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A learning and training game, 3D Reseaux teaches civil engineers and construction workers about the risks of working near underground networks.
"Challenge your family and friends in a new digital board game, and at the same time learn your first words in a new language together.
4 TRAVELLERS can be played alone or together with friends and at the same time teach you new words in Spanish.
"Geared toward 3rd to 5th grade students with social-behavioral problems, Adventures aboard the S.S.GRIN links the worlds of social skills training and interactive technology.
Alcohol 101 Plus, available at no charge, was created in response to the growing concern over the unsafe consumption of alcohol on college campuses.
In Alphabet Circus, a PlayStation 2 game targeted to children, players navigate through a colorful circus to discover various mini-games that combine physical activity and learning.
"Behavior Breakthroughs™ is an interactive training simulation created for parents and caregivers of children and adults who display challenging behavior."
"Designed for children and teens ages 10 to 15, Blood Tests: Exploring Our Incredible Blood is an interactive online program designed to introduce users to the fascinating facts that can be learned
"In this game you have to blood type three patients and give them blood transfusions. Are you able to do that?
"New health games based upon the popular Jeopardy game are beginning to gain momentum among students, as they learn while having fun.
Central Park is a learning environment for two-year-olds designed to prepare them for future schoolwork. Players of this game will be taught reading, writing, mathematics, and science concepts.
Cheerios Playtime is comprised of learning skills activities for children.
"This fast-paced game relies on a keen knowledge of food containing vitamin B1 and good keyboard skills to save lives.
"Cosmo’s Learning Systems™ introduces an innovation in learning for children of developmental age 2-to-8 years with and without disabilities.
"Cosmo’s Play and Learn™ software was developed by a team of therapists and educators who recognized the tremendous need for children of developmental ages 2-to-8 with and without disabilities to h
"In partnership with the UVM College of Medicine and Dr.
CSI Web Adventures is interactive free, online mystery game in which players use their forensic skills to solve a crime.
Developed for young children for use on the PlayStation 2, Dinosaurs Shapes & Colors combines education and physical activity.
"Students use scientific inquiry by engaging in true-to-life drug related mysteries while learning about the science behind alcohol, tobacco, inhalants and other drugs — all while having fun!"
"This game lets you explore the key elements of the electrocardiogram from how to place the electrodes on the body for measuring the heart beats to how to analyze the mountains and valleys in the E
"There are 100s of fruits in the world, but how well do you know them??? Take the Food Focus challenge and test your fruit ID skills! 50 fruits to guess 50 chances to win.
FunBrain is a collection of free, online educational games for children and tweens designed to improve learning in a number of subjects including math, science, and vocabulary.
FunSchool is a set of free, online educational games developed to help younger children focus on and improve in various school subjects, including reading and math.
Gamequarium is a collection of free, online educational games for children. It is divided into sets according to grade level, subject, and content.
"Genomics Digital Lab (GDL) is an award winning, integrated on-line learning environment where users experience the world of biology through immersive discovery-based learning.
The game GRIP was developed to help diabetic children better understand and manage their condition.
“Learn about the history of biology, people and events, and the impact discoveries have had on society, ethics, politics and culture, then and now - through a fun, interactive scavenger hunt!
HumanSim is a simulation game for the PC designed to train and educate healthcare professionals in the areas of decision-making and assessment of patients during life-threatening situations.
This free, downloadable game teaches about the immune system and is targeted to high school and college students.
"Go through ten interactive stops and find out how our immune system protects us and sometimes could harm us."
"In this game, you are a trainee soldier of the Immune System Defense Forces, defending a human against bacterial infection. You have two missions to complete.
Insulot is an educational mobile phone game developed to teach players about blood glucose levels and insulin dosages. The game operates in the form of a slot machine.
"The Web Wise Kids cell phone safety program for middle school children is titled It's Your Call.
"Play "It's a Skin Cell's Life®" with your child to see how the interactive game lets kids learn how to practice good skin care virtually, or risk the consequences of pimples, greasy hair, a poison ivy rash and sunburn."
"Juf in a Box ('Teacher in a Box') is developed by Ranj, in co-operation with TNO, the Donders Institute, Avans and the Radboud University of Nijmegen.
Kids Games is an educational web site for children that offers a variety of free games, activities, and puzzles. Games address areas including coordination, art, music, and cognition.
In the free, online game Killer Flu, players are taught about seasonal and pandemic flu and how those differ from the influenza virus.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
"Learning for Children-Exploration software is developmentally appropriate for children 3-5 years.
