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In this Nintendo Wii exergame, players move their upper and lower bodies by using the Wii remote and a game mat. This game involves more than a dozen fast-paced activities, such as log jumping, river rafting, and a minecart adventure.
This group of free mini-games by the National Dairy Council focuses on healthy food choices and the benefits of good nutrition and portion control.
Brains Rule Games: Neuron laboratory, Neuron Navigator, Ecstacy Invaders, Brain Attack, Neuron Explosion, Brain-o-Coaster
Brain Rules Games is a set of free, online mini-games that can educate players about the human brain. Each mini-game addresses a component of the brain such as neurons, neuronal growth, brain development, and anatomy.
Code Red Rover Games: Great Safety Adventure Games, Who ordered Pizza?, Quick Safety Quiz, Penelope's Pool Party
Developed by the Home Safety Council, this collection of free, online games is designed to teach children about dangerous situations and ways to stay safe.
This virtual game was developed to help train dental students in decision-making, diagnosis, and treatment protocols. In this realistic 3D environment, students and dental professionals can practice dental procedures and improve their skills.
Dole SuperKids Games: Drop & Catch, Catapult Game, Mia Mango's Recipe Inventor, Superfoods Secret Sleuth, The Superfoods Mighty Gobble Chomp, Word Find Game, Vending Machine Mania
Happy Neuron Attention Games: Catch the Ladybug!, Secret Files, Ancient Writing, Dance with the Fireflies, Find Your Way, Pay Attention, Private Eye
This web-based collection of brain training games and exercises was developed to improve and strengthen players’ concentration and ability to focus and give attention.
Happy Neuron Executive Function Games: The Towers of Hanoi, Countdown, Ready, Steady, Count!, Basketball in New York, Decipher, Hurray for Change!, Money Time, The Bells of Notre-Dame, The Right Count, Writing in the Stars
This web-based collection of games and exercises was developed to challenge and sharpen players’ cognitive processes.
Happy Neuron Language Games: Split Words, Embroidery, Sieze the Keywords, The Right Word, This Story is Full of Blanks
Happy Neuron Memory Games: An American in Paris, Cocktails, Around the World in 80 Trips, Bird Songs, Displaced Characters, Elephant Memory, Heraldry, Shapes and Colors, The Squeeking Mouse, Words, Where are You?, Objects, Where are You
Happy Neuron Visual-Spatial Games: Entangled Objects, Points of View, Sleight of Hand, Turning Around and Around, Under Pressure
Happy Neuron Visual-Spatial Games were developed to help improve players’ visual and spatial skills. These games may teach players to be more aware of their surroundings.
This is one game in a series of games that encourages Pre-K children to engage their bodies in learning.
Published by the National Institute of Child Health and Human Development, Milk Matters is a free, online collection of interactive games designed to educate players about the importance of calcium
Available for free download, this simulation game puts players in a burning building. The goal is for players to navigate through the smoke-filled rooms and rescue as many victims as possible.
My Stop Smoking Coach with Allen Carr is designed to help players quit smoking tobacco. This Nintendo DS game is based on the philosophies of Allen Carr and is intended to be an entertaining, challenging, and helpful way to stop smoking.
"Spinal Tap: Discovering the Secrets of Spinal Fluid is an interactive online game which was developed as a tool for children and teens ages 10 to 14 to actively explore information about the spina
The Incredible Adventures of the Amazing Food Detective is a game that teaches players the importance of healthy eating and getting ample amounts of exercise.
Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations.
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A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction
Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 151, 1609-1620.
A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory
Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88.
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
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Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.
A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study
Maloney, A. E., Bethea, T. C., Kelsey, K. S., Marks, J. T., Paez, S., Rosenberg, A. M., et al. (2008). A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time. Obesity, 16(9), 2074-2080.
A randomized controlled trial of gravity-supported, computer-enhanced arm exercise for individuals with severe hemiparesis
A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder
A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial
Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial. Developmental Psychology, 44(1), 195-204.
A study of time management: The correlation between video game usage and academic performance markers
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A systematic review of randomized trials on the effectiveness of computer-tailored education on physical activity and dietary behaviors
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A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial
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Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis
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Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines
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An evaluation of an innovative multimedia educational software program for asthma management: Report of a randomized, controlled trial
An investigation of the feasibility of a video game system for developing scanning and selection skills
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Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games
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At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease
Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children
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Avatar assistant: Improving social skills in students with an ASD through a computer-based intervention
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Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play
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Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles
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Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.
Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?
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Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study
Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students
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Childhood overweight and the built environment: Making technology part of the solution rather than part of the problem
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Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?
Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?
Ogletree, S. M., & Drake, R. (2007). College students' video game participation and perceptions: Gender differences and implications. Sex Roles, 56(7-8), 537-542.
Chen, M. G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73.
Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming
Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study
Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking
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Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games
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Computerized, interactive, multimedia cognitive-behavioural program for anxiety and depression in general practice
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Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior
Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students
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Decreasing excessive media usage while increasing physical activity: A single-subject research study
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DeShazo, J., Harris, L., Turner, A., & Pratt, W. (2010). Designing and remotely testing mobile diabetes video games. J Telemed Telecare, 16(7), 378-372.
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Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea
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Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation
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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children
Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep
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Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis
Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood
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Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake
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Emotional response patterns and sense of presence during video games: Potential criterion variables for game design
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Energy expended playing video console games: An opportunity to increase children's physical activity?
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Energy expenditure during physically interactive video game playing in male college students with different playing experience
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Enhancement of allergic skin wheal responses in patients with atopic eczema/dermatitis syndrome by playing video games or by a frequently ringing mobile phone
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Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others
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Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation
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Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident
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Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer
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