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Active Life Outdoor Challenge
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NAMCO BANDAI Games America

In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.

Alphabet Circus
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ImaginEngine

In Alphabet Circus, a PlayStation 2 game targeted to children, players navigate through a colorful circus to discover various mini-games that combine physical activity and learning.

American Horsepower Challenge
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The Humana Foundation
In the children’s game American Horsepower Challenge , players create a horse avatar online and then place a pedometer on their own shoe to keep track of the number of steps they take throughout the day. Players are ranked according to the number o...
Basketball IntelliGym
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ACE - Applied Cognitive Engineering, Inc.

This PC-based training game provides basketball techniques and tips that players can take to the court. It is available for purchase.

Body Mechanics: Escape From Obeez City
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Tony Findlay
In Body Mechanics: Escape from Obeez City, players and a team of experts are miniaturized and sent into the body of a critically obese patient. Players of this DVD game will learn about the importance of living a healthy lifestyle and exercising to s...
Boogie
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EA Montréal
"Boogie is a music video game developed by Electronic Arts for the Wii, PlayStation 2 and Nintendo DS. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it....
Boogie SuperStar
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EA Montréal

Developed by Electronic Arts for the Nintendo Wii, this is a music and dance game in which players sing, perform, and dance as if they were really on stage. Players earn points based on how well they match the rhythm and pitch.

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Boy Scout 5–A–Day Badge is designed to educate boy scouts about the importance of healthy eating and exercise. Players assume the role of a comic character whose job is to break down the barriers that are keeping kids from eating more fruits and...
Brain Gain
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Playnormous, LLC
Developed by Playnormous, Brain Gain is a free, online quiz game that challenges players’ knowledge of health and exercise. Players must answer a serious of questions related to nutrition and ways to stay healthy, but they must hurry before time ru...
Breakout for Two
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Human Connectedness Research Group
Breakout for Two is a prototype virtual game in which a physical sport can be played over a distance. Through a video conference screen, players from two different locations can play a sport against each other as if they were in the same room. While...
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American Diabetes Association (ADA)
Developed by the American Diabetes Association, this game gives players the opportunity to design and create their very own healthy child. To start off, players must choose three activities and three pieces of food that will go into their kid. Based...
Carla and Friends: Jump & Skip, Snack Attack, Mix-Up Madness
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B*tween Productions, Inc.
Carla and Friends is a free, online collection of three mini-games focused on educating players about the importance of maintaining bone strength through proper nutrition and exercise. Each mini-game is based on a different health-related theme that...
Cateye GameBike
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CatEye
The Cateye GameBike is a stationary bike that acts as a video game controller video game. The movements that appear onscreen directly correlate with the players own body movements, speed, and steering. The GameBike is compatible with a popular video...
Cheer We Go!
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Natsume Inc.
"Star Hill needs spirit! Its sports teams are in a major slump, and the whole town has given up on them. It’s so bad, the cheerleader squad is down to just one person! Take on the role of a cheerleader in this exciting rhythm adventure game! Use yo...
Cybex Trazer
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Cybex International, Inc.

In this exergame, players experience a virtual environment in which they can engage in various sports activities and challenges. The game takes into account players’ speed, power, and reaction time.

Dakim BrainFitness
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Dakim, Inc.

Players of this game can engage in intense cognitive exercises designed to prevent or slow the onset of dementia. Dakim Brain Fitness intends to be user friendly and an enjoyable way to exercise players’ brains and fight dementia.

Dance Dance Revolution (DDR)
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Konami Digital Entertainment
Dance Dance Revolution is an upbeat game intended to keep players’ heart rate up. Using a dance platform, players must step on colored arrows as they appear on the screen. Players’ scores are based on how well they step on the arrows to the beat....
Dance Praise
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Digital Praise

Available for Mac or PC, this exergame asks players to dance and boogie their way to a fun work out. The game uses contemporary Christian music.

Deca Sports
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CAProduction

Deca Sports is an interactive sports game comprised of ten different sports activities made for the Nintendo Wii. Using a Wii remote, players can engage in archery, figure skating, badminton, curling, and more.

Dinosaurs Shapes & Colors
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ImaginEngine

Developed for young children for use on the PlayStation 2, Dinosaurs Shapes & Colors combines education and physical activity.

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The Walt Disney Company
Disney’s Fit Forever Champ Camp aims to teach children how to stay physically active and eat in healthier ways. Set in a campsite, players of this free, online game complete health challenges at stations focused on the food pyramid and fun ways to...
Don King Boxing: Boxercise
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2k Sports

For the Nintendo DS and Wii, Don King Boxing: Boxercise engages players in a simulated boxing match.

EA Sports Active More Workouts
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EA - Electronic Arts
"Keep going on your journey towards better health with EA SPORTS Active More Workouts, the next iteration from the EA SPORTS Active franchise, the proven fitness alternative for the Nintendo Wii. Stay motivated, with over 35 all new exercises and fit...
EA Sports Active: Personal Trainer
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EA - Electronic Arts
EA Sports Active is an exergame that engages players in an interactive fitness program. The game is made up of a variety of activities which include cardio workouts, strength training exercises, and muscle endurance tests. With the help of a virtual...
Earn The Stars
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Paschar LLC

Earn the Stars is a merit-based tool for educating, motivating, recognizing and rewarding children to make good choices about nutrition and participating in physical activities.

Escape from Diab
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Archimage, Inc.
Focused on eating healthy foods and exercising, Escape from Diab takes place in a distant land in which a corrupt king has denied the people of his kingdom proper nutrition and exercise. Players navigate through the land of Diab to help save its inha...
EyeToy Play: Pom Pom Party
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SCE Studios London
This exergame for the Playstation2 allows players to work out by cheerleading and dancing. Players are taught cheers and dance moves. Eyetoy Play: Pom Pom Party comes with a set of pompoms that can be used while dancing and cheering to the music....
EyeToy: Kinetic
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SCE Studios London
For the Playstation2, EyeToy: Kinetic offers a customized fitness program that can help players get in shape. The game includes exercise routines and cardiovascular workouts. A personal trainer guides players to keep them motivated to reach their goa...
EyeToy: Kinetic Combat
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SCE Studios London

EyeToy: Kinetic Combat is a fitness game in which players engage in the ancient art of kung fu.

