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9th Inning is a free, online, baseball-themed quiz game designed to test players’ knowledge and understanding of nutrition. Each correct answer earns a homerun. Watch out because answering three questions wrong means you’re out!
In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.
This PC-based training game provides basketball techniques and tips that players can take to the court. It is available for purchase.
In this exergame, players experience a virtual environment in which they can engage in various sports activities and challenges. The game takes into account players’ speed, power, and reaction time.
Deca Sports is an interactive sports game comprised of ten different sports activities made for the Nintendo Wii. Using a Wii remote, players can engage in archery, figure skating, badminton, curling, and more.
For the Nintendo DS and Wii, Don King Boxing: Boxercise engages players in a simulated boxing match.
EyeToy: Kinetic Combat is a fitness game in which players engage in the ancient art of kung fu.
This exergame for the PlayStation 2 includes over a dozen active games intended to help players stay physically fit and off the couch. Games include hitting home runs and battling ninjas.
GameWheels was developed to give patients suffering from spinal cord injuries the opportunity to exercise while playing an exergame. It can be used as a therapeutic tool for wheelchair users.
"The Hockey IntelliGym™ is a revolutionary, software-based training tool that helps players develop hockey sense – the perception and decision-making skills necessary to stay one step ahead of the puck and the game."
Houston is a mobile phone game designed to encourage physical activity. The game comes with a pedometer that counts the number of steps players take over a certain period of time.
Jackie Chan Studio Fitness Powerboxing is a Xavix exergame designed to help players workout while engaging in interactive boxing.
Me2 is a game for which you create an avatar and a pedometer that counts and keeps track of every step taken by players. In order to unlock games on the device, players must accumulate points based on the amount of step taken.
MX 10 Workout Master is a console, dancepad, exergame system that allows users to exercise while dancing to music. Motivatrix recognizes players’ footwork and senses arm movements and flailing.
NEAT-o-Race and NEAT-o-Sudoku are mobile phone games that require players to earn activity points in order to advance.
"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."
"The SilverFit Newton is a virtual therapy system for strength training. It can be fitted to any type of equipment that operates with a weight stack such as a pulley, a leg press, or a shoulder press."
The Smart Cycle is a stationary bike by Fisher-Price that allows young children to engage in physical activity while playing a learning video game.
"The Smart Cycle Extreme is a stationary bike, arcade game and learning center that plugs directly into your TV.
"It’s a stationary bike, a learning center, and an arcade game system—all rolled into one! Smart Cycle Racer plugs right into your TV, ready to take kids on learning adventures like no other.
"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.
Therapy exergame is being used as physical therapy for patients recovering from surgeries.
This game combines entertainment, physical activity, and virtual environments.
Xavix Music & Circuit is an exergame that allows players to get a workout while dancing and moving to the music.
Using a wireless bat and ball, players can work on their swing, compete against friends, and lead their team to the top.
Using a wireless bowling ball, players can participate in bowling tournaments, compete with friends, or just bowl for fun.
This game utilizes a wireless driver, putter, and sensory device that captures the timing and speed of each swing players take. Multiple levels, courses, and tournaments are included.
Using the wireless racket, players can swing, lob, and serve as if they were really on the court.
Zamzee is an online rewards program for young teens powered by their physical activity.
Bonis, J. (2007). Acute wiiitis. The New England Journal of Medicine, 356(23), 2431-2432.
Fawkner, S. G., Niven, A., Thin, A. G., MacDonald, M. J., & Oakes, J. R. (2010). Adolescent girls' energy expenditure during dance simulation active computer gaming. Journal of Sports Sciences, 28(1), 61-65.
Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.
Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.
Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.
Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49.
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.
Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine, 162(9), 886-891.
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.
Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.
Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).
Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.
Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning games: Alert hockey. Computers in Human Behavior, 24(6), 2862-2872.
Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.
Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.
Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540.
Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.
Mazur, A., Susman, E. J., & Edelbrock, S. (1997). Sex difference in testosterone response to a video game contest. Evolution and Human Behavior, 18(5), 317-326.
Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming. Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.
Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.
Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.
Mellecker, R. R., McManus, A. M., Lanningham-Foster, L. M., & Levine, J. A. (2009). The feasibility of ambulatory screen time in children. International Journal of Pediatric Obesity, 4(2), 106-111.
Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of children to play an active video game. Journal of Sports Science and Medicine, 11(2), 163-166.
Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.
Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.
Hoysniemi, J., Hamalainen, P., & Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers, 15(2), 203-225.
Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.
Exergame Fitness offers a blog that discusses issues related to obesity, weight loss through exergaming, physical activity, virtual sports equipment, and more.
