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Alphabet Circus
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ImaginEngine

In Alphabet Circus, a PlayStation 2 game targeted to children, players navigate through a colorful circus to discover various mini-games that combine physical activity and learning.

Boogie
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EA Montréal
"Boogie is a music video game developed by Electronic Arts for the Wii, PlayStation 2 and Nintendo DS. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it....
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Boy Scout 5–A–Day Badge is designed to educate boy scouts about the importance of healthy eating and exercise. Players assume the role of a comic character whose job is to break down the barriers that are keeping kids from eating more fruits and...
Brain Challenge
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Gameloft

Designed for mobile platforms, Brain Challenge is intended to be an entertaining yet challenging game that helps players increase the percentage of their brains used.

Breakout for Two
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Human Connectedness Research Group
Breakout for Two is a prototype virtual game in which a physical sport can be played over a distance. Through a video conference screen, players from two different locations can play a sport against each other as if they were in the same room. While...
Cateye GameBike
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CatEye
The Cateye GameBike is a stationary bike that acts as a video game controller video game. The movements that appear onscreen directly correlate with the players own body movements, speed, and steering. The GameBike is compatible with a popular video...
Dance Dance Revolution (DDR)
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Konami Digital Entertainment
Dance Dance Revolution is an upbeat game intended to keep players’ heart rate up. Using a dance platform, players must step on colored arrows as they appear on the screen. Players’ scores are based on how well they step on the arrows to the beat....
Dinosaurs Shapes & Colors
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ImaginEngine

Developed for young children for use on the PlayStation 2, Dinosaurs Shapes & Colors combines education and physical activity.

Emergency Room 3
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Legacy Interactive
As doctors working in a busy emergency room, cases will come players’ way without a moment’s notice. Players can learn about how to treat various health conditions and get a sense of what it is like to work as a medical professional with this gam...
EyeToy Play: Pom Pom Party
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SCE Studios London
This exergame for the Playstation2 allows players to work out by cheerleading and dancing. Players are taught cheers and dance moves. Eyetoy Play: Pom Pom Party comes with a set of pompoms that can be used while dancing and cheering to the music....
EyeToy: Kinetic
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SCE Studios London
For the Playstation2, EyeToy: Kinetic offers a customized fitness program that can help players get in shape. The game includes exercise routines and cardiovascular workouts. A personal trainer guides players to keep them motivated to reach their goa...
EyeToy: Kinetic Combat
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SCE Studios London

EyeToy: Kinetic Combat is a fitness game in which players engage in the ancient art of kung fu.

EyeToy: Kinetic Total Fitness
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SCE Studios London
In EyeToy: Kinetic Total Fitness, two personal trainers create a 12-week exercise program that is specific to the needs of each individual player. Players engage in workout routines that focus on cardio, combat, mind & body, and toning. The perso...
EyeToy: Play 2
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SCE Studios London

This exergame for the PlayStation 2 includes over a dozen active games intended to help players stay physically fit and off the couch. Games include hitting home runs and battling ninjas.

Fit for Life Boy Scout Badge
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The Fit for Life badge is a Boy Scout badge that was created to help overcome barriers to maintaining a physically active lifestyle. Boy Scouts trying to attain this badge were given access to a Fit for Life web site that contained games and goal cha...
Fitting CF into your Everyday Life
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Starlight Children's Foundation

Fitting CF into your Everyday Life was developed by the Starlight Children’s Foundation to help teens living with cystic fibrosis manage the disease and adhere to treatments.

Free Dive
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Breakaway Ltd.

Free Dive is a virtual reality-based adventure in which players hunt for hidden treasures in the sea and swim with dolphins and tropical fish.

Frogger Hop, Skip & Jumpin' Fun
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ImaginEngine
Frogger Hop, Skip & Jumpin’ Fun is an exergame for children on the Playstation2 platform. Using a controller mat, players take part in challenges designed to keep their feet moving and bodies in motion. Players explore Frogger’s swamp and mee...
Half-Life
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Valve
Half-Life is a first-person shooter game set in an underground research facility. Players solve puzzles and tasks to find their way out of the facility. This game has been used as therapy for individuals with phobias. It can be played on the Sega Dre...
Insulot
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CHORD-J

Insulot is an educational mobile phone game developed to teach players about blood glucose levels and insulin dosages. The game operates in the form of a slot machine.

Konami Kids Playground: Alphabet Circus
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Dinosaurs Shapes & Colors
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Frogger Hop, Skip & Jumpin' Fun
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Toy Pals Fun With Numbers
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Living With Kidney Disease
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Starlight Children's Foundation

"Written by adolescents with kidney disease, Living With Kidney DiseaseTM is an interactive

Lumosity Brain Games
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Lumos Labs

This collection of web-based brain training exercises and activities is designed to improve multiple areas of cognition. Players can choose from a variety of games that focus on concentration, memory, attention, and more.

NEAT-o-Games
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Computational Physiology Lab (CPL)

NEAT-o-Race and NEAT-o-Sudoku are mobile phone games that require players to earn activity points in order to advance.

Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
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Humongous
This game was designed to educate children about eating healthy foods and staying away from sweets. Players help track down four delegates missing from an emergency peace conference to help bring healthy foods to a chaotic island population that eats...
Qmotions - FunFitness
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Qmotions
Qmotions - FunFitness is a game controller that installs into most stationary recumbent bikes. . Many existing video racing games are compatible with the controller and players can use it to feel like they are competing in a race while they exercise....
Qmotions - Xboard
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Qmotions
Qmotions - Xboard is a full motion game controller device that allows players to experience snow or skateboading games in a whole new and exciting way. Players can ride courses like never before while they compete with others and learn new tricks and...
Sickle Cell Slime-O-Rama
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Starlight Children's Foundation

Sickle Cell Slime-O-Rama is intended to help children with sickle cell disease feel better about themselves and gain a greater understanding of their condition.Players are contestants on a game sho

SmartBrain Technologies
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SmartBrain Technologies
Intended to allow players to exercise their brains while playing a regular video game, SmartBrain Technologies is a neurofeedback system that attaches to a console. Players of this system will experience personalized training to improve their memory,...
Spotlight on IV's
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Starlight Children's Foundation

Spotlight on IV's is a quiz game that tests players’ knowledge of IV’s (intravenous).

Super Monkey Ball Adventure
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Traveller's Tales
Super Monkey Ball: Adventure requires players to control a monkey inside a ball while traveling through narrow and treacherous obstacle courses. The goal is to maintain control over the monkey, collect bananas, and not fall off the side. Players must...
Toy Pals Fun with Numbers
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ImaginEngine

Toy Pals Fun with Numbers is an exergame for the PlayStation 2 designed to engage young children in simultaneous learning and physical activity.

Uncovering the Mysteries of Bone Marrow: Aspiration and Biopsy
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Starlight Children's Foundation

Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations.

Unreal Tournament
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Digital Extremes
Unreal Tournament is an interactive game published in 1999 in which players fight in arena matches against bots. Players can build a team and use bots as their teammates to help win matches. This game has been found to be a successful treatment for i...
Yourself!Fitness
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responDESIGN
Yourself!Fitness is an exergame for the PC, Playstation2, and Xbox that uses a virtual personal trainer to encourage players to achieve their fitness and weight loss goals. The game is personalized; it takes into account the players’ health and oth...
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Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfun...
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Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.

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Jannink, M. J., van der Wilden, G. J., Navis, D. W., Visser, G., Gussinklo, J., & Ijzerman, M. (2008). A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study. Cyberpsychology and Beha...
A prototype sourceless kinematic-feedback based video game for movement based exercise
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Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, T., Caulfield, B., & Markham, C. (2006) A prototype sourceless kinematic-feedback based video game for movement based exercise. In 28th Annual International Conference of the IEEE (New York,...
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Kroeze, W., Werkman, A., & Brug, J. (2006). A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors. Annals of Behavioral Medicine, 31(3), 205-223.

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Siegel, S. R., Haddock, B. L., Dubois, A. M., & Wilkin, L. D. (2009). Active video/arcade games (exergaming) and energy expenditure in college students. International Journal of Exercise Science, 2(3), 165-174. 

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Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.

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Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.

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Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials? Health Education Research, 15(3), 305-315.

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Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.

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Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.

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Downes, T. (2002). Children's and families' use of computers in australian homes. Contemporary Issues in Early Childhood, 3(2), 182-196.

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Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.

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Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.

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Mcclurg, P. A., & Chaille, C. (1987). Computer games: Environments for developing spatial cognition? Journal of Educational Computing Research, 3(1), 95-111.

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Clements, D. H. (2002). Computers in early childhood mathematics. Contemporary Issues in Early Childhood, 3(2), 160-181.

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Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior N...
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Higuchi, S., Motohashi, Y., Liu, Y., & Maeda, A. (2005). Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. Journal of Sleep Research, 14(3), 267-273....
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Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood. Journal of Applied Social Psychology, 31(10), 2047-2071.

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Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343....
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Ricci, S., Vigevano, F., Manfredi, M., & Kasteleijn-Nolst Trenite, D. G. (1998). Epilepsy provoked by television and video games: Safety of 100-hz screens. Neurology, 50(3), 790-793.

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Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.

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Rosenberg, D., Depp, C., Vahia, I., Reichstadt, J., Palmer, B.,  Kerr, J.,  Norman, G., & Jeste, D. (2010). Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention.  American Journal of Geriatri...
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Sveistrup, H., McComas, J., Thornton, M., Marshall, S., Finestone, H., McCormick, A.,...Mayhew, A. (2003). Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior,...
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Walshe, D. G., Lewis, E. J., Kim, S. I., O'Sullivan, K., & Wiederhold, B. K. (2003). Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident. Cyberpsychology and Behavior,...
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Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

Helping video games rewire
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Langley Research Center. (2001). Helping video games rewire “our minds”. Hampton, Virginia: Pope, A. T., & Palsson, O. S.

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Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health...
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De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163(3), 272-282.