"Written by adolescents with kidney disease, Living With Kidney DiseaseTM is an interactive
Missing teaches players about the risks of interacting with strangers on the Internet. The game presents a story about a kid who went missing after leaving to meet a person they had met online.
"Mission Control™ is a versatile computer access device designed for children who do not use a standard keyboard and standard mouse.
My Word Coach is a Nintendo Wii and DS game designed to test players’ ability to command and use the English language.
This free, online collection of interactive games, puzzles, and activities was designed by the National Geographic Society to help children prepare for their schoolwork.
Rats and mice have invaded diabetes summer camp and it is up to our diabetic elephant heroes, Packy & Marlon, to find food and diabetes supplies to save the camp. In four simulated days
Playnormous.com is a web site for children that offers free health games that focus on nutrition and healthy eating habits.
PrimaryGames is a free, online collection of educational games, activities, and puzzles for children .
Prongo is a web site that offers free educational activities, puzzles, and games for young students. Players can choose among a variety of math, logic, and cognition games.
The Puzzability Sampler is a free, downloadable collection of puzzles, activities, and exercises designed to stimulate the mind and increase cognitive capability. Players can choose from dozens of games the whole family can enjoy.
Quest for the Code is a free, online game that focuses on asthma management and how to avoid asthmatic triggers.
Sheppard Software is a collection of free, online educational games, puzzles, and activities designed to teach young minds about health and improve understanding in various school related subjects.
The Smart Cycle is a stationary bike by Fisher-Price that allows young children to engage in physical activity while playing a learning video game.
"The Smart Cycle Extreme is a stationary bike, arcade game and learning center that plugs directly into your TV.
"It’s a stationary bike, a learning center, and an arcade game system—all rolled into one! Smart Cycle Racer plugs right into your TV, ready to take kids on learning adventures like no other.
"In contrast to other programs that focus primarily on in-school behaviors, My Community is all about enhancing a child's social skills and personal safety in the larger world outside the classroom
My School Day is a software program designed to educate older children about proper interactions and basic classroom etiquette.
Preschool Playtime is a software program designed to help build appropriate social skills in young children.
"Preschool Playtime Volume 2 is an extension of the material covered in Preschool Playtime Volume 1, and reinforces appropriate peer interactions and play skills in toddlers and preschoolers.
School Rules! is a software program designed to educate tweens and teens about appropriate behaviors in and outside the classroom.
"School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging.
"A collaborative effort between Social Skill Builder and Michelle Garcia Winner & Pamela Crooke of Social Thinking.
SparkTop.org is a web site that offers free educational games, puzzles, activities, and exercises for children that learn differently or at a slower pace.
"Spinal Tap: Discovering the Secrets of Spinal Fluid is an interactive online game which was developed as a tool for children and teens ages 10 to 14 to actively explore information about the spina
In Super Munchers: The Challenge Continues…, players take control of a muncher and move around consuming words that fall under a category.
Super Sleuths is an educational game designed to teach seventh grade students about science and scientific exploration.
"Symptom Scenes is an arcade game featuring a cast of cute characters suffering from Meningitis or Septicaemia. It's a race against time to recognize the symptoms and save as many as you can!
"TeachTown: Basics Classroom combines computer lessons with offline activities for students who are developmentally 2 to 7 years old.
TeachTown is a web-based educational program developed to help children improve in various subject areas taught in school.
"Our animated video modeling-based social skills curriculum features engaging animated characters to teach real world social skills.
Secret agents are on a mission to uncover information about asthma management in The Asthma Files.
"In this game your dog has type-1 diabetes. This is a very serious disease. With proper treatment, however, your dog can live a happy life for many years.
The Kidz Page is an educational web site for young children with dozens of fun games, activities, and puzzles designed to keep the mind sharp.
"Nonprofit medicine research and education company The Cooper Institute is fighting childhood obesity with The Quest to Lava Mountain, an educational game targeted at grade school children.
"In this game you perform the classic split brain experiment used by Nobel Laureate Roger Sperry when he discovered differences between the right and left hemispheres of the brain."
Thinks.com is a web site that includes free educational games, puzzles, quizzes and even brain teasers.
This game allows the player to “experience and react to realistic patient encounters that require quick clinical responses, just like a real medical clinic.” The player will look at photographs of
Toy Pals Fun with Numbers is an exergame for the PlayStation 2 designed to engage young children in simultaneous learning and physical activity.
