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Dakim BrainFitness
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Dakim, Inc.

Players of this game can engage in intense cognitive exercises designed to prevent or slow the onset of dementia. Dakim Brain Fitness intends to be user friendly and an enjoyable way to exercise players’ brains and fight dementia.

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This set of free, online games designed to exercise adults’ brains and minds. Players can choose from a variety of games that, with practice, may help improve memory and cognition.

Heart Sense
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University of Pennsylvania
Heart Sense is a role-playing, web-based, free game designed to educate players about the risk of heart attacks. The game puts players in the shoes of a hero who must solve a crime while trying to find true love. Throughout the game, players run into...
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Vigorous Mind
Inside and Outside is a web-based matching game that requires players to match the big picture in the middle of the screen with one of the smaller pictures that appear around the perimeter. This game is designed to test players’ ability to concentr...
SilverFit Mile
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SilverFit

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

The SilverFit
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SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

Age invaders: Social and physical inter-generational family entertainment
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Khoo, E. T., Lee, S. P., Cheok, A. D., Kodagoda, S., Zhou, Y., & Toh, G. S. (2006). Age invaders: Social and physical inter-generational family entertainment. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec...
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Hoppes, S. (1997). Can play increase standing tolerance?: A pilot-study. Physical and Occupational Therapy in Geriatrics, 15(1), 65-73.

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Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765-777.

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Yoo, J. S., Hwang, A. R., Lee, H. C., & Kim, C. J. (2003). Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea. Yonsei Medical Journal, 44(5), 892-904.

Embedded assessment algorithms within home-based cognitive computer game exercises for elders
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Jimison, H., & Pavel, M. (2006). Embedded assessment algorithms within home-based cognitive computer game exercises for elders. Proceedings from IEEE Engineering in Medicine and Biology Society Conference, 6101-6104.

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Rosenberg, D., Depp, C., Vahia, I., Reichstadt, J., Palmer, B.,  Kerr, J.,  Norman, G., & Jeste, D. (2010). Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention.  American Journal of Geriatri...
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Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

Fish'n'steps: Encouraging physical activity with an interactive computer game
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Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., & Strub, H. B. (2006). Fish'n'steps: Encouraging physical activity with an interactive computer game. In P. Dourish & A. Friday (Eds.), UbiComp 2006: Ubiquitous Computing (261-278). New Yo...
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Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.

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Ryan, E. B. (1994). Memory for goblins: A computer game for assessing and training working memory skill. Computers in Human Services, 11(1-2), 213-217.

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Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Scienc...
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Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical and psychosocial effects of Wii video game use among older women. International Journal of Emerging Technologies and Society, 8(2), 85...
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Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial. European Journal of Physical Medicine and Rehabilita...
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Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.

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Merians, A. S., Poizner, H., Boian, R., Burdea, G., & Adamovich, S. (2006). Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke? Neurorehabilitation and Neural Repair, 20(2), 252-267....
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Miller, G. (2005). Society for neuroscience meeting: Computer game sharpens aging minds. Science, 310(5752), 1261.

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Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming. Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.

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Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults. Journal of Sports Medicine and Physical Fit...
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Dustman, R. E., Emmerson, R. Y., Steinhaus, L. A., Shearer, D. E., & Dustman, T. J. (1992). The effects of videogame playing on neuropsychological performance of elderly individuals. Journal of Gerontology, 47(3), 168-171.

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Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of Gerontology, 42(1), 82-85.

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Quandt, T., Grueninger, H., & Wimmer, J. (2009). The gray haired gaming generation: Findings from an explorative interview study on older computer gamers. Games and Culture, 4(1), 27-46.

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Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.

Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation
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Johnson, M. J., Trickey, M., Brauer, E., & Feng, X. (2004). Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation. In Proceedings of the 29th Annual International Conference of the IEEE Engineering i...
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Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke, 35(4), 1022.

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Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345-352.

