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Attack of the S. Mutans!
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Firsthand Technology
"Attack of the S. Mutans! is a multi-level adventure game in stereo Firsthand 3D for a team of five players per pod. Lab equipment includes polarized "safety" 3D goggles and hand-held game controllers that keep the play intuitive, dynamic and engagin...
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This role-playing game is aimed at adolescent girls at risk of obesity. It encourages players to follow the food groups and serving suggestions of each while getting ample amounts of physical activity daily.

Pulse!! The Virtual Clinical Learning Lab
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Texas A&M University, Corpus-Christi
Pulse!! is a simulation game for health care professionals that allows them to train and practice without the risk of harming patients. Players work in a virtual hospital where they respond to emergency situations, diagnose, and treat patients as the...
Quest for the Code
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Starlight Children's Foundation

Quest for the Code is a free, online game that focuses on asthma management and how to avoid asthmatic triggers.

Virtual Iraq
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Virtually Better

"Virtual Iraq is a set of virtual reality environments created to treat post-traumatic stress disorder (PTSD) in Operation Iraqi Freedom/Operation Enduring Freedom (OIF/OEF) combat service men and

3-D computer visualisation and animation in clinical care
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Flack, S. R. & McGhee, J. B. (2007). 3-D computer visualisation and animation in clinical care. In ACM SIGGRAPH 2007 Educators Program (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. New York, NY: ACM.

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Norman, G. J., Zabinski, M. F., Adams, M. A., Rosenberg, D. E., Yaroch, A. L., & Atienza, A. A. (2007). A review of eHealth interventions for physical activity and dietary behavior change. American Journal of Preventive Medicine, 33(4), 336-345....
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Kato, P. M., Cole, S. W., Bradlyn, A. S., & Pollock, B. H. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), E305-E317.

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Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.

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Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials? Health Education Research, 15(3), 305-315.

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Ahern, D. K. (2007). Challenges and opportunities of ehealth research. American Journal of Preventive Medicine, 32(5), S75-S82.

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Lennon, J. L., & Coombs, D. W. (2006). Child-invented health education games: A case study for dengue fever. Simulation and Gaming, 37(1), 88-97.

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Proudfoot, J., Goldberg, D., Mann, A., Everitt, B., Marks, I., Gray, J. A. (2003). Computerized, interactive, multimedia cognitive-behavioural program for anxiety and depression in general practice. Psychological Medicine, 33(2), 217-227....
Designing interactive video games for children's health education
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Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K. Morgan, R. M. Sativa, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive technology and the new paradigm for he...
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Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.

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Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.

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Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.

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Brooksby, A. (2008). Exploring the representation of health in videogames: A content analysis. Cyberpsychology and Behavior, 11(6), 771-773.

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Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.

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Campbell, M., Fitzpatrick, R., Haines, A., Kinmonth, A. L., Sandercock, P., Spiegelhalter, D., & Tyrer, P. (2000). Framework for design and evaluation of complex interventions to improve health. British Medical Journal, 321(7262), 694-696....
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Sawyer, B. (2008). From cells to cell processors: The integration of health and video games. IEEE Computer Graphics and Applications, 28(6), 83-85.

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Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.

HCI challenges in health assessment
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Morris, M. & Intille, S. (2005). HCI challenges in health assessment. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02 - 07, 2005). CHI '05. New York, NY: ACM.

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Brodie, M., Flournoy, R., Altman, D., Blendon, R., Benson, J., & Rosenbaum, M. (2000). Health Information, the Internet, and the Digital Divide. Health Affairs Journal, Washington, D.C.

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Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility? Innovate: Journal of Online Education, 4(4).

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Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health...
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Hornung, R. L., Lennon, P. A., Garrett, J. M., DeVellis, R. F., Weinberg, P. D., & Strecher, V. J. (2000). Interactive computer technology for skin cancer prevention targeting children. American Journal of Preventive Medicine, 18(1), 69-76....
Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
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Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical app...
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Krishna, S., Francisco, B. D., Balas, E. A., Konig, P., Graff, G. R., & Madsen, R. W. (2003). Internet-enabled interactive multimedia asthma education program: A randomized trial. Pediatrics, 111(3), 503-510.

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Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.

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Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy. International Journal of Interactive Technology and Smart Education, 2(2), 73-88....
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Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: Video games and stories for health-related behavior change. American Journal of Preventive Medicine, 34(1), 74-82.

