mobile devices
Speed Brain
Speed Brain is a brain-training game designed to help players improve their reaction time and processing speed.
Cognition
Purchase
Brain Age: Train Your Brain in Minutes a Day!
Brain fitness
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Cognition
Lumosity
Nervous system
Neurology
Neuropsychology
Nintendo
Technology
Touch! Generations
Video games
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Neat-o-games: Novel mobile gaming versus modern sedentary lifestyle
Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Racing
Strategy
Obesity and Weight Loss
Prevention
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Computing
Human-computer interaction
Human–computer interaction
Levine
Mobile
MobileHCI
Science
Social psychology
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Triplebeat: Enhancing exercise performance with persuasion
de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Association for Computing Machinery
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Document
Human-computer interaction
Human–computer interaction
MobileHCI
Science
Social psychology
XML
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Mobile phones assisting with health self-care: A diabetes case study
Preuveneers, D. & Berbers, Y. (2008). Mobile phones assisting with health self-care: A diabetes case study. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Health Care and Medicine
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Computing
Diabetes mellitus
Human-computer interaction
Human–computer interaction
Mobile Interaction
Mobile phone
Mobile telecommunications
Mobile, Alabama
MobileHCI
Science
Technology

