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Available for the PC, Dbaza’s Diabetes Education for Kids educational software was developed to help teach children basic principles of diabetes care and self-management.
Didget is a blood glucose meter from Bayer that connects with a Nintendo DS or Nintendo DS Lite handheld game system.
Fatworld is a game that focuses on the political side of nutrition. Players can learn about the role socioeconomics plays in the relationship between obesity and nutrition in the United States.
"Some of the most popular games are now available to help you better manage your Diabetes! Quiz, Solitaire and more that are soon to follow combine the fun of your favorite games with motivation for a healthier you!"
"Some of the most popular games are now available to help you better manage your Diabetes! Quiz, Solitaire and more that are soon to follow combine the fun of your favorite games with motivation for a healthier you!"
The game GRIP was developed to help diabetic children better understand and manage their condition.
Insulot is an educational mobile phone game developed to teach players about blood glucose levels and insulin dosages. The game operates in the form of a slot machine.
Rats and mice have invaded diabetes summer camp and it is up to our diabetic elephant heroes, Packy & Marlon, to find food and diabetes supplies to save the camp. In four simulated days
"In this game your dog has type-1 diabetes. This is a very serious disease. With proper treatment, however, your dog can live a happy life for many years.
"When a legendary ancient king returns to enslave the world, a young boy named Oz must awaken the hero within.
Zamzee is an online rewards program for young teens powered by their physical activity.
DeShazo, J., Harris, L., Turner, A., & Pratt, W. (2010). Designing and remotely testing mobile diabetes video games. J Telemed Telecare, 16(7), 378-372.
Yoo, J. S., Hwang, A. R., Lee, H. C., & Kim, C. J. (2003). Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea. Yonsei Medical Journal, 44(5), 892-904.
Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.
DeShazo, J., Harris, L., & Pratt, W. (2010). Effective intervention or child's play? A review of video games for diabetes education. Diabetes Technology & Therapeutics, 12(10), 815-822.
Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.
Management of chronic pediatric diseases with interactive health games: Theory and research findings
Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.
Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.
Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.
Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.
Publisher of the game My Student Body and more, "The National Institutes of Health (NIH), a part of the U.S. Department of Health and Human Services, is the primary Federal agency for conducting and supporting medical research."
"At Smart Picks, our goal is to provide highly effective, high quality interactive teaching tools to help the public live better by making healthier food choices.
"The Society of Behavioral Medicine is a multidisciplinary organization of clinicians, educators, and scientists dedicated to promoting the study of the interactions of behavior with biology and th
"Our Mission: To consolidate and build on the achievements of the past five years in improving access to health care for all and reducing inequity, and to focus on working in partnership with other
WaveQuest, Inc. was a game developer specializing in serious and edutainment games.
















