EyeToy: Kinetic Total Fitness
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SCE Studios London
In EyeToy: Kinetic Total Fitness, two personal trainers create a 12-week exercise program that is specific to the needs of each individual player. Players engage in workout routines that focus on cardio, combat, mind & body, and toning. The perso...
EyeToy: Play 2
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SCE Studios London

This exergame for the PlayStation 2 includes over a dozen active games intended to help players stay physically fit and off the couch. Games include hitting home runs and battling ninjas.

Fit Brains: Brain Games
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Vivity Labs

Fit Brains: Brain Games are a set of games intended to maximize and improve brain skill. This free, online game addresses five cognitive areas of the brain and sessions can be individualized using personalization tools.

Fit for Life Boy Scout Badge
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The Fit for Life badge is a Boy Scout badge that was created to help overcome barriers to maintaining a physically active lifestyle. Boy Scouts trying to attain this badge were given access to a Fit for Life web site that contained games and goal cha...
Fitclub
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Pantometrics
Fitclub is a membership service that gives players the opportunity to exercise in a virtual environment using a 15” touchscreen that attaches to an exercise bike. The Fitclub system keeps track of players’ progress and provides information intend...
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This role-playing game is aimed at adolescent girls at risk of obesity. It encourages players to follow the food groups and serving suggestions of each while getting ample amounts of physical activity daily.

FootGaming: FootPOWR Pad
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Judy Shasek
FootGaming.com is a web site that sells the FootPOWR controller pad that can be used with a variety of computer games to add physical activity to the game-playing experience. Players can play their favorite games by moving and standing instead of man...
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This set of free, online games designed to exercise adults’ brains and minds. Players can choose from a variety of games that, with practice, may help improve memory and cognition.

Frogger Hop, Skip & Jumpin' Fun
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ImaginEngine
Frogger Hop, Skip & Jumpin’ Fun is an exergame for children on the Playstation2 platform. Using a controller mat, players take part in challenges designed to keep their feet moving and bodies in motion. Players explore Frogger’s swamp and mee...
Fueled for Fun
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In this free, online game developed by the National Diary Council, players help Sophia and Billy be the fastest runners in their school. Players pick healthy and nutritious foods for Sophia and Billy to eat so they will have energy to run faster....
GameCycle
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National Institutes of Health (NIH)
This exergame was developed by the National Institutes of Health to give individuals with spinal cord diseases or neurological disorders an opportunity to experience physical activity through gaming. Players can work out their upper body by matching...
GameWheels
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GameWheels was developed to give patients suffering from spinal cord injuries the opportunity to exercise while playing an exergame. It can be used as a therapeutic tool for wheelchair users.

Healthy Eating & Exercise Software
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NoteNiks Software
Healthy Eating and Exercise Software is a set of children’s PC games that focus on the importance of eating healthy foods and staying physically active. These educational games can teach children to engage in healthy eating habits, avoid junk food,...
Helix
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Ghostfire Games
Helix is a dance game designed to give players a fun and exciting way to exercise. Similar to the children’s game Simon Says, players mimic the motions and dance moves demonstrated by a robot on the screen. There are several levels of difficulty an...
Hockey IntelliGym
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ACE - Applied Cognitive Engineering, Inc.

"The Hockey IntelliGym™ is a revolutionary, software-based training tool that helps players develop hockey sense – the perception and decision-making skills necessary to stay one step ahead of the puck and the game."

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0
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Houston is a mobile phone game designed to encourage physical activity. The game comes with a pedometer that counts the number of steps players take over a certain period of time.

Humana Games for Health - Experience
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Humana
Humana Games for Health – Experience allows players to watch videos and play mini-games that focus on fitness, medical care, school, work, and senior living. Players can explore different areas of the game to learn about how to stay healthy and fit...
IMPACT
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ToucanEd
IMPACT was developed in response to growing concern over obesity in the United States. Players can learn about the benefits of physical activity and how to change their lifestyles for the better. This game has been used to help those at risk of obesi...
Jackie Chan Studio Fitness POWERBOXING
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SSD Company Limited

Jackie Chan Studio Fitness Powerboxing is a Xavix exergame designed to help players workout while engaging in interactive boxing.

Jillian Michael’s Fitness Ultimatum 2009
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3G Studios, Inc.
Jillian Michael’s Fitness Ultimatum 2009 is an exergame for the Nintendo Wii that uses celebrity fitness trainer Jillian Michael as a guide and motivator to help players achieve their fitness goals. This game intends to help players lose weight and...
Konami Kids Playground: Alphabet Circus
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Dinosaurs Shapes & Colors
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Frogger Hop, Skip & Jumpin' Fun
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Konami Kids Playground: Toy Pals Fun With Numbers
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Konami Digital Entertainment

This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.

Let's Pilates
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Vanpool
Let’s Pilates is an instructional handheld game for the Nintendo DS intended to teach players how to do Pilates and provide tips and strategies for training even when on the go.Players may learn to improve their flexibility, coordination, strength,...
Let's Yoga
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Vanpool
In the game Let’s Yoga, players are instructed to do yoga and incorporate the exercise into their normal routines. This game for the Nintendo DS includes tips and techniques for postures, breathing, and poses that aim to help players better deal wi...
Lightspace
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Motion Fitness
Lightspace is a large interactive floor made up of tiles that display different colors and images depending on the game. This interactive floor comes with lots of games and has the ability to track each step players make. Players can run, jump, skip,...
Makoto Sports Arena
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Makoto USA
This exergame takes place in a boxing ring. Players can get a full-body workout by using their arms and legs to respond to visual and audio cues located on each corner of the arena. Reaction time and accuracy are recorded and stored so that players c...
Master Motion
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The Entertainment Technology Center
Master Motion is a project of the Carnegie Mellon University Entertainment Technology Center. A prototype Tai Chi game uses a wireless virtual reality system to track and record full body movements while producing an animated representation of the pl...
ME2
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ME2

Itoys Inc.

Me2 is a game for which you create an avatar and a pedometer that counts and keeps track of every step taken by players. In order to unlock games on the device, players must accumulate points based on the amount of step taken.

