Game Console

E3 Expo

Image: 
Description: 

“The Entertainment Software Association (ESA) owns and operates the E3 Expo. The ESA is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet. The ESA offers a range of services to interactive entertainment software publishers including a global anti-piracy program, business and consumer research, government relations and intellectual property protection efforts.”

City: 
Los Angeles
State: 
California
Date: 
June 5-7, 2012
Game genre:
Entertainment

Conference type:
Expo

Social Tags:
Business
CDATA
Electronic Entertainment Expo
Entertainment
Entertainment for All
Entertainment Software Association
Technology
Video game console
Year of birth missing

Game platform:
Computer
Game Console
Internet

Technology:
ESA

Target Population:
General Audience

Calais Document Category:
Technology

Location:
United States


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Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

APA Reference: 

Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games. Journal of Diabetes Science and Technology, 6(4), 839-848.

Author(s): 
Lyons, E. J.
Tate, D. F.
Komoski, S. E.
Carr, P. M.
Ward, D. S.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
General Audience
Young Adults

Social Tags:
Bariatrics
Body shape
Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity
Physical exercise
Technology

Industry Term:
energy
Obesity Prevention

Game platform:
Game Console

Publication type:
Journal Article

Calais Document Category:
Technology

Tags for: Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

Exercise and Fitness, Obesity and Weight Loss, Adults, General Audience, Young Adults, Bariatrics, Body shape, Diabetes, Diabetes mellitus, Health, Medicine, Metabolic disorders, Nutrition, Obesity, Physical exercise, Technology, energy, Obesity Prevention, Game Console, Journal Article, Technology

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Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity

APA Reference: 

Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827.

Author(s): 
Feltz, D. L.
Irwin, B.
Kerr, N.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Target Population:
Adults
General Audience
Young Adults

Social Tags:
Bariatrics
Body shape
CDATA
Diabetes
Diabetes mellitus
Health
Medicine
Metabolic disorders
Nutrition
Obesity

Game platform:
Game Console

Publication type:
Journal Article

Industry Term:
Obesity Prevention

Events Facts:
Person Career

Position:
player

Tags for: Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity

Exercise and Fitness, Obesity and Weight Loss, Adults, General Audience, Young Adults, Bariatrics, Body shape, CDATA, Diabetes, Diabetes mellitus, Health, Medicine, Metabolic disorders, Nutrition, Obesity, Game Console, Journal Article, Obesity Prevention, Person Career, player

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Motivating effects of cooperative exergame play for overweight and obese adolescents

APA Reference: 

Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.

Author(s): 
Staiano, A. E.
Abraham, A. A.
Calvert, S. L.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Bariatrics
Body shape
CDATA
Diabetes
Diabetes mellitus
Energy balance
Health
Medical education
Medicine
Metabolic disorders
Nutrition
Obesity
Overweight

Target Population:
Children
General Audience
Young Adults

Game platform:
Game Console

Publication type:
Journal Article

Company:
Staiano A. E.


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Wii Tennis play as physical activity in low-income African American adolescents

APA Reference: 

Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.

Author(s): 
Staiano, A. E.
Calvert, S. L.
Year: 
2011
Journal: 
CyberPsychology
Game genre:
Educational
Entertainment
Exergame

Health topic:
Cardiovascular Health
Diabetes
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adolescence
Calvert
CDATA
Cyberpsychology
Digital media
Document
Physical Activity Guidelines for Americans
Social Issues
Sports
Sports media
Touch! Generations
Wii
Wii Sports
XML

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens

Calais Document Category:
Social Issues

Company:
Staiano A. E.

Location:
Washington D.C.


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Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

APA Reference: 

Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

Author(s): 
Exner, A.
Year: 
2010
Journal: 
Dissertation Abstracts International
Game genre:
Educational
Exergame

Health topic:
Behavior and Personality
Cognition
Diabetes
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adolescence
Bariatrics
Body shape
CDATA
Metabolic disorders
Nutrition
Obesity
Overweight

Position:
Author

Game platform:
Game Console

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens
Young Adults

Location:
United States

Tags for: Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

Educational, Exergame, Behavior and Personality, Cognition, Diabetes, Exercise and Fitness, Obesity and Weight Loss, Adolescence, Bariatrics, Body shape, CDATA, Metabolic disorders, Nutrition, Obesity, Overweight, Author, Game Console, Journal Article, Pre-Teens, Teens, Young Adults, United States

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The promise of exergames as tools to measure physical health

APA Reference: 

Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.

Author(s): 
Staiano, A.E.
Calvert, S. L.
Year: 
2011
Journal: 
Entertainment Computing
Game genre:
Educational
Exergame

Health topic:
Exercise and Fitness
Health Care and Medicine

Game platform:
Arcade
Computer
Game Console
Handheld Device
Internet
Multi-Platform
Other

Social Tags:
CDATA
XML

Target Population:
General Audience

Publication type:
Journal Article

Company:
Staiano A. E.


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Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

APA Reference: 

Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51. 

Author(s): 
Saposnik, G.
Mandani, M.
Bayaley, M.
Thorpe, K.E.
Hall, J.
Cohen, L.G.
Teasell, R.
Year: 
2010
Journal: 
International Journal of Stroke
Health topic:
Injuries and Rehabilitation

Target Population:
Adults
Patients

Location:
Canada

Social Tags:
CDATA
Clinical research
Clinical trial
Design of experiments
Epidemiology
Health
Mandani
Medicine
Occupational therapy
Physical therapy
Rehabilitation medicine
Stroke
Stroke recovery
Virtual reality
Wii

Game platform:
Game Console

Publication type:
Journal Article

Technology:
virtual reality

Tags for: Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

Injuries and Rehabilitation, Adults, Patients, Canada, CDATA, Clinical research, Clinical trial, Design of experiments, Epidemiology, Health, Mandani, Medicine, Occupational therapy, Physical therapy, Rehabilitation medicine, Stroke, Stroke recovery, Virtual reality, Wii, Game Console, Journal Article, virtual reality

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At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease

APA Reference: 

Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-home training with closed-loop augmentated-reality cueing device for improving gait in patients with Parkinson disease. Journal of Rehabilitation Research & Development, 47, 573-582.  

Author(s): 
Espay, A.J.
Baram, Y.
Dwivedei, A.K.
Shukla, R.
Gartner, M.
Gaines, L.
Duker, A.P.
Revilla, F.J.
Year: 
2010
Journal: 
Journal of Rehabilitation Research & Development
Health topic:
Diseases

Target Population:
Adults
Patients

Position:
Author

Social Tags:
CDATA
Gartner
Geriatrics
Parkinson's disease
Technology
XML

Game platform:
Game Console
Handheld Device

Publication type:
Journal Article

Calais Document Category:
Technology

Location:
United States

Tags for: At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease

Diseases, Adults, Patients, Author, CDATA, Gartner, Geriatrics, Parkinson's disease, Technology, XML, Game Console, Handheld Device, Journal Article, Technology, United States

Have a suggestion or correction for the database? Please use the Recommendation Form

Considerations for the design of exergames

APA Reference: 

Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 071(212), 289-295

Author(s): 
Sinclair, J.
Hingston, P.
Masek, M.
Year: 
2007
Journal: 
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07
Health topic:
Exercise and Fitness
Health Care and Medicine

Country:
Australia

Social Tags:
CDATA
Computer graphics
SIGGRAPH
XML

Game platform:
Computer
Game Console

Target Population:
General Audience

Publication type:
Journal Article

Region:
Southeast Asia


Have a suggestion or correction for the database? Please use the Recommendation Form