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Active Life Outdoor Challenge
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NAMCO BANDAI Games America

In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.

American Horsepower Challenge
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The Humana Foundation
In the children’s game American Horsepower Challenge , players create a horse avatar online and then place a pedometer on their own shoe to keep track of the number of steps they take throughout the day. Players are ranked according to the number o...
Boogie
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EA Montréal
"Boogie is a music video game developed by Electronic Arts for the Wii, PlayStation 2 and Nintendo DS. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it....
Boogie SuperStar
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EA Montréal

Developed by Electronic Arts for the Nintendo Wii, this is a music and dance game in which players sing, perform, and dance as if they were really on stage. Players earn points based on how well they match the rhythm and pitch.

Cateye GameBike
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CatEye
The Cateye GameBike is a stationary bike that acts as a video game controller video game. The movements that appear onscreen directly correlate with the players own body movements, speed, and steering. The GameBike is compatible with a popular video...
Cybex Trazer
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Cybex International, Inc.

In this exergame, players experience a virtual environment in which they can engage in various sports activities and challenges. The game takes into account players’ speed, power, and reaction time.

Dance Dance Revolution (DDR)
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Konami Digital Entertainment
Dance Dance Revolution is an upbeat game intended to keep players’ heart rate up. Using a dance platform, players must step on colored arrows as they appear on the screen. Players’ scores are based on how well they step on the arrows to the beat....
Dance Praise
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Digital Praise

Available for Mac or PC, this exergame asks players to dance and boogie their way to a fun work out. The game uses contemporary Christian music.

Deca Sports
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CAProduction

Deca Sports is an interactive sports game comprised of ten different sports activities made for the Nintendo Wii. Using a Wii remote, players can engage in archery, figure skating, badminton, curling, and more.

Don King Boxing: Boxercise
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2k Sports

For the Nintendo DS and Wii, Don King Boxing: Boxercise engages players in a simulated boxing match.

EA Sports Active More Workouts
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EA - Electronic Arts
"Keep going on your journey towards better health with EA SPORTS Active More Workouts, the next iteration from the EA SPORTS Active franchise, the proven fitness alternative for the Nintendo Wii. Stay motivated, with over 35 all new exercises and fit...
EA Sports Active: Personal Trainer
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EA - Electronic Arts
EA Sports Active is an exergame that engages players in an interactive fitness program. The game is made up of a variety of activities which include cardio workouts, strength training exercises, and muscle endurance tests. With the help of a virtual...
EyeToy Play: Pom Pom Party
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SCE Studios London
This exergame for the Playstation2 allows players to work out by cheerleading and dancing. Players are taught cheers and dance moves. Eyetoy Play: Pom Pom Party comes with a set of pompoms that can be used while dancing and cheering to the music....
EyeToy: Kinetic
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SCE Studios London
For the Playstation2, EyeToy: Kinetic offers a customized fitness program that can help players get in shape. The game includes exercise routines and cardiovascular workouts. A personal trainer guides players to keep them motivated to reach their goa...
EyeToy: Kinetic Combat
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SCE Studios London

EyeToy: Kinetic Combat is a fitness game in which players engage in the ancient art of kung fu.

EyeToy: Kinetic Total Fitness
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SCE Studios London
In EyeToy: Kinetic Total Fitness, two personal trainers create a 12-week exercise program that is specific to the needs of each individual player. Players engage in workout routines that focus on cardio, combat, mind & body, and toning. The perso...
EyeToy: Play 2
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SCE Studios London

This exergame for the PlayStation 2 includes over a dozen active games intended to help players stay physically fit and off the couch. Games include hitting home runs and battling ninjas.