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Lennon, J. L., & Coombs, D. W. (2002). Study of child-invented health educational games on dengue fever. Dengue Bulletin, 26, 195-202.

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Latessa, R., Harman, J. H., Hardee, S., & Scmidt-Dalton, T. (2004). Teaching medicine using interactive games: Development of the "Stumpers" quiz show game. Family Medicine, 36(9), 616.

The birth of the virtual clinic: The virtual terrorism response academy as serious game and epistemological space
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Losh, E. (2007). The birth of the virtual clinic: The virtual terrorism response academy as serious game and epistemological space. In Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games (San Diego, California, August 04 - 05, 2007). Sandbo...
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Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.

The use of computer and video games for learning: A review of the literature
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Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.

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Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Techno...
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Lawrence, G. H. (1986). Using computers for the treatment of psychological problems. Computers in Human Behavior, 2(1), 43-62.

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Hansen, M. M. (2008). Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literature. Journal of Medical Internet Research, 10(3), e26.

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Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.

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Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.

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BlueKids.org
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"We created BlueKids.org with one purpose in mind: to bring meaningful health education to life for children in a way that is both engaging and lasting.  When you select BlueKids.org as your health education resource, you tap into our extensive...
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A blog created by Clark Aldrich, a designer of simulations and innovative software techniques. .The blog’s tagline is “Field Notes From The World’s Go-To Guy on Educational Simulations.”

ExerGame Lab
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A blog by Stephen Yang, “an assistant professor at SUNY Cortland who researches the effectiveness of using exergames and electronic games for healthy benefits.” ExerGame Lab explores the health benefits of exergaming and gives users the opportuni...
Game Innovator
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“Game Innovator [is]… a site featuring various articles and information on the many aspects of game design and general gaming. Game Innovator now brings useful information on many topics of game design to countless numbers of designers every mont...
Gaming4Health.com
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“We are the first online social network and news source for the Health eGames Industry, where you can find all the latest news, and share your knowledge and experience with other community members. Gaming4Health.com is sponsored by iConecto.com, a...
healthGAMERS
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This website by Archimage “is a forum for people interested in Serious Games for Health. Our goal is to educate the public about this innovative field while uniting players, researchers, developers and funders. We ultimately hope to expand the diss...
Healthy Gaming
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Healthy Gaming provides users with “daily news, tips and thoughts concerning health related video games.”

Humana Games for Health
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Humana Games for Health develops health-related games and offers recent news, research, and links to play games that provide physical and mental workouts.

International Journal of Electronic Healthcare (IJEH)
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"IJEH aims to help professionals working in the field, academic educators and policy makers to contribute, to disseminate knowledge, and to learn from each other's work through cutting edge thinking in e-healthcare. The international dimension is emp...
International Journal of Telemedicine and Applications (IJTA)
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"The overall aim of the International Journal of Telemedicine and Applications is to bring together science and applications of medical practice and medical care at a distance as well as their supporting technologies such as, computing, communication...
Journal of Medical Internet Research (JMIR)
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"The Journal of Medical Internet Research (JMIR; ISSN 1438-8871, Medline-abbreviation: J Med Internet Res), founded in 1999, is a leading health informatics and health services/health policy journal (ranked first by impact factor in these disciplines...
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Super Smart Games provides user-rated reviews and detailed descriptions of games judged to be healthy or educational for kids, teens, or adults. Visitors can search and find games based on category, platform, age group, and subject.