“Transcription Hero is an educational game where you get to play the role of RNA Polymerase!
Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations.
Watch, Discover, Think, and Act is a computer game designed to educate children about how to properly manage their asthma.
Wee Willie Wheezie is an interactive PC game designed to educate children about asthma and effective strategies for managing it.
"Web Wise Kids understands how challenging it can be for adults to keep informed about online dangers and teen’s online activities.
Leapfrog’s Zippity is an interactive system that combines physical activity and education.Young players can dance, jump, move, and learn with their favorite Disney characters.
Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 151, 1609-1620.
Kroeze, W., Werkman, A., & Brug, J. (2006). A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors. Annals of Behavioral Medicine, 31(3), 205-223.
Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423(6939), 534-537.
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Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.
Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2009). Alien games: Do girls prefer games designed by girls? Games and Culture, 4(1), 74-100.
Beale, I. L. (2002). An evaluation model for psychoeducational interventions using interactive multimedia. Cyberpsychology and Behavior, 5(6), 565-580.
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Software & Information Industry Association. (2009). Best practices for using games & simulations in the classroom: Guidelines for K-12 educators. Washington, DC: Wilson, L.
Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-1600.
Blumberg, F. C., & Sokol, L. M. (2004). Boys' and girls' use of cognitive strategy when learning to play video games. The Journal of General Psychology, 131(2), 151-158.
Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.
Lennon, J. L., & Coombs, D. W. (2006). Child-invented health education games: A case study for dengue fever. Simulation and Gaming, 37(1), 88-97.
Downes, T. (2002). Children's and families' use of computers in australian homes. Contemporary Issues in Early Childhood, 3(2), 182-196.
Yuji, H. (1996). Computer games and information-processing skills. Perceptual and Motor Skills, 83(2), 643-647.
Krendl, K. A., & Lieberman, D. A. (1988). Computers and learning: A review of recent research. Journal of Educational Computing Research, 4(4), 367-389.
Clements, D. H. (2002). Computers in early childhood mathematics. Contemporary Issues in Early Childhood, 3(2), 160-181.
Hobbs, L. J., & Yan, Z. (2008). Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students. Computers in Human Behavior, 24(2), 421-438.
Roubidoux, M. A., Chapman, C. M., & Piontek, M. E. (2002). Development and evaluation of an interactive web-based breast imaging game for medical students. Academic Radiology, 9(10), 1169-1178.
Blumberg, F. C. (1998). Developmental differences at play: Children's selective attention and performance video games. Journal of Applied Developmental Psychology, 19(4), 615-624.
Prensky, M. (2001). Digital game-based learning. New York: McGraw-Hill.
Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.
Kiili, K. (2005). Digital game-based learning: Towards and experimental gaming model. Internet and High Education, 8(1), 13-24.
Ricci, K. E., Salas, E., & Cannon-Bowers, J. A. (1996). Do computer-based games facilitate knowledge acquisition and retention? Military Psychology, 8(4), 295-307.
Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16(1), 97-115.
Akl, E. A., Sackett, K., Pretorius, R., Erdley, S., Bhoopathi, P. S., Mustafa, R., & Schunemann, H. J. (2008). Educational games for health professionals. Cochrane Database of Systematic Reviews, (1).
Bhoopathi, P. S., & Sheoran, R. (2006). Educational games for mental health professionals. Cochrane Database of Systematic Reviews, (2).
Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.
Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.
Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college students. Journal of Alcohol and Drug Education, 49(4), 69-83.
Kebritchi, M., & Hirumi, A. (2008). Examining the pedagogical foundations of modern educational computer games. Computers and Education, 51(4), 1729-1743.
Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.
Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.
Cullen, K. W., & Thompson, D. (2008). Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats. American Journal of Health Behavior, 32(1), 40-51.
Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.), Persuasive Technology (60-71). New York : Springer.
Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.
Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441-467.
Bandura, A. (2004). Health promotion by social cognitive means. Health Education and Behavior, 31(2), 143-164.
Atack, L., & Luke, R. (2008). Impact of an online course on infection control and prevention competencies. Journal of Advanced Nursing, 63(2), 175-180.
Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.
Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978-985.
Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning games: Alert hockey. Computers in Human Behavior, 24(6), 2862-2872.
Wade, T., & Holt, L. L. (2005). Incidental categorization of spectrally complex non-invariant auditory stimuli in a computer game task. The Journal of the Acoustical Society of America, 118(4), 2618-2633.