Fit for Life Boy Scout Badge
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The Fit for Life badge is a Boy Scout badge that was created to help overcome barriers to maintaining a physically active lifestyle. Boy Scouts trying to attain this badge were given access to a Fit for Life web site that contained games and goal cha...
Fitclub
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Pantometrics
Fitclub is a membership service that gives players the opportunity to exercise in a virtual environment using a 15” touchscreen that attaches to an exercise bike. The Fitclub system keeps track of players’ progress and provides information intend...
FootGaming: FootPOWR Pad
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Judy Shasek
FootGaming.com is a web site that sells the FootPOWR controller pad that can be used with a variety of computer games to add physical activity to the game-playing experience. Players can play their favorite games by moving and standing instead of man...
Frogger Hop, Skip & Jumpin' Fun
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ImaginEngine
Frogger Hop, Skip & Jumpin’ Fun is an exergame for children on the Playstation2 platform. Using a controller mat, players take part in challenges designed to keep their feet moving and bodies in motion. Players explore Frogger’s swamp and mee...
GameCycle
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National Institutes of Health (NIH)
This exergame was developed by the National Institutes of Health to give individuals with spinal cord diseases or neurological disorders an opportunity to experience physical activity through gaming. Players can work out their upper body by matching...
GameWheels
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GameWheels was developed to give patients suffering from spinal cord injuries the opportunity to exercise while playing an exergame. It can be used as a therapeutic tool for wheelchair users.

Helix
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Ghostfire Games
Helix is a dance game designed to give players a fun and exciting way to exercise. Similar to the children’s game Simon Says, players mimic the motions and dance moves demonstrated by a robot on the screen. There are several levels of difficulty an...
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Houston is a mobile phone game designed to encourage physical activity. The game comes with a pedometer that counts the number of steps players take over a certain period of time.

Jackie Chan Studio Fitness POWERBOXING
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SSD Company Limited

Jackie Chan Studio Fitness Powerboxing is a Xavix exergame designed to help players workout while engaging in interactive boxing.

Jillian Michael’s Fitness Ultimatum 2009
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3G Studios, Inc.
Jillian Michael’s Fitness Ultimatum 2009 is an exergame for the Nintendo Wii that uses celebrity fitness trainer Jillian Michael as a guide and motivator to help players achieve their fitness goals. This game intends to help players lose weight and...
Konami Kids Playground: Alphabet Circus
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Dinosaurs Shapes & Colors
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Frogger Hop, Skip & Jumpin' Fun
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Toy Pals Fun With Numbers
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Let's Yoga
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Vanpool
In the game Let’s Yoga, players are instructed to do yoga and incorporate the exercise into their normal routines. This game for the Nintendo DS includes tips and techniques for postures, breathing, and poses that aim to help players better deal wi...
Lightspace
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Motion Fitness
Lightspace is a large interactive floor made up of tiles that display different colors and images depending on the game. This interactive floor comes with lots of games and has the ability to track each step players make. Players can run, jump, skip,...
Makoto Sports Arena
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Makoto USA
This exergame takes place in a boxing ring. Players can get a full-body workout by using their arms and legs to respond to visual and audio cues located on each corner of the arena. Reaction time and accuracy are recorded and stored so that players c...
Master Motion
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The Entertainment Technology Center
Master Motion is a project of the Carnegie Mellon University Entertainment Technology Center. A prototype Tai Chi game uses a wireless virtual reality system to track and record full body movements while producing an animated representation of the pl...
ME2
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ME2

Itoys Inc.

Me2 is a game for which you create an avatar and a pedometer that counts and keeps track of every step taken by players. In order to unlock games on the device, players must accumulate points based on the amount of step taken.

MX 10 Workout Master
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Motivatrix

MX 10 Workout Master is a console, dancepad, exergame system that allows users to exercise while dancing to music. Motivatrix recognizes players’ footwork and senses arm movements and flailing.

My Fitness Coach
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Ubisoft
My Fitness Coach is an exergame for the Nintendo Wii that engages players in workouts designed to help them lose weight and get in shape. It offers hundreds of exercises including yoga, kickboxing, and strength training. Players can use tutorials dur...
My Fitness Coach: Get in Shape
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responDESIGN
In this game for the Nintendo Wii, players can create and keep track of their own fitness plans to ensure that workouts are suited to their needs. The game includes a virtual personal trainer who offers tips and advice while encouraging players to re...
NEAT-o-Games
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Computational Physiology Lab (CPL)

NEAT-o-Race and NEAT-o-Sudoku are mobile phone games that require players to earn activity points in order to advance.

Personal Trainer: Walking
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Nintendo
"Personal Trainer: Walking helps you keep track of your daily walking routine, and aids in working towards a happy, healthy life rhythm! Two included Activity Meter™ accessories let you and a friend or family member trace the steps you take each an...
Positive Gaming iDANCE2 System
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Positive Gaming

Positive Gaming iDANCE2 System is a multi-player machine dance software that allows 32 people to play simultaneously with real time performance feedback.