Telemedicine and e-Health
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"Telemedicine and e-Health has expanded coverage, publishing 10 issues per year, providing readers with an understanding of new technology applications and evidence-based usage. Telemedicine and e-Health covers all aspects of clinical telemedicine pr...
WebMD
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"A public internet site which has information regarding health and health care, including a symptom checklist, pharmacy information, blogs of physicians with specific topics and a place to store personal medical information. The site was reported to...
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Advanced Brain Technologies
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“Advanced Brain Technologies (ABT) is a neurotechnology company that develops and distributes interactive software and music-based programs for the improvement of memory, attention, listening, academic skills, sensory processing, brain health, peak...
American Telemedicine Association (ATA)
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"The American Telemedicine Association is the leading resource and advocate promoting access to medical care for consumers and health professionals via telecommunications technology. ATA seeks to bring together diverse groups from traditional medicin...
Archimage, Inc.
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"Archimage is a design studio dedicated to the practice of computer-based visual arts. One of the country's first completely computerized design studios, we have a history of using new technology to turn age-old design problems into opportunities. Ar...
Association of Schools of Public Health
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"ASPH promotes the efforts of schools of public health to improve the health of every person through education, research, and policy. Based upon the belief that “you’re only as healthy as the world you live in,” ASPH works with stakeholders to...
AT KidSystems
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"AT KidSystems™ was established in January 2005 to manufacture, market, and distribute children-related products that emerge from the research and development initiatives of AnthroTronix, Inc. A human factors engineering firm, AnthroTronix is focus...
B*tween Productions, Inc.
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"B*tween Productions, Inc. is the developer of the Beacon Street Girls® (BSG), a consumer/entertainment brand committed to the health and well being of girls ages 9-13.

Benxing Entertainment, LLC
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"We are a digital media entertainment company in Columbia, Maryland, focused on creating fun, educational games.

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"The Switzerland, based Black Pencil AG is a market leader in health prevention games and interactive telephone computer games and products for TV channels since 1991. The Company has developed such famous games as "Catch the Sperm," "Smoke Attack,"...
Breakaway Ltd.
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"BreakAway is a leading developer of entertainment games and simulations that use virtual worlds to make our real world better. We use game technology to build solutions for real-world problems and deliver game-based tools and experiences that change...
Center for Information Therapy (IxCenter)
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"The Center for Information Therapy (IxCenter) is an independent, 501(c)(3) tax-exempt, not-for-profit that aims to advance the practice and science of information therapy to improve health, consumer decision making and healthy behaviors. Launched in...
Centre for Global eHealth Innovation
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"We are a group of people who share the Centre's vision to improve health for all through information and communication technologies (ICTs)."

Children's Health Education Center
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"Children's Health Education Center offers resources and programs for children, parents, teachers and caregivers to help keep kids and teens healthy and safe. High-energy programs combine cutting-edge technology, engaging models and hands-on learning...
CHORD-J
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"The ultimate goal is to improve the health services and improving the quality of service outcomes."

ClickHealth
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"ClickHealth focuses on developing technologies and piloting solutions in various developing countries with an aim to test medical feasibility and social acceptance.

Computational Physiology Lab (CPL)
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"CPL is an interdisciplinary lab and draws additional expertise from partner labs in Mayo Clinic, University of Texas Medical School, Methodist Hospital, and SUNY Buffalo.

dbaza, inc.
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"We produce educational tools to empower chronically ill people with knowledge, confidence and self-management skills. Our educational materials efficiently convey meaning and enable the achievement of excellent results in knowledge and skills acquis...
Digital Dream Forge, LLC
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"Digital Dream Forge is an independent software testing company based in Scottsdale, Arizona.

Digitalmill
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"Digitalmill is a consulting and development firm based in the greater Portland, Maine, area. We focus on efforts that take advantage of modern-day videogame design, technologies, and related resources in innovative ways. We advise clients inside and...
Distance Lab
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"Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains. In addition t...
eHealth Initiative
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"The eHealth Initiative is an independent, non-profit affiliated organization whose missions is to drive improvement in the quality, safety, and efficiency of healthcare through information and inf

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"The eHealth Institute is a private, charitable nonprofit organization that seeks to harness the power of emerging technologies, especially the Internet, to improve health for all. The Institute is unique in its focus on improving access to and quali...
Eric Chen
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"Eric was diagnosed with high-functioning autism in 2001. Born in Singapore in 1982, he went through mainstream schooling without realizing that he has autism.

ExerGame Lab
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"In the ExerGame Lab, we investigate the latest exergames, technology,  and electronic games (Health eGames) for healthy benefits.  We  research the use of these new gaming technologies on children, adolescents, and adults with and wit...
Game Equals Life
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"Game Equals Life is an independent video game design studio. Our development model consists of a creative leadership team which manages a network of contract developers. Our goal is to create new intellectual properties with innovative gameplay syst...
Game Innovator
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"Founded in 2006, Game Innovator has quickly grown from a fledgling design site to a site featuring various articles and information on the many aspects of game design and general gaming."