Incorporating guidance and rewards into a handheld-device user experience
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Fabricant, R. (2005). Incorporating guidance and rewards into a handheld-device user experience. In Proceedings of the 2005 Conference on Designing For User Experience (San Francisco, California, November 03 - 05, 2005). Designing For User Experience...
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Shaw, R., Grayson, A., & Lewis, V. (2009). Inhibition, ADHD, and computer games: The inhibitory performance of children with adhd on computerized tasks and games. Journal of Attention Disorders, 8(4), 160-168.

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Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.

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Krishna, S., Francisco, B. D., Balas, E. A., Konig, P., Graff, G. R., & Madsen, R. W. (2003). Internet-enabled interactive multimedia asthma education program: A randomized trial. Pediatrics, 111(3), 503-510.

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Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.

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Guberman, S. R., & Greenfield, P. M. (1991). Learning and transfer in everyday cognition. Cognitive Development, 6(3), 233-260.

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Wang, X. & Perry, A. P. (2006). Metabolic and physiologic responses to video game play in 7- to 10-year-old boys. Archives of Pediatrics & Adolescent Medicine, 160(4), 411-415.

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Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.

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Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91(3), 295-310.

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Mihas, C., Mariolis, A., Manios, Y., Naska, A., Panagiotakos, D., Arapaki,...& Tountas, Y. (2009). Overweight/obesity and factors associated with body mass index during adolescence: The VYRONAS study. Acta Paediatrica, 98(3), 495-500....
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Paez, S., Maloney, A., Kelsey, K., Wiesen, C., & Rosenberg, A. (2009). Parental and environmental factors associated with physical activity among children participating in an active video game. Pediatric Physical Therapy, 21(3), 245-253....
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McKenna, P. H., Herndon, C. D., Connery, S., & Ferrer, F. A. (1999). Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games. Journal of Urology, 162(3), 1056-1062.

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Barkley, J. E., & Penko, A. (2009). Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 1...
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Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial. European Journal of Physical Medicine and Rehabilita...
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Vaidya, H. J. (2004). PlayStation thumb. Lancet, 363(9414), 1080.

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Karim, S. A. (2005). PlayStation thumb – a new epidemic in children. South African Medical Journal, 95(6), 412.

Positive user experience and medical adherence
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Gloyd, D. M. (2003). Positive user experience and medical adherence. In Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces (Pittsburgh, PA, June 23 - 26, 2003). DPPI '03. New York, NY: ACM....
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Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.

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Lennon, J. L. (2006). Reports & communications: Debriefings of web-based malaria games. Simulation and Gaming, 37(3), 350-356.

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Kirschbaum, C., & Hellhammer, D. H. (1989). Salivary cortisol in psychobiological research: An overview. Neuropsychobiology, 22(3), 150-169.

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Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.

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Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.

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Thalemann, R., Wolfling, K., & Grusser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614-618.

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Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.

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Schank, R., Fano, A., Bell, B., & Jona, M. (1993). The design of goal-based scenarios. Journal of the Learning Sciences, 3(4), 305-345.

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Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of the internet and role-playing fantasy games. American Journal of Psychiatry, 163(3), 381-385.

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Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.

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Irvine, A. B., Ary, D. V., Grove, D. A., & Gilfillan-Morton, L. (2004). The effectiveness of an interactive multimedia program to influence eating habits. Health Education Research, 19(3), 290-305.

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Din, F. S., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. Child Study Journal, 31(2), 95-102.

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Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.

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Dustman, R. E., Emmerson, R. Y., Steinhaus, L. A., Shearer, D. E., & Dustman, T. J. (1992). The effects of videogame playing on neuropsychological performance of elderly individuals. Journal of Gerontology, 47(3), 168-171.

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Warburton, D. E., Bredin, S. S., Horita, L. T., Zbogar, D., Scott, J. M., Esch, B. T., & Rhodes, R. E. (2007). The health benefits of interactive video game exercise. Applied Physiology, Nutrition, and Metabolism, 32(4), 655-663....
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Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of Physical Activity and Health, 7(3), 393-410....
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Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective on video games. Child and Adolescent Psychiatric Clinics of North America, 14(3), 491-508.

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Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.

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Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences, 40(3), 609-619.

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Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.

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Haik, J., Tessone, A., Nota, A., Mendes, D., Raz, L., Goldan, O., Regev, E., Winkler, E., Mor, E., Orenstein, A., & Hollombe, I. (2006). The use of video capture virtual reality in burn rehabilitation: The possibilities. Journal of Burn Care and...
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Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36(3), 387-405.

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Smith, I. (1993). Tuberculosis control learning games. Tropical Doctor, 23(3), 101-103.

Understanding game design for affective learning
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Dormann, C., & Biddle, R. (2008). Understanding game design for affective learning. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008). Future Play '08. New York, NY: ACM...
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Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.

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Hansen, M. M. (2008). Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literature. Journal of Medical Internet Research, 10(3), e26.

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Harris, M. B., & Williams, R. (1985). Video games and school performance. Education, 105(3), 306-309.

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Yalon-Chamovitz, S., & Weiss, P. L. (2008). Virtual reality as a leisure activity for young adults with physical and intellectual disabilities. Research in Developmental Disabilities, 29(3), 273-287.

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Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.

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Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3),...
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Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.

Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
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Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford,...
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Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases,...
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Kennedy, R. S. (2004). Weblogs, social software, and new interactivity on the web. Psychiatric Services, 55(3), 247-249.

