mobile devices

Speed Brain

Speed Brain is a brain-training game designed to help players improve their reaction time and processing speed.

Game genre:
Educational

Health topic:
Brain
Cognition

How to Obtain (Games, Resources):
Download
Purchase

Social Tags:
Brain Age
Brain Age: Train Your Brain in Minutes a Day!
Brain fitness
CDATA
Cognition
Lumosity
Nervous system
Neurology
Neuropsychology
Nintendo
Technology
Touch! Generations
Video games

Target Population:
General Audience

Game platform:
Handheld Device

URL:
http://www.lumosity.com/info/program/iphone_brain_games

Technology:
mobile devices


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Neat-o-games: Novel mobile gaming versus modern sedentary lifestyle

APA Reference: 

Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.

Author(s): 
Kazakos, K.
Bourlai, T.
Fujiki, Y.
Levine, J.
Pavlidis, I.
Year: 
2008
Image: 
Journal: 
Human Computer Interaction with Mobile Devices and Services
Game genre:
Puzzle
Racing
Strategy

Health topic:
Exercise and Fitness
Obesity and Weight Loss
Prevention

Social Tags:
Association for Computing Machinery
CDATA
Computing
Human-computer interaction
Human–computer interaction
Levine
Mobile
MobileHCI
Science
Social psychology

Target Population:
General Audience

Game platform:
Handheld Device

Technology:
mobile devices

City:
New York

Publication type:
Report

Location:
United States


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Triplebeat: Enhancing exercise performance with persuasion

APA Reference: 

de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.

Author(s): 
de Oliveira, R.
Oliver, N.
Image: 
Journal: 
Human Computer Interaction with Mobile Devices and Services
Game genre:
Sports

Health topic:
Exercise and Fitness

Social Tags:
Academia
Association for Computing Machinery
CDATA
Document
Human-computer interaction
Human–computer interaction
MobileHCI
Science
Social psychology
XML

Target Population:
Adults

Game platform:
Handheld Device

Technology:
mobile devices

City:
New York

Publication type:
Report


Have a suggestion or correction for the database? Please use the Recommendation Form

Mobile phones assisting with health self-care: A diabetes case study

APA Reference: 

Preuveneers, D. & Berbers, Y. (2008). Mobile phones assisting with health self-care: A diabetes case study. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.

Author(s): 
Preuveneers, D.
Berbers, Y.
Year: 
2008
Image: 
Journal: 
Human Computer Interaction with Mobile Devices and Services
Game genre:
Educational

Health topic:
Diabetes
Health Care and Medicine

Social Tags:
Association for Computing Machinery
CDATA
Computing
Diabetes mellitus
Human-computer interaction
Human–computer interaction
Mobile Interaction
Mobile phone
Mobile telecommunications
Mobile, Alabama
MobileHCI
Science
Technology

Location:
Belgium

Target Population:
General Audience

Game platform:
Handheld Device

Technology:
mobile devices

Publication type:
Report


Have a suggestion or correction for the database? Please use the Recommendation Form