Multi-Platform
The Walt Disney Company
"Since its founding in 1923, The Walt Disney Company and its affiliated companies have remained faithful to their commitment to produce unparalleled entertainment experiences based on the rich lega
Media Company
Cinema of the United States
Club Penguin
Disney.com
Dow Jones Industrial Average
Entertainment
Los Angeles County, California
Technology
The Walt Disney Company
Walt Disney
Walt Disney Pictures
Internet
Multi-Platform
Other
Publishing
TV/Film Production
Media and Digital Arts
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Interactive Game Group
"Interactive Game Group (I2G) is a company producing and acquiring video games and other interactive entertainment properties, whether packaged media, online or wireless. Created by Frederic Chesnais, former Chief Executive Officer of Atari Interactive, Inc. with a decade-long experience in acquiring, financing and licensing intellectual property rights in the video game industry, I2G is developing and financing a portfolio of video game properties, joining forces with the best studios, publishers and distributors for each project on a worldwide scale."
Atari Interactive
Business
CDATA
Entertainment
Entertainment Software Association
Software development
Technology
Video game developers
Video game industry
Video game publishers
Technology
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Puzzability
"Puzzability is a puzzle-writing company.
Internet
Multi-Platform
Entertainment
Puzzle
Technology
XML
Interactive Entertainment
Technology
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Oil Productions
"Oil is an Interactive Drama and Entertainment Studio. Oil is a new breed of studio, creating drama and entertainment that is interactive and multi-platformed, utilising digital production techniques to create low-cost but high-value properties."
Document
Technology
XML
Web Applications
Media and Digital Arts
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Ubisoft Montréal
"Ubisoft's acclaimed development studio in Montreal, Canada has been the spearhead development outfit for hit franchises such as Splinter Cell and the reincarnation of Prince of Persia. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile projects, the studio is now one of the largest in the world, with over 1,700 employees."
CDATA
Entertainment
Entertainment Software Association
Labor
Law
Montreal
Prince of Persia
Software development
Technology
Tom Clancy's Splinter Cell
Ubisoft
Video game developers
Video game industry
Labor
Law
Technology
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Traveller's Tales
"Traveller's Tales have been making brilliant games for more than 15 years, with over 45 million copies sold to date. The company employs more than 150 people, with a studio in Knutsford under the leadership of Managing Director Jon Burton. Traveller's Tales was acquired by Warner Bros. Interactive in November 2007."
Company Employees Number
Contact Details
Person Career
Document
Knutsford
Tales
Technology
Traveller
Traveller's Tales
TT Games
Video game developers
XML
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Develop Conference and Expo
"The Develop Conference is where the European developer community comes together to learn from each other and share experiences, be inspired by world renowned experts and gurus, get up-to-date with the latest development tools and techniques, make new contacts and catch up with old ones."
Expo
Technology
XML
http://www.developconference.com
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IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL)
Digitel focuses on new technologies, game theories, and ways to enhance learning and education through the use of digital games. Embedded chips, motion sensors, internet, mobiles, and advances in computing are among the topics that have been discussed.
Simulation
Document
Institute of Electrical and Electronics Engineers
International nongovernmental organizations
Science
Technology
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Games for Health Conference
The 9th Annual Games for Health Conference is June 26-28, 2013 in Boston, MA at the Back Bay Events Center.
"Games for Health routinely sees 400-500 attendees across three days of events comprised of game developers, health professionals, investors, researchers, and health industry stakeholders. Attendees come mostly from all over the United States but are often joined by representatives from over a dozen countries around the globe. Many attendees are from large organizations including public tech & health companies, major insurers, large research universities, and game development studios big & small."
"The great aspect of the Games for Health Conference is its diversity. You will see ideas, demos, research, and new startups that comprise a wide spectrum of health-related applications of games & game technologies. This includes efforts for personal health, neurotherapeutics, exercise & sensorimotor rehab, to nutrition, healthcare training, and epidemiology, the Games for Health Conference features a total gamut of activity. Our efforts are to bring you not only this wide range of activity but also the best-practices across it all. Amongst all this activity talks cover basic issues in building, deploying, and researching the applications of games in health & healthcare. Increasingly as the field matures we’re also seeing more emphasis on business development and distribution as work moves from formative and experimental stages to full-scale deployment and sustainable business development."
Exercise and Fitness
Food and Nutrition
Health Care and Medicine
Asterisk
Boston
CDATA
Education
Epidemiology
Exergaming
Games for Health
Geography of Massachusetts
Geography of the United States
Health
Health care
Health promotion
Health sciences
Labor
Massachusetts
Medicine
Nutrition
Public health
Serious game
Social Issues
Technology
XML
Labor
Social Issues
Technology
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Vienna Games Conference: Future and Reality of Gaming (FROG)
“Vienna’s annual Games Conference FROG brings together leading game studies researchers, game designers, players, and education professionals from around the world.”
Frog
Game studies
Geography
Technology
Vienna
XML

