Database Search: Cancer

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Games

Games

Designed by young cancer patient Ben Duskin and LucasArts employee Eric Johnston, and funded by a grant from the Make-A-Wish Foundation, Ben’s Game helps cancer patients cope with their illness and relieves some of the pain and stress associated with cancer treatments. Players navigate through the body’s organs and destroy all the cancer cells in order to collect seven shields that serve as protection against seven side effects of chemotherapy: colds, barf, chicken pox, fever, bleeding, hair loss, and rash.

Games

Captain Chemo is a free, online adventure game that deals with and can help cancer patients cope with the unpleasant side effects of cancer treatments. Focusing mostly on chemotherapy, players of this game must battle and shoot cells containing tumors while earning points by answering questions correctly. 

Games

Free Dive is a virtual reality-based adventure in which players hunt for hidden treasures in the sea and swim with dolphins and tropical fish. This game was developed to distract children from chronic pain by immersing them in an environment designed to be calm.

Games

Re-Mission is a free adventure game designed to help young patients with cancer overcome their fears and feel more in control of their conditions. In the game, players are nanobot warriors who travel through the bodies of young patients with cancer and destroy their cancerous cells. To win, players must find malignant cells and blast them into oblivion before they damage healthy organs. It was developed by HopeLab.

Games

"Spinal Tap: Discovering the Secrets of Spinal Fluid is an interactive online game which was developed as a tool for children and teens ages 10 to 14 to actively explore information about the spinal tap procedure through kid-friendly language and graphics."

Games

Uncovering the Mysteries of Bone Marrow is a free, online interactive game about bone marrow and common treatments for leukemia such as biopsies, transplants, and aspirations. This game was designed for children with leukemia to inform and prepare them to undergo those procedures.

Publications

Publications

Kato, P. M., Cole, S. W., Bradlyn, A. S., & Pollock, B. H. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), E305-E317.

Publications

Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228.

Publications

Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.

Publications

Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, 41(3), 263-270.

Publications

Hornung, R. L., Lennon, P. A., Garrett, J. M., DeVellis, R. F., Weinberg, P. D., & Strecher, V. J. (2000). Interactive computer technology for skin cancer prevention targeting children. American Journal of Preventive Medicine, 18(1), 69-76.

Publications

Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.

Publications

Dahlquist, L. M., & Pendley, J. (2005). When distractions fails: Parental anxiety and children's responses to distraction during cancer procedures. Journal of Pediatric Psychology, 30(7), 623-628.