Database Search: Game Engine

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This is a 3D game engine available for the Windows XP/Vista and MacOS X platforms. “The C4 Engine contains a comprehensive suite of robustly implemented game programming tools…. it also includes integrated support for sound, music, networking, input devices, resource management, and more.”

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“Our [game] engine was designed from the very beginning to support 64 bit multiple core processors, to be as platform independent as possible, and to scale across many generations of hardware, including hardware which has not yet even been released.“ CryEngine 3 is also available and included in the resources section of this database.

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CryENGINE® 3 is a “multi-platform engine” that can be used “to make greater real-time 3D games and simulations… CryENGINE® 3 is the only 3rd Generation Engine which delivers all you need to create amazing AAA+ games in one program. With all necessary game building tools contained within one engine, this approach saves money … and improves performance – all our systems (AI, Animation, Physics, Rendering, Streaming, Network) are perfectly synchronized and matched.“

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Crymod is a platform for users to share and exchange modification tools, techniques, and game source code to help make mods to the game engine that supports Warhead and Crysis War.

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“Crystal Space is a mature, full-featured software development kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).”

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"Delta3D is a widely used and well-supported open source game and simulation engine. Delta3D is a fully-featured game engine appropriate for a wide variety of uses including training, education, visualization, and entertainment. Delta3D is unique because it offers features specifically suited to the Modeling and Simulation and DoD communities such as High Level Architecture (HLA), After Action Review (AAR), large scale terrain support, and SCORM Learning Management System (LMS) integration."

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"The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines"

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“Formerly the "QUAKE 2 Engine", with pioneering innovation in 3D environments, a few of id Tech 2's most notable features were out-of-the-box support for OpenGL hardware-accelerated graphics (in addition to the traditional software renderer), and colored lighting effects. Games created on this engine technology include QUAKE II, Hexen II, Heretic II, Sin, Soldier Of Fortune, Half-Life, Kingpin and Anachronox.”

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“Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 includes QUAKE III Arena and QUAKE III: Team Arena source bases, and was the engine used to create Return to Castle Wolfenstein, Soldier of Fortune II: Double Helix and Star Trek: Voyager - Elite Force, among others. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.”

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“Previously referred to as the "DOOM 3 Engine", id Tech 4 is our current technology licensing platform. Used by such titles as DOOM 3, QUAKE 4, Prey and Enemy Territory: QUAKE Wars, as well as the next Wolfenstein title, id Tech 4 revolutionized the use of real-time dynamic lighting, while the new MegaTexture code offers previously unprecedented terrain detail. Each license includes full source and tools for DOOM 3, QUAKE 4 and Enemy Territory: QUAKE Wars (beta).”

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“The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community… You can find enhancements for Irrlicht all over the web... And best of all: It's completely free.”

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“jME (jMonkey Engine) is a high performance scene graph based graphics API. jME was built to fulfill the lack of full featured graphics engines written in Java. Using an abstraction layer, it allows any rendering system to be plugged in. Currently, both LWJGL and JOGL are supported. jME is completely open source under the BSD license. You are free to use jME in anyway you see fit, hobby or commercial. All we ask is a little footnote (donations are nice too.)”

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“M.U.G.E.N is a 2D fighting game engine designed by Elecbyte and originally released in 1999. The engine allows anyone to create characters, stages and other game objects through interpreted text files, graphics and sound compilations and it also supports various types of audio formats. The engine allows for the creating of 2D fighting games.”

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“Multimedia Fusion is the most flexible, powerful, and full-featured authoring tool available today. Best of all, you can get superior and impressive results with no programming skills or knowledge required. Discover the secret tool used by so many multimedia pros, game creators, and people from all walks of life. Simply start by creating a frame containing any graphics you desire. Then start inserting and dragging objects. Finally, set their behaviors in the intuitive, grid-style Event Editor and you are on your way to great creations!”

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“Multiverse has created a new technology solution, the Multiverse Platform, which radically changes the economics of creating high-quality online games and virtual worlds. With the Multiverse Platform, development teams are able to build and launch their projects more quickly and for less money than ever before.”

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“NeoAxis Game Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. NeoAxis Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. The system comprised of both a real-time 3D engine and a suite of full featured tools.”

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“OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. You can read what other people have said about it, and it's free,…”

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“Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license.”

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A web-based virtual world. "Second Life is a world imagined, built and created by its Residents - people like you. Every minute, Residents assemble buildings, design new fashion lines and launch clubs and businesses...Create and customize your own digital 3D persona, also known as your avatar...Prepare to socialize like never before. Millions of Residents from around the world have made Second Life their online home, so there is no lack of people to meet or old friends to reconnect with..."

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“SmartFoxServer is a comprehensive platform for rapidly developing massive multi-user applications and games with Adobe Flash/Flex/Air, Java, Android, .Net, Unity3D, Silverlight, Apple iPhone etc...It was developed with simplicity in mind, allowing developers to quickly create any type of multiplayer interactions, from basic chat applications to complex real-time games and MMOs.”

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"The Elder Scrolls Construction Set allows you to edit and create any data for use with The Elder Scrolls IV: Oblivion. Any data that goes into the game goes in through the Construction Set and is stored in data files (labeled either ESM or ESP files) that are read by the game. The Construction Set allows you to create your own areas (towns, dungeons, islands, etc.) and populate them with characters, creatures, and stories. You can add new races, classes, spells, quests, potions, magic items, and anything else your mind can dream up."

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“Thinking Worlds is a globally unique 3D engine and authoring environment. Thinking Worlds enables designers to create and publish highly immersive simulations- fast.”

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“Torque Game Builder is the world's most powerful and easy-to-use 2D game engine. Built atop the common Torque core architecture, it offers many of the features of our cutting-edge 3D game engine, but customized for 2D gameplay. With development paths that allow publishing to Windows, Mac, Xbox 360*, Wii*, iPhone*, your game will reach the widest possible audience. And with its intuitive and powerful editor, anyone can jump into game creation with little to no prior knowledge.”

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"Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Xbox 360, Wii, and the web, you have the power to distribute games wherever they are played."

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“Truevision3D [are] providers of top quality 3D middleware for 3D application and game development. We are committed to providing low-cost, high-power products that allow you to integrate 3D content into your new or existing applications with ease. Whether you are looking for a 3D Engine, Sound and Video Media Engine, or Networking Engine, our SDK's have you covered.”

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“Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.”

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Unreal Engine 2 provides numerous features and tools for game creation and modding. This engine can also be applied to other non-gaming projects such as training simulations, education, and more.

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“Unreal Engine 3 is a complete development framework for DirectX 10-equipped PCs, Xbox 360® and PLAYSTATION®3, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game studios, advanced visualization and simulation developers and creators of linear 3D animated content.”

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“Valve's Source engine technology--the same used to power Half-Life 2, Team Fortress 2, and Portal--is available for license to any game developer. Source is widely recognized as the most flexible, comprehensive, and powerful game development environment available. Source combines leading-edge character animation, advanced AI, real-world physics, shader-based rendering, and a highly extensible development environment to produce some of the most popular computer and console games.”

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“Trinigy develops and sells the Vision Game Engine. Now in its seventh version, the mature game engine is carefully engineered to empower game developers with unrestrictive workflows, numerous middleware integrations, and the technical and creative freedom to transform imaginative ideas into immersive gameplay.”