Goran, M. I., & Reynolds, K. (2005). Interactive multimedia for promoting physical activity (IMPACT) in children. Obesity Research, 13(4), 762-771.
Krishna, S., Francisco, B. D., Balas, E. A., Konig, P., Graff, G. R., & Madsen, R. W. (2003). Internet-enabled interactive multimedia asthma education program: A randomized trial. Pediatrics, 111(3), 503-510.
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.
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Price, S., & Rogers, Y. (2004). Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43(1-2), 137-151.
Management of chronic pediatric diseases with interactive health games: Theory and research findings
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A blog created by Clark Aldrich, a designer of simulations and innovative software techniques. .The blog’s tagline is “Field Notes From The World’s Go-To Guy on Educational Simulations.”
"CrazyMonkeyGames.com was created to provide a fun, friendly, and entertaining website for everyone to enjoy. Our goal is to become your destination of choice for playing free online games."
"Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings."
"Funschool offers free online educational elementary games for kids as well as printable activities, coloring and crafts that will help kids learn and get ready for school."
Game Career Guide presents information about education and careers in the gaming industry. It includes a list of schools that offer programs in game design and a “Digital Counselor” service.
"Generation FIT is the premier solution for integrating Technology, Games and Software that provide Movement, Fitness, and ExerLearning (R) throughout your school (grades 3-12)."
"Free online games with high score boards. Compete with your friends or the world."
Super Smart Games provides user-rated reviews and detailed descriptions of games judged to be healthy or educational for kids, teens, or adults. Visitors can search and find games based on category, platform, age group, and subject.
“Thinking Worlds is a globally unique 3D engine and authoring environment. Thinking Worlds enables designers to create and publish highly immersive simulations- fast.”
"Established in 1992, A K Peters has grown into a respected publisher that provides a sustainable service to the scientific community by publishing high-quality material and optimizing distributi
"Our purpose is to foster a membership community whose core values help them to catalyze the innovation and application of computer graphics and interactive techniques."
"AGENIUS was founded in 2007 by a team of experienced game academics, programmers, and designers with head offices in Kristiansand, Norway.
"The American Academy of Forensic Sciences is a multi-disciplinary professional organization that provides leadership to advance science and its application to the legal system.
"The Apple Products Research and Education Council is a non-profit coaliton of companies that make and supply products for the processed apples industry."
"The Arizona Nutrition Network (AzNN) is a public and private partnership led by the Arizona Department of Health's Bureau of USDA Nutrition Programs.
"B*tween Productions, Inc. is the developer of the Beacon Street Girls® (BSG), a consumer/entertainment brand committed to the health and well being of girls ages 9-13.
"We are a digital media entertainment company in Columbia, Maryland, focused on creating fun, educational games.
"big red frog is a brand led media company dedicated to the development of outstanding entertainment, health and lifestyle products.
"Bravehearts aims to 'Break the Silence', provide healing and support, engender child sexual assault prevention and protection strategies; advocate for understanding and promote increased education
Caliber Software is the maker of the educational game, "Beer Trivia."
"We are a group of people who share the Centre's vision to improve health for all through information and communication technologies (ICTs)."
"The Centre for the International Business of Sport (CIBS) delivers high quality applied research, training, consultancy and networking outputs across a range of sports and in a number of different disciplines."
"For more than 125 years, Champlain College — a private college located in Burlington, Vermont — has focused on offering a career-accelerating education that leads to real opportunities in the marketplace."
"ClickHealth focuses on developing technologies and piloting solutions in various developing countries with an aim to test medical feasibility and social acceptance.
"Cogswell College is a prestigious institution offering technology-driven and innovative degree programs in digital arts, fire science, and engineering."
Compton's New Media is the publisher of such games as "Prince Interactive," "The Case of the Cautious Condor," and "The Berenstain Bears: Learning At Home, Volume One." "Compton's New Media has merged into The Learning Company."
"The Dairy Council of California helps to improve the lives of millions of Californians each year through nutrition education.
"At Digital Praise, Inc. we believe that children's games can be fun, exciting and engaging while encouraging positive values such as responibility, forgiveness, and kindness.
"Research at the Distributed & Collaborative Virtual Environments Research Laboratory (DISCOVER) is directed towards the enhancement of human-human communication through computing technology
"Discovery Communications is the world's number one nonfiction media company reaching more than 1.5 billion cumulative subscribers in over 180 countries.