Punch-Out!!
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Next Level Games
Punch-Out!! is boxing game for the Nintendo Wii that allows players to punch, block, and jab their way to being the next champion. Using the Wii remote and nunchuck, players face a series of boxers they must defeat to advance up the professional boxi...
QuiQui's Giant Bounce
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Media Lab Helsinki
QuiQui’s Giant Bounce is a web-based exergame designed to help children develop coordination skills, balance, and spatial recognition. Players assume the role of QuiQui, a green dragon embarking on an adventures including swimming in the ocean and...
Seek 'n Spell
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Retronyms

Seek 'n Spell is a mobile phone game played outside using a global positioning system (GPS). While outdoors, players use their GPS to identify areas in which virtual letters are hidden.

SilverFit Mile
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SilverFit

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

SilverFit Newton
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SilverFit

"The SilverFit Newton is a virtual therapy system for strength training. It can be fitted to any type of equipment that operates with a weight stack such as a pulley, a leg press, or a shoulder press."

Smart Cycle
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Fisher-Price

The Smart Cycle is a stationary bike by Fisher-Price that allows young children to engage in physical activity while playing a learning video game.

Smart Cycle Extreme
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Fisher-Price

"The Smart Cycle Extreme is a stationary bike, arcade game and learning center that plugs directly into your TV.

Smart Cycle Racer
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Fisher-Price

"It’s a stationary bike, a learning center, and an arcade game system—all rolled into one! Smart Cycle Racer plugs right into your TV, ready to take kids on learning adventures like no other.

Stroke Rehabilitation
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Rutgers, The State University of New Jersey (Rutgers University)
Rutgers University and The State University of New Jersey developed this software program and gaming glove designed to help patients recover hand function after experiencing a stroke. This virtual rehabilitation system is based on the Microsoft Xbox...
The SilverFit
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SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

Therapy Tiles
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Entertainment Robotics

Therapy exergame is being used as physical therapy for patients recovering from surgeries.

Toy Pals Fun with Numbers
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ImaginEngine

Toy Pals Fun with Numbers is an exergame for the PlayStation 2 designed to engage young children in simultaneous learning and physical activity.

TRAQ 3D
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TRAQ Ltd.

This game combines entertainment, physical activity, and virtual environments.

Virku (Virtual Fitness Centre)
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VTT
The Virku (Virtual Fitness Centre) project developed a prototype game controlled by an exercise cycle that allows players to exercise in a virtual environment. Players peddle on the cycle while the game displays sounds, virtual scenery, and even feed...
We Cheer
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NAMCO BANDAI Games America
In the Nintendo Wii game We Cheer, players can dance, cheer, and put their bodies into motion while listening to over thirty smash hits by popular artists. Players can learn new dance moves and cheers that will help them dominate other virtual squads...
We Cheer 2
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NAMCO BANDAI Games America
This cheerleading game for the Nintendo Wii allows players to dance and cheer their way to a full body workout. Players can learn dance moves and cheer techniques and compete with their virtual cheer team. The game features both single and multiplaye...
Wii  Fit
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Nintendo
The forty exercises and strength training games in Wii Fit are designed to help players get in shape and lose weight. Players can engage in yoga, complete a virtual obstacle course, snowboard down a hill, or engage in more traditional exercise routin...
Wii Sports
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Nintendo
Wii Sports is set of interactive games that allow players to engage in a variety of sports: bowling, tennis, boxing, baseball, and golf. Wii Sports is more entertainment than fitness game; the Wii remote serves as a tennis racquet, baseball bat, and...
Winds of Orbis: An Active Adventure
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The Entertainment Technology Center
In Winds of Orbis, players of all ages can occupy the shoes of a virtual hero while exploring a world filled with puzzles, spells, and enemies to overcome. Using a floor pad, Wii remote, and nunchuck, players can climb, walk, jump, punch, slide, and...
XaviX Music & Circuit
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SSD Company Limited

Xavix Music & Circuit is an exergame that allows players to get a workout while dancing and moving to the music.

XaviXBASEBALL
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SSD Company Limited

Using a wireless bat and ball, players can work on their swing, compete against friends, and lead their team to the top.

XaviXBOWLING
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SSD Company Limited

Using a wireless bowling ball, players can participate in bowling tournaments, compete with friends, or just bowl for fun.

