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Bronkie the Bronchiasaurus
1
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WaveQuest

Players of this asthma self-management side-scrolling Nintendo console adventure game guide Bronkie the Bronchiasaurus and Trakie the Tracheratops through 18 game levels to save their ancient pla

Dance Dance Revolution (DDR)
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Konami Digital Entertainment
Dance Dance Revolution is an upbeat game intended to keep players’ heart rate up. Using a dance platform, players must step on colored arrows as they appear on the screen. Players’ scores are based on how well they step on the arrows to the beat....
FaceSay
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Symbionica
FaceSay™ was designed to help autistic school aged children become aware of the social value of the features and movements of the face, particularly the area around the eyes. In three silly social skills games students interact with photo-realis...
Interactive Nights Out 1
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WILL Interactive
In Interactive Nights Out 1, players assume the role of a lead character and make choices regarding situations that many young adults face in the real world. Players navigate through the game making decisions about sex, drugs, and alcohol and then ob...
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Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfun...
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Kiili, K. (2005). Digital game-based learning: Towards and experimental gaming model. Internet and High Education, 8(1), 13-24.

HCI challenges in health assessment
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Morris, M. & Intille, S. (2005). HCI challenges in health assessment. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02 - 07, 2005). CHI '05. New York, NY: ACM.

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Bandura, A. (2004). Health promotion by social cognitive means. Health Education and Behavior, 31(2), 143-164.

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Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38.

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Wei, R. (2006). Motivations for using the Mobile Phone for Mass Communications and Entertainment. Telematics and Informatics, 25(1), 36-46. 

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Choi, J. I., & Hannafin, M. (1995). Situated cognition and learning environments : Roles, structures, and implications for design. Educational Technology Research and Development, 43(2), 53-69.

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Druin, A. (2002). The role of children in the design of new technology. Behaviour and Information Technology, 21(1), 1-25.

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Swank, J. M. (2008). The use of games: A therapeutic tool with children and families. International Journal of Play Therapy, 17(2), 154-167.

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Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 5(4), 333-369.

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Lawrence, G. H. (1986). Using computers for the treatment of psychological problems. Computers in Human Behavior, 2(1), 43-62.

Video Game Uses and Gratifications as Predictors of Uses and Game Preference
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Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the Annual Meeting of the International Communication Association, San Diego, CA

Video games and the future of learning
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University of Wisconsin – Madison (2004). Video games and the future of learning. Madison, WI: Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P.

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Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.

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Adams, J., & White, M. (2005). Why don't stage-based activity promotion interventions work? Health Education Research, 20(2), 237-243.

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California State University, Fullerton
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"Our affordable undergraduate and graduate programs provide students the best of current practice, theory and research and integrate professional studies with preparation in the arts and sciences. Through experiences in and out of the classroom, s...
eduweb
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"Eduweb develops award-winning digital learning games and interactives about art, history, science and technology.

IEEE Communications Society
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"The [IEEE Communications] Society sponsors publications, conferences, educational programs, local activities, and technical committees that foster original work in all aspects of communications sc

IEEE Computer Society
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"With nearly 85,000 members, the IEEE Computer Society is the world’s leading organization of computing professionals. Founded in 1946, and the largest of IEEE’s 38 societies, the Computer Society is dedicated to advancing the theory and applicat...
National Central University
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"National Central University [in Taiwan] has endeavored to pursue the quality teaching. We encourage our students to cultivate the appreciation for art and science in addition to their specialties."

National Institute of Diabetes and Digestive and Kidney Diseases
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Developer of Nanoswarm: Invasion from Inner Space, "The National Institutes of Health (NIH), a part of the U.S. Department of Health and Human Services, is the primary Federal agency for conducting and supporting medical research. Helping to lead the...
National Institutes of Health (NIH)
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Publisher of the game My Student Body and more, "The National Institutes of Health (NIH), a part of the U.S. Department of Health and Human Services, is the primary Federal agency for conducting and supporting medical research."

Pratt Institute
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"The mission of Pratt Institute is to educate artists and creative professionals to be responsible contributors to society. With a firm grounding in the liberal arts and sciences, a Pratt education blends theory with creative application in preparin...
Rutgers University Center for Communication and Health Issues (CHI)
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"In the Fall of 1997, [Rutgers] Communication faculty members Linda Lederman and Lea Stewart worked with Lisa Laitman, Fern Goodhart, and Richard Powell, health educators and substance abuse counse

The Education Arcade
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"The Education Arcade explores games that promote learning through authentic and engaging play.

Torus Knot Software
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"Torus Knot Software Ltd is a small company which since 2004 has provided products and services for several markets, including real-time 3D rendering and tools for Mac OS X."

University of Kentucky, Department of Communication
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"The Department of Communication, one of three units in the College of Communications and Information Studies, serves three major instructional roles for the University of Kentucky: 1) We provide instruction for the oral communication requirement com...
Worcester Polytechnic Institute
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"WPI was founded in 1865 to create and convey the latest science and engineering knowledge in ways that are most beneficial to society. WPI's founding motto of Theory and Practice continues to underlie our academic programs. WPI graduates emerge read...
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Annual International Conference of ISAGA
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Kozminski Univeristy
"The ISAGA Conference each year brings together academics, trainers, game designers and business professionals from across the continent and worldwide.  It’s an international platform for networking, knowledge exchange and inspiration for peop...
Gamecomm - Game Theory in Communications Networks (ICST Workshop)
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Institute for Computer Sciences, Social-Informatics, and Telecommunications Engineering (ICST)
"The objective of this workshop is to gather, not only researchers and experts in game theory and its applications in wired and wireless networks, but also researchers from other disciplines such as computer science, control, economics, or operati...
IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL)
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IEEE Computer Society
Digitel focuses on new technologies, game theories, and ways to enhance learning and education through the use of digital games. Embedded chips, motion sensors, internet, mobiles, and advances in computing are among the topics that have been discusse...
International Conference on Computer Games (CGames): AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games
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University of Louisville
“The International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games organised by The University of Wolverhampton, England, is one of the leading research conferences devoted to the advance...
Kentucky Conference on Health Communication
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University of Kentucky, Department of Communication
The Kentucky Conference will “feature competitive papers, posters, and panel proposals that focus on issues of theory and practice that health communication researchers and practitioners face.” The goal of the conference is “to bring questions...
Meaningful Play
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Michigan State University
“Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academi...
National Conference on Health Communication, Marketing, and Media
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Centers for Disease Control and Prevention (CDC)
Hosted by The Centers for Disease Control and Prevention, “this conference brings together individuals representing academia, public health researchers and practitioners from federal and state government and the private sector, and provides a forum...
SIGGRAPH - International Conference and Exhibition on Computer Graphics and Interactive Techniques
0
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ACM SIGGRAPH
“…the best place in the world to experience the explosive evolution of computer graphics and interactive techniques. See, meet, and interact with the "People Behind the Pixels" who are creating the next wave of international excellence in researc...
SimuTools - International ICST Conference on Simulation Tools and Techniques
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Institute for Computer Sciences, Social-Informatics, and Telecommunications Engineering (ICST)
“The aim of the conference is to bring academic and industry researchers together with practitioners… The conference will address current and future trends in simulation techniques, models and practices, and foster interdisciplinary collaborative...
Vienna Games Conference: Future and Reality of Gaming (FROG)
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University of Vienna

“Vienna’s annual Games Conference FROG brings together leading game studies researchers, game designers, players, and education professionals from around the world.”