"Disney Interactive Studios, the interactive entertainment affiliate of the Walt Disney Company is a global business unit that self-publishes and licenses a broad portfolio of video games for multi
"Douglas Twitchell is a ventriloquist, mathematician, science teacher, musician, painter, web designer, software developer, Bible teacher, camp pastor, and photographer. A sort of jack of all trades."
"Edison Community College provides learning opportunities that enable and empower citizens, commerce, and communities in Darke, Miami and Shelby counties."
"Edmonds Community College is a leader in providing quality opportunities for learning and service, responding to the dynamic needs of our diverse community."
"Eduweb develops award-winning digital learning games and interactives about art, history, science and technology.
"As the world’s leading provider of science and health information, Elsevier serves more than 30 million scientists, students and health and information professionals worldwide."
"The Emergent Media Center is an academic center whose mission is to educate and inspire next generation media creators and leaders by addressing and creating solutions to the "wicked problems" fac
"Eric was diagnosed with high-functioning autism in 2001. Born in Singapore in 1982, he went through mainstream schooling without realizing that he has autism.
"The Fashion Institute of Technology prepares students for professional excellence in design, fashion, and business by providing the premier educational experience that fosters creativity, career focus, and a global perspective."
"5DT (Fifth Dimension Technologies) is a high technology company specializing in Virtual Reality (VR). 5DT develops, produces and distributes VR hardware, software and systems. 5DT's main focus is VR Training Simulators and VR Peripherals."
"Award-winning game developer, Catherine Frederico combined her photographic talents and her creative energy with her background as a Nutrition Scientist and Registered Dietitian to create the firs
"Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement.
"With more than 20 years of experience, HCPro, Inc., is a leading provider of integrated information, education, training, and consulting products and services in the vital areas of healthcare regu
"Hindawi Publishing Corporation is a commercial publisher of peer-reviewed journals covering a wide range of academic disciplines.
"Hyperspace Cowgirls was an American developer of video games for young girls, CD-ROMs, and web sites. Based in Manhattan, they… shut down in 2002."
The Ideal Institute of Information and Technology in Northeast Normal University is the organizer of the International Conference on eLearning and Game.
"Inderscience is a publisher of high quality peer-reviewed international journals..."
"IRMA is an international organization dedicated to advancing the research community by bringing together researchers, practitioners, academicians, and policy makers in information technology man
Developer of the game Inner G, "The International Food Information Council Foundation is dedicated to the mission of effectively communicating science-based information on health, food safety and nutrition for the public good."
ISM Interactive is a game developer and publisher with such titles as "G-Netix" and "Virtual Surgeon: Open Heart."
"Jessica Kingsley Publishers is a wholly independent company, committed to publishing books that make a difference. We publish books for professional and general readers in a range of subjects.
"Kendall & Son Solutions LLC is a developer specializing in Reference and Games."
Kevin Stone is the developer of " BrainBashers™, a massive and exciting collection of brain teasers, puzzles, riddles, games and optical illusions.
"KidsHealth is the largest and most-visited site on the Web providing doctor-approved health information about children from before birth through adolescence.
"Legacy Interactive® is a seasoned developer of innovative simulations and games on all major interactive platforms.
"In 1977, we were fresh out of graduate school and hard at work in the schools.
"Known for its innovation and its visionary thinking, Lone Star College System is the largest institution of higher education in the Houston area and the fastest growing community college system in Texas."
"Lumos Labs is a cognitive neuroscience research and development company that builds software tools for improving brain health and performance.
"The Massachusetts Health Data Consortium is a non-profit organization that creates, promotes, and supports collaborative efforts to improve health and healthcare using health data and health information technology."
"MeYou Health is a company dedicated to helping people pursue, achieve and maintain a more healthful life by improving their well-being every day.
Developer of the game At-Risk, "Mental Health Association of New York City (MHA-NYC) is a nonprofit organization that addresses mental health needs in New York City and across the nation.
"At Microsoft, we're motivated and inspired every day by how our customers use our software to find creative solutions to business problems, develop breakthrough ideas, and stay connected to what's most important to them."
"Minds Refined is a research and development company that creates computer games specifically designed to enhance cognitive abilities."
"Morphonix™ is developing a series of video games which make abstract concepts of brain science fun and comprehensible to children and teens.
"National Central University [in Taiwan] has endeavored to pursue the quality teaching. We encourage our students to cultivate the appreciation for art and science in addition to their specialties."
Publisher of the game National Geographic Kids, "The National Geographic Society has been inspiring people to care about the planet since 1888.