XaviXGOLF
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SSD Company Limited

This game utilizes a wireless driver, putter, and sensory device that captures the timing and speed of each swing players take. Multiple levels, courses, and tournaments are included.

XaviXTENNIS
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SSD Company Limited

Using the wireless racket, players can swing, lob, and serve as if they were really on the court.

Yourself!Fitness
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responDESIGN
Yourself!Fitness is an exergame for the PC, Playstation2, and Xbox that uses a virtual personal trainer to encourage players to achieve their fitness and weight loss goals. The game is personalized; it takes into account the players’ health and oth...
Zippity
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LeapFrog Enterprises

Leapfrog’s Zippity is an interactive system that combines physical activity and education.Young players can dance, jump, move, and learn with their favorite Disney characters.

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Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88. 

A fitness game reflecting heart rate
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Masuko, S. & Hoshino, J. (2006). A fitness game reflecting heart rate. In Proceedings of the 2006 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Hollywood, California, June 14 - 16, 2006). New York, NY: ACM....
A prototype sourceless kinematic-feedback based video game for movement based exercise
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Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, T., Caulfield, B., & Markham, C. (2006) A prototype sourceless kinematic-feedback based video game for movement based exercise. In 28th Annual International Conference of the IEEE (New York,...
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Siegel, S. R., Haddock, B. L., Dubois, A. M., & Wilkin, L. D. (2009). Active video/arcade games (exergaming) and energy expenditure in college students. International Journal of Exercise Science, 2(3), 165-174. 

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Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), 819-823. 

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Bonis, J. (2007). Acute wiiitis. The New England Journal of Medicine, 356(23), 2431-2432.

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Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.

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Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-1600.

Building a table tennis game for three players
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Mueller, F., & Gibbs, M. R. (2007). Building a table tennis game for three players. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. New Yo...
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McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94. 

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Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.

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Bonetti, A. J., Drury, D. D., Danoff, J. V., & Miller, T. A. (2010). Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming. Journal of Strength and Conditioning Research, 24(7), 1799-1803....
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Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007). Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study. British Medical Journal, 335(7633), 1282-1284....
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Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49. 

Considerations for the design of exergames
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Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. In Proceedings of the 5th international Conference on Computer Graphics and interactive Techniques in Australia and Southeast Asia (Perth, Australia, Dece...
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Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(2...
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Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior N...
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Trout, J. M., & Zamora, K. J. (2006). Dance Dance Revolution: A clinical look at an interactive arcade game. (Abstract). Research Quarterly for Exercise & Sport, 77(1 Suppl), A-22. 

Design requirements for technologies that encourage physical activity
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Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson, (Eds.), Proceedings of th...
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O'Connor, T. J., Fitzgerald, S. G., Cooper, R. A., Thorman, T. A., & Boninger, M. L. (2001). Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry? Medical Engineering and Physics, 23(4)...
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Murphy, E. C., Carson, L., Neal, W., Baylis, C., Donley, D., & Yeater, R. (2009). Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children. International Journal of Ped...
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Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815....
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Nakamura, S., Minakuchi, M., & Tanaka, K. (2005). Energy browser: To make exercise enjoyable and interesting. In Proceedings of the 2005 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Valencia, Spain, June 1...
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Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.

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White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.

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Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343....
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Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine, 162(9), 886-891.

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Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993....
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Sell, K., Lillie, T., & Taylor, J. (2008). Energy expenditure during physically interactive video game playing in male college students with different playing experience. Journal of American College Health, 56(5), 505-511.

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Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.

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Mellecker, R. R., Lanningham-Foster, L., Levine, J. A., & McManus, A. M. (2010). Energy intake during activity enhanced video game play. Appetite, 55(2), 343-347.

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O'Connor, T. J., Cooper, R. A., Fitzgerald, S. G., Dvorznak, M. J., Boninger, M. L., VanSickle, D. P., & Glass, L. (2000). Evaluation of a manual wheelchair interface to computer games. Neurorehabilitation and Neural Repair, 14(1), 21-31....
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Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809....
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Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.

