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In Alphabet Circus, a PlayStation 2 game targeted to children, players navigate through a colorful circus to discover various mini-games that combine physical activity and learning.
Designed for mobile platforms, Brain Challenge is intended to be an entertaining yet challenging game that helps players increase the percentage of their brains used.
Developed for young children for use on the PlayStation 2, Dinosaurs Shapes & Colors combines education and physical activity.
EyeToy: Kinetic Combat is a fitness game in which players engage in the ancient art of kung fu.
This exergame for the PlayStation 2 includes over a dozen active games intended to help players stay physically fit and off the couch. Games include hitting home runs and battling ninjas.
Fitting CF into your Everyday Life was developed by the Starlight Children’s Foundation to help teens living with cystic fibrosis manage the disease and adhere to treatments.
Free Dive is a virtual reality-based adventure in which players hunt for hidden treasures in the sea and swim with dolphins and tropical fish.
Insulot is an educational mobile phone game developed to teach players about blood glucose levels and insulin dosages. The game operates in the form of a slot machine.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
"Written by adolescents with kidney disease, Living With Kidney DiseaseTM is an interactive
This collection of web-based brain training exercises and activities is designed to improve multiple areas of cognition. Players can choose from a variety of games that focus on concentration, memory, attention, and more.
NEAT-o-Race and NEAT-o-Sudoku are mobile phone games that require players to earn activity points in order to advance.
Sickle Cell Slime-O-Rama is intended to help children with sickle cell disease feel better about themselves and gain a greater understanding of their condition.Players are contestants on a game sho
Spotlight on IV's is a quiz game that tests players’ knowledge of IV’s (intravenous).
Toy Pals Fun with Numbers is an exergame for the PlayStation 2 designed to engage young children in simultaneous learning and physical activity.
Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations.
Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.
Kroeze, W., Werkman, A., & Brug, J. (2006). A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors. Annals of Behavioral Medicine, 31(3), 205-223.
Siegel, S. R., Haddock, B. L., Dubois, A. M., & Wilkin, L. D. (2009). Active video/arcade games (exergaming) and energy expenditure in college students. International Journal of Exercise Science, 2(3), 165-174.
Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.
Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.
Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials? Health Education Research, 15(3), 305-315.
Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.
Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.
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Clements, D. H. (2002). Computers in early childhood mathematics. Contemporary Issues in Early Childhood, 3(2), 160-181.
Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood. Journal of Applied Social Psychology, 31(10), 2047-2071.
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Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.
Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.
Langley Research Center. (2001). Helping video games rewire “our minds”. Hampton, Virginia: Pope, A. T., & Palsson, O. S.
De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163(3), 272-282.
Shaw, R., Grayson, A., & Lewis, V. (2009). Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168.
Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.
Krishna, S., Francisco, B. D., Balas, E. A., Konig, P., Graff, G. R., & Madsen, R. W. (2003). Internet-enabled interactive multimedia asthma education program: A randomized trial. Pediatrics, 111(3), 503-510.
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.
Guberman, S. R., & Greenfield, P. M. (1991). Learning and transfer in everyday cognition. Cognitive Development, 6(3), 233-260.
Wang, X. & Perry, A. P. (2006). Metabolic and physiologic responses to video game play in 7- to 10-year-old boys. Archives of Pediatrics & Adolescent Medicine, 160(4), 411-415.
Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.
Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91(3), 295-310.
Overweight/obesity and factors associated with body mass index during adolescence: The VYRONAS study
McKenna, P. H., Herndon, C. D., Connery, S., & Ferrer, F. A. (1999). Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games. Journal of Urology, 162(3), 1056-1062.
Karim, S. A. (2005). PlayStation thumb – a new epidemic in children. South African Medical Journal, 95(6), 412.
Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.
Lennon, J. L. (2006). Reports & communications: Debriefings of web-based malaria games. Simulation and Gaming, 37(3), 350-356.
Kirschbaum, C., & Hellhammer, D. H. (1989). Salivary cortisol in psychobiological research: An overview. Neuropsychobiology, 22(3), 150-169.
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Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.
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"The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines"
"The go to source for the latest news on the newest games, consoles, and more. Catch up on interviews, reviews, previews, of the latest video games and read up on our many blogs."
Unreal Engine 2 provides numerous features and tools for game creation and modding. This engine can also be applied to other non-gaming projects such as training simulations, education, and more.
“Welcome to the UT3 Mod Community section of UDN, with all the details you need to become an expert with the award-winning Unreal Technology for UT3.”