Publisher of the game My Student Body and more, "The National Institutes of Health (NIH), a part of the U.S. Department of Health and Human Services, is the primary Federal agency for conducting and supporting medical research."
A developer of the game The Kore: Fitness Challenge, Move Mixer, "NRPA is the leading advocacy organization dedicated to the advancement of public parks and recreation opportunities."
"As the leader in technical career education in Southeastern New England, New England Tech is a private, non-profit technical college offering Associate’s and Bachelor’s Degrees in over 30 progra
"Media Productions primarily focuses on providing instructional design and educational media development for NMSU's numerous statewide outreach programs in partnerships with other campus-wide, regional and national faculty and programs."
"Nickelodeon, now in its 30th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does.
"The mission of Nobel Media is to spread information and knowledge about the Nobel Prize and the Nobel Laureates and their Nobel Prize awarded achievements.
"Northwestern College is a private Christian liberal arts college in St. Paul, Minnesota. Since 1902, Northwestern has been committed to providing Christ-centered, academically excellent education for men and women from around the world."
"Nottingham has a student population of 10% and is the fastest-growing city in the UK for job creation. We are a leading UK university for employability with 95% of our students in employment or further study six months after graduating."
"Nourish Interactive is your free one stop resource for fun nutrition games for kids, interactive nutrition tools and tips for parents and health educators to use to promote healthy living for the whole family."
"Numedeon, Inc. is the proud creator of Whyville.net, the leading educational virtual world for children ages 8 to 15. Whyville was launched in 1999 by Numedeon, Inc.
"The OCCDLA is an association that aims to strengthen the professional practice and continuous improvement of distance education in Oregon through facilitation of an open exchange of knowledge and sharing of experiences."
"Otis College of Art and Design is an art and design college in Los Angeles, California."
"Pacific Science Center inspires a lifelong interest in science, math and technology by engaging diverse communities through interactive and innovative exhibits and programs."
"Educating 100 million people worldwide, Pearson is the global leader in educational publishing, providing scientifically research-based print and digital programs to help students learn at their own pace, in their own way."
"Pensacola State College, formerly known as Pensacola Junior College, is a public state college in Pensacola, Florida, and a member institution of the Florida College System."
"Persuasive Games designs, builds, and distributes electronic games for persuasion, instruction, and activism."
"Planet Moon Studios is a leading game developer staffed by veteran industry professionals with an average of 10 years experience.
"Playnormous is an online community for children ages 6 to 15, their parents, and teachers to play fun casual games for health."
A maker of brain games, "Posit Science strives to help people flourish throughout their lives. We do this by providing effective, non-invasive tools that engage the brain's natural plasticity to improve brain health."
"I originally designed the educational games in this site for my own students. However, once I saw their growing popularity among children around the world, I decided to expand this site and create games for students everywhere."
"Prongo.com is an educational website for Kids. Prongo.com provides hours of learning fun for kids and resources teachers need to have a fun and productive classroom."
"Purdue University in West Lafayette is the main campus of the Purdue University System in Indiana. As the home to over 41,000 students, the campus is a city unto itself that offers over 200 academic programs for undergraduates."
Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.
"Ringling College of Art and Design is a private, not-for-profit, fully accredited college offering the Bachelor's degree in 14 disciplines."
"In the Fall of 1997, [Rutgers] Communication faculty members Linda Lederman and Lea Stewart worked with Lisa Laitman, Fern Goodhart, and Richard Powell, health educators and substance abuse counse
"Whether it is for university transfer preparation, career training, or personal development, Santa Ana College is your best choice for advancement! SAC has a reputation for excellence and
"Offering more degree programs and specializations than any other art and design university, SCAD is uniquely qualified to prepare talented students for professional, creative careers."
"The Scheller Teacher Education Program is involved in research, prototyping, development, implementation, and professional development around new technologies in education.
"At Schering-Plough, we aspire to earn the trust of doctors, patients and customers by providing a steady flow of innovative, science-based medicines and services that improve the health and well-being of people around the world."
"The School Food Trust was established by the Department for Education and Skills in September 2005.
"School of Visual Arts (SVA) is a college of art and design whose mission is to educate students who aspire to become professional artists or to work in arts' many related fields."
"The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector.
"SimHealth Consulting Services, LLC, was founded in 2005 by leaders in the areas of simulation programs, facility implementations and curriculum design.