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Rosenberg, D., Depp, C., Vahia, I., Reichstadt, J., Palmer, B.,  Kerr, J.,  Norman, G., & Jeste, D. (2010). Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention.  American Journal of Geriatri...
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Madsen, K. A., Yen, S., Wlasiuk, L., Newman, T. B., & Lustig, R. (2007). Feasibility of a dance videogame to promote weight loss among overweight children and adolescents. Archives of Pediatrics & Adolescent Medicine, 161(1), 105-107. ...
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Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
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Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology...
Fitness computer game with a bodily user interface
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Mokka, S., Väätänen, A., Heinilä, J., & Välkkynen, P. (2003). Fitness computer game with a bodily user interface. In Proceedings of the Second international Conference on Entertainment Computing (Pittsburgh, Pennsylvania, May 08 - 10, 2003)....
Game design principles in everyday fitness applications
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Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New Yor...
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Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398....
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Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).

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Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., Li, Y., Yang, X. (2004). Human PacMan: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, 8(2), 71-81...
iGameFloor: A platform for co-located collaborative games
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Grønbæk, K., Iversen, O. S., Kortbek, K. J., Nielsen, K. R., & Aagaard, L. (2007). iGameFloor: A platform for co-located collaborative games. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzb...
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Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

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Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.

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Hoysniemi, J. (2006). International survey on the Dance Dance Revolution game. Computers in Entertainment, 4(2).

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Nett, M. P., Collins, M. S., & Sperling, J. W. (2008). Magnetic resonance imaging of acute "Wiiitis" of the upper extremity. Skeletal Radiology, 37(5), 481-483.

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Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.

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Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.

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Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.

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Sveistrup, H. (2004). Motor rehabilitation using virtual reality. Journal of Neuroengineering and Rehabilitation, 1(1), 10.

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Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.

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Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Scienc...
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Paez, S., Maloney, A., Kelsey, K., Wiesen, C., & Rosenberg, A. (2009). Parental and environmental factors associated with physical activity among children participating in an active video game. Pediatric Physical Therapy, 21(3), 245-253....
PEDdo: Steps to a health lifestyle
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Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.

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Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87....
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Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical and psychosocial effects of Wii video game use among older women. International Journal of Emerging Technologies and Society, 8(2), 85...
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Barkley, J. E., & Penko, A. (2009). Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 1...
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Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540.

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Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial. European Journal of Physical Medicine and Rehabilita...
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Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.

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Rhodes, R. E., Warburton, D. E., & Bredin, S. S. (2009). Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial. Psychology, Health & Medicine, 14(6), 631-640.

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Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming. Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.

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Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults. Journal of Sports Medicine and Physical Fit...
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Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

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Graves, L., Ridgers, N. D., Atkinson, G., & Stratton, G. (2010). The effect of active video gaming on children’s physical activity, behavior preferences and body composition. Pediatric Exercise Science, 22(4), 535-546.

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Fogel, V. A., Miltenberger, R. G., Graves, R., & Koehler, S. (2010). The effects of exergaming on physical activity among inactive students in a physical education classroom. Journal of Applied Behavioral Analysis, 43(4), 591-600.

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Mellecker, R. R., McManus, A. M., Lanningham-Foster, L. M., & Levine, J. A. (2009). The feasibility of ambulatory screen time in children. International Journal of Pediatric Obesity, 4(2), 106-111.

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Warburton, D. E., Bredin, S. S., Horita, L. T., Zbogar, D., Scott, J. M., Esch, B. T., & Rhodes, R. E. (2007). The health benefits of interactive video game exercise. Applied Physiology, Nutrition, and Metabolism, 32(4), 655-663....
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Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of Physical Activity and Health, 7(3), 393-410....
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Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.

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Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.

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Haik, J., Tessone, A., Nota, A., Mendes, D., Raz, L., Goldan, O., Regev, E., Winkler, E., Mor, E., Orenstein, A., & Hollombe, I. (2006). The use of video capture virtual reality in burn rehabilitation: The possibilities. Journal of Burn Care and...
Triplebeat: Enhancing exercise performance with persuasion
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de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, Sept...
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Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827....
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Hoysniemi, J., Hamalainen, P., & Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers, 15(2), 203-225.

Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
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Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford,...
Wellness applications - UI design to support long-term usage motivation
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Ahtinen, A. (2008). Wellness applications - UI design to support long-term usage motivation. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.

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Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.

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50 Best Video Games for Senior Health
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A December, 2008 blog post on www.uspharmd.com, this blog lists and describes 50 video games for seniors that may improve their physical and/or mental health. Visitors can click on some of the game titles to be directed to the primary web page....
Active Video Gaming for Fitness and Exercise
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A blog from Gamercize about the latest research studies and findings related to the effects of playing exergames. This blog offers information on the use of technology to combine video games and exercise for fitness purposes.