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Davidson, D. (2008). Well played: interpreting prince of persia: the sands of time. Games and Culture, 3(4), 356-386.

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Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.

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0
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Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.

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Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? Discover, 22(3), 25.

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CryEngine 2
0
people like this
“Our [game] engine was designed from the very beginning to support 64 bit multiple core processors, to be as platform independent as possible, and to scale across many generations of hardware, including hardware which has not yet even been released...
CryEngine 3
0
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CryENGINE® 3 is a “multi-platform engine” that can be used “to make greater real-time 3D games and simulations… CryENGINE® 3 is the only 3rd Generation Engine which delivers all you need to create amazing AAA+ games in one program. With all...
Doom 3 Engine
0
people like this

"The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines"

Game Forward (gamefwd)
0
people like this
"Game Forward (gamefwd) is an independent, family-run publication based in Ottawa, Canada. It was launched in January of 2008 as a hobbyist blog focussing on Game Accessibility by an avid gamer that was born with Cerebral Palsy. Game Forward quickly...
Gamers Daily News
0
people like this

"The go to source for the latest news on the newest games, consoles, and more. Catch up on interviews, reviews, previews, of the latest video games and read up on our many blogs."

id Tech 3 (Quake 3 Engine)
0
people like this
“Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 includes QUAKE III Arena and QUAKE III: Team Arena source bases, and was the engine used to create Return to Castle Wolfenstein, Soldier o...
id Tech 4 (Doom 3 Engine)
0
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“Previously referred to as the "DOOM 3 Engine", id Tech 4 is our current technology licensing platform. Used by such titles as DOOM 3, QUAKE 4, Prey and Enemy Territory: QUAKE Wars, as well as the next Wolfenstein title, id Tech 4 revolutionized th...
Paul Jaquays Texture Resources
0
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“This list focuses on tools, techniques and resources for texture making, mainly (but not entirely) as they deal with world textures for games (like Quake 3 Arena). There are ever so many sites these days that deal with skinning and modeling, but f...
Unreal Engine 2
0
people like this

Unreal Engine 2 provides numerous features and tools for game creation and modding. This engine can also be applied to other non-gaming projects such as training simulations, education, and more.

Unreal Engine 3
0
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“Unreal Engine 3 is a complete development framework for DirectX 10-equipped PCs, Xbox 360® and PLAYSTATION®3, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game studios, advance...
Unreal Tournament 3 Mod Community
0
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“Welcome to the UT3 Mod Community section of UDN, with all the details you need to become an expert with the award-winning Unreal Technology for UT3.”

Valve Technology
0
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“Valve's Source engine technology--the same used to power Half-Life 2, Team Fortress 2, and Portal--is available for license to any game developer. Source is widely recognized as the most flexible, comprehensive, and powerful game development envir...
Vision Engine
0
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“Trinigy develops and sells the Vision Game Engine. Now in its seventh version, the mature game engine is carefully engineered to empower game developers with unrestrictive workflows, numerous middleware integrations, and the technical and creative...
xait: Move, Control, Know, Think, Map
0
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“Our five comprehensive AI game tools allow you to buy only the functionality you need to give your game and your NPCs an edge. The latest product series 2.6 offers easier debugging, faster integration of new and existing code, and optimized perfor...
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1st Playable Productions
0
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"1st Playable Productions, LLC is an independent game development studio with a focus on handheld games for kids. We're here to make fun and great looking games! Games that build, not exploit, the entertainment brands that they represent. We love fin...
2k Sports
0
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“The Award-winning developers of 2K Sports are known for their innovation, unparalleled realism, and commitment to delivering the best sports simulation gaming experience to consumers. 2K Sports is the publishing label for Visual Concepts Entertain...
3G Studios, Inc.
0
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3G Studios is a game design studio that recently "expanded the company focus to include games for mobile and social media, including the iPhone and Facebook."

AGENIUS Interactive
0
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"AGENIUS was founded in 2007 by a team of experienced game academics, programmers, and designers with head offices in Kristiansand, Norway.

Amusement Vision
0
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"Formerly known as AM4, Amusement Vision is Sega's arcade development team behind such hits as Virtua Striker (1994) and Virtua NBA (1999). The company, which was formed in 2000, employs a staff of 60 and is headed up by president Toshihiro Nagoshi....
Andamiro
0
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Andamiro is a Korean game entertainment company whose motto is ‘for ultimate happiness of all’.

Appaloosa Interactive
0
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"Appaloosa Interactive (formerly Novotrade International) is a corporation, founded in 1983 in Hungary, that produced numerous console games during the 1980s and 90's. The company's headquarters are currently in Palo Alto, California, and it is the p...
Atlus
0
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"Atlus is a Japanese computer and video game developer, publisher, and distributor headquartered in Tokyo, Japan. Atlus is a privately held company and is a subsidiary of Atlus Co., Ltd. located in Tokyo, Japan. Atlus U.S.A., Inc. was founded in 1991...
B2B Games
0
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"B2B Games is a content provider and business developer and also a serious game developer, currently based in Lyon, France. The firm was created in 2005 by Yves Santelli, former export manager of Infogrames (Atari) and export director of Anuman Inter...
Backbone Entertainment
0
people like this
"A division of Foundation 9 Entertainment, the largest independent game developer in North America, Backbone Entertainment specializes in developing original and licensed IP for all gaming platforms and multiple media, such as comic books, film, tele...
Bedlam Games Inc.
0
people like this
"Bedlam Games Inc. is an independent, venture capital backed developer of next generation console video games located in Toronto Canada. Bedlam's mission is to deliver original AAA titles borne of exceptional design, fostered by meticulous planning,...
Behaviour Interactive
0
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"Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing over 350 talented people in Montreal (Quebec) and Santiago (Chile). The studio’s objective is to deliver high-quality and commercially successful ga...
Bethesda Softworks
0
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"Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series.