"Branching out from book publishing, New York based Simon & Schuster formed Simon & Schuster Interactive. The company specializes in publishing games of all genres."
"At Smart Picks, our goal is to provide highly effective, high quality interactive teaching tools to help the public live better by making healthier food choices.
"The Division of Information Technology and Communications dedicates its collections and scholarship to a broader understanding of information technologies and their role in American history.
"The Society of Behavioral Medicine is a multidisciplinary organization of clinicians, educators, and scientists dedicated to promoting the study of the interactions of behavior with biology and th
"Software Marketing Corporation was a publishing company located in Phoenix, Arizona. In September 1994 the company was acquired by SoftKey International Inc."
"Southern Adventist University is a co‑educational institution established by the Seventh‑day Adventist Church, offering master’s, baccalaureate, and associate degrees, and one-year certificates."
"Heinz Nixdof's Stiftung Westfalen foundation took up the baton after his death, extending his collection in line with contemporary developments and giving it a home in the Heinz Nixdorf MuseumsForum."
"The Art Institute of California — Los Angeles is an educational institution for career preparation in the visual and culinary arts. The Art Institute of California — Los Angeles is a member of The Art Institutes system."
"Conveniently located in downtown Minneapolis, The Art Institutes International Minnesota is the college for creative minds.
"The Education Arcade explores games that promote learning through authentic and engaging play.
"The International Society for Research on Internet Interventions (ISRII) is a non-profit organization of researchers whose focus is on the development and testing of various web-based health treat
"The Chairman of Stockholms Enskilda Bank, K. A. Wallenberg, and his wife Alice, founded the Knut and Alice Wallenberg Foundation in 1917 with an initial endowment of 20 million Swedish crowns.
Thinking Tools, Inc. is a game developer that has produced such titles as, "SimHealth."
Time Out has published a number of games including The Cat, Hug a Tree, Popsicle, and Be Here Now. "The mission of Time Out, Inc. is to elevate humanities ability to take personal responsibility."
"Since 1999, we’ve been working to bring seniors online and reconnected with family, friends and their community.
"The Center for Personal and Professional Development was established in 2002 to support the CNO directed Revolution in Training and focus on the continuous personal development of Sailors throughout their careers."
"UC Santa Cruz is a public university like no other in California, combining the intimacy of a small, liberal arts college with the depth and rigor of a major research university."
"The oldest and largest private university in the Rocky Mountain region, DU offers innovative and rigorous undergraduate, graduate and professional programs."
"The University of Illinois is among the preeminent public universities of the nation and strives constantly to sustain and enhance its quality in teaching, research, public service and economic development. "
"The University of Illinois at Urbana-Champaign is the proud home of one of the largest and richest public research library collections in North America. Our 24 million items, the vast majori
"The University of Louisiana at Lafayette, the largest member of the University of Louisiana System, is a public institution of higher education offering bachelor’s, master’s, and doctoral degrees."
"As one of the preeminent research universities in the world, the U offers students a transformative education that sets the foundation for a lifetime of success, innovative ideas and healthy participation in a global community."
"Vivity Labs, Inc is a digital media lifestyle company with a strong foundation of neuroscience.
"VTech is one of the world's largest suppliers of corded and cordless telephones and electronic learning products. It also provides highly sought-after contract manufacturing services.
WaveQuest, Inc. was a game developer specializing in serious and edutainment games.
"WhiteBear Studios is a game development company which is specialized in developing easy playable games for everyone.
"Xavier Studio is an award-winning creative arts studio providing visual communications for biomedical, pharmaceutical, and educational products."
"ZMQ Software Systems is a dedicated eLearning, Gaming and Edutainment Company.











































































































































































































































































































































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