Monster Garden
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Lumos Labs
Monster Garden, a web-based brain-training game, is a spatial memory exercise intended to help improve memory and attention. Players are briefly shown where monsters are hidden in a garden and then must make their way through without stepping on them...
MX 10 Workout Master
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Motivatrix

MX 10 Workout Master is a console, dancepad, exergame system that allows users to exercise while dancing to music. Motivatrix recognizes players’ footwork and senses arm movements and flailing.

My Fitness Coach
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Ubisoft
My Fitness Coach is an exergame for the Nintendo Wii that engages players in workouts designed to help them lose weight and get in shape. It offers hundreds of exercises including yoga, kickboxing, and strength training. Players can use tutorials dur...
My Fitness Coach: Get in Shape
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responDESIGN
In this game for the Nintendo Wii, players can create and keep track of their own fitness plans to ensure that workouts are suited to their needs. The game includes a virtual personal trainer who offers tips and advice while encouraging players to re...
My Weight Loss Coach
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Ubisoft Montréal
This weight loss game for the Nintendo DS intends to teach players how to adopt and maintain healthier eating habits and get ample amounts of daily physical activity. The game includes a pedometer to keep track of progress and allows players to come...
My Word Coach
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Ubisoft

My Word Coach is a Nintendo Wii and DS game designed to test players’ ability to command and use the English language.

NEAT-o-Games
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Computational Physiology Lab (CPL)

NEAT-o-Race and NEAT-o-Sudoku are mobile phone games that require players to earn activity points in order to advance.

Personal Trainer: Walking
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Nintendo
"Personal Trainer: Walking helps you keep track of your daily walking routine, and aids in working towards a happy, healthy life rhythm! Two included Activity Meter™ accessories let you and a friend or family member trace the steps you take each an...
Positive Gaming iDANCE2 System
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Positive Gaming

Positive Gaming iDANCE2 System is a multi-player machine dance software that allows 32 people to play simultaneously with real time performance feedback.

Punch-Out!!
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Next Level Games
Punch-Out!! is boxing game for the Nintendo Wii that allows players to punch, block, and jab their way to being the next champion. Using the Wii remote and nunchuck, players face a series of boxers they must defeat to advance up the professional boxi...
Qmotions - Baseball
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Qmotions
Qmotions - Baseball is a controller device shaped like a baseball bat designed to capture the full motion of the player. Using this device, players can experience playing baseball without leaving the comfort of their own living room. The device and a...
Qmotions - FunFitness
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Qmotions
Qmotions - FunFitness is a game controller that installs into most stationary recumbent bikes. . Many existing video racing games are compatible with the controller and players can use it to feel like they are competing in a race while they exercise....
Qmotions - Golf
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Qmotions
Qmotions - Golf is a game controller designed to caputre the full motion of the player as they swing, putt, and tee-off while playing existing popular golf games. The device keeps tracks of speed, club direction, and accuracy of swing to provide usef...
Qmotions - Xboard
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Qmotions
Qmotions - Xboard is a full motion game controller device that allows players to experience snow or skateboading games in a whole new and exciting way. Players can ride courses like never before while they compete with others and learn new tricks and...
QuiQui's Giant Bounce
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Media Lab Helsinki
QuiQui’s Giant Bounce is a web-based exergame designed to help children develop coordination skills, balance, and spatial recognition. Players assume the role of QuiQui, a green dragon embarking on an adventures including swimming in the ocean and...
Seek 'n Spell
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Retronyms

Seek 'n Spell is a mobile phone game played outside using a global positioning system (GPS). While outdoors, players use their GPS to identify areas in which virtual letters are hidden.

SilverFit Mile
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SilverFit

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

SilverFit Newton
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SilverFit

"The SilverFit Newton is a virtual therapy system for strength training. It can be fitted to any type of equipment that operates with a weight stack such as a pulley, a leg press, or a shoulder press."

Smart Cycle
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Fisher-Price

The Smart Cycle is a stationary bike by Fisher-Price that allows young children to engage in physical activity while playing a learning video game.

Smart Cycle Extreme
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Fisher-Price

"The Smart Cycle Extreme is a stationary bike, arcade game and learning center that plugs directly into your TV.

Smart Cycle Racer
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Fisher-Price

"It’s a stationary bike, a learning center, and an arcade game system—all rolled into one! Smart Cycle Racer plugs right into your TV, ready to take kids on learning adventures like no other.

SmartBrain Technologies
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SmartBrain Technologies
Intended to allow players to exercise their brains while playing a regular video game, SmartBrain Technologies is a neurofeedback system that attaches to a console. Players of this system will experience personalized training to improve their memory,...
Smarty Pants
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Planet Moon Studios
Smarty Pants is an interactive trivia game for the Nintendo Wii that offers a variety of questions designed to test how smart players are. Questions are tailored to players’ age; this game is therefore suitable for individuals of all ages. Players...
Snack Dash
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Digital Public
Snack Dash is an educational game by the School Food Trust designed to teach children about the importance of healthy eating and exercise. The goal of this free, online game is to collect healthy food items while racing around a course and avoiding e...
The Incredible Adventures of the Amazing Food Detective
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Digital Dream Forge, LLC

The Incredible Adventures of the Amazing Food Detective is a game that teaches players the importance of healthy eating and getting ample amounts of exercise.

The Kore: Fitness Challenge, Move Mixer
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American College of Sports Medicine (ACSM)
The Kore is an free, online gaming area for children on the Kidnetic web site that focuses on encouraging daily physical activity and exercise. Fitness Challenge and Move Mixer are two games found within The Kore that can teach children dance moves a...
The SilverFit
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SilverFit

"The SilverFit is a system for virtual rehabilitation. It has been developed for people who have to exercise regularly as part of a rehabilitation program.

Therapy Tiles
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Entertainment Robotics

Therapy exergame is being used as physical therapy for patients recovering from surgeries.

Toy Pals Fun with Numbers
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ImaginEngine

Toy Pals Fun with Numbers is an exergame for the PlayStation 2 designed to engage young children in simultaneous learning and physical activity.