BioWare
0
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"BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including B...
Blitz Games Studios Ltd.
0
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"Blitz Games Studios has grown into one of the most stable and respected development studios in the world. Currently boasting 5 distinct divisions, the company has come a long way from its roots as a well-known developer of 'family games'. Today, the...
Blue Planet Software, Inc.
0
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"Blue Planet Software was chosen to manage the exclusive business licensing rights to Tetris, the world’s most popular computer game with over 70 million copies of Tetris sold. While maintaining the integrity of its playability, we have redesigned...
Breakaway Ltd.
0
people like this
"BreakAway is a leading developer of entertainment games and simulations that use virtual worlds to make our real world better. We use game technology to build solutions for real-world problems and deliver game-based tools and experiences that change...
Bungie
0
people like this
"Bungie is an American video game developer currently based in Washington State. The company was founded in May 1991 by University of Chicago undergraduate students Alex Seropian, who later brought in programmer Jason Jones. Originally based in Chic...
CAProduction
0
people like this

"CAProduction Ltd. is a company developing software primarily for home video game machines."

Center for Information Therapy (IxCenter)
0
people like this
"The Center for Information Therapy (IxCenter) is an independent, 501(c)(3) tax-exempt, not-for-profit that aims to advance the practice and science of information therapy to improve health, consumer decision making and healthy behaviors. Launched in...
Cobalt Flux Inc.
0
people like this
"Cobalt Flux® is a pioneer in the development, production and marketing of consumer and commercial dance-based exergaming products, including dance platforms, dance platform controllers and interactive wellness software. Cobalt Flux® products are d...
Computer Entertainment Supplier's Association (CESA)
0
people like this
"Through its various research and promotional activities CESA works actively to further promote the computer entertainment industry (centering on the home use of personal computer games and related services) with the aim of contributing to the streng...
Coresoft
0
people like this

"Coresoft Inc. was founded in June of 1998 by industry veterans. Since our inception we have grown to several teams and have developed twenty published titles with more coming soon.

Crytek
0
people like this
"Crytek is an interactive entertainment development company founded by Cevat Yerli in 1997 - formally turned into a company in 1999. Crytek is dedicated to the creation of high-quality video games for PC and next generation consoles and realtime 3D-T...
No image available
0
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"CyberLearning Technology is the sole licensee of unique technology developed, proven and patented by NASA and originally used for pilot training."

DDRGame.com
0
people like this
"Welcome to ddrgame.com, we are the nation's leading distributor and seller for Dance Dance Revolution (DDR) pads and games. Our top priority is to provide the highest quality and best service to our retail, reseller, corporate, educational, and gove...
Demiurge Studios
0
people like this
"Demiurge Studios is an independent, bootstrapped, video game development house located in Cambridge, Massachusetts. Since its inception in 2002, the Demiurge Studios team has helped ship over ten retail titles for PC and every major console and crea...
Diabetes Hands Foundation
0
people like this
"The Diabetes Hands Foundation (DHF) is a 501(c)(3) nonprofit organization that connects people touched by diabetes and raises diabetes awareness. Through its online communities (TuDiabetes.org in English, EsTuDiabetes.org in Spanish) and its other s...
Digital Extremes
0
people like this
"Based in London, Ontario, Canada, Digital Extremes proudly ranks as one of the world's top independent game development studios. Best known for the co-creation of Epic's Unreal™ franchise, Digital Extremes helped spiral the franchise into a multi-...
Digitalmill
0
people like this
"Digitalmill is a consulting and development firm based in the greater Portland, Maine, area. We focus on efforts that take advantage of modern-day videogame design, technologies, and related resources in innovative ways. We advise clients inside and...
Disney Interactive Studios
0
people like this

"Disney Interactive Studios, the interactive entertainment affiliate of the Walt Disney Company is a global business unit that self-publishes and licenses a broad portfolio of video games for multi

EA - Electronic Arts
0
people like this

"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."

EA Montréal
0
people like this

"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.

EA Sports
0
people like this

"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.

Eidos Montréal
0
people like this
"Eidos-Montréal is the creation and unfolding of an exceptional enterprise. Our objective is to rapidly assert ourselves as a studio where the most talented developers and testers from all over the world will want to work. We have a lot going for us...
Electric~Spin Corporation
0
people like this

"ELECTRIC~SPIN is the developer and manufacturer of the award-winning Golf Launchpad, the world leader in home golf simulation.