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Riva, G., Rizzo, A., Alpini, D., Attree, E. A., Barbieri, E., Bertella, L.,...& Weiss, P. L. (1999). Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran...
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Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.

Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
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Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford,...
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Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.

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Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases,...
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50 Best Video Games for Senior Health
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A December, 2008 blog post on www.uspharmd.com, this blog lists and describes 50 video games for seniors that may improve their physical and/or mental health. Visitors can click on some of the game titles to be directed to the primary web page....
Ayogo Games, Inc.
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At Ayogo, we’re helping people change their lives, one fun social game at a time.

BrainTrain
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The company, BrainTrain, develops software that is used to improve cognitive functioning. Currently, they offer the Captain's Log, a cognitive training system; SmartMind, a neurofeedback training system; and the BrainTrain Test Battery, two CPTs (con...
CogniFit
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"Based on its unique approach and continuing success, CogniFit is quickly becoming a world leader in developing a wide variety of powerful and effective brain exercise programs that promote cognitive health and lifetime brain fitness. CogniFit curren...
Cognitive Labs
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"Cognitive Labs has been conducting research supported by the National Institutes of Health (NIH) and other independent organizations on its tests and games, which is ongoing. The result is a substantial body of evidence showing sensitivity and effec...
Colgate-Palmolive Company
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"Colgate-Palmolive Company is an American diversified multinational corporation focused on the production, distribution and provision of household, health care and personal products, such as soaps, detergents, and oral hygiene products (including too...
Dakim, Inc.
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"Located in Santa Monica, California, Dakim BrainFitness is the creator and developer of the world's most advanced brain training system. Committed to preserving the quality of life of seniors, Dakim's employees are on a mission to fight the effects...
Delta Dental of New Jersey
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"Delta Dental of New Jersey Inc. is New Jersey’s leading dental benefits company, providing or administering coverage to more than one million people through contracts with employers in New Jersey and Connecticut. The Delta Dental system offers sea...
Diabetes Hands Foundation
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"The Diabetes Hands Foundation (DHF) is a 501(c)(3) nonprofit organization that connects people touched by diabetes and raises diabetes awareness. Through its online communities (TuDiabetes.org in English, EsTuDiabetes.org in Spanish) and its other s...
Discovery Communications
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"Discovery Communications is the world's number one nonfiction media company reaching more than 1.5 billion cumulative subscribers in over 180 countries.

HAPPYneuron
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"HAPPYneuron's mission is to apply knowledge and research from the field of Cognitive Neuroscience to the stimulation and enhancement of the brain's natural ability to adapt, learn and regenerate. Our goal is to provide scientifically rigorous and va...
Kidzpace Interactive
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"The world’s premier supplier of Freeplay, Electronic, Interactive Entertainment. Kidzpace systems are popular in Orthodontic, Pediatric and General Dentistry offices, Quick Serve Restaurants, Fitness Centers, Healthcare Facilities, Hospitals, Seni...
Minds Refined
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"Minds Refined is a research and development company that creates computer games specifically designed to enhance cognitive abilities."

Retirement Living TV
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"Retirement Living TV (RLTV) is the only cable network dedicated to serving adults 50+ by providing information and entertainment relevant to their needs and lifestyles.

SilverFit
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The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

SportKat
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"SportKat LLC has been a provider in the development of devices that meet the growing need of balance therapy, training and rehabilitation. All of the compnay's products offer strength, flexibility and agility training as well as orthopedic rehabilit...
The Memory Practice
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"Our mission is to use scientific knowledge to help adults boost and maintain their brain functions. Our goal is to provide your loved-ones or your residents with fun and stimulating brain exercises."

Touchtown
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"Since 1999, we’ve been working to bring seniors online and reconnected with family, friends and their community.

Vigorous Mind
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"Vigorous Mind is a developer and distributor of brain wellness solutions. Our scientifically based software products offer users a broad brain exercise program that trains multiple cognitive functions. These include attention, memory, processing spe...
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