TRAQ 3D
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TRAQ Ltd.

This game combines entertainment, physical activity, and virtual environments.

Virku (Virtual Fitness Centre)
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VTT
The Virku (Virtual Fitness Centre) project developed a prototype game controlled by an exercise cycle that allows players to exercise in a virtual environment. Players peddle on the cycle while the game displays sounds, virtual scenery, and even feed...
Walk It Out
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Hudson Soft
For the Nintendo Wii, Walk It Out allows players to stroll along at their leisure. As their onscreen avatars, players can walk for miles to the music and rhythm being played in the background. As players’ steps become more in sync with the beat of...
We Cheer
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NAMCO BANDAI Games America
In the Nintendo Wii game We Cheer, players can dance, cheer, and put their bodies into motion while listening to over thirty smash hits by popular artists. Players can learn new dance moves and cheers that will help them dominate other virtual squads...
We Cheer 2
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NAMCO BANDAI Games America
This cheerleading game for the Nintendo Wii allows players to dance and cheer their way to a full body workout. Players can learn dance moves and cheer techniques and compete with their virtual cheer team. The game features both single and multiplaye...
Wii  Fit
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Nintendo
The forty exercises and strength training games in Wii Fit are designed to help players get in shape and lose weight. Players can engage in yoga, complete a virtual obstacle course, snowboard down a hill, or engage in more traditional exercise routin...
Wii Sports
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Nintendo
Wii Sports is set of interactive games that allow players to engage in a variety of sports: bowling, tennis, boxing, baseball, and golf. Wii Sports is more entertainment than fitness game; the Wii remote serves as a tennis racquet, baseball bat, and...
Winds of Orbis: An Active Adventure
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The Entertainment Technology Center
In Winds of Orbis, players of all ages can occupy the shoes of a virtual hero while exploring a world filled with puzzles, spells, and enemies to overcome. Using a floor pad, Wii remote, and nunchuck, players can climb, walk, jump, punch, slide, and...
XaviX Music & Circuit
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SSD Company Limited

Xavix Music & Circuit is an exergame that allows players to get a workout while dancing and moving to the music.

XaviXBASEBALL
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SSD Company Limited

Using a wireless bat and ball, players can work on their swing, compete against friends, and lead their team to the top.

XaviXBOWLING
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SSD Company Limited

Using a wireless bowling ball, players can participate in bowling tournaments, compete with friends, or just bowl for fun.

XaviXGOLF
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SSD Company Limited

This game utilizes a wireless driver, putter, and sensory device that captures the timing and speed of each swing players take. Multiple levels, courses, and tournaments are included.

XaviXTENNIS
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SSD Company Limited

Using the wireless racket, players can swing, lob, and serve as if they were really on the court.

Yourself!Fitness
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responDESIGN
Yourself!Fitness is an exergame for the PC, Playstation2, and Xbox that uses a virtual personal trainer to encourage players to achieve their fitness and weight loss goals. The game is personalized; it takes into account the players’ health and oth...
Zamzee
1
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Zamzee, Co.

Zamzee is an online rewards program for young teens powered by their physical activity.

Zippity
0
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LeapFrog Enterprises

Leapfrog’s Zippity is an interactive system that combines physical activity and education.Young players can dance, jump, move, and learn with their favorite Disney characters.

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Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfun...
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Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88. 

A fitness game reflecting heart rate
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Masuko, S. & Hoshino, J. (2006). A fitness game reflecting heart rate. In Proceedings of the 2006 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Hollywood, California, June 14 - 16, 2006). New York, NY: ACM....
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Maloney, A. E., Bethea, T. C., Kelsey, K. S., Marks, J. T., Paez, S., Rosenberg, A. M., et al. (2008). A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time. Obesity, 16(9), 2074-2080.

A prototype sourceless kinematic-feedback based video game for movement based exercise
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Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, T., Caulfield, B., & Markham, C. (2006) A prototype sourceless kinematic-feedback based video game for movement based exercise. In 28th Annual International Conference of the IEEE (New York,...
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Housman, S. J., Scott, K. M., & Reinkensmeyer, D. J. (2009). A randomized controlled trial of gravity-supported, computer-enhanced arm exercise for individuals with severe hemiparesis. Neurorehabilitation and Neural Repair, 23(5), 505-514....
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Norman, G. J., Zabinski, M. F., Adams, M. A., Rosenberg, D. E., Yaroch, A. L., & Atienza, A. A. (2007). A review of eHealth interventions for physical activity and dietary behavior change. American Journal of Preventive Medicine, 33(4), 336-345....
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Kroeze, W., Werkman, A., & Brug, J. (2006). A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors. Annals of Behavioral Medicine, 31(3), 205-223.

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Haddock, B. L., Brandt, A. M., Siegel, S. R., Wilkin, L. D., & Joung-Kyue, H. (2008). Active video games and energy expenditure among the overweight children. International Journal of Fitness, 4(2), 17-23.

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Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.

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Siegel, S. R., Haddock, B. L., Dubois, A. M., & Wilkin, L. D. (2009). Active video/arcade games (exergaming) and energy expenditure in college students. International Journal of Exercise Science, 2(3), 165-174. 

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Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), 819-823. 

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Bonis, J. (2007). Acute wiiitis. The New England Journal of Medicine, 356(23), 2431-2432.

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Fawkner, S. G., Niven, A., Thin, A. G., MacDonald, M. J., & Oakes, J. R. (2010). Adolescent girls' energy expenditure during dance simulation active computer gaming. Journal of Sports Sciences, 28(1), 61-65.

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Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.

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Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-1600.

Building a table tennis game for three players
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people like this
Mueller, F., & Gibbs, M. R. (2007). Building a table tennis game for three players. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. New Yo...
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Daley, A. J. (2009). Can exergaming contribute to improving physical activity levels and health outcomes in children? Pediatrics, 124(2), 763-771.

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Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students. Applied Nursing Research, 18(1), 13-21....
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Hillier, A. (2008). Childhood overweight and the built environment: Making technology part of the solution rather than part of the problem. Annals of the American Academy of Political and Social Science, 615, 56-82.

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McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94. 

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Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.

