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"The ACM SIGCHI Conference on Human Factors in Computing Systems is the premier international conference on human-computer interaction. CHI 2012 focus on the centrality of experience—from the models, theories and practical insights we need to understand and design for user experience to the irreplaceable value of experiencing innovation in our field through hands-on interactivity."
"The ISAGA Conference each year brings together academics, trainers, game designers and business professionals from across the continent and worldwide. It’s an international platform for networking, knowledge exchange and inspiration for people active in the wide area of serious gaming."
This conference “offers you a variety of featured program activities that are designed to provide you with key information and ideas that you can immediately put to work to improve your organization's e-Learning efforts.”
"Lexington’s first eHealth Summit will focus on this region’s current and future investments in health information technology. It is intended for those working on local or regional health information exchange, as well as those who are planning or implementing health information technology. In this important session noted national and international leaders will be presenting high-end content relevant for professionals working in clinics, hospitals, long-term care, public health, health systems, managed care, and information systems and more."
"eLearning 2012 is the friendliest and most comprehensive annual distance learning conference you will find for eLearning practitioners. It is the one place where you will learn who is doing what, what technologies they are using, what works, and what doesn't." The conference "will feature pre-conference workshops, keynote speakers, and vendors exhibiting the latest eLearning technologies and services, and nearly 70 one-hour concurrent sessions."
"The objective of this workshop is to gather, not only researchers and experts in game theory and its applications in wired and wireless networks, but also researchers from other disciplines such as computer science, control, economics, or operational research, who have an interest in novel game theoretical techniques and applications."
"The time has never been more right for the Games+Learning+Society Conference! The world is finally beginning to catch on: Great videogames can be great learning tools.: This conference is about “exploring the impact of games and game culture on learning and society. The conference — [is] now three days long and at UW’s historic Memorial Union, overlooking downtown Madison’s beautiful Lake Mendota.” Discussions involving researchers, designers, and educators are among the many features of this conference.
"The Games:EDU one-day conference will run on Wednesday 20 July alongside Develop in Brighton. It offers anyone involved in games education the chance to meet with your peers, to share best practice from courses throughout the UK and to help shape the future of games education courses."
The IADIS (International Association for Development of the Information Society) CELDA conference focuses on the evolving learning processes and applications associated with the advancements in digital technology. Simulations, student-centered learning, virtual reality, and multi-management systems are topics that have been featured. “Here you can present a paper or just attend the technical sessions. These sessions are designed to provide a cross fertilization environment, where you may benefit from the professional exchange of information, and also from the associated social events. Besides the academic environment, you'll also benefit from corporate showcases and company exhibitions. Invited Speakers, well known in their fields also contribute to the IADIS conference uniqueness.”
Digitel focuses on new technologies, game theories, and ways to enhance learning and education through the use of digital games. Embedded chips, motion sensors, internet, mobiles, and advances in computing are among the topics that have been discussed.
IMMERSION Forum & Showcase (formerly known as Apply Serious Games) focuses on the use of virtual worlds and serious games for learning and communication purposes. The one day event features demonstrations, high-profile speakers, and discussions.
“The International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games organised by The University of Wolverhampton, England, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. [CGames] brings together an international community of experts to discuss the state of the art, new research results, perspectives of future developments and innovative applications relevant to games development and related areas.”
This conference, the International Conference on eLearning and Game, gives researchers, practitioners, and academics the opportunity to come together and share research findings and advances in e-learning and games.
“Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.”
“MODSIM WORLD is a unique multi-disciplinary International Conference & Exposition for the exchange of modeling & simulation knowledge, research, and technology across industry, government, and academia.”
Serious Games on the Move International Conference focuses on the production of games that can be used for more than just entertainment and seeks to explore game software applications for education and training purposes.
This four-day event focuses on “what’s new in popular culture scholarship” and “includes special topics presentations, area-specific invited speakers, social receptions, tours, film presentations, and area get-togethers.”
“Ypulse Youth Marketing Mashup is where top brand, corporate and social marketers, media professionals, educators and non-profit organizations gather to share best practices, research and latest strategies on marketing to youth with technology.”

