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Games

Games

American Horsepower Challenge is an interactive game developed as a means to encourage more physical activity among children in the United States. Players create a horse avatar online and then place a pedometer on their shoe in order to keep track of the number of steps the player takes. Based on the amount of steps taken determines their rank among other players.

Games

In Escape from Obeez City, the player and a team of experts become miniaturized and are sent into the body of a critically obese patient. Players of this game will learn about the importance of living a healthy lifestyle and staying fit through ample amounts of exercise.

Games

Boy Scout 5–A–Day Badge is an interactive game designed to educate boy scouts on the importance of healthy eating and exercise. Players assume the role of a comic character whose job is to break down the barriers that are keeping kids from eating more fruits and vegetables.

Games

Disney’s Fit Forever Champ Camp is an interactive game that teaches children ways to stay physically active and how to eat in healthier ways. Set in a camp site, players must complete a health challenge at every station. Along the way, players will learn about the food pyramid and fun ways to stay in shape.

Games

Fatworld is a game that focuses on the political side of nutrition. Players of this game will be introduced to the role that socioeconomics in the United States plays in the relationship between obesity and nutrition. While this game provides little information on how to live healthily, it does delve into complex factors such as the budget and regulations that impact society and effect the politics of nutrition.

Games

Food Fun & Fitness is an interactive role-playing game aimed at adolescent girls at-risk of obesity. This game encourages players to follow the food groups and serving suggestions of each while getting ample amounts of physical activity daily. Players of this game will learn about proper food portions, exercise, and other helpful ways to prevent obesity.

Games

Houston is a mobile phone game designed to encourage more physical activity among individuals. The game comes with a pedometer that counts the number of steps the player takes over a certain amount of time. When that time is up, the player’s step count is shared with other friends and family so they can compare and compete with each other.

Games

IMPACT is an interactive game that was developed due to the growing concern over obesity in the United States. Players of this game will be taught about the benefits of engaging in physical activity and learn ways to change their lifestyles for the better. This game has been used as a tool to help those at risk of obesity learn to develop habits that will help them regain a healthier life.

Games

Juice Jumble is an educational health game designed to teach children about the importance of choosing beverages that contain 100% fruit juice. The goal of this game is to match five tiles together that contain the same picture of a particular drink in order to make a chain. Each time the player completes a chain, the tiles turn over revealing tips and information for spotting drinks that are made completely out of fruit juice.

Games

Lunch Crunch is an educational game for children that focuses on the importance of maintaining a healthy diet filled with lots of fruits and vegetables. This game was developed in order to help prevent diabetes and obesity by educating players on ways to live a healthier lifestyle.

Games

Nanoswarm: Invasion from Inner Space is a serious game that was developed due to the growing concern over obesity and type 2 diabetes. Players of this game will embark on a sci-fi adventure that incorporates behavioral modification theories to help players adapt healthier eating habits and engage in ample amounts of physical activity.

Games

WiseHealthKids is a website for kids that offers a set of educational and health games that encourage players to make smarter eating choices. Players can come to this site to engage in puzzles, exercises, challenges, and activities that focus on ways to adopt healthier habits. This site was created to help combat child obesity and is a safe interactive environment that is filled with both fun and learning.  

Organizations

Organizations

"The American Dietetic Association is the world's largest organization of food and nutrition professionals. ADA is committed to improving the nation's health and advancing the profession of dietetics through research, education and advocacy."

Organizations

"The Children's Nutrition Research Center is one of six federally funded human nutrition research centers in the nation and the first to conduct scientific investigations into the role of maternal, infant and child nutrition in optimal health, development, and growth."

Organizations

"DMAA: The Care Continuum Alliance convenes all stakeholders providing services along the care continuum toward the goal of population health improvement. These care continuum services include strategies, such as health and wellness promotion, disease management, and care coordination. DMAA: The Care Continuum Alliance promotes the role of population health improvement in raising the quality of care, improving health outcomes and reducing preventable health care costs for individuals with chronic conditions and those at risk of developing chronic conditions.