Ensemble Studios
0
people like this
"Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded. Ensemble has developed many games including the Age of Empires game series and Halo Wars. I...
Firaxis Games
0
people like this
"Founded in 1996, Firaxis Games is a world renowned game development studio with an unwavering mission to "build games that stand the test of time". The name Firaxis is a fusion of "fiery" and "axis", communicating the company's dynamic process of ga...
Fit Interactive
0
people like this
"FIT Interactive was created to bring an ever-increasing product offering to fitness environments wishing to usher FUN back into fitness. Our mission is to offer fitness equipment and develop new fitness equipment that encourages fun loving adults an...
Frozen Codebase
0
people like this

"Frozen Codebase is a small band of industry vets, rock stars, nerds, and robot artists with a passion for all things video games.

Gameloft
0
people like this
"Gameloft is a leading international publisher and developer of video games for mobile phones and consoles. Established in 1999, it has emerged as one of the top innovators in its field. The company creates games for mobile handsets equipped with Jav...
Gamercize
0
people like this
"Gamercize introduces physical activity and social interaction that is lacking from playing games at home. Using the attraction of video games to your advantage, start engaging children and young adults in the media they desire. Use the fitness from...
Got Game Entertainment, LLC
0
people like this

"Founded by Howard Horowitz, Got Game Entertainment, LLC is a leading publisher of interactive entertainment games. Got Game Entertainment is committed to bringing to market quality games offering exceptional entertainment."

GT Interactive Software
0
people like this
"GT Interactive Software Corporation was an American video game publisher and distributor, which later developed both video games and PC games. GT Interactive ceased to exist in December 1999 when Infogrames Entertainment SA (IESA) took a controllin...
Harmonix Music Systems
0
people like this
"Harmonix Music is a videogame development company based in Cambridge, MA. Known worldwide for its addictive music games and groundbreaking design innovation, Harmonix was founded with a simple mission: To make the thrills of music-making accessible...
Home Safety Council
0
people like this
"The Home Safety Council (HSC) is the only national nonprofit organization solely dedicated to preventing home related injuries that result in nearly 20,000 deaths and 21 million medical visits on average each year. Through national programs, partner...
Human Head Studios
0
people like this
"Human Head Studios Incorporated is a privately owned, independent game development studio based in Madison, Wisconsin. We are a full-service independent game developer providing game development for Windows/PC, PS3, Xbox360 platforms and other next-...
Humongous
0
people like this

"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."

Hyperspace Cowgirls
0
people like this

"Hyperspace Cowgirls was an American developer of video games for young girls, CD-ROMs, and web sites. Based in Manhattan, they… shut down in 2002."

ImaginEngine
0
people like this
"Part of Foundation 9 Entertainment, the largest independent game developer in North America, ImaginEngine is a leading brand in the development of children's titles and value software. ImaginEngine strives to give kids and adults entertaining tools...
inDepthLearning
0
people like this
"inDepthLearning is a non-profit, 501(c)(3) tax-exempt organization dedicated to expanding the way teens learn. Using evidence-based reasoning to solve puzzles in web-based games, students also strengthen skills in observation, inquiry, and critical...
International Hobo
0
people like this
"One of the world’s most successful game design, narrative design and scriptwriting consultancies, International Hobo is an alliance of the best creative talent in the videogames industry. Games the company has worked upon have collectively sold mo...
Kidzpace Interactive
0
people like this
"The world’s premier supplier of Freeplay, Electronic, Interactive Entertainment. Kidzpace systems are popular in Orthodontic, Pediatric and General Dentistry offices, Quick Serve Restaurants, Fitness Centers, Healthcare Facilities, Hospitals, Seni...
Left Field Productions
0
people like this
"Left Field Productions has a 15 year history of developing great games, such as ExciteBike 64, NBA Courtside, Backyard Football and Play magazine's Best Extreme Sports Game 2004, MTX Motorax. We are currently developing for the latest platforms, in...
Legacy Interactive
0
people like this

"Legacy Interactive® is a seasoned developer of innovative simulations and games on all major interactive platforms.

LucasArts
0
people like this

"LucasArts is a leading publisher and developer of interactive entertainment software for videogame console systems and personal computers.

Majesco Entertainment
0
people like this
"We are an innovative provider of video games for the mass market, focused on developing and publishing a wide range of casual and family oriented titles on leading console and portable systems. We are currently focused on producing software for the...
Mission Critical Studios
0
people like this

"Mission Critical Studios was formed in 2007 as an independent developer of video games for the PC, Xbox 360, PS3 and the Wii."

NAMCO BANDAI Games America
0
people like this

"NAMCO BANDAI Games' mission is to inspire people around the world and help them enjoy their time to the full.

Natsume Inc.
0
people like this

"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).

Neversoft
0
people like this

"Neversoft is home to over 175 employees and is the developer of popular video game franchises Guitar Hero and Tony Hawk."