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Bonetti, A. J., Drury, D. D., Danoff, J. V., & Miller, T. A. (2010). Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming. Journal of Strength and Conditioning Research, 24(7), 1799-1803....
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Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007). Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study. British Medical Journal, 335(7633), 1282-1284....
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Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49. 

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Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. In Proceedings of the 5th international Conference on Computer Graphics and interactive Techniques in Australia and Southeast Asia (Perth, Australia, Dece...
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Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(2...
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Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior N...
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Trout, J. M., & Zamora, K. J. (2006). Dance Dance Revolution: A clinical look at an interactive arcade game. (Abstract). Research Quarterly for Exercise & Sport, 77(1 Suppl), A-22. 

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Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.

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Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson, (Eds.), Proceedings of th...
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Yoo, J. S., Hwang, A. R., Lee, H. C., & Kim, C. J. (2003). Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea. Yonsei Medical Journal, 44(5), 892-904.

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O'Connor, T. J., Fitzgerald, S. G., Cooper, R. A., Thorman, T. A., & Boninger, M. L. (2001). Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry? Medical Engineering and Physics, 23(4)...
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Straker, L., & Abbott, R. (2007). Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. Pediatric Exercise Science, 19(4), 459-471. 

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DeShazo, J., Harris, L., & Pratt, W. (2010). Effective intervention or child's play? A review of video games for diabetes education. Diabetes Technology & Therapeutics, 12(10), 815-822.

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Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. The Journal of Spinal Cord Medicine, 29...
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Murphy, E. C., Carson, L., Neal, W., Baylis, C., Donley, D., & Yeater, R. (2009). Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children. International Journal of Ped...
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Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815....
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Vandelanotte, C., De Bourdeaudhuij, I., Sallis, J. F., Spittaels, H., & Brug, J. (2005). Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake. Annals of Beha...
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Stettler, N., Signer, T. M., & Suter, P. M. (2004). Electronic games and environmental factors associated with childhood obesity in Switzerland. Obesity Research, 12(6), 896-903.

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Nakamura, S., Minakuchi, M., & Tanaka, K. (2005). Energy browser: To make exercise enjoyable and interesting. In Proceedings of the 2005 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Valencia, Spain, June 1...
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Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of exergaming. Archives of Pediatrics & Adolescent Medicine, 165(7), 597-602.

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White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.

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Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343....
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Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine, 162(9), 886-891.

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Lyons, E. J., Tate, D. F., Ward, D. S., Bowling, J. M., Ribisl, K. M., & Kalyararaman, S. (2011). Energy expenditure and enjoyment during video game play: Differences by game type. Medicine and Science in Sports and Exercise, 43(10), 1987-1993....
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Sell, K., Lillie, T., & Taylor, J. (2008). Energy expenditure during physically interactive video game playing in male college students with different playing experience. Journal of American College Health, 56(5), 505-511.

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Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.

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Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B., A., Heinz, D., & Levine, J.A. (2006). Energy expenditure of sedentary screen time compared with active screen time for children. Pediatrics, 118(6), e1831-e1835....
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Leatherdale, S. T., Woodruff, S. J., & Manske, S. R. (2010). Energy expenditure while playing active and inactive video games. American Journal of Health Behavior, 34(1), 31-35. 

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Mellecker, R. R., Lanningham-Foster, L., Levine, J. A., & McManus, A. M. (2010). Energy intake during activity enhanced video game play. Appetite, 55(2), 343-347.

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Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809....
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Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.

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Rosenberg, D., Depp, C., Vahia, I., Reichstadt, J., Palmer, B.,  Kerr, J.,  Norman, G., & Jeste, D. (2010). Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention.  American Journal of Geriatri...
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Sveistrup, H., McComas, J., Thornton, M., Marshall, S., Finestone, H., McCormick, A.,...Mayhew, A. (2003). Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior,...
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Madsen, K. A., Yen, S., Wlasiuk, L., Newman, T. B., & Lustig, R. (2007). Feasibility of a dance videogame to promote weight loss among overweight children and adolescents. Archives of Pediatrics & Adolescent Medicine, 161(1), 105-107. ...
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Radon, K., Furbeck, B., Thomas, S., Siegfried, W., Nowak, D., & von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 4...
Fish'n'steps: Encouraging physical activity with an interactive computer game
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Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New Yor...
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Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398....
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Jenson, J., & De Castell, S. (2008). Get up and play!: From simulation to imitation in digital games. Education Canada, 48(2), 40-44.

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Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).

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Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., Li, Y., Yang, X. (2004). Human PacMan: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, 8(2), 71-81...
iGameFloor: A platform for co-located collaborative games
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Grønbæk, K., Iversen, O. S., Kortbek, K. J., Nielsen, K. R., & Aagaard, L. (2007). iGameFloor: A platform for co-located collaborative games. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzb...
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Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

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Goran, M. I., & Reynolds, K. (2005). Interactive multimedia for promoting physical activity (IMPACT) in children. Obesity Research, 13(4), 762-771.

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Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.

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Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychology, Behavior, and Social Networking, 14(11), 681-688.

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Price, S., & Rogers, Y. (2004). Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43(1-2), 137-151.

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Schneider, M., Dunton, G. F., & Cooper, D. M. (2007). Media use and obesity in adolescent females. Obesity, 15(9), 2338-2335.

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Warburton, D. E., Sarkany, D., Johnson, M., Rhodes, R. E., Whiteford, W., Esch, B. T., Scott, J.M., Wong, S.C., & Bredin, S.S. (2009). Metabolic requirements of interactive video game cycling. Medicine and Science in Sports and Exercise, 41(4), 9...
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Stroud, L. C., Amonette, W. E., & Dupler, T. L. (2010). Metabolic responses of upper-body accelerometer-controlled video games in adults. Applied Physiology, Nutrition, and Metabolism, 35(5), 643-649.

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Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.

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Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.

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Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.

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Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.

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Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.

Neat-o-games: Novel mobile gaming versus modern sedentary lifestyle
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Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices an...
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Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Scienc...
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Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games. Journal of Diabetes Science and Technology,...
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Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.

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Paez, S., Maloney, A., Kelsey, K., Wiesen, C., & Rosenberg, A. (2009). Parental and environmental factors associated with physical activity among children participating in an active video game. Pediatric Physical Therapy, 21(3), 245-253....
PEDdo: Steps to a health lifestyle
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Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.

