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"In this game you have to blood type three patients and give them blood transfusions. Are you able to do that?
Players of this asthma self-management side-scrolling Nintendo console adventure game guide Bronkie the Bronchiasaurus and Trakie the Tracheratops through 18 game levels to save their ancient pla
"This fast-paced game relies on a keen knowledge of food containing vitamin B1 and good keyboard skills to save lives.
"In partnership with the UVM College of Medicine and Dr.
CSI Web Adventures is interactive free, online mystery game in which players use their forensic skills to solve a crime.
Available for Mac or PC, this exergame asks players to dance and boogie their way to a fun work out. The game uses contemporary Christian music.
For the Nintendo DS and Wii, Don King Boxing: Boxercise engages players in a simulated boxing match.
"This game lets you explore the key elements of the electrocardiogram from how to place the electrodes on the body for measuring the heart beats to how to analyze the mountains and valleys in the E
This game allows the player to “experience real-life emergency medical cases such as cardiac arrests, broken bones an life-threatening traumas as you respond to situations requiring you to revive,
Houston is a mobile phone game designed to encourage physical activity. The game comes with a pedometer that counts the number of steps players take over a certain period of time.
"Go through ten interactive stops and find out how our immune system protects us and sometimes could harm us."
"In this game, you are a trainee soldier of the Immune System Defense Forces, defending a human against bacterial infection. You have two missions to complete.
"The Mosquito and Parasite educational games and related reading, are based on the 1902 and 1907 Nobel Prize in Physiology or Medicine.
SparkTop.org is a web site that offers free educational games, puzzles, activities, and exercises for children that learn differently or at a slower pace.
"In this game your dog has type-1 diabetes. This is a very serious disease. With proper treatment, however, your dog can live a happy life for many years.
“In this game, you are a trainee soldier of the Immune System Defense Forces, defending a human against bacterial infection. You have two missions to complete.
"Nonprofit medicine research and education company The Cooper Institute is fighting childhood obesity with The Quest to Lava Mountain, an educational game targeted at grade school children.
"In this game you perform the classic split brain experiment used by Nobel Laureate Roger Sperry when he discovered differences between the right and left hemispheres of the brain."
Thinks.com is a web site that includes free educational games, puzzles, quizzes and even brain teasers.
"Robert Koch proved definitively that the dreaded disease tuberculosis is caused by specific bacteria. How did he do it?
“The Chicken Farm educational game and related reading are based on the 1929 Nobel Prize in Physiology or Medicine.
"Whyville was launched in 1999 as a virtual city for engaging young people in constructive educational activities while promoting socially responsible behavior.
Using the wireless racket, players can swing, lob, and serve as if they were really on the court.
Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.
Markle Foundation (2002). Children and interactive media. New York, NY: Wartella, E. A., Lee, J. H., & Caplovitz, A. G.
Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49.
Decreasing excessive media usage while increasing physical activity: A single-subject research study
Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.
Anand, S., & Krosnick, J. A. (2005). Demographic predictors of media use among infants, toddlers, and preschoolers. American Behavioral Scientist, 48(5), 539-561.
Straker, L., & Abbott, R. (2007). Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. Pediatric Exercise Science, 19(4), 459-471.
Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults. Cyberpsychology and Behavior, 12(1), 63-65.
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Roberts, D., Foehr, U., & Rideout, V. (2005). Generation M: Media in the Lives of 8-18 Year-Olds. A Kaiser Family Foundation Study, Menlo Park, CA.
Herz, J. C. (1997). Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds. New York: Little Brown.
Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.
Tejeiro-Salguero, R. A., & Moran, R. M. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.
Roberts, D. F. (2000). Media and Youth: Access, Exposure, and Privatization. Journal of Adolescent Health, 27(S), 2, New York, NY.
Schneider, M., Dunton, G. F., & Cooper, D. M. (2007). Media use and obesity in adolescent females. Obesity, 15(9), 2338-2335.
Wei, R. (2006). Motivations for using the Mobile Phone for Mass Communications and Entertainment. Telematics and Informatics, 25(1), 36-46.
Tazawa, Y., & Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. Pediatrics International, 43(6), 647-650.
Predicting Children's Media Use in the USA: Differences in Cross-Sectional and Longitudinal Analysis
Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross-Sectional and Longitudinal Analysis. The British Psychological Society, 27(1), United States.
