Arcade
The promise of exergames as tools to measure physical health
Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health. Entertainment Computing, 2(1), 17-21.
Exergame
Health Care and Medicine
Computer
Game Console
Handheld Device
Internet
Multi-Platform
Other
XML
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Smart Cycle Extreme
"The Smart Cycle Extreme is a stationary bike, arcade game and learning center that plugs directly into your TV.
Sports
Dance Dance Revolution
Document
Entertainment
Exercise equipment
Fisher-Price
Games
Mattel
Recreation
Smart Cycle
Stationary bicycle
Technology
Young Children
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Smart Cycle Racer
"It’s a stationary bike, a learning center, and an arcade game system—all rolled into one! Smart Cycle Racer plugs right into your TV, ready to take kids on learning adventures like no other.
Sports
Childhood
Fisher-Price
FP3 player
Manufacturing
Mattel
Smart Cycle
Technology
Young Children
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Paul Jaquays
"Paul Jaquays is a game designer and artist of table-top role-playing games (RPGs) and video games."
Role-Playing
Shooter
Strategy
Computer
Game Console
Technology and Electronics
Game design
HTML
HTML element
Role-playing game
Technology
XML
Software and Hardware Applications
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Dance Dance Revolution (DDR)
Dance Dance Revolution is an upbeat game intended to keep players’ heart rate up. Using a dance platform, players must step on colored arrows as they appear on the screen. Players’ scores are based on how well they step on the arrows to the beat.
Computer
Game Console
Dance
Dance Dance Revolution
Dance Dance Revolution X
Dance pad
Dance Revolution
Education
Entertainment
Games
Konami
Technology
New York
http://www.ddrgame.com/wiiparty2.html
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Smart Cycle
The Smart Cycle is a stationary bike by Fisher-Price that allows young children to engage in physical activity while playing a learning video game.
Sports
Childhood
Fisher-Price
FP3 player
Manufacturing
Mattel
Smart
Smart Cycle
Technology
Young Children
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Lightspace
Lightspace is a large interactive floor made up of tiles that display different colors and images depending on the game. This interactive floor comes with lots of games and has the ability to track each step players make. Players can run, jump, skip, and dance while following the patterns that appear beneath them.
Technology
XML
YMCA
http://www.exergamefitness.com/products/item.php?show=lightspace_play_floor
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Identifying video game addiction in children and adolescents
Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.
Addictive behavior
CDATA
Video game addiction
Pre-Teens
Teens
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Two-dimensional representation of movement through three-dimensional space: The role of video game expertise
Greenfield, P. M., Brannon, C., & Lohr, D. (1996). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 169-185). New York: Ablex Publishing.
CDATA
Geography of Massachusetts
Greenfield
Massachusetts
XML
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Two-dimensional representation of movement through three-dimensional space: The role of video game expertise
Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15(1), 87-103.
Behavior
CDATA
Dimensional analysis
Knowledge
Psychology
Technology
XML