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Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87....
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Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical and psychosocial effects of Wii video game use among older women. International Journal of Emerging Technologies and Society, 8(2), 85...
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Segal, K. R., & Dietz, W. H. (1991). Physiologic responses to playing a video game. American Journal of Diseases of Children, 145(9), 1034-1036.

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Barkley, J. E., & Penko, A. (2009). Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 1...
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Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540.

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Brown, D. (2006). Playing to win: Video games and the fight against obesity. Journal of the American Dietetic Association, 106(2), 188-189.

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Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.

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Rhodes, R. E., Warburton, D. E., & Bredin, S. S. (2009). Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial. Psychology, Health & Medicine, 14(6), 631-640.

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Marshall, A. L., Leslie, E. R., Bauman, A. E., Marcus, B. H., & Owen, N. (2003). Print versus website physical activity programs: A randomized trial. American Journal of Preventive Medicine, 25(2), 88-94.

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Marshall, S. J., Biddle, S. J., Gorely, T., Cameron, N., & Murdey, I. (2004). Relationships between media use, body fatness and physical activity in children and youth: A meta-analysis. International Journal of Obesity and Related Metabolic Disor...
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Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.

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Vicente-Rodriguez, G., Rey-Lopez, J. P., Martin-Matillas, M., Moreno, L. A., Warnberg, J., Redondo, C.,...& Bueno, M. (2008). Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA study. Nutrition, 24(7), 654-6...
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Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.

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Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults. Journal of Sports Medicine and Physical Fit...
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Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

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Graves, L., Ridgers, N. D., Atkinson, G., & Stratton, G. (2010). The effect of active video gaming on children’s physical activity, behavior preferences and body composition. Pediatric Exercise Science, 22(4), 535-546.

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Fogel, V. A., Miltenberger, R. G., Graves, R., & Koehler, S. (2010). The effects of exergaming on physical activity among inactive students in a physical education classroom. Journal of Applied Behavioral Analysis, 43(4), 591-600.

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Mellecker, R. R., McManus, A. M., Lanningham-Foster, L. M., & Levine, J. A. (2009). The feasibility of ambulatory screen time in children. International Journal of Pediatric Obesity, 4(2), 106-111.

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Warburton, D. E., Bredin, S. S., Horita, L. T., Zbogar, D., Scott, J. M., Esch, B. T., & Rhodes, R. E. (2007). The health benefits of interactive video game exercise. Applied Physiology, Nutrition, and Metabolism, 32(4), 655-663....
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Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of children to play an active video game. Journal of Sports Science and Medicine, 11(2), 163-166.

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Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of Physical Activity and Health, 7(3), 393-410....
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Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.

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Chen, M. Y., Liou, Y. M., & Wu, J. Y. (2008). The relationship between TV/ computer time and adolescents' health-promoting behavior: A secondary data analysis. Journal of Nursing Research, 16(1), 75-85.

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Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.

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Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827....
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Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.

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Ahtinen, A. (2008). Wellness applications - UI design to support long-term usage motivation. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.

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Adams, J., & White, M. (2005). Why don't stage-based activity promotion interventions work? Health Education Research, 20(2), 237-243.

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50 Best Video Games for Senior Health
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A December, 2008 blog post on www.uspharmd.com, this blog lists and describes 50 video games for seniors that may improve their physical and/or mental health. Visitors can click on some of the game titles to be directed to the primary web page....
Active Video Gaming for Fitness and Exercise
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A blog from Gamercize about the latest research studies and findings related to the effects of playing exergames. This blog offers information on the use of technology to combine video games and exercise for fitness purposes.

Be Fit with Biray
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Be Fit with Biray is a blog that seeks “to discover, discuss, and document how technology influences health & fitness industry. Everything related to blogging, podcasting, cell phones, YouTube, Facebook, video games, electronics, social media,...
EXERGAME
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A blog dedicated to presenting and discussing recent news and information related to exergaming. Topics include trends, services, advancements, and prototypes.

Exergame Fitness
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Exergame Fitness offers a blog that discusses issues related to obesity, weight loss through exergaming, physical activity, virtual sports equipment, and more.

ExerGame Lab
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A blog by Stephen Yang, “an assistant professor at SUNY Cortland who researches the effectiveness of using exergames and electronic games for healthy benefits.” ExerGame Lab explores the health benefits of exergaming and gives users the opportuni...
Exergaming Evangelist's Soapbox
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Exergaming Evangelist's Soapbox is the blog of a doctor, Dr. Ernie Medina, Jr.,who shares and discusses information about conferences,events, news, and products related to exergaming.

Fitspott
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Fitspott is “a blog about the premier social networking platform for health and fitness.”

FootGaming
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This blog discusses the benefits of using FootGaming products to achieve adequate amounts of daily physical activity. News, research, and articles about FootGaming are featured.

FootGaming: FootPOWR Pad
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FootGaming.com is a web site that sells the FootPOWR controller pad that can be used with a variety of computer games to add physical activity to the game-playing experience. Players can play their favorite games by moving and standing instead of man...
Game Forward (gamefwd)
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"Game Forward (gamefwd) is an independent, family-run publication based in Ottawa, Canada. It was launched in January of 2008 as a hobbyist blog focussing on Game Accessibility by an avid gamer that was born with Cerebral Palsy. Game Forward quickly...
GamerSize Science
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“My name is Alasdair Thin and I have set up this blog in response to the worldwide media interest in my research into the physical effort required to play a particular body movement control video game. I have set up this blog in order to support my...
Games for Health Discussion Listserv
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The Games-for-Health Discussion Listserv is an email discussion list for people interested in building health games.

Generation FIT
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"Generation FIT is the premier solution for integrating Technology, Games and Software that provide Movement, Fitness, and ExerLearning (R) throughout your school (grades 3-12)."