Funk, J. B. (1993). Reevaluating the impact of video games. Clinical Pediatrics, 32(2), 86-90.
Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.
Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a fully wired and mobile nation. Pew Internet and American Life Project, Washington, D.C.
Robinson, T. N., Chen, H. L., & Killen, J. D. (1998). Television and music video exposure and risk of adolescent alcohol use. Pediatrics, 102(5), E54.
Christaskis, D., Ebel, B., Rivara, F., & Zimmerman, F. (2004). Television, video, and computer game usage in children under 11 years of age. Journal of Pediatrics, 145(5), 652-656.
Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication (pp. 211-223). New York: Peter Lang.
Mellecker, R. R., McManus, A. M., Lanningham-Foster, L. M., & Levine, J. A. (2009). The feasibility of ambulatory screen time in children. International Journal of Pediatric Obesity, 4(2), 106-111.
Chen, M. Y., Liou, Y. M., & Wu, J. Y. (2008). The relationship between TV/ computer time and adolescents' health-promoting behavior: A secondary data analysis. Journal of Nursing Research, 16(1), 75-85.
Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American Behavioral Scientist, 48(4), 377-390.
Sonneville, K. R., & Gortmaker, S. L. (2008). Total energy intake, adolescent discretionary behaviors and the energy gap. International Journal of Obesity, 32(S6), S19-S27.
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade Publishing.
Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.
Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.
Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.
Rideout, V., Vandewater, E., & Wartella, E. (2003). Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers. The Henry J. Kaiser Foundation Report, Menlo Park, CA.
"CrazyMonkeyGames.com was created to provide a fun, friendly, and entertaining website for everyone to enjoy. Our goal is to become your destination of choice for playing free online games."
"Jason Rutter's Digiplay Initiative is home to an online bibliography of research into digital/video/computer games. This research resource contains over 3000 references and is fully searchable for registered users."
"Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings."
Healthy Gaming provides users with “daily news, tips and thoughts concerning health related video games.”
“38 Studios is an entertainment and IP creation company in development on a broad range of products, including online and console video games, toys, novels, comics, film, TV, and other forms of dig
3G Studios is a game design studio that recently "expanded the company focus to include games for mobile and social media, including the iPhone and Facebook."
"AD-Invaders is a video game studio which resulted from the meeting between marketing professionals and specialists of the gaming industry.
"Apply Group is a leading total solutions supplier. We supply you with excellence across marketing, media, events, business development and digital content deliverables."
"Founded in 1990, Argosy Publishing delivers technology-based, content development unequalled anywhere.
"Arroway Textures is a manufacturer of high-res textures, which are used in many areas of digital visualization, e.g. architecture, design and art."
At Ayogo, we’re helping people change their lives, one fun social game at a time.
"We are a digital media entertainment company in Columbia, Maryland, focused on creating fun, educational games.
"Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series.
"Big Huge Games was founded in February of 2000 by four veteran game developers: Tim Train, David Inscore, Jason Coleman, and Brian Reynolds.
"big red frog is a brand led media company dedicated to the development of outstanding entertainment, health and lifestyle products.
"Blockdot is a world-renowned and award-winning studio specializing in Interactive Entertainment and Advergaming technologies.
"Channel 4 is a UK public-service television broadcaster which began working on 2 November 1982.
"I am the VP of Business Development for Serious Business, a leading producer of social games for the social web. Our flagship game is Friends for Sale and we have plans for some other cool games.
"Cogswell College is a prestigious institution offering technology-driven and innovative degree programs in digital arts, fire science, and engineering."
Compton's New Media is the publisher of such games as "Prince Interactive," "The Case of the Cautious Condor," and "The Berenstain Bears: Learning At Home, Volume One." "Compton's New Media has merged into The Learning Company."
"Controlled Chaos takes the best aspects of the Video Game Industry and uses them to make the best and most profitable games possible, while shedding some of the industry’s less prosperous trends a
"Deepend was founded in London in 1996 and quickly became a leading force in design and marketing for digital media. Today Deepend is a group of independently owned creative agencies with studios in New York, Rome, and Sydney."
"Digital Dream Forge is an independent software testing company based in Scottsdale, Arizona.
"Digital Public is an award winning consultancy that specialises in helping organisations design and launch new services.
"Discovery Communications is the world's number one nonfiction media company reaching more than 1.5 billion cumulative subscribers in over 180 countries.