Next Level Games
0
people like this
"Next Level Games is an independent, third party, video game developer in Vancouver, British Columbia, Canada. We’ve developed five titles since 2002, working with industry leader, Nintendo, and some of the most recognized IP in gaming – Mario &a...
NVIDIA
0
people like this

"NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstati

Page 44 Studios
0
people like this
"Page 44 Studios is a premier videogame developer with a host of clientele that include Sony Computer Entertainment (SCEA), Electronic Arts (EA), Activision and Disney Interactive Studios. Located in the SOMA district of San Francisco, Page 44 prides...
Pandemic Studios
0
people like this

"Pandemic Studios was founded as an independent developer in 1998, it became an Electronic Arts-owned developer from 2007 to 2009, when it was officially closed."

Paul Jaquays
0
people like this

"Paul Jaquays is a game designer and artist of table-top role-playing games (RPGs) and video games."

Persistant Studios
0
people like this

Located in Paris, France, Persistant Studios strives to "Gather the solutions to concretize the innovation, deal with the hardware capacities at their best."

Pi Studios
0
people like this
"Pi Studios is an independent game development shop located in Houston, Texas. Our purpose on this planet is to produce, develop and create premium quality video games and game content, on time and on budget. We work with a variety of publishers and...
Pipeworks Software
0
people like this

"A versatile developer of fun console games, with an emphasis on absolute dependability for our publishing partners. When we commit to something, we will deliver it at a high quality and on time.

Planet Moon Studios
0
people like this

"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.

PlayLogic
0
people like this

"Playlogic Entertainment, Inc. is an independent publisher of entertainment software for consoles, PCs, handhelds, mobile devices, and other digital media.

PlayMancer
0
people like this
"PlayMancer (A European Serious Gaming 3D Environment) is a collaborative project that is developing a new serious gaming environment that will 1) construct a gaming environment with innovative ICT modes of interaction, 2) apply principles of Univers...
PopCap
0
people like this

"Here at PopCap our goal is to create fun games that literally everyone can enjoy. Our games are easy to learn, tough to master... and utterly addictive!"

Positive Gaming
0
people like this
"Positive Gaming was founded in 1998 and is an idealistic company that provides healthy gaming alternatives with no elements of gambling, violence or adult content. The company is an active partner in on-going machine dance research projects in schoo...
Presto Studios
0
people like this
"Presto Studios was founded in 1991 by close-knit team of young developers who were raised in the new age of science fiction, computers, and video games...After nearly 12 years of pioneering work, the digital magicians at Presto have moved on to ex...
Produce for Better Health Foundation
0
people like this
Publisher of the game Fruit and Veggie Color Champions, "Produce for Better Health Foundation (PBH) is a non-profit 501 (c) (3) consumer education foundation whose purpose is to motivate people to eat more fruits and vegetable to improve public healt...
Professor Garfield Foundation (PGF)
0
people like this
"The Professor Garfield Foundation learning portal is a fun interactive online environment where children can safely explore, learn and creatively express themselves. The Foundation (PGF) was formed in 2003 as a 501 (c) 3 nonprofit organization to pr...
Qmotions
0
people like this
"Our New Corporate Headquarters coming in October, 2004 Qmotions specializes in developing and marketing PC/Console-based active game technologies that deliver "full-motion" participation in video sports games. The Company currently markets its popul...
Ready At Dawn Studios
0
people like this
"A game development studio with a single mission: making fun games a lot of people want to play. We [at Ready At Dawn] learned that the very best developers are those who have a variety of interests and passions, and that never let their lives be def...
Realtime Associates
0
people like this

Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.

Remedy Entertainment
0
people like this

"Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland.

Remode
0
people like this

"Remode is an independent game development studio.

responDESIGN
0
people like this
"ResponDesign’s aim is to lead the industry with new and innovative products that both entertain and help users make progress in their day to day lives…[In] 2004, respondesign developed the worlds first digital trainer, largest exercised animatio...
Rovio
0
people like this

"Rovio is an award-winning mobile game developer with a proven track record in creating innovative, fun and great looking games across multiple genres for players of all shapes and sizes.Working fr

Santa Cruz Games
0
people like this
"As a team, Santa Cruz Games has developed 6 titles in 3 years, and we are looking to double our production in year 2005…. Many team members are industry veterans and have many published titles on different platforms working for various developers...
Savage Entertainment
0
people like this
"Los Angeles-based Savage Entertainment was founded a decade ago by veterans of Activision’s internal development studio, Tim Morten and Chacko Sonny. Since then, Savage has worked with numerous publishers, including Electronic Arts, Activision, TH...
SCE Studios London
0
people like this
"An in-house Sony developer located in London (UK). Established in 1993, London Studio is Sony Computer Entertainment Europe’s largest internal development studio, with staff working in a purpose designed 7-storey building located in the heart of t...
SEGA
0
people like this
"Sega Corporation is a Japanese multinational video game software and hardware development company, and a home computer and console manufacturer headquartered in Ōta, Tokyo, Japan. The company had success with both arcades and home consoles, but on...
Sheppard Software
0
people like this
"We design educational software and online games with these goals: 1) To add sound and visual effects to make learning fun and more memorable. 2) To design games with many difficulty levels so that players will continue to be challenged no matter how...
Sierra Entertainment
0
people like this
"Sierra Entertainment, Inc. (formerly Sierra On-Line) was an American video game developer and publisher founded in 1979 as On-Line Systems. Based in Los Angeles, California, the company was last owned by Activision, a subsidiary of Activision Blizza...
Simon & Schuster Interactive
0
people like this

"Branching out from book publishing, New York based Simon & Schuster formed Simon & Schuster Interactive. The company specializes in publishing games of all genres."