Organizations

"HopeLab is a nonprofit organization that combines rigorous research with innovative solutions to improve the health and quality of life of young people with chronic illness. We work closely with young people with chronic illness to understand their needs and to incorporate their critical and ongoing input into product development. We are committed to the scientific study of our interventions through formative research and outcome studies to ensure that these products and/or approaches are effective.”

Organizations

"Nourish Interactive is your free one stop resource for fun nutrition games for kids, interactive nutrition tools and tips for parents and health educators to use to promote healthy living for the whole family."

Organizations

"The Robert Wood Johnson Foundation seeks to improve the health and health care of all Americans. Our efforts focus on improving both the health of everyone in America and their health care—how it's delivered, how it's paid for, and how well it does for patients and their families."

Organizations

"The Society of Behavioral Medicine is a multidisciplinary organization of clinicians, educators, and scientists dedicated to promoting the study of the interactions of behavior with biology and the environment, and the application of that knowledge to improve the health and well being of individuals, families, communities and populations."

Organizations

"Nemours is one of the nation’s leading pediatric health systems, dedicated to advancing higher standards in children’s health. We’ve made a promise to do whatever it takes to prevent and treat even the most disabling childhood conditions—a promise of specialty medical care, advanced hospitalization, applied research, and advocacy integrated with health information, prevention and a continuous process of teaching and learning."

Organizations

"Body Mechanics Creative Director, health and fitness entertainer and leading children’s health advocate, Tony Findlay is passionate about saving the lives of children all over the world. With a history that spans nearly 25 years in the realm of health and fitness, Findlay has come from the military to the fitness arena to television and now entertainment including animated movies and interactive games."

Organizations

"The United States Department of Agriculture (informally the Agriculture Department or USDA) is the United States federal executive department responsible for developing and executing U.S. federal government policy on farming, agriculture, and food. It aims to meet the needs of farmers and ranchers, promote agricultural trade and production, work to assure food safety, protect natural resources, foster rural communities and end hunger in the United States and abroad."

Organizations

“WiseHealthKids.com is a revolutionary web community designed to combine learning and fun! …Users can tackle Challenges and Trivia, play tons of cool online games, earn WisePoints, buy and decorate their very own Treehouse…. Our goal at WiseHealth Inc. is to help you navigate your way to healthier living. WiseHealth provides timely and efficient solutions to healthcare, education, disease management, and preventative health initiatives. Our passion is for helping families and children to take responsibility for active management of personal health."

Publications

Publications

Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials? Health Education Research, 15(3), 305-315.

Publications

Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-1600.

Publications

Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.

Publications

Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students. Applied Nursing Research, 18(1), 13-21.

Publications

Hillier, A. (2008). Childhood overweight and the built environment: Making technology part of the solution rather than part of the problem. Annals of the American Academy of Political and Social Science, 615, 56-82.

Publications

Markle Foundation (2002). Children and interactive media. New York, NY: Wartella, E. A., Lee, J. H., & Caplovitz, A. G.

Publications

Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.

Publications

Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. In Proceedings of the 5th international Conference on Computer Graphics and interactive Techniques in Australia and Southeast Asia (Perth, Australia, December 01 - 04, 2007). GRAPHITE '07. New York, NY: ACM.

Publications

Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.

Publications

Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson, (Eds.) CHI '06. New York, NY: ACM.

Publications

Todd, M. K., Reis-Bergan, M. J., Sidman, C. L., Flohr, J. A., Jameson-Walker, K., Spicer-Bartolau, T., & Wildeman, K. (2008). Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study. Journal of Child Health Care, 12(4), 344-358.

Publications

Stettler, N., Signer, T. M., & Suter, P. M. (2004). Electronic games and environmental factors associated with childhood obesity in Switzerland. Obesity Research, 12(6), 896-903.

Publications

Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine, 162(9), 886-891.

Publications

Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809.

Publications

Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.

Publications

Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., & Strub, H. B. (2006). Fish'n'steps: Encouraging physical activity with an interactive computer game. In P. Dourish & A. Friday (Eds.), UbiComp 2006: Ubiquitous Computing (261-278). New York: Springer.

Publications

Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New York, NY: ACM.