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Bandura, A. (2004). Health promotion by social cognitive means. Health Education and Behavior, 31(2), 143-164.
Atack, L., & Luke, R. (2008). Impact of an online course on infection control and prevention competencies. Journal of Advanced Nursing, 63(2), 175-180.
Losh, E. (2007). The birth of the virtual clinic: The virtual terrorism response academy as serious game and epistemological space. In Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games (San Diego, California, August 04 - 05, 2007). Sandbox '07. New York, NY: ACM.
Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.
Resources
"The American Journal of Preventive Medicine is the official journal of the American College of Preventive Medicine and the Association for Prevention Teaching and Research. It publishes articles in the areas of prevention research, teaching, practice and policy. Original research is published on interventions aimed at the prevention of chronic and acute disease and the promotion of individual and community health."
"Health Affairs is a bimonthly, peer-reviewed journal that explores health policy issues of current concern. The peer-reviewed journal was founded in 1981 under the aegis of Project HOPE, a nonprofit international health education organization. Health Affairs explores health policy issues of current concern in both domestic and international spheres."
Health Marketing Musings is a blog from Dr. Jay M. Bernhardt, Director of the National Center for Health Marketing at the Centers for Disease Control and Prevention. Dr. Bernhardt discusses health marketing, public health, and other topics related to promoting and stimulating better health.
Humana Games for Health develops health-related games and offers recent news, research, and links to play games that provide physical and mental workouts.
“With over 30 years of combined success in marketing, advertising, game research, and design, Persuasive Games [LLC] is the natural choice of leading advocacy groups and lifestyle brands who want to communicate effectively through electronic games. Our games influence players to take action through gameplay.”
"Population Health Management, the official journal of DMAA: The Care Continuum Alliance, is a bimonthly, international, peer-reviewed publication that comprehensively covers the clinical and business aspects of population health management. This valuable member benefit features peer-reviewed clinical research and case studies, papers on the practical aspects involved in implementing population health initiatives and perspectives and insights from professionals involved in disease and care management."
A website by “the Center for the Advancement of Distance Education (CADE) [which is] is a self-supporting unit within the School of Public Health at the University of Illinois at Chicago. CADE partners or contracts with university, government and organizations to provide web-based solutions to meet a variety of educational, training, research and administrative needs. CADE has more than 60 creative staff.” PublicHealthGames.com focuses on creating and sharing news and resources about serious games that can be used as training and learning simulations for emergency responders and public health professionals.
"The Recycle City Web site is a project of the U.S. Environmental Protection Agency's Region 9 office in San Francisco. It was brought to life on Earth Day 1997 through the great ideas and hard work. In Recycle City there's lots to do here - people and places to visit and plenty of ways to explore how the city's residents recycle, reduce, and reuse waste."