Be Fit with Biray
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Be Fit with Biray is a blog that seeks “to discover, discuss, and document how technology influences health & fitness industry. Everything related to blogging, podcasting, cell phones, YouTube, Facebook, video games, electronics, social media,...
Crumple It Up
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Crumple It Up, Another Humana Innovation, offers this blog that focuses on health innovation, health technology, and personal journeys.

EXERGAME
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A blog dedicated to presenting and discussing recent news and information related to exergaming. Topics include trends, services, advancements, and prototypes.

Exergame Fitness
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Exergame Fitness offers a blog that discusses issues related to obesity, weight loss through exergaming, physical activity, virtual sports equipment, and more.

ExerGame Lab
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A blog by Stephen Yang, “an assistant professor at SUNY Cortland who researches the effectiveness of using exergames and electronic games for healthy benefits.” ExerGame Lab explores the health benefits of exergaming and gives users the opportuni...
Exergaming Evangelist's Soapbox
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Exergaming Evangelist's Soapbox is the blog of a doctor, Dr. Ernie Medina, Jr.,who shares and discusses information about conferences,events, news, and products related to exergaming.

Fitspott
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Fitspott is “a blog about the premier social networking platform for health and fitness.”

FootGaming
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This blog discusses the benefits of using FootGaming products to achieve adequate amounts of daily physical activity. News, research, and articles about FootGaming are featured.

FootGaming: FootPOWR Pad
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FootGaming.com is a web site that sells the FootPOWR controller pad that can be used with a variety of computer games to add physical activity to the game-playing experience. Players can play their favorite games by moving and standing instead of man...
GamerSize Science
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“My name is Alasdair Thin and I have set up this blog in response to the worldwide media interest in my research into the physical effort required to play a particular body movement control video game. I have set up this blog in order to support my...
Games for Health Discussion Listserv
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The Games-for-Health Discussion Listserv is an email discussion list for people interested in building health games.

Generation FIT
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"Generation FIT is the premier solution for integrating Technology, Games and Software that provide Movement, Fitness, and ExerLearning (R) throughout your school (grades 3-12)."

healthGAMERS
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This website by Archimage “is a forum for people interested in Serious Games for Health. Our goal is to educate the public about this innovative field while uniting players, researchers, developers and funders. We ultimately hope to expand the diss...
Healthy Gaming
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Healthy Gaming provides users with “daily news, tips and thoughts concerning health related video games.”

Monster's Blog
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“Monster’s Blog has been written to keep our Playnormous players, parents, and teachers informed about the latest on serious games, health, wellness, and technology. Preview upcoming Playnormous games, analyze the latest in health research, and b...
Serious Games Source
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"...the leading editorially-driven website specifically for the 'serious games' market (games created for training, health, government, military, educational and other uses)...it now publishes daily news and twice-weekly feature coverage on the cutti...
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Super Smart Games provides user-rated reviews and detailed descriptions of games judged to be healthy or educational for kids, teens, or adults. Visitors can search and find games based on category, platform, age group, and subject.

Technorati
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"Technorati is a web site that organizes and collects articles, posts, and blogs from other web sites. Visitors can search for information; for example, “this page features content from the farthest reaches of the Blogosphere that authors have "tag...
Water Cooler Games
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“Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. The site was main...
WordPress.com
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WordPress.com is a platform for user-generated blogs. This is a list of WordPress blogs dedicated to exergaming.

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2k Sports
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“The Award-winning developers of 2K Sports are known for their innovation, unparalleled realism, and commitment to delivering the best sports simulation gaming experience to consumers. 2K Sports is the publishing label for Visual Concepts Entertain...
3D Innovations
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“3D Innovations™ is a privately-owned company based in Colorado; originally organized in 2000. Our vision is to change the way people think about exercise. Our charter is to develop compelling solutions that transform exercise from a dreaded chor...
3G Studios, Inc.
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3G Studios is a game design studio that recently "expanded the company focus to include games for mobile and social media, including the iPhone and Facebook."