"Disney Interactive Studios, the interactive entertainment affiliate of the Walt Disney Company is a global business unit that self-publishes and licenses a broad portfolio of video games for multi
"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.
"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.
"The Emergent Media Center is an academic center whose mission is to educate and inspire next generation media creators and leaders by addressing and creating solutions to the "wicked problems" fac
"The Entertainment Software Association (ESA) is the U.S.
"The Fashion Institute of Technology prepares students for professional excellence in design, fashion, and business by providing the premier educational experience that fosters creativity, career focus, and a global perspective."
"Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement.
"Since 2007, the Health 2.0 Conference has been the leading showcase of cutting-edge innovation transforming the health care system.
"The Health e-Technologies Initiative functioned as a National Program Office of the Robert Wood Johnson Foundation from February 2002 through April 2009.
The Healthy Social Project brings together scientists, physicians, artists and technology developers around the vision of using social networks to promote and spread positive health behaviors and a
"ICOMP is an industry initiative for organisations and businesses involved in Internet commerce, particularly online publishers, advertisers, Internet service and network providers, and agencies ac
"iConecto is a leading experiential media Solutions firm focused on superior health and performance.
"The [IEEE Communications] Society sponsors publications, conferences, educational programs, local activities, and technical committees that foster original work in all aspects of communications sc
"The Interactive Media Institute (IMI) is a 501c3 non-profit organization working to further the application of advanced technologies for patient care.
"KidsHealth is the largest and most-visited site on the Web providing doctor-approved health information about children from before birth through adolescence.
"Known for its innovation and its visionary thinking, Lone Star College System is the largest institution of higher education in the Houston area and the fastest growing community college system in Texas."
"America's VideoGame Expo, the East Coast Games Summit and VideoGame.Net are part of Lunar Tide Communications, Inc. a company that develops videogame related events and educational services."
"M5's products and services help leading ISPs generate proven ARPU via our advertising and search marketing products.
"mediabistro.com is dedicated to anyone who creates or works with content, or who is a non-creative professional working in a content/creative industry.
"Move Interactive is a Portuguese software and multimedia developer."
Developer of the game Positive or Not, "mtvU is MTV Networks' Peabody and Emmy Award-winning 24-hour college network-the largest and most comprehensive media network just for college students."
Publisher of the game National Geographic Kids, "The National Geographic Society has been inspiring people to care about the planet since 1888.
"NDS is a leading global provider of end-to-end software solutions for the pay television industry.
"As the leader in technical career education in Southeastern New England, New England Tech is a private, non-profit technical college offering Associate’s and Bachelor’s Degrees in over 30 progra
"Media Productions primarily focuses on providing instructional design and educational media development for NMSU's numerous statewide outreach programs in partnerships with other campus-wide, regional and national faculty and programs."
"Nickelodeon, now in its 30th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does.
"Nikkei BP provides a variety of information in the fields of business, technology, and lifestyle through the optimum mix of magazines, websites and events."
"The mission of Nobel Media is to spread information and knowledge about the Nobel Prize and the Nobel Laureates and their Nobel Prize awarded achievements.
"nordmedia is the central media promotion organisation in Niedersachsen and Bremen. It acts as motor for the development and as a service provider. It represents a centre of communication and information for the media industry of the region."
"Otis College of Art and Design is an art and design college in Los Angeles, California."
"Parry Alexander is a market-leading consultancy drawing on over 20 years of success in business, revenue, funding and market development for organisations across all sectors; with a specialism in digital media and technology."
"We're a team of specialised producers in the digital media and videogames industries. We create things; good things, playful things. We help companies and institutions understand the possibilities of a digital future."
"PlayFirst is an innovative entertainment company that makes games appealing to everyone.
"Playlogic Entertainment, Inc. is an independent publisher of entertainment software for consoles, PCs, handhelds, mobile devices, and other digital media.
"Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland.
"Retirement Living TV (RLTV) is the only cable network dedicated to serving adults 50+ by providing information and entertainment relevant to their needs and lifestyles.
"Retronyms is a small band of programmers and designers based in San Francisco that write software for the iPhone, Mac, PC and Unix.
"Ringling College of Art and Design is a private, not-for-profit, fully accredited college offering the Bachelor's degree in 14 disciplines."
