Exercise Equipment

Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis

APA Reference: 

Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Science and Technology, 6(4), 849-857.

Author(s): 
Anderson-Hanley, C.
Arciero, P.
Westen, S.
Nimon, J.
Zimmerman, E.
Year: 
2012
Journal: 
Journal of Diabetes Science and Technology
Health topic:
Cognition
Diabetes
Exercise and Fitness

Position:
Author

Social Tags:
Diabetes
Diabetes mellitus
Health
Medicine
Neuropsychology
Nutrition
Physical Activity Guidelines for Americans
Physical exercise
Psychology

Game platform:
Exercise Equipment

Publication type:
Journal Article

Target Population:
Seniors

Tags for: Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis

Cognition, Diabetes, Exercise and Fitness, Author, Diabetes, Diabetes mellitus, Health, Medicine, Neuropsychology, Nutrition, Physical Activity Guidelines for Americans, Physical exercise, Psychology, Exercise Equipment, Journal Article, Seniors

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Metabolic requirements of interactive video game cycling

APA Reference: 

Warburton, D. E., Sarkany, D., Johnson, M., Rhodes, R. E., Whiteford, W., Esch, B. T., Scott, J.M., Wong, S.C., & Bredin, S.S. (2009). Metabolic requirements of interactive video game cycling. Medicine and Science in Sports and Exercise, 41(4), 920-926.

DOI: 
10.1249/MSS.0b013e31819012bd
Author(s): 
Warburton, D. E.
Sarkany, D.
Johnson, M.
Rhodes, R. E.
Whiteford, W.
Esch, B. T.
Scott, J.M.
Wong, S.C.
Bredin, S.S.
Year: 
2009
Journal: 
Medicine and Science in Sports and Exercise
Health topic:
Exercise and Fitness

Social Tags:
CDATA
Warburton
Whiteford
XML

Game platform:
Exercise Equipment

Target Population:
General Audience

Publication type:
Journal Article

Province Or State:
South Carolina

City:
Wong

Tags for: Metabolic requirements of interactive video game cycling

Exercise and Fitness, CDATA, Warburton, Whiteford, XML, Exercise Equipment, General Audience, Journal Article, South Carolina, Wong

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Active video/arcade games (exergaming) and energy expenditure in college students

APA Reference: 

Siegel, S. R., Haddock, B. L., Dubois, A. M., & Wilkin, L. D. (2009). Active video/arcade games (exergaming) and energy expenditure in college students. International Journal of Exercise Science, 2(3), 165-174. 

Author(s): 
Siegel, S. R.
Haddock, B. L.
Dubois, A. M.
Wilkin, L. D.
Year: 
2009
Journal: 
International Journal of Exercise Science
Health topic:
Exercise and Fitness

Social Tags:
Biology
CDATA
Exercise physiology
Exergaming
Health
Medicine
XML

Industry Term:
energy

Game platform:
Exercise Equipment

Publication type:
Journal Article

Target Population:
Young Adults

Tags for: Active video/arcade games (exergaming) and energy expenditure in college students

Exercise and Fitness, Biology, CDATA, Exercise physiology, Exergaming, Health, Medicine, XML, energy, Exercise Equipment, Journal Article, Young Adults

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Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial

APA Reference: 

Rhodes, R. E., Warburton, D. E., & Bredin, S. S. (2009). Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial. Psychology, Health & Medicine, 14(6), 631-640.

DOI: 
10.1080!13548500903281088
Author(s): 
Rhodes, R. E.
Warburton, D. E.
Bredin, S. S.
Year: 
2009
Journal: 
Psychology, Health & Medicine
Health topic:
Exercise and Fitness

Position:
Author

Social Tags:
CDATA
XML

Game platform:
Exercise Equipment

Publication type:
Journal Article

Target Population:
Young Adults

Tags for: Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial

Exercise and Fitness, Author, CDATA, XML, Exercise Equipment, Journal Article, Young Adults

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Effects of interactive video game cycling on overweight and obese adolescent health

APA Reference: 

Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815.

