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"Challenge your family and friends in a new digital board game, and at the same time learn your first words in a new language together.
4 TRAVELLERS can be played alone or together with friends and at the same time teach you new words in Spanish.
In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.
This brain-training puzzle game offers fifteen mini-games sorted into five categories: identify, memorize, analyze, compute, and visualize. Multi-player, competitive, and cooperative play modes are available.
This game is designed to improve players’ attention and sharpen their ability to process visual information. While it starts out easy, the game gets progressively more challenging as players improve.
Developed by Electronic Arts for the Nintendo Wii, this is a music and dance game in which players sing, perform, and dance as if they were really on stage. Players earn points based on how well they match the rhythm and pitch.
For the Nintendo DS, Brain Age includes a variety of cognitive-based mini-games designed to entertain and challenge players. Players can draw pictures, read books out loud, and solve puzzles, and play popular games like Sudoku.
Designed for mobile platforms, Brain Challenge is intended to be an entertaining yet challenging game that helps players increase the percentage of their brains used.
Brain Spa is an interactive PC game made up of an assortment of challenges designed to build up the mind.
Players of this asthma self-management side-scrolling Nintendo console adventure game guide Bronkie the Bronchiasaurus and Trakie the Tracheratops through 18 game levels to save their ancient pla
Deca Sports is an interactive sports game comprised of ten different sports activities made for the Nintendo Wii. Using a Wii remote, players can engage in archery, figure skating, badminton, curling, and more.
Didget is a blood glucose meter from Bayer that connects with a Nintendo DS or Nintendo DS Lite handheld game system.
For the Nintendo DS and Wii, Don King Boxing: Boxercise engages players in a simulated boxing match.
"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"
This game allows the player to “experience real-life emergency medical cases such as cardiac arrests, broken bones an life-threatening traumas as you respond to situations requiring you to revive,
Games for the Brain is a set of free, online interactive brain training games designed to improve memory and other areas of cognition. The dozens of games include a variety of different puzzles and activities.
This collection of web-based brain training exercises and activities is designed to improve multiple areas of cognition. Players can choose from a variety of games that focus on concentration, memory, attention, and more.
My Stop Smoking Coach with Allen Carr is designed to help players quit smoking tobacco. This Nintendo DS game is based on the philosophies of Allen Carr and is intended to be an entertaining, challenging, and helpful way to stop smoking.
My Word Coach is a Nintendo Wii and DS game designed to test players’ ability to command and use the English language.
Rats and mice have invaded diabetes summer camp and it is up to our diabetic elephant heroes, Packy & Marlon, to find food and diabetes supplies to save the camp. In four simulated days
The Puzzability Sampler is a free, downloadable collection of puzzles, activities, and exercises designed to stimulate the mind and increase cognitive capability. Players can choose from dozens of games the whole family can enjoy.
In a side-scrolling Nintendo console adventure game, players guide experimental surgeon Rex Ronan as he shrinks to near-microscopic size, enters the body of his patient who is dying from tobacco-
Sheppard Software is a collection of free, online educational games, puzzles, and activities designed to teach young minds about health and improve understanding in various school related subjects.
Speed Brain is a brain-training game designed to help players improve their reaction time and processing speed.
Super Sleuths is an educational game designed to teach seventh grade students about science and scientific exploration.
The Kidz Page is an educational web site for young children with dozens of fun games, activities, and puzzles designed to keep the mind sharp.
This game combines entertainment, physical activity, and virtual environments.
Using a wireless bat and ball, players can work on their swing, compete against friends, and lead their team to the top.
Leapfrog’s Zippity is an interactive system that combines physical activity and education.Young players can dance, jump, move, and learn with their favorite Disney characters.
Haddock, B. L., Brandt, A. M., Siegel, S. R., Wilkin, L. D., & Joung-Kyue, H. (2008). Active video games and energy expenditure among the overweight children. International Journal of Fitness, 4(2), 17-23.
Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), 819-823.
Bonis, J. (2007). Acute wiiitis. The New England Journal of Medicine, 356(23), 2431-2432.
Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. Psychotherapy, 28(4), 667-670.
Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49.
Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.
Effects of video game playing on measures of spatial performance: Gender effects in late adolescence
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.
White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).
Nett, M. P., Collins, M. S., & Sperling, J. W. (2008). Magnetic resonance imaging of acute "Wiiitis" of the upper extremity. Skeletal Radiology, 37(5), 481-483.
Management of chronic pediatric diseases with interactive health games: Theory and research findings
Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.
Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.
Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.
Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.
Brasington, R. (1990). Nintendinitis. New England Journal of Medicine, 322(20), 1473-1474.
Macgregor, D. M. (2000). Nintendonitis?: A case report of repetitive strain injury in a child as a result of playing computer games. Scottish Medical Journal, 45(5), 150.
Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540.
Karim, S. A. (2005). PlayStation thumb – a new epidemic in children. South African Medical Journal, 95(6), 412.
Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children. NeuroImage, 29(3), 706-711.
Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.
Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.
Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345-352.
Kasteleijn-Nolst Trenite, D. G., Martins da Silva, A., Ricci, S., Binnie, C. D., Rubboli, G., Tassinari, C. A., & Segers, J. P. (1999). Video-game epilepsy: A European study. Epilepsia, 40(4), 70-74.
Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.
Robinson, R. J., Barron, D. A., Grainger, A. J., & Venkatesh, R. (2008). Wii knee. Emergency Radiology, 15(4), 255-257.
Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.
"The go to source for the latest news on the newest games, consoles, and more. Catch up on interviews, reviews, previews, of the latest video games and read up on our many blogs."
3G Studios is a game design studio that recently "expanded the company focus to include games for mobile and social media, including the iPhone and Facebook."
“An independent game developer company located in Barcelona (Spain), [Abylight’s work is] guaranteed by the extensive experience of the four founders and the quality of its human resources.
"AGENIUS was founded in 2007 by a team of experienced game academics, programmers, and designers with head offices in Kristiansand, Norway.
"Blue Fang Games is an independent game developer dedicated to delivering original and compelling experiences that are able to engage our audiences across a variety of platforms.
"CAProduction Ltd. is a company developing software primarily for home video game machines."
"Coresoft Inc. was founded in June of 1998 by industry veterans. Since our inception we have grown to several teams and have developed twenty published titles with more coming soon.
"Disney Interactive Studios, the interactive entertainment affiliate of the Walt Disney Company is a global business unit that self-publishes and licenses a broad portfolio of video games for multi
"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."
"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.
"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.
"At FRONTLINE Studios, we develop games for next generation entertainment devices (Nintendo Wii, PS3, XB360, PC) as well as handhelds (DS, PSP, and iPhone).
"Frozen Codebase is a small band of industry vets, rock stars, nerds, and robot artists with a passion for all things video games.
"GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
"Ghostfire Games is a video game studio based out of Austin, Texas. Our focus is on the casual games market, and we aim to raise the bar for the quality level of games people expect from downloadable platforms."
"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."
"We are an independent game development & digital publishing studio committed to creating games with a focus on compelling gameplay & fun!
"Legacy Interactive® is a seasoned developer of innovative simulations and games on all major interactive platforms.
"LucasArts is a leading publisher and developer of interactive entertainment software for videogame console systems and personal computers.
"Magnin & Associates is an authorized Nintendo DS and iPhone developer. We have been in business since 1993 specializing in handheld games."
"Mission Critical Studios was formed in 2007 as an independent developer of video games for the PC, Xbox 360, PS3 and the Wii."
"Mistic Software is an independent developer located in Montreal, Canada. Currently, we are developing 5 brand new games across several platforms (Wii, DS, DSiWare & iPhone).
"NAMCO BANDAI Games' mission is to inspire people around the world and help them enjoy their time to the full.
"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).
"Neversoft is home to over 175 employees and is the developer of popular video game franchises Guitar Hero and Tony Hawk."
"Pandemic Studios was founded as an independent developer in 1998, it became an Electronic Arts-owned developer from 2007 to 2009, when it was officially closed."
"A versatile developer of fun console games, with an emphasis on absolute dependability for our publishing partners. When we commit to something, we will deliver it at a high quality and on time.
"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.
"Playlogic Entertainment, Inc. is an independent publisher of entertainment software for consoles, PCs, handhelds, mobile devices, and other digital media.
"Here at PopCap our goal is to create fun games that literally everyone can enjoy. Our games are easy to learn, tough to master... and utterly addictive!"
"Rare, Ltd. (formerly known as Rareware) is a British video game development company [that was acquired by Microsoft in 2002]. It was founded in 1982 …as Ashby Computers and Graphics Ltd. (ACG).
Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.
"Rovio is an award-winning mobile game developer with a proven track record in creating innovative, fun and great looking games across multiple genres for players of all shapes and sizes.Working fr
"Schell Games is a full-service game design and development studio specializing in the innovatively uncommon.
"Branching out from book publishing, New York based Simon & Schuster formed Simon & Schuster Interactive. The company specializes in publishing games of all genres."
"Since 2006 Teravision Games has been focused in creating art for different gaming platforms such as the Nintendo DS, Wii, XBLA, PC, and web games.
"Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality – from your perspective.
"Vanpool, Inc. is a Japanese developer of video games, music software, computer software and toys.
"Vicarious Visions is a creator of video and computer games with its home office in Albany, New York. We are a team of talented, energetic, and highly motivated individuals.
"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."
"Established in September 2005, Vogster Entertainment, LLC, is a venture-funded, independent entertainment company that delivers high quality, inspiring and creative content for all major gaming pl
WaveQuest, Inc. was a game developer specializing in serious and edutainment games.
"Now with more than 25 employees and growing, Wendigo Studios is formed of a good mix of industry veterans and new talents two years out of the university.
"WhiteBear Studios is a game development company which is specialized in developing easy playable games for everyone.
















































































































































