Be Fit With Biray
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"Biray is an international fitness and wellness speaker. She presents on topics that look at current interactive technologies and their possible fitness applications. She presents at FitnessFest, National Wellness Conference, IDEA Health & Fitnes...
CatEye
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"CatEye is the leading manufacturer of cycle computers, lights and reflectors to cyclists in the world. Founded in 1946 in Osaka, Japan, CatEye has always been a leader in innovation and technology. CatEye continues to innovate and lead the industry...
Cobalt Flux Inc.
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"Cobalt Flux® is a pioneer in the development, production and marketing of consumer and commercial dance-based exergaming products, including dance platforms, dance platform controllers and interactive wellness software. Cobalt Flux® products are d...
Computational Physiology Lab (CPL)
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"CPL is an interdisciplinary lab and draws additional expertise from partner labs in Mayo Clinic, University of Texas Medical School, Methodist Hospital, and SUNY Buffalo.

DDRGame.com
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"Welcome to ddrgame.com, we are the nation's leading distributor and seller for Dance Dance Revolution (DDR) pads and games. Our top priority is to provide the highest quality and best service to our retail, reseller, corporate, educational, and gove...
EA Sports
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"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.

Electric~Spin Corporation
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"ELECTRIC~SPIN is the developer and manufacturer of the award-winning Golf Launchpad, the world leader in home golf simulation.

Entertainment Robotics
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"Entertainment Robotics was established in 1999, and legally founded in February 2000, as a spin-off from world leading research into modern artificial intelligence, robotics, modular robotics, and playware. The company takes the view that products s...
Exergame Fitness
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"Exergame Fitness is the world’s largest distributor & service provider of Exergaming and kids fitness products. We provide Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Mar...
ExerGame Lab
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"In the ExerGame Lab, we investigate the latest exergames, technology,  and electronic games (Health eGames) for healthy benefits.  We  research the use of these new gaming technologies on children, adolescents, and adults with and wit...
Expresso Fitness Corporation
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"Expresso Fitness Corporation operates as a fitness equipment company. The company supplies interactive cardio fitness systems for the commercial health club market in North America and Europe. It serves health, sports, and fitness industry. The comp...
Fit Interactive
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"FIT Interactive was created to bring an ever-increasing product offering to fitness environments wishing to usher FUN back into fitness. Our mission is to offer fitness equipment and develop new fitness equipment that encourages fun loving adults an...
Fitspott
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"Fitspott – the spott where fitness, technology and life collide."

Gamercize
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"Gamercize introduces physical activity and social interaction that is lacking from playing games at home. Using the attraction of video games to your advantage, start engaging children and young adults in the media they desire. Use the fitness from...
Groundspeak
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"Groundspeak's mission is to inspire outdoor play using location-based technology.

InterAction Laboratories
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"The Company develops computer interface technologies for immersive physical interactions that people usually only experience in the real world. The focus is on adding resistance and mass to virtual objects in video games, military simulations and ot...
iTech Fitness
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"iTECH Fitness Inc. designs, develops, manufactures, and markets the fitness, recreation, and entertainment industries most comprehensive active gaming technologies, products, and service suite. The company was founded on the principles of making fit...
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"Judy Shasek spent nearly two decades teaching before developing the ExerLearning® and Generation FIT processes. She has pioneered interactive and ground-breaking fitness trainings since the early days of “aerobics.” Her mission has been to ti...
Kidzpace Interactive
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"The world’s premier supplier of Freeplay, Electronic, Interactive Entertainment. Kidzpace systems are popular in Orthodontic, Pediatric and General Dentistry offices, Quick Serve Restaurants, Fitness Centers, Healthcare Facilities, Hospitals, Seni...
Konami Digital Entertainment
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"Konami Digital Entertainment, Inc. (KDEI), a wholly owned subsidiary of Konami Corporation (NYSE: KNM), is a leading, global developer, publisher and manufacturer of electronic entertainment properties, specializing in the home video game market."...
Motion Fitness
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"Motion Fitness has been designing, manufacturing and distributing quality made products since 1998. Our latest endeavor is an effort to combine Gaming, Entertainment and Fitness into one. By making fitness interactive, fun and rewarding we change th...
Motivatrix
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people like this

"Motivatrix turns workouts into full-sized entertainment."

Natsume Inc.
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"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).