Games for Health
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"Games for Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range o

Games for Health Europe Foundation
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"A non-profit organization based in Europe, the “Games for Health Europe Foundation”, is arranging the Games For Health Europe conference in the Netherlands."

Gateway to Health Communication & Social Marketing Practice
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"Welcome to CDC's Gateway to Health Communication and Social Marketing Practice! CDC and its partners have many resources available to help build your health communication or social marketing campaigns and programs. Whether you are looking for tip...
Glymetrix
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"Glymetrix provides innovative engagement strategies to motivate better diabetes management through the use of rewards and incentives. Glymetrix uses a game based interface to engage patients with the sophisticated data model at the core of the syste...
Guidance Interactive Healthcare
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"…,-Guidance has set out to develop systems that will engage the patient, support networks, health care practitioners, and friends and families. Through safe, interactive Internet communities, online and offline games that can be played by the whol...
Health e-Technologies Initiative
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"The Health e-Technologies Initiative functioned as a National Program Office of the Robert Wood Johnson Foundation from February 2002 through April 2009.

Health Games Research
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"Health Games Research is a national program that funds research to advance the innovation and effectiveness of digital games and game technologies intended to improve health. It is funded by the Robert Wood Johnson Foundation's Pioneer Portfolio and...
Health Hero Network
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"Health Hero Network is a leading innovator of technology solutions for remote health monitoring and management.

Health Media Lab
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"Health Media Lab creates interactive health education for people of all ages. Research and development is supported by private funding and by grants from the National Institutes of Health (U.S. Department of Health and Human Services), including the...
HopeLab
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"HopeLab is a nonprofit organization that combines rigorous research with innovative solutions to improve the health and quality of life of young people with chronic illness. We work closely with young people with chronic illness to understand their...
Humana
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"Humana Inc., headquartered in Louisville, Ky., is one of the nation’s largest publicly traded health-benefits companies…The Humana Games team partners with clever game developers to offer new and exciting video games that can be used to make peo...
iConecto
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"iConecto is a leading experiential media Solutions firm focused on superior health and performance.

IN2LEX
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"IN2LEX is an open-source consortium of entrepreneurs and professionals in the creative and technology sectors. Our mission is to promote Lexington as a career, education and lifestyle destination for creative and technical business professionals and...
Inflexxion
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"Inflexxion® develops scientifically-based, interactive technologies that help people improve their lives through behavioral change. Pharmaceutical and biotechnology companies, healthcare professionals, and educational institutions rely on Inflexxio...
Innovation in Learning
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"Innovation in Learning develops and deploys 3D virtual medical environments with virtual patients for the training of healthcare personnel. We build evidence-based simulations and scenarios for learning in these medical virtual worlds. Our goal is t...
International Academy, Research and Industry Association (IARIA)
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"The International Academy, Research and Industry Association (IARIA) is an non-for-profit non-government organization. The aim is to promote scientific and industrial interchanges between members of existing associations, standardization bodies, and...
International Society for Mental Health Online (ISMHO)
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"The International Society for Mental Health Online (ISMHO) was formed in 1997 to promote the understanding, use and development of online communication, information and technology for the international mental health community. ISMHO is a nonprofit o...
Kognito Interactive
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"We create custom and off-the-shelf immersive learning simulations and games that help individuals improve their people-skills in the areas of leadership, management, customer service, and behavioral health. Our web-based simulations enable learners...
Mad Scientist Software
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"Mad Scientist has been producing innovative medical learning tools used by medical professionals worldwide. Mad Scientist software was described as “a godsend for ACLS education” by the American Journal of Emergency Medicine, and won the Antic O...
Mary Ann Liebert, Inc.
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"Founded in 1980, Mary Ann Liebert, Inc. is universally acknowledged for publishing authoritative peer-reviewed journals, books, and trade magazines in the most promising areas of biotechnology, biomedical research/life sciences, clinical medicine an...
Massachusetts eHealth Collaborative
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"The Massachusetts eHealth Collaborative was formed in 2004 as an initiative of the physician community to bring together the state's major health care stakeholders for the purpose of establishing an EHR system that would enhance the quality, efficie...
Massachusetts Health Data Consortium
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"The Massachusetts Health Data Consortium is a non-profit organization that creates, promotes, and supports collaborative efforts to improve health and healthcare using health data and health information technology."