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"Welcome to the girlshealth.gov web site! This site was created to help girls (ages 10-16) learn about health, growing up, and issues they may face. It focuses on health topics that girls are concerned about and helps motivate them to choose healthy...
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“Gaming4Health is an interactive social network for the Health Care industry. We provide the community, information, resources and services to support the adoption of healthy gaming as a means to improve health education, condition management, fitn...
healthGAMERS
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This website by Archimage “is a forum for people interested in Serious Games for Health. Our goal is to educate the public about this innovative field while uniting players, researchers, developers and funders. We ultimately hope to expand the diss...
Healthy Gaming
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Healthy Gaming provides users with “daily news, tips and thoughts concerning health related video games.”

Humana Games for Health
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Humana Games for Health develops health-related games and offers recent news, research, and links to play games that provide physical and mental workouts.

Kidnetic.com
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"Kidnetic.com, the Kidnetic.com Leader’s Guide, and the Kidnetic.com Real-Life Guide for Parents together comprise an integrated educational resource. The Web site is designed for kids aged 9-12 and their families, the Leader’s Guide is a less...
Monster's Blog
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“Monster’s Blog has been written to keep our Playnormous players, parents, and teachers informed about the latest on serious games, health, wellness, and technology. Preview upcoming Playnormous games, analyze the latest in health research, and b...
RightHealth Results for Nutrition Games
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RightHealth offers listings of web resources including blogs, forums, news, videos, and images about nutrition games.

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Super Smart Games provides user-rated reviews and detailed descriptions of games judged to be healthy or educational for kids, teens, or adults. Visitors can search and find games based on category, platform, age group, and subject.

WordPress.com
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WordPress.com is a platform for user-generated blogs. This is a list of WordPress blogs dedicated to exergaming.

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3D Innovations
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“3D Innovations™ is a privately-owned company based in Colorado; originally organized in 2000. Our vision is to change the way people think about exercise. Our charter is to develop compelling solutions that transform exercise from a dreaded chor...
American College of Sports Medicine (ACSM)
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"ACSM was founded in 1954. Since that time, our members have applied their knowledge, training and dedication in sports medicine and exercise science to promote healthier lifestyles for people around the globe. In 1984, the National Center relocated...
American Diabetes Association (ADA)
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"The American Diabetes Association (ADA) is a United States-based association working to fight the deadly consequences of diabetes and to help those affected by diabetes. The Association funds research to manage, cure and prevent diabetes (including...
American Dietetic Association (ADA)
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"The American Dietetic Association is the world's largest organization of food and nutrition professionals. ADA is committed to improving the nation's health and advancing the profession of dietetics through research, education and advocacy."

Be Fit With Biray
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"Biray is an international fitness and wellness speaker. She presents on topics that look at current interactive technologies and their possible fitness applications. She presents at FitnessFest, National Wellness Conference, IDEA Health & Fitnes...
Cardio Theater
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"In clubs equipped with Cardio Theater, members look forward to their workouts. They know that they will be entertained, and motivated in their own way. Cardio Theater's full line Exercise Entertainment™ systems enable health club members to listen...
CatEye
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"CatEye is the leading manufacturer of cycle computers, lights and reflectors to cyclists in the world. Founded in 1946 in Osaka, Japan, CatEye has always been a leader in innovation and technology. CatEye continues to innovate and lead the industry...
Cobalt Flux Inc.
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"Cobalt Flux® is a pioneer in the development, production and marketing of consumer and commercial dance-based exergaming products, including dance platforms, dance platform controllers and interactive wellness software. Cobalt Flux® products are d...
CogniFit
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"Based on its unique approach and continuing success, CogniFit is quickly becoming a world leader in developing a wide variety of powerful and effective brain exercise programs that promote cognitive health and lifetime brain fitness. CogniFit curren...
Cybex International, Inc.
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"Cybex International, Inc. is a leading manufacturer of premium exercise equipment for commercial and consumer use.

DDRGame.com
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"Welcome to ddrgame.com, we are the nation's leading distributor and seller for Dance Dance Revolution (DDR) pads and games. Our top priority is to provide the highest quality and best service to our retail, reseller, corporate, educational, and gove...
EA Sports
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"EA Sports is a brand name used by Electronic Arts since 1989 to distribute games based on sports.

Exergame Fitness
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"Exergame Fitness is the world’s largest distributor & service provider of Exergaming and kids fitness products. We provide Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Mar...
ExerGame Lab
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"In the ExerGame Lab, we investigate the latest exergames, technology,  and electronic games (Health eGames) for healthy benefits.  We  research the use of these new gaming technologies on children, adolescents, and adults with and wit...
Expresso Fitness Corporation
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"Expresso Fitness Corporation operates as a fitness equipment company. The company supplies interactive cardio fitness systems for the commercial health club market in North America and Europe. It serves health, sports, and fitness industry. The comp...
Fit Interactive
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"FIT Interactive was created to bring an ever-increasing product offering to fitness environments wishing to usher FUN back into fitness. Our mission is to offer fitness equipment and develop new fitness equipment that encourages fun loving adults an...
Fitspott
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"Fitspott – the spott where fitness, technology and life collide."

Gamercize
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"Gamercize introduces physical activity and social interaction that is lacking from playing games at home. Using the attraction of video games to your advantage, start engaging children and young adults in the media they desire. Use the fitness from...
Groundspeak
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"Groundspeak's mission is to inspire outdoor play using location-based technology.

HAPPYneuron
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"HAPPYneuron's mission is to apply knowledge and research from the field of Cognitive Neuroscience to the stimulation and enhancement of the brain's natural ability to adapt, learn and regenerate. Our goal is to provide scientifically rigorous and va...
HopeLab
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"HopeLab is a nonprofit organization that combines rigorous research with innovative solutions to improve the health and quality of life of young people with chronic illness. We work closely with young people with chronic illness to understand their...
Human Touch
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"Human Touch, the #1 supplier of massage chairs in the U.S., has been making people feel better for over thirty years by developing state-of-the-art massage products. Our patented massage systems replicate techniques used by massage professionals the...
InterAction Laboratories
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"The Company develops computer interface technologies for immersive physical interactions that people usually only experience in the real world. The focus is on adding resistance and mass to virtual objects in video games, military simulations and ot...
International Food Information Council (IFIC) Foundation
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Developer of the game Inner G, "The International Food Information Council Foundation is dedicated to the mission of effectively communicating science-based information on health, food safety and nutrition for the public good."