3G Studios is a game design studio that recently "expanded the company focus to include games for mobile and social media, including the iPhone and Facebook."
"AGENIUS was founded in 2007 by a team of experienced game academics, programmers, and designers with head offices in Kristiansand, Norway.
Andamiro is a Korean game entertainment company whose motto is ‘for ultimate happiness of all’.
"Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series.
"CAProduction Ltd. is a company developing software primarily for home video game machines."
"Coresoft Inc. was founded in June of 1998 by industry veterans. Since our inception we have grown to several teams and have developed twenty published titles with more coming soon.
"CyberLearning Technology is the sole licensee of unique technology developed, proven and patented by NASA and originally used for pilot training."
"Disney Interactive Studios, the interactive entertainment affiliate of the Walt Disney Company is a global business unit that self-publishes and licenses a broad portfolio of video games for multi
"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."
"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.
"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.
"ELECTRIC~SPIN is the developer and manufacturer of the award-winning Golf Launchpad, the world leader in home golf simulation.
"Frozen Codebase is a small band of industry vets, rock stars, nerds, and robot artists with a passion for all things video games.
"Founded by Howard Horowitz, Got Game Entertainment, LLC is a leading publisher of interactive entertainment games. Got Game Entertainment is committed to bringing to market quality games offering exceptional entertainment."
"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."
"Hyperspace Cowgirls was an American developer of video games for young girls, CD-ROMs, and web sites. Based in Manhattan, they… shut down in 2002."
"Legacy Interactive® is a seasoned developer of innovative simulations and games on all major interactive platforms.
"LucasArts is a leading publisher and developer of interactive entertainment software for videogame console systems and personal computers.
"Mission Critical Studios was formed in 2007 as an independent developer of video games for the PC, Xbox 360, PS3 and the Wii."
"NAMCO BANDAI Games' mission is to inspire people around the world and help them enjoy their time to the full.
"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).
"Neversoft is home to over 175 employees and is the developer of popular video game franchises Guitar Hero and Tony Hawk."
"NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstati
"Pandemic Studios was founded as an independent developer in 1998, it became an Electronic Arts-owned developer from 2007 to 2009, when it was officially closed."
"Paul Jaquays is a game designer and artist of table-top role-playing games (RPGs) and video games."
Located in Paris, France, Persistant Studios strives to "Gather the solutions to concretize the innovation, deal with the hardware capacities at their best."
"A versatile developer of fun console games, with an emphasis on absolute dependability for our publishing partners. When we commit to something, we will deliver it at a high quality and on time.
"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.
"Playlogic Entertainment, Inc. is an independent publisher of entertainment software for consoles, PCs, handhelds, mobile devices, and other digital media.
"Here at PopCap our goal is to create fun games that literally everyone can enjoy. Our games are easy to learn, tough to master... and utterly addictive!"
Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.
"Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland.
"Rovio is an award-winning mobile game developer with a proven track record in creating innovative, fun and great looking games across multiple genres for players of all shapes and sizes.Working fr
"Branching out from book publishing, New York based Simon & Schuster formed Simon & Schuster Interactive. The company specializes in publishing games of all genres."
"Sony Corporation is a multinational conglomerate corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates.
"Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality – from your perspective.
"Vanpool, Inc. is a Japanese developer of video games, music software, computer software and toys.
"Vicarious Visions is a creator of video and computer games with its home office in Albany, New York. We are a team of talented, energetic, and highly motivated individuals.
"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."
"Established in September 2005, Vogster Entertainment, LLC, is a venture-funded, independent entertainment company that delivers high quality, inspiring and creative content for all major gaming pl
"WhiteBear Studios is a game development company which is specialized in developing easy playable games for everyone.
"XKPad conceives innovative stand alone video game hardware accessories and interfaces. We also conceive game bundles including both an innovative accessory and a dedicated software."
"ZMQ Software Systems is a dedicated eLearning, Gaming and Edutainment Company.



















































































































































