Massachusetts Institute of Technology (MIT)
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"The mission of MIT is to advance knowledge and educate students in science, technology and other areas of scholarship that will best serve the nation and the world in the 21st century — whether the focus is cancer, energy, economics or literatu...
Medical Records Institute (MRI)
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"For over 25 years Medical Records Institute (MRI) has provided guidance to physicians, nurses and other clinicians, hospital and healthcare executives, as well as consultants, IT professionals, and medial records specialists facing difficult heal...
Medical Research Council
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"The Medical Research Council is a publicly-funded organisation dedicated to improving human health. We support research across the entire spectrum of medical sciences, in universities and hospitals, in our own units and institutes in the UK, and in...
National Center for Health Marketing (NCHM)
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"The mission of the National Center for Health Marketing (NCHM) is to protect and promote the public's health through collaborative and innovative health marketing programs, products, and services that are customer-centered, science-based, and high-i...
Office of Disease Prevention and Health Promotion (ODPHP)
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"Created by Congress in 1976, the Office of Disease Prevention and Health Promotion (ODPHP) plays a vital role in developing and coordinating a wide range of national disease prevention and health promotion strategies."

PlayMancer
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"PlayMancer (A European Serious Gaming 3D Environment) is a collaborative project that is developing a new serious gaming environment that will 1) construct a gaming environment with innovative ICT modes of interaction, 2) apply principles of Univers...
Ranj Serious Games
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"Ranj is a worldwide specialist in serious games development, having created over 400 games since our start in 1999. We have been ahead of the game ever since. Over the years we have built up a deep understanding of translating learning objectives in...
Raya Systems
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"Raya Systems has changed their name, and are now known as the Health Hero Network.Based in Mountain View, Calif., [they are] a leading publisher of interactive entertainment products designed to promote child and adolescent health. Its products are...
Realtime Associates
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Realtime Associates is an independent video game studios that work in a variety of areas from educational and music-themed toys to console, handheld and PC games to graphic-intensive military simulations.

Rice University Center for Technology in Teaching and Learning
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"In 1995, Rice University established the Center for Technology in Teaching and Learning (CTTL) to address the ways in which information technology can expand and enrich education on the Rice campus as well as in other settings. The mission of CTTL i...
Robert Wood Johnson Foundation
1
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"The Robert Wood Johnson Foundation seeks to improve the health and health care of all Americans.

RTI International
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A developer of Healthy Children, Healthy Homes – Malaria Prevention Game, "RTI International is one of the world's leading research institutes, dedicated to improving the human condition by turning knowledge into practice. Our staff of more than 2,...
Rutgers University Center for Communication and Health Issues (CHI)
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"In the Fall of 1997, [Rutgers] Communication faculty members Linda Lederman and Lea Stewart worked with Lisa Laitman, Fern Goodhart, and Richard Powell, health educators and substance abuse counse

School Food Trust
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"The School Food Trust was established by the Department for Education and Skills in September 2005.

Serious Games Initiative
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"The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector.

SilverFit
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The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

SimHealth Consulting Services
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"SimHealth Consulting Services, LLC, was founded in 2005 by leaders in the areas of simulation programs, facility implementations and curriculum design.

SimQuest
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"SimQuest develops advanced biomedical simulators, serious games, and advanced distributed learning applications for medical training, and is involved with injury database development/analysis. The company’s goal is to provide healthcare profession...
Starlight Children's Foundation
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"For more than 25 years, Starlight Children’s Foundation has been dedicated to improving the quality of life for children with chronic and life-threatening illnesses and life-altering injuries by providing entertainment, education and family activi...
Stone Mountain Software
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"Stone Mountain Software is about skill, experience, professionalism and the utmost integrity. The company is owned by the scion of an old Deep Southern family and brings the old-fashioned deep integrity of that honorable society to our business deal...
Stottler Henke Associates
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"Founded in 1988, Stottler Henke Associates, Inc. applies artificial intelligence and other advanced software technologies to solve problems that defy solution using traditional approaches. The company delivers intelligent software solutions for educ...
Syandus
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"Syandus has revolutionized the way that healthcare providers and students learn about complex life science and medical topics. Our first-of-their-kind medical simulations allow for faster, deeper learning through experience; and we make it easy to a...
The International Society for Research on Internet Interventions (ISRII)
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"The International Society for Research on Internet Interventions (ISRII) is a non-profit organization of researchers whose focus is on the development and testing of various web-based health treat