Nintendo
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"Introduced in 1985, the NES [Nintendo Entertainment System] was an instant hit. Over the course of the next two years, it almost single-handedly revitalized the video game industry. Selling over 60 million units, people brought games like Mario and...
Positive Gaming
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"Positive Gaming was founded in 1998 and is an idealistic company that provides healthy gaming alternatives with no elements of gambling, violence or adult content. The company is an active partner in on-going machine dance research projects in schoo...
Qmotions
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"Our New Corporate Headquarters coming in October, 2004 Qmotions specializes in developing and marketing PC/Console-based active game technologies that deliver "full-motion" participation in video sports games. The Company currently markets its popul...
responDESIGN
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"ResponDesign’s aim is to lead the industry with new and innovative products that both entertain and help users make progress in their day to day lives…[In] 2004, respondesign developed the worlds first digital trainer, largest exercised animatio...
Retronyms
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"Retronyms is a small band of programmers and designers based in San Francisco that write software for the iPhone, Mac, PC and Unix.

Rox Fitness
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"After becoming a ROX Fitness member, we will guide you through setting a S.M.A.R.T goal. S.M.A.R.T. stands for specific, measurable, attainable, realistic and time-bound.

SCE Studios London
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"An in-house Sony developer located in London (UK). Established in 1993, London Studio is Sony Computer Entertainment Europe’s largest internal development studio, with staff working in a purpose designed 7-storey building located in the heart of t...
SilverFit
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The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

Sony Computer Entertainment Europe (SCEE)
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"Sony Computer Entertainment Europe, based in London, is responsible for the distribution, marketing and sales of PlayStation 3, PSP and PlayStation 2 hardware and software in over 99 territories across Europe, the Middle East, Africa and Oceania."...
SportKat
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"SportKat LLC has been a provider in the development of devices that meet the growing need of balance therapy, training and rehabilitation. All of the compnay's products offer strength, flexibility and agility training as well as orthopedic rehabilit...
SportWall International
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"Sportwall International Inc. was founded in 1990 and initially manufactured non-electronic backboards for tennis. These non-electronic backboards served as product research during the development phase of the Sports-PC and are still in high demand w...
SSD Company Limited
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"SSD COMPANY LIMITED was founded in 1995 with a vision of bringing innovative or new-generation products into the world. In fact, our company name "Shinsedai" means "new generation" in English.

Studio 42
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"The 2008 turnover in the United States for the e.learning will be 10 billion dollars. This is the context in which Studio 42, a game development company, created at the belle-de-Mai Media Cluster in 2007, has defined serious projects based upon the...
The Exergame Network (TEN)
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"TEN is a not-for-profit and non-affiliated Games for Health advocacy promoting an active and healthy lifestyle by combining video games technologies and exercise, known as Exergaming. TEN is an international collaboration of dedicated health and fit...
TRAQ  Ltd.
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"TRAQ 3D's founders and contributing consultants have extensive professional experience in computer-based simulation, exercise science, program design, medical instrumentation, equipment manufacturing, the sales and marketing of medical and exercise...
Ubisoft
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"Ubisoft Entertainment is a global producer, publisher and international distributor of interactive entertainment products. A leading company in the industry, Ubisoft Entertainment's strong and diversified line-up has grown considerably. As well as d...
Ubisoft Montréal
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"Ubisoft's acclaimed development studio in Montreal, Canada has been the spearhead development outfit for hit franchises such as Splinter Cell and the reincarnation of Prince of Persia. Founded as a subsidiary of Ubisoft in 1997, initially developing...
Vanpool
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"Vanpool, Inc. is a Japanese developer of video games, music software, computer software and toys.

XKPAD
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"XKPad conceives innovative stand alone video game hardware accessories and interfaces. We also conceive game bundles including both an innovative accessory and a dedicated software."

Zamzee, Co.
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Zamzee Co. was established in 2010 by HopeLab, founded by philanthropist Pam Omidyar. HopeLab is funded by Pam and her husband, eBay founder and chairman Pierre Omidyar.

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Computer and Sport
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The Heinz Nixdorf MuseumsForum

Computer and Sport is an exhibition that provides visitors with an inside look into state-of-the-art developments in computer-based technology that are being implemented into the sporting world.

Games Beyond Entertainment Week
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Digitalmill
Games Beyond Entertainment Week is a series of one and two-day conferences focusing on networking, promotion, business development, and knowledge sharing of serious games. Conferences include the Games for Health conference, Serious Games Festival an...
Games for Health Conference
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Serious Games Initiative
The 9th Annual Games for Health Conference is June 26-28, 2013 in Boston, MA at the Back Bay Events Center. "Games for Health routinely sees 400-500 attendees across three days of events comprised of game developers, health professionals, inves...