBetter Labs, we apply technology and design to empower individuals and communities to lead epic lives. Epic lives are about whole-hearted engagement with joy and challenge.
"Technicat provides technology consulting and software development expertise.
"Since 2006 Teravision Games has been focused in creating art for different gaming platforms such as the Nintendo DS, Wii, XBLA, PC, and web games.
"The AbleGamers Foundation is dedicated to bring greater accessibility in the digital entertainment space so that people with disabilities can gain a greater quality of life, and develop a rich social life that gaming can bring."
"The Art Institute of California — Los Angeles is an educational institution for career preparation in the visual and culinary arts. The Art Institute of California — Los Angeles is a member of The Art Institutes system."
"Conveniently located in downtown Minneapolis, The Art Institutes International Minnesota is the college for creative minds.
"The Education Arcade explores games that promote learning through authentic and engaging play.
"The International Society for Research on Internet Interventions (ISRII) is a non-profit organization of researchers whose focus is on the development and testing of various web-based health treat
Thinking Tools, Inc. is a game developer that has produced such titles as, "SimHealth."
"Torus Knot Software Ltd is a small company which since 2004 has provided products and services for several markets, including real-time 3D rendering and tools for Mac OS X."
TQWorld are the makers of the Tranquility game and soundtrack. Tqworld.com is coming to an end. “We’ll keep the servers up thru 2010, but after that, it’s game over.”
"The Center for Personal and Professional Development was established in 2002 to support the CNO directed Revolution in Training and focus on the continuous personal development of Sailors throughout their careers."
"A core provider of essential information to the professional game industry, the UBM TechWeb Game Network offers market-defining content and drives community through its award winning lineup of pri
"Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality – from your perspective.









































































































































































































































































































































































































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