TheraSim
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"TheraSim is dedicated to improving patient lives through better support of healthcare professionals with state of the art software tools and services. TheraSim enables healthcare professionals to more rapidly assimilate new medical information and m...
TruSim
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"TruSim creates effective, immersive and engaging training games using high quality 3D games techniques and technologies. Our games can be used on any platform – PC, handheld device or console. They’re designed to be accessible and easy to use as...
Ultrasis
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"Ultrasis is a healthcare company with core expertise in health, psychology, software development and programme management. We deliver computerised healthcare products to the consumer, the NHS, the corporate sector and other healthcare providers in t...
Virtual Heroes
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"Virtual Heroes Inc. (VHI), the “Advanced Learning Technology Company”, creates collaborative interactive learning solutions for Federal Systems, Healthcare and Corporate Training markets. Advanced Learning Technologies (ALT) leverage simulation...
Virtual Reality Medical Center
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"For the past 10 years, The Virtual Reality Medical Center (VRMC) has been using simulation technologies in three main areas: 1) treating patients with anxiety disorders, 2) training for both military and civilian populations, and 3) enhancing variou...
Virtually Better
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"Virtually Better is known world-wide as an innovator in the creation of virtual reality environments for the health care industry.

WaveQuest
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WaveQuest, Inc. was a game developer specializing in serious and edutainment games.

WILL Interactive
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"In 1998, WILL Interactive, Inc. invented and patented a behavior change and performance improvement methodology where users become the lead character in an interactive movie simulation. Since the release of our first product, we have become a force...
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IN2LEX
"Lexington’s first eHealth Summit will focus on this region’s current and future investments in health information technology. It is intended for those working on local or regional health information exchange, as well as those who are planning or...
Games Beyond Entertainment Week
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Digitalmill
Games Beyond Entertainment Week is a series of one and two-day conferences focusing on networking, promotion, business development, and knowledge sharing of serious games. Conferences include the Games for Health conference, Serious Games Festival an...
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Saskatchewan Interactive Media Association Inc.
“Games for Health [Canada] will be of interest to health care practitioners, planners, stakeholders, researchers, educators & service providers. This inaugural Summit will profile exciting innovations and best practices that use eGame technolog...
Games for Health Conference
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Serious Games Initiative
The 9th Annual Games for Health Conference is June 26-28, 2013 in Boston, MA at the Back Bay Events Center. "Games for Health routinely sees 400-500 attendees across three days of events comprised of game developers, health professionals, inves...
Games for Health Europe
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Games for Health Europe Foundation
"Games for Health Europe is an official licensing partner of Games For Health, has access to a Games For Health community of 6.000 members, 200 companies & 10.000 medical professionals in Europe. We expect 500+ attendees and offer accredita...
Kentucky Conference on Health Communication
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University of Kentucky, Department of Communication
The Kentucky Conference will “feature competitive papers, posters, and panel proposals that focus on issues of theory and practice that health communication researchers and practitioners face.” The goal of the conference is “to bring questions...
Meaningful Play
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Michigan State University
“Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academi...
MODSIM World Conference & Expo
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“MODSIM WORLD is a unique multi-disciplinary International Conference & Exposition for the exchange of modeling & simulation knowledge, research, and technology across industry, government, and academia.”

National Conference on Health Communication, Marketing, and Media
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Centers for Disease Control and Prevention (CDC)
Hosted by The Centers for Disease Control and Prevention, “this conference brings together individuals representing academia, public health researchers and practitioners from federal and state government and the private sector, and provides a forum...
Serious Games Festival & Conference
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Digitalmill
"The Serious Games Initiative, with support from the Federation of American Scientists and other partners presents an event showcasing leading serious game projects and research to assist developers, sponsors, and partners operating in the seriou...
Serious Games on the Move International Conference
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Anglia Ruskin University

Serious Games on the Move International Conference focuses on the production of games that can be used for more than just entertainment and seeks to explore game software applications for education and training purposes.

SharpBrains Virtual Summit
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SharpBrains
"The SharpBrains Summit, our first 3-day conference, featured a dream team of over 40 speakers who are leaders in industry and research to discuss emerging research, tools and best practices for cognitive health and performance. This innovative event...
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