"Rising Media is a global events producer excelling in Internet and technology-related conferences and exhibitions."
"rondomedia is one of the leading publishers and distributors of entertainment-software in Germany with a strong focus on casual games."
"We see every challenge as an opportunity, and believe that we are perfectly positioned to be one of the world's recognized leaders in digital technology.
"Offering more degree programs and specializations than any other art and design university, SCAD is uniquely qualified to prepare talented students for professional, creative careers."
"School of Visual Arts (SVA) is a college of art and design whose mission is to educate students who aspire to become professional artists or to work in arts' many related fields."
"Skyriser Media is an independent development studio based in Montreal, Canada. We are dedicated to creating iPhone/iPod/iPad video games, applications and web sites."
"Sony Corporation is a multinational conglomerate corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates.
"Southern Adventist University is a co‑educational institution established by the Seventh‑day Adventist Church, offering master’s, baccalaureate, and associate degrees, and one-year certificates."
"The Art Institute of California — Los Angeles is an educational institution for career preparation in the visual and culinary arts. The Art Institute of California — Los Angeles is a member of The Art Institutes system."
"Conveniently located in downtown Minneapolis, The Art Institutes International Minnesota is the college for creative minds.
"The Association of Medical Illustrators furthers the use of visual media to advance life sciences, medicine, and healthcare through a worldwide network of specialized interdisciplinary professionals."
"The Education Arcade explores games that promote learning through authentic and engaging play.
"Since its founding in 1923, The Walt Disney Company and its affiliated companies have remained faithful to their commitment to produce unparalleled entertainment experiences based on the rich lega
"Since 1999, we’ve been working to bring seniors online and reconnected with family, friends and their community.
"A core provider of essential information to the professional game industry, the UBM TechWeb Game Network offers market-defining content and drives community through its award winning lineup of pri
"UC Santa Cruz is a public university like no other in California, combining the intimacy of a small, liberal arts college with the depth and rigor of a major research university."
"The University of Illinois is among the preeminent public universities of the nation and strives constantly to sustain and enhance its quality in teaching, research, public service and economic development. "
"The University of Louisiana at Lafayette, the largest member of the University of Louisiana System, is a public institution of higher education offering bachelor’s, master’s, and doctoral degrees."
"As one of the preeminent research universities in the world, the U offers students a transformative education that sets the foundation for a lifetime of success, innovative ideas and healthy participation in a global community."
"Vertical Moon specializes in developing software to make it possible to quickly create and deliver rich, creative content for multimedia presentations, websites, banners, online tutorials, and pro
"There is no shortage of media displays in today’s health club world. We believe, however, that there is a great need for motivating audiovisual content.
"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."
"Vivity Labs, Inc is a digital media lifestyle company with a strong foundation of neuroscience.
"Established in September 2005, Vogster Entertainment, LLC, is a venture-funded, independent entertainment company that delivers high quality, inspiring and creative content for all major gaming pl
"...a privately held company that focuses on developing, operating, and growing entertainment and information websites."
"Founded in 1998, WildTangent is a games media company delivering a premium entertainment experience to consumers around the globe. We operate the fastest growing online games service and the largest game advertising network in the world."
"We design properties that launch on the web and live on multiple media platforms—online, TV, film, mobile and consumer products.
"Comprised of media and insights divisions, Youth Pulse is the leading authority on youth.
“The Summit will focus on how interactive media and converging technologies are revolutionizing the way we live, learn, communicate and transact business.”
The Chicago Convergence is a conference, festival, and exhibit that brings together performers and presenters focusing on interactive media, social change, user-generated content, and innovative ideas.
















































































































































































































































































