“An independent game developer company located in Barcelona (Spain), [Abylight’s work is] guaranteed by the extensive experience of the four founders and the quality of its human resources.
"AD-Invaders is a video game studio which resulted from the meeting between marketing professionals and specialists of the gaming industry.
Andamiro is a Korean game entertainment company whose motto is ‘for ultimate happiness of all’.
"Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series.
"CAProduction Ltd. is a company developing software primarily for home video game machines."
"The Centre for the International Business of Sport (CIBS) delivers high quality applied research, training, consultancy and networking outputs across a range of sports and in a number of different disciplines."
"CPL is an interdisciplinary lab and draws additional expertise from partner labs in Mayo Clinic, University of Texas Medical School, Methodist Hospital, and SUNY Buffalo.
"Coresoft Inc. was founded in June of 1998 by industry veterans. Since our inception we have grown to several teams and have developed twenty published titles with more coming soon.
"Cybex International, Inc. is a leading manufacturer of premium exercise equipment for commercial and consumer use.
"Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet."
"Created in 2003, our studio was built from the ground up. This fact makes EA Montreal unique within the EA family.
"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.
"ELECTRIC~SPIN is the developer and manufacturer of the award-winning Golf Launchpad, the world leader in home golf simulation.
"Groundspeak's mission is to inspire outdoor play using location-based technology.
"Founded in 1992, Humongous creates edutainment and entertainment PC games for kids. The company was founded as Humongous Entertainment, Inc. in 1992 and changed its name to Humongous, Inc. in 2006."
"Known for its innovation and its visionary thinking, Lone Star College System is the largest institution of higher education in the Houston area and the fastest growing community college system in Texas."
"Mistic Software is an independent developer located in Montreal, Canada. Currently, we are developing 5 brand new games across several platforms (Wii, DS, DSiWare & iPhone).
Mythos Software was a game development company that created such titles as, "The Lost Files of Sherlock Holmes," "Help! Charity Compilation," and "Bodyworks Voyager: Mission in Anatomy."
"Natsume started publishing interactive games in 1990 in Burlingame, California (near San Francisco).
"Nottingham has a student population of 10% and is the fastest-growing city in the UK for job creation. We are a leading UK university for employability with 95% of our students in employment or further study six months after graduating."
"Pantometrics is the company that developed the Fitclub systems.One computer, and one touchscreen is needed for each cardio machine retrofitted with Fitclub.
"Rare, Ltd. (formerly known as Rareware) is a British video game development company [that was acquired by Microsoft in 2002]. It was founded in 1982 …as Ashby Computers and Graphics Ltd. (ACG).
"After becoming a ROX Fitness member, we will guide you through setting a S.M.A.R.T goal. S.M.A.R.T. stands for specific, measurable, attainable, realistic and time-bound.
The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe
"SSD COMPANY LIMITED was founded in 1995 with a vision of bringing innovative or new-generation products into the world. In fact, our company name "Shinsedai" means "new generation" in English.
"Sumea is an internal game development studio of Digital Chocolate, specialising in premium quality downloadable mobile games. Sumea is located in Digital Chocolate's office in Helsinki, Finland.
"Vanpool, Inc. is a Japanese developer of video games, music software, computer software and toys.
"Venan Entertainment, Inc. is a premier publisher and developer of cutting-edge video games for cell phones and other portable platforms.
"Vicarious Visions is a creator of video and computer games with its home office in Albany, New York. We are a team of talented, energetic, and highly motivated individuals.
"There is no shortage of media displays in today’s health club world. We believe, however, that there is a great need for motivating audiovisual content.
"Vivendi Games is a global developer, publisher and distributor of interactive entertainment. The company is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile."
"XKPad conceives innovative stand alone video game hardware accessories and interfaces. We also conceive game bundles including both an innovative accessory and a dedicated software."
Zamzee Co. was established in 2010 by HopeLab, founded by philanthropist Pam Omidyar. HopeLab is funded by Pam and her husband, eBay founder and chairman Pierre Omidyar.
Computer and Sport is an exhibition that provides visitors with an inside look into state-of-the-art developments in computer-based technology that are being implemented into the sporting world.














































































































































