SmartBrain Technologies
0
people like this
"SmartBrain Technologies is a growing, innovative, and caring company dedicated to providing quality technology products to help children and adults make the most of their potential. We develop state of the art "interactive devices" in the areas of h...
Sony
0
people like this

"Sony Corporation is a multinational conglomerate corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates.

Sony Computer Entertainment Europe (SCEE)
0
people like this
"Sony Computer Entertainment Europe, based in London, is responsible for the distribution, marketing and sales of PlayStation 3, PSP and PlayStation 2 hardware and software in over 99 territories across Europe, the Middle East, Africa and Oceania."...
Sumo Digital
0
people like this
"Part of the Foundation 9 Entertainment group, Sumo Digital Ltd is an independent game development studio based in Sheffield, UK. Employing over 120+ experienced development staff, many of whom have been working together for the last 12 years. Sumo i...
TimeGate Studios
0
people like this
"TimeGate Studios, Inc. is a premier developer of innovative video games for PCs and next-generation consoles, defying genre boundaries to deliver next-generation game experiences that inspire, challenge and engage. TimeGate is committed to providing...
tri-Ace
0
people like this
"Tri-Ace Inc. is a software house established in March 1995. We mainly develop game software for consumer game machines with currently over a hundred employees. We are also a fully independent company without any capital ties with other companies."...
Trinigy
0
people like this
"Based in Southern Germany, and with an office in Austin, TX and Seoul, Korea, Trinigy is a privately owned company committed to selling groundbreaking game engine technology and first-class support to video game and serious game development studi...
Ubisoft
0
people like this
"Ubisoft Entertainment is a global producer, publisher and international distributor of interactive entertainment products. A leading company in the industry, Ubisoft Entertainment's strong and diversified line-up has grown considerably. As well as d...
Ubisoft Montréal
0
people like this
"Ubisoft's acclaimed development studio in Montreal, Canada has been the spearhead development outfit for hit franchises such as Splinter Cell and the reincarnation of Prince of Persia. Founded as a subsidiary of Ubisoft in 1997, initially developing...
Ubisoft Quebec
0
people like this
"Founded as a subsidiary of Ubisoft in 2005, Ubisoft Quebec is one of the biggest video game development studios in the Greater Quebec City area. Our vision is to be a world leader in the industry thanks to our creative and innovative projects."...
Unity Technologies
0
people like this

"Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality – from your perspective.

University of Kentucky, Department of Communication
0
people like this
"The Department of Communication, one of three units in the College of Communications and Information Studies, serves three major instructional roles for the University of Kentucky: 1) We provide instruction for the oral communication requirement com...
Valkyrie Entertainment
0
people like this
"Valkyrie offers the highest quality 3D graphics, animation, and technical consulting for all games on all platforms. Valkyrie Entertainment has been serving the game industry since 2002. Our staff is comprised of seasoned industry professionals and...
Valve
0
people like this
"In addition to producing best-selling entertainment titles, Valve is a developer of leading-edge technologies such as the Source game engine and Steam, a broadband platform for the delivery and management of digital content. We also provide gaming c...
Vanpool
0
people like this

"Vanpool, Inc. is a Japanese developer of video games, music software, computer software and toys.

Vicarious Visions
0
people like this

"Vicarious Visions is a creator of video and computer games with its home office in Albany, New York. We are a team of talented, energetic, and highly motivated individuals.

Virtual Reality Medical Center
0
people like this
"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing variou...
Vivendi Games
0
people like this

"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."

Vogster Entertainment
0
people like this

"Established in September 2005, Vogster Entertainment, LLC, is a venture-funded, independent entertainment company that delivers high quality, inspiring and creative content for all major gaming pl

Warner Bros. Entertainment
0
people like this
WhiteBear Studios
0
people like this

"WhiteBear Studios is a game development company which is specialized in developing easy playable games for everyone.

xaitment
0
people like this
"Founded in 2004, xaitment engineers lifelike Artificial Intelligence (AI) for computer games and simulations. We bring game characters to life by suffusing their decision-making process and team operations with realistic influences, such as basic...
XKPAD
0
people like this

"XKPad conceives innovative stand alone video game hardware accessories and interfaces. We also conceive game bundles including both an innovative accessory and a dedicated software."

ZMQ Software Systems
0
people like this

"ZMQ Software Systems is a dedicated eLearning, Gaming and Edutainment Company.

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GamesCom
0
people like this
Koelnmesse
First held in 2009, GamesCom is a trade fair that is open to all visitors interested in the newest and most innovative in interactive entertainment. The event features numerous activities including lectures, game zones, outdoor sports entertainment,...
IMMERSION Forum & Showcase
0
people like this
Parry Alexander
IMMERSION Forum & Showcase (formerly known as Apply Serious Games) focuses on the use of virtual worlds and serious games for learning and communication purposes. The one day event features demonstrations, high-profile speakers, and discussions....