DOI: 
10.1139/H10-078
Author(s): 
Adamo, K. B.
Rutherford, J. A.
Goldfield, G. A.
Year: 
2010
Journal: 
Applied Physiology, Nutrition, and Metabolism
Health topic:
Exercise and Fitness
Obesity and Weight Loss

Social Tags:
Adamo
Bariatrics
Body shape
CDATA
Education
Health
Hospitality
Medicine
Metabolic disorders
Nutrition
Obesity
Overweight

Game platform:
Exercise Equipment

Calais Document Category:
Health
Hospitality

Product:
iRiver H10 Portable Audio Device

Publication type:
Journal Article

Target Population:
Pre-Teens
Teens


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Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children

APA Reference: 

Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87.

Author(s): 
Duncan, M. J.
Birch, S.
Woodfield, L.
Hankey, J.
Year: 
2011
Journal: 
Medicina Sportiva
Game genre:
Sports

Health topic:
Cardiovascular Health
Exercise and Fitness

Position:
Author

Social Tags:
CDATA
Gamercize
Medicine
Stepper
XML

Target Population:
Children

Game platform:
Exercise Equipment

Publication type:
Journal Article

Location:
United Kingdom

Tags for: Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children

Sports, Cardiovascular Health, Exercise and Fitness, Author, CDATA, Gamercize, Medicine, Stepper, XML, Children, Exercise Equipment, Journal Article, United Kingdom

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SilverFit Mile

"The SilverFit Mile can be installed on your existing treadmill. A projector beams a virtual environment on a sceen in front of the treadmill. This gives the participant the feeling of actually walking through the surroundings."

Game genre:
Sports

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Exercise equipment
Human behavior
Motion
Physics
Technology
Treadmill
Virtual reality
Walking
XML

Game platform:
Exercise Equipment

URL:
http://www.silverfit.nl
http://www.silverfit.nl/en/our-products/silverfit-mile.html

Target Population:
Seniors


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SilverFit Newton

"The SilverFit Newton is a virtual therapy system for strength training. It can be fitted to any type of equipment that operates with a weight stack such as a pulley, a leg press, or a shoulder press."

Game genre:
Sports

Health topic:
Exercise and Fitness
Injuries and Rehabilitation

How to Obtain (Games, Resources):
Purchase

Social Tags:
CDATA
Computing
Document
Newton
Science
Technology
XML

Game platform:
Exercise Equipment

Target Population:
General Audience

URL:
http://www.silverfit.nl
http://www.silverfit.nl/en/our-products/silverfit-newton-product.html


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SilverFit

The vision of SilverFit is to "strongly improve elderly and rehabilitation care on a worldwide scale through new products and training methods that enable elderly people to retain health and indepe

Game genre:
Sports

Target Population:
Adults
Health Care Professionals
Seniors

Social Tags:
Alphen
Alphen aan den Rijn
CDATA
Netherlands
Provinces of the Netherlands
South Holland
Technology

Events Facts:
Contact Details

Organization expertise:
eHealth
Exercise and Physical Activity
Technology and Electronics
Virtual Realities

Organization type:
Electronics & Technology Developer
Software Company

Game platform:
Exercise Equipment
Game Console

Services:
Fitness and Training Resources
Software and Hardware Applications

URL:
http://www.silverfit.nl

Calais Document Category:
Technology

Location:
The Netherlands


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Fitclub

Fitclub is a membership service that gives players the opportunity to exercise in a virtual environment using a 15” touchscreen that attaches to an exercise bike. The Fitclub system keeps track of players’ progress and provides information intended to help players reach their fitness goals.

Game genre:
Sports

Health topic:
Exercise and Fitness

How to Obtain (Games, Resources):
Purchase
Subscription

Social Tags:
CDATA
Document
Exercise equipment
Stationary bicycle
Technology
XML

Game platform:
Exercise Equipment

Published Medium:
Game Developer

Target Population:
General Audience

URL:
http://pantometrics.com
http://www.pantometrics.com


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