iTech Fitness
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"iTECH Fitness Inc. designs, develops, manufactures, and markets the fitness, recreation, and entertainment industries most comprehensive active gaming technologies, products, and service suite. The company was founded on the principles of making fit...
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"Judy Shasek spent nearly two decades teaching before developing the ExerLearning® and Generation FIT processes. She has pioneered interactive and ground-breaking fitness trainings since the early days of “aerobics.” Her mission has been to ti...
Life Fitness
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"Life Fitness invents, manufactures, and delivers the world's most advanced fitness equipment to both commercial and home markets. We are the global leader in providing industry-tailored solutions to world-class fitness facilities and training center...
Makoto USA
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"Makoto USA, Inc. is a privately owned American company based in Centennial, Colorado, just outside Denver. Our manufacturing facility is also here in the U.S. Discovered by the current owners in a game arcade in 2002, the intellectual property was p...
Motion Fitness
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"Motion Fitness has been designing, manufacturing and distributing quality made products since 1998. Our latest endeavor is an effort to combine Gaming, Entertainment and Fitness into one. By making fitness interactive, fun and rewarding we change th...
Motivatrix
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"Motivatrix turns workouts into full-sized entertainment."

MYE Entertainment
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"MYE Entertainment specializes in the research, development and manufacturing of both OEM integrated and after-market entertainment products for the commercial fitness industry. MYE Entertainment products include global digital LCD TV technologies, W...
Nourish Interactive
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"Nourish Interactive is your free one stop resource for fun nutrition games for kids, interactive nutrition tools and tips for parents and health educators to use to promote healthy living for the whole family."

Pantometrics
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"Pantometrics is the company that developed the Fitclub systems.One computer, and one touchscreen is needed for each cardio machine retrofitted with Fitclub.

Playnormous, LLC
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"Playnormous is an online community for children ages 6 to 15, their parents, and teachers to play fun casual games for health."

Positive Gaming
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"Positive Gaming was founded in 1998 and is an idealistic company that provides healthy gaming alternatives with no elements of gambling, violence or adult content. The company is an active partner in on-going machine dance research projects in schoo...
Qmotions
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"Our New Corporate Headquarters coming in October, 2004 Qmotions specializes in developing and marketing PC/Console-based active game technologies that deliver "full-motion" participation in video sports games. The Company currently markets its popul...
responDESIGN
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"ResponDesign’s aim is to lead the industry with new and innovative products that both entertain and help users make progress in their day to day lives…[In] 2004, respondesign developed the worlds first digital trainer, largest exercised animatio...
Rox Fitness
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"After becoming a ROX Fitness member, we will guide you through setting a S.M.A.R.T goal. S.M.A.R.T. stands for specific, measurable, attainable, realistic and time-bound.

Sheppard Software
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"We design educational software and online games with these goals: 1) To add sound and visual effects to make learning fun and more memorable. 2) To design games with many difficulty levels so that players will continue to be challenged no matter how...
SilverFit
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The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

SmartBrain Technologies
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"SmartBrain Technologies is a growing, innovative, and caring company dedicated to providing quality technology products to help children and adults make the most of their potential. We develop state of the art "interactive devices" in the areas of h...
SportKat
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"SportKat LLC has been a provider in the development of devices that meet the growing need of balance therapy, training and rehabilitation. All of the compnay's products offer strength, flexibility and agility training as well as orthopedic rehabilit...
SportWall International
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"Sportwall International Inc. was founded in 1990 and initially manufactured non-electronic backboards for tennis. These non-electronic backboards served as product research during the development phase of the Sports-PC and are still in high demand w...
SSD Company Limited
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"SSD COMPANY LIMITED was founded in 1995 with a vision of bringing innovative or new-generation products into the world. In fact, our company name "Shinsedai" means "new generation" in English.

Technogym
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"Technogym is a world leader in the design of fitness equipment for fitness facilities, hotels, spas, rehabilitation centers, corporate gyms, universities, professional sports facilities, private homes, and beyond. But simply to state that we design,...
The Cooper Institute
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"The Cooper Institute (CI), established in 1970, is a 501.c.3. nonprofit research and education organization dedicated globally to preventive medicine. The Institute’s founder, Kenneth H. Cooper, M.D., M.P.H., the “Father of Aerobics,” was an A...
The Exergame Network (TEN)
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"TEN is a not-for-profit and non-affiliated Games for Health advocacy promoting an active and healthy lifestyle by combining video games technologies and exercise, known as Exergaming. TEN is an international collaboration of dedicated health and fit...
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"Body Mechanics Creative Director, health and fitness entertainer and leading children’s health advocate, Tony Findlay is passionate about saving the lives of children all over the world. With a history that spans nearly 25 years in the realm of he...
TRAQ  Ltd.
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"TRAQ 3D's founders and contributing consultants have extensive professional experience in computer-based simulation, exercise science, program design, medical instrumentation, equipment manufacturing, the sales and marketing of medical and exercise...
Vigorous Mind
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"Vigorous Mind is a developer and distributor of brain wellness solutions. Our scientifically based software products offer users a broad brain exercise program that trains multiple cognitive functions. These include attention, memory, processing spe...
Virtual Active
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"There is no shortage of media displays in today’s health club world. We believe, however, that there is a great need for motivating audiovisual content.

XKPAD
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"XKPad conceives innovative stand alone video game hardware accessories and interfaces. We also conceive game bundles including both an innovative accessory and a dedicated software."

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Computer and Sport
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The Heinz Nixdorf MuseumsForum

Computer and Sport is an exhibition that provides visitors with an inside look into state-of-the-art developments in computer-based technology that are being implemented into the sporting world.

Games for Health Conference
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Serious Games Initiative
The 9th Annual Games for Health Conference is June 26-28, 2013 in Boston, MA at the Back Bay Events Center. "Games for Health routinely sees 400-500 attendees across three days of events comprised of game developers, health professionals, inves...
Games for Health Europe
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Games for Health Europe Foundation
"Games for Health Europe is an official licensing partner of Games For Health, has access to a Games For Health community of 6.000 members, 200 companies & 10.000 medical professionals in Europe. We expect 500+ attendees and offer accredita...